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Mobile tagging & Interactive technologies 
for Museums and Cultural Institutions. 
Best Practices overview. 
Federico Ruberti 
Milan, 11/11/2014. IES Abroad 
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INTRODUCTION 
• Museums and cultural institutions around the world today face the 
challenge of increasing and maintaining visitor numbers, especially with 
younger audiences. A fall in visitors is seen by most as a negative outcome, 
both financially and in terms of wider social and educational impact. 
• It can happen due to a range of factors, but one of the most important is that 
Museums and cultural institutions can often find themselves competing 
with the products of the entertainment industry, which at its heart is in the 
business of telling a good story.
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INTRODUCTION 
A possible solution can be found in the 
interactive digital storytelling, 
which combines participation with story generation and narration to 
focus in on making storytelling more personal and mobile. In other words, 
edutainment 
something that both educates and entertains for a more engaging, 
adaptive and fundamentally enjoyable visitor experience.
interactive digital storytelling, 
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ENGAGEMENT AND STORYTELLING 
Tell me an interesting and engaging story 
that makes my conversation more fascinating.
interactive digital storytelling, 
useful 
tell me something that I can use 
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ENGAGEMENT AND STORYTELLING 
interactive 
let me talk 
Tell me an interesting and engaging story 
that makes my conversation more fascinating. 
sharable 
true and easy to tell
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ENGAGEMENT AND STORYTELLING 
There are several technologies that 
nowadays, can make the cultural proposal 
more fascinating, and in so doing both 
educate and entertain visitors. 
Let’s have a look at some of them…
TOPIC 
Mobile tagging / QR Code 
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QR CODE 
Quick Response Code: two-dimensional barcode) first designed in 1994 by Denso 
Wave in Japan to rapidly scan components in the automotive sector.
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QR CODE 
A QR Code is machine-readable optical label that contains information about the item 
to which it is attached.
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QR CODE 
Simply, QR Codes are barcodes that anyone 
can print and use with a QR Code Reader… 
the only limit then is your imagination…
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QR CODE
www.setqr.com 
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BRANDED QR CODE 
To promote their online edition and mobile site, TIME produced a series of 
branded QR Codes tied to their iconic "red frame" campaign. 
These codes were featured in major magazines, including TIME, and on 
billboards in the US. The codes featured link to articles on the TIME website.
Most common usages of QR Codes in 
Museums and Cultural Istitutions: 
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BRANDED QR CODE 
•Translating exhibits into other languages 
•Communicating exhibits digitally 
• Interacting with exhibits 
•Providing more information and related media 
•Evaluating more diverse sample of visitors
Qr codes may establish a connection 
between the physic world and the electronic 
one, enhancing the cultural experience with 
multimedia and interactive contents. 
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QR CODE USAGE
DAM Scout: the app. helps visitors to uncover hidden layers of multimedia content, 
share them with friends on Facebook, Twitter, or e-mail …”Use it to scan QR codes 
wherever you see them in the museum and tune into conversations with artists, seek out 
hidden information about the museum, and tap into related content”. 
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AUGMENTED REALITY 
DENVER ART MUSEUM
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BRANDED QR CODE 
The National Aquarium of New Zealand: branded QR code. Visitors hook into the 
free Wi-Fi service on entry to the Napier-based aquarium, then scan a series of QR 
codes that led to informational video and audio tours, showcasing featured animals 
or exhibits, presented by staff members.
MANCHESTER ART GALLERY, REMEMBERING SLAVERY: REVEALING HISTORY 2009 
QR Code distributed along the exhibition itinerary allow curators to extend the 
informativeness of textual and multimedia elements, pushing the limits of space and 
time of a traditional exhibition. QR Codes placed alongside the works to enable real-time 
access to movies, documents, discussions and contributions without 
resorting to invasive and often very expensive installations. 
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PERMANENT DISPLAY AT POWERHOUSE MUSEUM 
Visitors can access resources and multilingual information through QR codes placed 
on the extended label and consult any media extending in time and space, the potential 
of the show itself.
The catalog and other publications, can be updated, augmented and enhanced 
through links to external resources accessed by the QR Code. The publication stops 
being a closed universe in the linearity of the text, and becomes an element of the 
complex world of the hypertext. 
