1. LOGO
Market Insights
& ARM Model
2013 June 1st@TGADC, Taipei
Edward Hwang
http://edwardgame.blogspot.tw/
fatality1117@gmail.com
ARM
2. Today’s Topics
Market Insights
Gaming
Mobile & Apps
Taiwanese Market
ARM Model
ARM 概要與核心精神
ARM 指導原則與應用範例
ARM 階段性任務
ARM 生活篇
Who Am I?
4. Global Market Overview
0
20
40
60
80
100
2011 2012(e) 2013(f) 2014(f) 2015(f)
10.5 12.3 13.3 14.1 15.2
18.6 20.1 21.7 23.4 25.5
34.1
36.7 38.2 39.8 41.4
Mobile Game Pc Game Console Game
($B USD)
pwc MIC
2012
遊戲整體市場成長穩定,年成長6.6%
出貨量 – Mobile 65% V.S. Wintel 35%
APP市場與行動Ad成長劇烈,129%年成長
Online+Mobile 超越 Console+PC by 2012
Ref: pwc
2012
Ref: KPCB
DEC. 2012
63.2
69.1
73.2 77.3
82.1
5. Mobile Traffic, User Base, Shipments, Installed Base
Mobile Traffic takes 15% of Internet Traffic,
Smartphone Users to Grow 3x- 4x potentially
Mobile Device Shipments Exceed PCs by 4Q10, Total Mobile Installed Base est. to exceed PCs By 2Q13
Global Market Overview
Ref: KPCB DEC.
2012, May,2013
6. 2012 Mobile Market Places Growth over 100%, App Store: Google play= 73%:27%
Average Value per Download: $0.12 to $0.175 USD
Average Revenue per App: $3,750 to $9,032 USD
Global Market Overview
50% from
2012
775K
Apps
40 Billion
Downloads
25 Billion
Downloads
60% from
2012$7 Billion USD
Rev. Share to Dev
800K
Apps
$3B USD(e)
Rev. Share to Dev
REF: 2013 Jan. Sociable, Venture Beat
2013 May, Distimo
8. Top 20 Mobile Markets
2012台灣 排名
人口 51
人口成長率 170
生育率 215
土地面積 139
GDP 20
GDP成長率 149
每人平均GDP 30
Source: CIA, The World Factbook
Source: May 2012, AppAnnie
Source: May 2013, NewZoo
Source: CIA, The World Factbook
15. Global:
Users Spending ½ of time playing
Casual, Social, Mobile Games.
Monetization 28%->49%
Ref: Newzoo Feb
2012
US EU Emerging Asia
Casual
Time 23% 15% 17% 18%
Money 13% 10% 11% 11%
Social
Time 16% 16% 18% 16%
Money 8% 6% 10% 10%
Mobile
Time 12% 12% 13% 17%
Money 10% 8% 8% 10%
MMO
Time 12% 11% 19% 15%
Money 12% 9% 15% 32%
Feb, 2012 Gaming Market
37. “I‘ve never met a genius. A genius to me is someone who does well at
something he hates. Anybody can do well at something he loves - it’s just a
question of finding the subject.”
--Clint Eastwood
「我認為,能把討厭的事情做得好,這才叫天才。」
美國奧斯卡得獎導演、演員 克林伊斯威特
找出成功之道:ARM是每個人的工作,不管你是PM、ART、IT、
Coder、Marketer。學習他做事的風格、但別學他當個牛仔。
60. LUKE: Oh, no. We'll never get it out now.
YODA: So certain are you. Always with you it cannot be done. Hear you nothing that I say?
LUKE: Master, moving stones around is one thing. This is totally different.
YODA: No! No different! Only different in your mind. You must unlearn what you have learned.
LUKE: All right, I'll give it a try.
YODA: No! Try not. Do. Or do not. There is no try.
61. Who Am I?
Edward, 小愛
Born 1982
First PC: IBM 8086
遊戲年齡近25年
第一款線上遊戲:MUD 聖龍傳說
曾經幻想當Pro Gamer…
遊戲產業資歷:4年
紅心辣椒 國際事業部 市場分析專員
紅心辣椒 國際事業部 國際業務專員
京群超媒體 總經理室 產品行銷主任
戲谷 執行長室 策略發展專案經理
愛德話遊戲, 遊戲產業部落客 Since Oct. 2009
http://edwardgame.blogspot.tw/