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Designing Game Loops (Preliminary Slides)

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Where is the Looooop??

Published in: Design

Designing Game Loops (Preliminary Slides)

  1. 1. by Designing Game Loops Yu-kai Chou
  2. 2. Simple “Gamification” :-( User Performs Desired Action User Gets Points User Gets Free Stuff End Please do it again! After X Points
  3. 3. Simple “Gamification” :-( User Performs Desired Action User Gets Points User Gets Badge End Please do it again! After X Points
  4. 4. Simple “Gamification” :-( User Performs Desired Action User Gets Points User Gets Badge End Please do it again! Aftercertain m ilestones End Please do it again!
  5. 5. Simple Game Kill Monsters Get EXP Level Up Become Stronger Boost After certain EXP Get Gold Get Treasure Chest/Loot Get Gear Look Cooler After certain Gold Random ly Earn End
  6. 6. Slightly More Complex Kill Monsters Get EXP Level Up Become Stronger Boost After certain EXP Get Gold Get Treasure Chest/Loot Get Gear Look Cooler After certain Gold Random ly Earn End Boost% Boost
  7. 7. Bandwagon Streak Emotion-Tag InterestingVideos Get EXP Level Up Increase Emotion Tag Limit Boost After certain EXP Get Emotion Tags End If people same-tag within X Hours Extend Emotion Tag Hours Ifpeople sam e-tag w ithin X Hours Boost If people same-tag with X Hours Get High Level Frame
  8. 8. Daily Tipper (Consumer) Return Daily Collect Coins Level Up Boost Daily Coins After certain EXPLike/Share/ Comment Items Tip Coins to Producers Gets High Level Frame Get EXP Buy Item View Producer Item Attract Premium Items to View (Boost) Get EXP and Coin Boosters Boost Attract Premium Items to View (Boost)

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