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UNIVERSITY OF BATH, LIBRARY 
QR Codes can facilitate the storage of information such as web addresses, references, 
publications, and so on.
FRIDAY NIGHT ACTIVITIES AT THE CONTEMPORARY ART MUSEUM IN MONTREAL 
QR Codes can be entered in the promotional material to promote exhibitions, special 
openings, special events and so on. 
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QR Codes can be entered in the promotional material to promote exhibitions, special 
openings, special events and so on. (Street & Guerrilla Marketing as well). 
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THE JFK LIBRARY AND MUSEUM:
VENICE ARCHITECTURE BIENNALE, RUSSIAN PAVILLON, 2012 
Every surface inside the top floor of the Russian Pavilion at the Venice Architecture 
Biennale was covered in QR codes, which visitors decode to explore ideas for a new 
Russian city dedicated to science. 
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QR CODE 
Let’s think about QR Code usages 
all the way around… any ideas?
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QR CODE USAGES 
NCR Mobile Cash Withdrawal 
Consumers pre-stage the transaction via the NCR App, and choose the 
amount of their transaction. Once at their bank’s ATM, the pre-staged cash 
transaction will be authorised and funds dispensed just showing the QR Code 
to the QR Code rader embedded in the ATM machine.
MANCHESTER ART GALLERY, REMEMBERING SLAVERY: REVEALING HISTORY 2009 
QR code on admissions ticket can be used to track visitors behaviour and get an 
incredible amount of information about their experience. 
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Usage Where Output 
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Display Wall Text 
QR CODE 
The QR Code links to a web page that presents 
insights and eventually multimedia content (videos, 
texts, images, links ...). 
Display Labels 
QR Code presents the content of the label in the 
multilingual version or integrate the content. The QR 
Code can refer you to a webpage that has media 
related work. 
Publish 
Catalogues, 
Brochures … 
Web: deepening with multimedia content and web 
Advertising 
Advertising posters 
Guerrilla, street Mkt. 
… 
For information on opening times and closing, ticket 
prices, special openings, special events, and so on.
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OPEN POINTS 
QR Codes require very little investment to implement: minimal cost to 
create, minimal cost to display, as it is usually already covered by the 
cost to print the main content. However… 
• Most visitors do not use QR codes because: 
• It’s difficult to scan them. 
• A right software is needed. 
• Above all, very often they bring to a useless site or set of information.… 
• QR codes tend to exclude visitors who lack access to technology.
“If I am going to have to install or worse still, find 
on my phone, a QR code reading application then 
the reason I am going to all this trouble has to be 
really really worthwhile”. 
Seb Chan, Powerhouse Museum 2009 
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OPEN POINTS
“The idea isn’t to shove technology into places 
it isn’t needed. The idea is to make sure the 
right technology, in the right amount, is 
available, in the right context.” 
Sree Sreenivasan, 
First Chief Digital Officer Metropolitan Museum of Art 
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OPEN POINTS
TOPIC 
Augmented reality 
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AUGMENTED REALITY
Storytelling is key to the museum experience. 
Non-linear digital tales transform dusty museum 
in interesting places… visitors are willing to invest 
time and energy into interactive tools. 
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AUGMENTED REALITY
Augmented reality (AR) is a live, direct or 
indirect, view of the real-world environment 
whose elements are augmented by computer-generated 
sensory input such as sound, video, 
graphics or GPS data. 
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AUGMENTED REALITY
MANCHESTER ART GALLERY, REMEMBERING SLAVERY: REVEALING HISTORY 2009 
fiducial 
markers 
• AR 3D viewers: allow to place life-size 3D models in the environment. 
• AR browsers enrich the camera feed with contextual information. For example, you 
can point your smartphone at a building to display its history. 
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object 
recognition
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OPEN POINTS
A Gift for Athena: children are asked to complete four challenges about the Parthenon 
temple to help get the gift back. On the way, they will uncover fascinating details about 
statues, stories behind many of the people depicted on the friezes, and the epic history 
of ancient Greece. 
