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Alfonso Sintjago
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Presentation made for IT Fellow kickoff event (2014-2015)
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Esta presentación explica un proyecto piloto en la República Dominicana donde 6 dispositivos móviles, cada uno con 12.5 gigabytes de información educativa abierta (REA) fueron entregados a varios administradores para crear Entornos Personalizados De Aprendizaje. Los participantes fueron parte de un curso de 16 semanas en los cuales crearon recursos y utilizaron los dispositivos en formas innovativas. Una de las metas del proyecto era ver como podemos utilizar los dispositivos móviles inteligentes de bajo costo mas eficientemente. Los dispositivos utilizados costaron solo $60 por persona mas $15 por SD card.
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Following the distribution of $50 android devices with 12.5 GB of educational resources (most OER) in an SD card, this presentation highlights some of the initial results and hopes to start a conversation about ways in which we can more effectively use mobile devices in developing settings.
Mobile Phones and Development - Preliminary Results - Pilot Project (Dominica...
Mobile Phones and Development - Preliminary Results - Pilot Project (Dominica...
Alfonso Sintjago
Augmented reality (AR) technology is the result of using convergence technology to greatly expand our functional reality, i.e. that which is in our expanded environment, that we know about, and that we are able to act on. The technologies making this possible include, smartphones, GPS, phone cameras, always-on and always-available data networks, etc. A crude, but widespread, example of AR technology is Google Maps. Google Maps makes it possible for us to know about places of interest that are in our environment, or an environment relevant to us, far beyond that which our biological senses can reveal. Other examples include the services provided by apps such as Layars and Wikitude that provide detailed data on objects that we experience, Google’s recently released AR game, Ingress, among many other projects. AR is likely to be one of the most transformative technological developments that we will see over the next decade because it radically changes the world that we live in, how we perceive that world, and how we interact with it and other individuals in it. With affordable HUD displays (ex. Google Glass) this technology will take on a whole other dimension.
Augmented Reality and Education - Infographic (Leapfrog Initiatives)
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Robotics have reached a level of sophistication that it is wholly reasonable to start seeing them in a range of environments where they will interact with humans. The classroom is no exception. In fact, remote controlled robots have already been introduced in classrooms in South Korea and Japan. In South Korea robots are used in primary school classrooms to teach English (Learn more about EngKey). Some of these educational robots are remote controlled by teachers operating out of the Philippine Islands. In Japan, there are known instances where teachers have used remote controlled robots to teach courses in classrooms far away from where they live (E.g. Hiroshi Ishiguro). There are a range of tasks that robots can take over in classrooms, ranging from classroom management to engaging students. With the development of other related technologies, such as artificial intelligence, robots can conceivably even become involved in instruction itself.
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Alfonso Sintjago
Esta presentación explica un proyecto piloto en la República Dominicana donde 6 dispositivos móviles, cada uno con 12.5 gigabytes de información educativa abierta (REA) fueron entregados a varios administradores para crear Entornos Personalizados De Aprendizaje. Los participantes fueron parte de un curso de 16 semanas en los cuales crearon recursos y utilizaron los dispositivos en formas innovativas. Una de las metas del proyecto era ver como podemos utilizar los dispositivos móviles inteligentes de bajo costo mas eficientemente. Los dispositivos utilizados costaron solo $60 por persona mas $15 por SD card.
Educación Movil y TICS Para El Desarrollo (ICT4D) - Proyecto Piloto
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Alfonso Sintjago
Following the distribution of $50 android devices with 12.5 GB of educational resources (most OER) in an SD card, this presentation highlights some of the initial results and hopes to start a conversation about ways in which we can more effectively use mobile devices in developing settings.
Mobile Phones and Development - Preliminary Results - Pilot Project (Dominica...
Mobile Phones and Development - Preliminary Results - Pilot Project (Dominica...
Alfonso Sintjago
Augmented reality (AR) technology is the result of using convergence technology to greatly expand our functional reality, i.e. that which is in our expanded environment, that we know about, and that we are able to act on. The technologies making this possible include, smartphones, GPS, phone cameras, always-on and always-available data networks, etc. A crude, but widespread, example of AR technology is Google Maps. Google Maps makes it possible for us to know about places of interest that are in our environment, or an environment relevant to us, far beyond that which our biological senses can reveal. Other examples include the services provided by apps such as Layars and Wikitude that provide detailed data on objects that we experience, Google’s recently released AR game, Ingress, among many other projects. AR is likely to be one of the most transformative technological developments that we will see over the next decade because it radically changes the world that we live in, how we perceive that world, and how we interact with it and other individuals in it. With affordable HUD displays (ex. Google Glass) this technology will take on a whole other dimension.
Augmented Reality and Education - Infographic (Leapfrog Initiatives)
Augmented Reality and Education - Infographic (Leapfrog Initiatives)
Alfonso Sintjago
Robotics have reached a level of sophistication that it is wholly reasonable to start seeing them in a range of environments where they will interact with humans. The classroom is no exception. In fact, remote controlled robots have already been introduced in classrooms in South Korea and Japan. In South Korea robots are used in primary school classrooms to teach English (Learn more about EngKey). Some of these educational robots are remote controlled by teachers operating out of the Philippine Islands. In Japan, there are known instances where teachers have used remote controlled robots to teach courses in classrooms far away from where they live (E.g. Hiroshi Ishiguro). There are a range of tasks that robots can take over in classrooms, ranging from classroom management to engaging students. With the development of other related technologies, such as artificial intelligence, robots can conceivably even become involved in instruction itself.
Robotics and Education - Infographic (Leapfrog Initiatives)
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Open Minnesota (OER 2013) - Open Governance, Open Policies, and Affordable Ed...
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Finding Common Ground - GAPSA Evaluation
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Mobile Apps For Evaluators (Top App Categories for Evaluators in Android and ...
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Virtual Ethnography
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Video presentation Workshop (Draft)
Moodle In The Dominican Republic
Moodle In The Dominican Republic
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Booksprint Presentation CIES 2013
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Open Education 2013 - Activities
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Thoughtful Design - Year Walk
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2012 Treks Mobile App Evaluation
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GAPSA Organization and Goals
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2013 - Booksprint - Future of Ed
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2012-2013 - Main Changes GAPSA
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2012 - MESI - Online Focus Groups Presentation
2012 - Mock App Design - Pic Story
2012 - Mock App Design - Pic Story
2012 - Internet Focus Groups - Important Considerations
2012 - Internet Focus Groups - Important Considerations
2012 - Connectivism and Learning Technologies
2012 - Connectivism and Learning Technologies
2012 - Leadership - Panasonic Presentation
2012 - Leadership - Panasonic Presentation
2012 - Board of Regent - Student Responses Word Clouds
2012 - Board of Regent - Student Responses Word Clouds
2011 - YouTube Videos - Extend Upload Time
2011 - YouTube Videos - Extend Upload Time
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