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BRITISH MUSEUM -
The Chess project (Cultural Heritage Experiences through Socio-personal interactions 
and Storytelling) takes digital storytelling much further combining interactive content 
and augmented reality. The project relies on visitor profiling, matching visitors to pre-determined 
“personas" and the system constantly adapts to a visitor's preferences and 
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behaviour. 
EU-FUNDED CHESS PROJECT
PHILADELPHIA MUSEUM OF ART : 
Pentagram: New Work, Attenborough Studio at The Natural History Museum. Use of 
cutting edge technology to recreate the past and bring to life the story of evolution. 
Independent screens, web cams and handheld devices allow the audience to take part 
in a virtual journey back through their evolutionary past to where extinct creatures 
appear to roam around them in the studio. 
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PHILADELPHIA MUSEUM OF ART : 
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TOPIC 
Location-based s 
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Location-based services provide contents 
which are dynamically customised according 
to the user's location. 
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AUGMENTED REALITY
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LOCATION-BASED SERVICES 
• Current common applications for location-based services include advertising, 
news, social networking, and similar services. In the consumer sector, many 
businesses are capitalizing on this by rewarding users who check-in to their 
locations. 
• The next and most compelling development for location-based services is the 
prospect of indoor geolocation, which could provide visitors with very specific 
information tailored to their exact location within a building, allowing fine-tuned 
information or services to be accessed that are very specific to where they are, not 
only relative to the planet’s surface, but in 3D space, so that even different floors 
of a building can be identified.
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PREMESSA 
Geo-fence… 
a virtual perimeter for a real-world 
geographic area.
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LOCATION-BASED SERVICES 
• Under the concept of Geo-fencing, a museum’s website would know where a visitor 
was and would localise information and push it to them. For example, a museum’s 
website would push information to a mobile device about the visiting hours and 
admission fee if a user was within the vicinity of the institution’s entrance, or collections 
information if he or she was standing directly in front of an artifact. 
• Museums can use these technologies to deliver content where the user is, especially 
within the space of the museum. Because it can target a small area, we can design 
experiences that are focused to specific objects. It's where the visitors is, when they 
want it. 
• However many location-based services projects are currently underway, this topic falls 
on the mid-term horizon mainly because of the costs related to retrofitting galleries with 
the appropriate technologies and accuracy limitations of current indoor positioning 
systems.
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PREMESSA 
“a smartphone knows if its owner has been to 
several history museums and can use that data to 
provide recommendations for further exploration”. 
NMC Horizon Report: 2013 Museum Edition
FERNBANK MUSEUM OF NATURAL HISTORY IN ATLANTA 
Fernbank Museum of Natural History in Atlanta partnered with Cisco and AT&T to 
build a next-generation Wi-Fi network and mobile app to enhance the museum’s 
visitor experience. 
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PREMESSA 
Fernbank Museum of Natural History’s app tracks visitors’ locations once they enter 
the museum to deliver a combination of audio, video, touchscreen interactive 
animation, sketchbook activities and question-and-answer challenges, while also 
encouraging sharing of the experience through social media platforms.
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ART INSTITUTE OF CHICAGO 
The Art Institute of Chicago uses an indoor GPS system powered by Meridian to take 
visitors on customised tours organised by occasion, theme, collection, and time. Each 
tour showcases six to ten works of art, with descriptions and associated digital assets 
artworks with associated digital assets.
DECORDOVA SCULPTURE PARK AND MUSEUM - 
Through a location sensitive audio platform, museum visitors navigated through the 
park and encounter sounds in the form of different musical instruments and melodies 
on their mobile devices. Additionally, visitors are encouraged to engage with the 
artwork by recording their observations. 
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PREMESSA 
The Timken Museum of Art launched a prototype of a mobile app that serves 
information about artworks based on visitors’ location within the galleries. A 
PlaceSticker device is assigned to each artwork, sending low-power radio signals to 
visitors’ smartphones and tablets to determine their location and deliver content: 
go.nmc.org/timken.
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THE ROYAL BC MUSEUM - 
The Royal BC Museum in Canada worked with the company WiFarer to create an app 
that enables each visitor to personalise their museum exploration based on a map that 
pinpoints visitors and guides them to preferred artworks and collections. 
The location based content adds more in-depth interaction to each exhibit: .
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THE ROYAL BC MUSEUM - 
Just a few steps: Log onto the WiFi signal RBCMWifarer, Open your web browser, Go to 
the Royal BC Museum website, Press ACCEPT after you review the Terms of Use, 
Download the app from Google Play or the App Store, Open the app and …. finally enjoy!
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ROYAL BOTANIC GARDEN, KEW 
Kew uses GPS and WiFi technology to offer visitors new ways for way-finding and 
interpretation. The app guides visitors over 300 acres of outdoor space and through 
three glass houses, along with offering interactive media about surrounding plants and 
trees on the Digging Deeper section of their official iPhone app, which uses 
greenhouse-based QR codes to access text, image and video content.
Thank you. 
The Kids Road srl, via Palermo, 1 20121 Milano |t. (+39) 02 36720250 |f. (+39) 02 36720256 
www.thekidsroad.com

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Mobile tagging & Interactive technologies for Museums and Cultural Institutions. Best Practices overview.

  • 1. Mobile tagging & Interactive technologies for Museums and Cultural Institutions. Best Practices overview. Federico Ruberti Milan, 11/11/2014. IES Abroad © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 2. © TheKidsRoad S.r.l. -­‐ All Rights Reserved INTRODUCTION • Museums and cultural institutions around the world today face the challenge of increasing and maintaining visitor numbers, especially with younger audiences. A fall in visitors is seen by most as a negative outcome, both financially and in terms of wider social and educational impact. • It can happen due to a range of factors, but one of the most important is that Museums and cultural institutions can often find themselves competing with the products of the entertainment industry, which at its heart is in the business of telling a good story.
  • 3. © TheKidsRoad S.r.l. -­‐ All Rights Reserved INTRODUCTION A possible solution can be found in the interactive digital storytelling, which combines participation with story generation and narration to focus in on making storytelling more personal and mobile. In other words, edutainment something that both educates and entertains for a more engaging, adaptive and fundamentally enjoyable visitor experience.
  • 4. interactive digital storytelling, © TheKidsRoad S.r.l. -­‐ All Rights Reserved ENGAGEMENT AND STORYTELLING Tell me an interesting and engaging story that makes my conversation more fascinating.
  • 5. interactive digital storytelling, useful tell me something that I can use © TheKidsRoad S.r.l. -­‐ All Rights Reserved ENGAGEMENT AND STORYTELLING interactive let me talk Tell me an interesting and engaging story that makes my conversation more fascinating. sharable true and easy to tell
  • 6. © TheKidsRoad S.r.l. -­‐ All Rights Reserved ENGAGEMENT AND STORYTELLING There are several technologies that nowadays, can make the cultural proposal more fascinating, and in so doing both educate and entertain visitors. Let’s have a look at some of them…
  • 7. TOPIC Mobile tagging / QR Code © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 8. © TheKidsRoad S.r.l. -­‐ All Rights Reserved QR CODE Quick Response Code: two-dimensional barcode) first designed in 1994 by Denso Wave in Japan to rapidly scan components in the automotive sector.
  • 9. © TheKidsRoad S.r.l. -­‐ All Rights Reserved QR CODE A QR Code is machine-readable optical label that contains information about the item to which it is attached.
  • 10. © TheKidsRoad S.r.l. -­‐ All Rights Reserved QR CODE Simply, QR Codes are barcodes that anyone can print and use with a QR Code Reader… the only limit then is your imagination…
  • 11. © TheKidsRoad S.r.l. -­‐ All Rights Reserved QR CODE
  • 12. www.setqr.com © TheKidsRoad S.r.l. -­‐ All Rights Reserved BRANDED QR CODE To promote their online edition and mobile site, TIME produced a series of branded QR Codes tied to their iconic "red frame" campaign. These codes were featured in major magazines, including TIME, and on billboards in the US. The codes featured link to articles on the TIME website.
  • 13. Most common usages of QR Codes in Museums and Cultural Istitutions: © TheKidsRoad S.r.l. -­‐ All Rights Reserved BRANDED QR CODE •Translating exhibits into other languages •Communicating exhibits digitally • Interacting with exhibits •Providing more information and related media •Evaluating more diverse sample of visitors
  • 14. Qr codes may establish a connection between the physic world and the electronic one, enhancing the cultural experience with multimedia and interactive contents. © TheKidsRoad S.r.l. -­‐ All Rights Reserved QR CODE USAGE
  • 15. DAM Scout: the app. helps visitors to uncover hidden layers of multimedia content, share them with friends on Facebook, Twitter, or e-mail …”Use it to scan QR codes wherever you see them in the museum and tune into conversations with artists, seek out hidden information about the museum, and tap into related content”. © TheKidsRoad S.r.l. -­‐ All Rights Reserved AUGMENTED REALITY DENVER ART MUSEUM
  • 16. © TheKidsRoad S.r.l. -­‐ All Rights Reserved BRANDED QR CODE The National Aquarium of New Zealand: branded QR code. Visitors hook into the free Wi-Fi service on entry to the Napier-based aquarium, then scan a series of QR codes that led to informational video and audio tours, showcasing featured animals or exhibits, presented by staff members.
  • 17. MANCHESTER ART GALLERY, REMEMBERING SLAVERY: REVEALING HISTORY 2009 QR Code distributed along the exhibition itinerary allow curators to extend the informativeness of textual and multimedia elements, pushing the limits of space and time of a traditional exhibition. QR Codes placed alongside the works to enable real-time access to movies, documents, discussions and contributions without resorting to invasive and often very expensive installations. © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 18. © TheKidsRoad S.r.l. -­‐ All Rights Reserved PERMANENT DISPLAY AT POWERHOUSE MUSEUM Visitors can access resources and multilingual information through QR codes placed on the extended label and consult any media extending in time and space, the potential of the show itself.
  • 19. The catalog and other publications, can be updated, augmented and enhanced through links to external resources accessed by the QR Code. The publication stops being a closed universe in the linearity of the text, and becomes an element of the complex world of the hypertext. © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 20. © TheKidsRoad S.r.l. -­‐ All Rights Reserved UNIVERSITY OF BATH, LIBRARY QR Codes can facilitate the storage of information such as web addresses, references, publications, and so on.
  • 21. FRIDAY NIGHT ACTIVITIES AT THE CONTEMPORARY ART MUSEUM IN MONTREAL QR Codes can be entered in the promotional material to promote exhibitions, special openings, special events and so on. © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 22. QR Codes can be entered in the promotional material to promote exhibitions, special openings, special events and so on. (Street & Guerrilla Marketing as well). © TheKidsRoad S.r.l. -­‐ All Rights Reserved THE JFK LIBRARY AND MUSEUM:
  • 23. VENICE ARCHITECTURE BIENNALE, RUSSIAN PAVILLON, 2012 Every surface inside the top floor of the Russian Pavilion at the Venice Architecture Biennale was covered in QR codes, which visitors decode to explore ideas for a new Russian city dedicated to science. © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 24. © TheKidsRoad S.r.l. -­‐ All Rights Reserved QR CODE Let’s think about QR Code usages all the way around… any ideas?
  • 25. © TheKidsRoad S.r.l. -­‐ All Rights Reserved QR CODE USAGES NCR Mobile Cash Withdrawal Consumers pre-stage the transaction via the NCR App, and choose the amount of their transaction. Once at their bank’s ATM, the pre-staged cash transaction will be authorised and funds dispensed just showing the QR Code to the QR Code rader embedded in the ATM machine.
  • 26. MANCHESTER ART GALLERY, REMEMBERING SLAVERY: REVEALING HISTORY 2009 QR code on admissions ticket can be used to track visitors behaviour and get an incredible amount of information about their experience. © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 27. Usage Where Output © TheKidsRoad S.r.l. -­‐ All Rights Reserved Display Wall Text QR CODE The QR Code links to a web page that presents insights and eventually multimedia content (videos, texts, images, links ...). Display Labels QR Code presents the content of the label in the multilingual version or integrate the content. The QR Code can refer you to a webpage that has media related work. Publish Catalogues, Brochures … Web: deepening with multimedia content and web Advertising Advertising posters Guerrilla, street Mkt. … For information on opening times and closing, ticket prices, special openings, special events, and so on.
  • 28. © TheKidsRoad S.r.l. -­‐ All Rights Reserved OPEN POINTS QR Codes require very little investment to implement: minimal cost to create, minimal cost to display, as it is usually already covered by the cost to print the main content. However… • Most visitors do not use QR codes because: • It’s difficult to scan them. • A right software is needed. • Above all, very often they bring to a useless site or set of information.… • QR codes tend to exclude visitors who lack access to technology.
  • 29. “If I am going to have to install or worse still, find on my phone, a QR code reading application then the reason I am going to all this trouble has to be really really worthwhile”. Seb Chan, Powerhouse Museum 2009 © TheKidsRoad S.r.l. -­‐ All Rights Reserved OPEN POINTS
  • 30. “The idea isn’t to shove technology into places it isn’t needed. The idea is to make sure the right technology, in the right amount, is available, in the right context.” Sree Sreenivasan, First Chief Digital Officer Metropolitan Museum of Art © TheKidsRoad S.r.l. -­‐ All Rights Reserved OPEN POINTS
  • 31. TOPIC Augmented reality © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 32. © TThheeKKiiddssRRooaadd SS.rr.ll. -­‐-­‐ AAllll RRiigghhttss RReesseerrvveedd AUGMENTED REALITY
  • 33. Storytelling is key to the museum experience. Non-linear digital tales transform dusty museum in interesting places… visitors are willing to invest time and energy into interactive tools. © TheKidsRoad S.r.l. -­‐ All Rights Reserved AUGMENTED REALITY
  • 34. Augmented reality (AR) is a live, direct or indirect, view of the real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. © TheKidsRoad S.r.l. -­‐ All Rights Reserved AUGMENTED REALITY
  • 35. MANCHESTER ART GALLERY, REMEMBERING SLAVERY: REVEALING HISTORY 2009 fiducial markers • AR 3D viewers: allow to place life-size 3D models in the environment. • AR browsers enrich the camera feed with contextual information. For example, you can point your smartphone at a building to display its history. © TheKidsRoad S.r.l. -­‐ All Rights Reserved object recognition
  • 36. © TThheeKKiiddssRRooaadd SS.rr.ll. -­‐-­‐ AAllll RRiigghhttss RReesseerrvveedd OPEN POINTS
  • 37. A Gift for Athena: children are asked to complete four challenges about the Parthenon temple to help get the gift back. On the way, they will uncover fascinating details about statues, stories behind many of the people depicted on the friezes, and the epic history of ancient Greece. © TheKidsRoad S.r.l. -­‐ All Rights Reserved BRITISH MUSEUM -
  • 38. The Chess project (Cultural Heritage Experiences through Socio-personal interactions and Storytelling) takes digital storytelling much further combining interactive content and augmented reality. The project relies on visitor profiling, matching visitors to pre-determined “personas" and the system constantly adapts to a visitor's preferences and © TheKidsRoad S.r.l. -­‐ All Rights Reserved behaviour. EU-FUNDED CHESS PROJECT
  • 39. PHILADELPHIA MUSEUM OF ART : Pentagram: New Work, Attenborough Studio at The Natural History Museum. Use of cutting edge technology to recreate the past and bring to life the story of evolution. Independent screens, web cams and handheld devices allow the audience to take part in a virtual journey back through their evolutionary past to where extinct creatures appear to roam around them in the studio. © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 40. PHILADELPHIA MUSEUM OF ART : © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 41. TOPIC Location-based s © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 42. Location-based services provide contents which are dynamically customised according to the user's location. © TheKidsRoad S.r.l. -­‐ All Rights Reserved AUGMENTED REALITY
  • 43. © TheKidsRoad S.r.l. -­‐ All Rights Reserved LOCATION-BASED SERVICES • Current common applications for location-based services include advertising, news, social networking, and similar services. In the consumer sector, many businesses are capitalizing on this by rewarding users who check-in to their locations. • The next and most compelling development for location-based services is the prospect of indoor geolocation, which could provide visitors with very specific information tailored to their exact location within a building, allowing fine-tuned information or services to be accessed that are very specific to where they are, not only relative to the planet’s surface, but in 3D space, so that even different floors of a building can be identified.
  • 44. © TheKidsRoad S.r.l. -­‐ All Rights Reserved PREMESSA Geo-fence… a virtual perimeter for a real-world geographic area.
  • 45. © TheKidsRoad S.r.l. -­‐ All Rights Reserved LOCATION-BASED SERVICES • Under the concept of Geo-fencing, a museum’s website would know where a visitor was and would localise information and push it to them. For example, a museum’s website would push information to a mobile device about the visiting hours and admission fee if a user was within the vicinity of the institution’s entrance, or collections information if he or she was standing directly in front of an artifact. • Museums can use these technologies to deliver content where the user is, especially within the space of the museum. Because it can target a small area, we can design experiences that are focused to specific objects. It's where the visitors is, when they want it. • However many location-based services projects are currently underway, this topic falls on the mid-term horizon mainly because of the costs related to retrofitting galleries with the appropriate technologies and accuracy limitations of current indoor positioning systems.
  • 46. © TheKidsRoad S.r.l. -­‐ All Rights Reserved PREMESSA “a smartphone knows if its owner has been to several history museums and can use that data to provide recommendations for further exploration”. NMC Horizon Report: 2013 Museum Edition
  • 47. FERNBANK MUSEUM OF NATURAL HISTORY IN ATLANTA Fernbank Museum of Natural History in Atlanta partnered with Cisco and AT&T to build a next-generation Wi-Fi network and mobile app to enhance the museum’s visitor experience. © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 48. © TheKidsRoad S.r.l. -­‐ All Rights Reserved PREMESSA Fernbank Museum of Natural History’s app tracks visitors’ locations once they enter the museum to deliver a combination of audio, video, touchscreen interactive animation, sketchbook activities and question-and-answer challenges, while also encouraging sharing of the experience through social media platforms.
  • 49. © TheKidsRoad S.r.l. -­‐ All Rights Reserved ART INSTITUTE OF CHICAGO The Art Institute of Chicago uses an indoor GPS system powered by Meridian to take visitors on customised tours organised by occasion, theme, collection, and time. Each tour showcases six to ten works of art, with descriptions and associated digital assets artworks with associated digital assets.
  • 50. DECORDOVA SCULPTURE PARK AND MUSEUM - Through a location sensitive audio platform, museum visitors navigated through the park and encounter sounds in the form of different musical instruments and melodies on their mobile devices. Additionally, visitors are encouraged to engage with the artwork by recording their observations. © TheKidsRoad S.r.l. -­‐ All Rights Reserved
  • 51. © TheKidsRoad S.r.l. -­‐ All Rights Reserved PREMESSA The Timken Museum of Art launched a prototype of a mobile app that serves information about artworks based on visitors’ location within the galleries. A PlaceSticker device is assigned to each artwork, sending low-power radio signals to visitors’ smartphones and tablets to determine their location and deliver content: go.nmc.org/timken.
  • 52. © TheKidsRoad S.r.l. -­‐ All Rights Reserved THE ROYAL BC MUSEUM - The Royal BC Museum in Canada worked with the company WiFarer to create an app that enables each visitor to personalise their museum exploration based on a map that pinpoints visitors and guides them to preferred artworks and collections. The location based content adds more in-depth interaction to each exhibit: .
  • 53. © TheKidsRoad S.r.l. -­‐ All Rights Reserved THE ROYAL BC MUSEUM - Just a few steps: Log onto the WiFi signal RBCMWifarer, Open your web browser, Go to the Royal BC Museum website, Press ACCEPT after you review the Terms of Use, Download the app from Google Play or the App Store, Open the app and …. finally enjoy!
  • 54. © TheKidsRoad S.r.l. -­‐ All Rights Reserved ROYAL BOTANIC GARDEN, KEW Kew uses GPS and WiFi technology to offer visitors new ways for way-finding and interpretation. The app guides visitors over 300 acres of outdoor space and through three glass houses, along with offering interactive media about surrounding plants and trees on the Digging Deeper section of their official iPhone app, which uses greenhouse-based QR codes to access text, image and video content.
  • 55. Thank you. The Kids Road srl, via Palermo, 1 20121 Milano |t. (+39) 02 36720250 |f. (+39) 02 36720256 www.thekidsroad.com