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GameWorld
                                       Working name




                          The future of educational technology.


                                       Pitch deck.




Tuesday, February 5, 13
“From learning to listening to learning by doing...
                          Education and learning will become as much fun
                                 as videogames. And we can call it
                                         “full body learning”

                                                Bing Gordon
                                               Partner, KPCB




    GameWorld

Tuesday, February 5, 13
TEAM




          Asser Traberg Smidt              Casper Seedorff                 Ferdinand Kjærulff                         Henrik Zillmer                  Nicolas Michaelsen

                    Product                        Design                            Sales                             Operations                     PR/Marketing
        Founder of LaundryRunners,    Founder of Downtown,                Founder of ILP and                        Head of product              Heads TheTops in Scandinavia
        and Huubla.                   MeYou and BloggersDelight.          LoveMyHome and Love My                    management at Rocket         and renowned DJ.
                                                                          Guide.                                    Internet, South East Asia.
        Working with concepts to      Key part of conceptualizing                                                                                Is considered a key
        bridge the gap between        and scaling consumer                Grew a startup from 3 to 25               Scaling Groupon, eDarling,   influencers himself!
        online to offline the last 4    startups to + 100M DKK              employees, handling                       Zalando, Dafiti, Lazada,      dk.linkedin.com/pub/nicolas-branas-
        years.                        revenue and + 100                   organization structure and all            Zalora and Home24 to         michaelsen/16/9a2/720

        dk.linkedin.com/in/asssmidt   employees.                          sales activities, including               billions in SEA.
                                      dk.linkedin.com/in/casperseedorff   large clients such as Bolia,              id.linkedin.com/in/zillmer
                                                                          Junckers and Steelcase.
                                                                          dk.linkedin.com/pub/ferdinand-kjærulff/
                                                                          2/a46/575



    GameWorld

Tuesday, February 5, 13
PROBLEM




                          Kids find Traditional learning methods
                              boring, generic and outdated.




    GameWorld

Tuesday, February 5, 13
SOLUTION




                          Kids are swiping their iPads in the age of 2!

                          In order to excel in educational life, learning
                            should be as fun, social and engaging as
                                      playing videogames.

                                 GameWorld is a platform that
                                   empowers exactly that.


    GameWorld

Tuesday, February 5, 13
PLATFORM




                                   One - cross device - educational
                                        technology platform

                          - Discover and play a wide range of online games.
                          - Social playing and learning.
                          - Challenges/competitions at national and school level.
                          - Tool for teachers to combine online learning to out-of classroom activities.
                          - Measure progress through highscores.
                          - Encourage after school learning.




    GameWorld

Tuesday, February 5, 13
Ver. 1

     - 10-20 fun and engaging
     mini games,
                                           Enter the competition in becoming the best player in Denmark.
     - Competitions and highscores.                 Win great prizes for you and your classmates.




                                              ▶                                                 🏆
                                      Let the games begin!    Get the highest score!     Win great prizes!
     GameWorld

Tuesday, February 5, 13
Ver. 2


     The Sims like universe


     - Girls universe,

     - Boys universe.




     Using available 3D technology
     from LoveMyHome.




     GameWorld

Tuesday, February 5, 13
Ver. 3

    Teachers can combine online learning
    and gaming with offline activities.


    - Treasure hunts,
    - Orienteering race,
    - Historical tours combined
    with highscore points.




    Using available technology
    from LoveMyGuide.



     GameWorld

Tuesday, February 5, 13
Ver. 4

    Full blown 3D virtual multiplayer
    universe.


    - Play with friends,
    - Customize player,
    - Incorporated learning posts to
    get to higher levels and
    accessories.


    Using available 3D technology
    from LoveMyHome.




     GameWorld

Tuesday, February 5, 13
USER ACQ.
                          Schools

                          - Promote as a tool for teachers to embrace
                          educational learning and make grade A pupils,
                          while having fun.



                          Clio Online
                          - Clio online has a unique market position with
                          an already well known and trusted brand.
                          - Synergies to - among others - promote a
                          spill-over to GameWorld.



                          PR/Marketing

                          - PR/marketing/SEO/SEM.
                          - Raise awareness to parents that their children can
                          combine learning and gaming in a safe online universe.

     GameWorld

Tuesday, February 5, 13
BUSINESS MODEL

                                 Subscription                                          Rev. Share

                             DKK 40 / month                                                  50/50

                          Ever evolving platform for all ages.                Between Clio Online and Gameworld.




                                                    Estimates based on Clio Online numbers




                                      2013                                                   2014

                            5K paying users                                      10K paying users
                           Based on, 1M Clio users. 5%                          Based on, 2M Clio users. 5%
                           spill-over to GameWorld. 10%                         spill-over to GameWorld. 10%
                           conversion rate.                                     conversion rate.
     GameWorld

Tuesday, February 5, 13
Together we can revolutionize educational technology.




                                           GameWorld




Tuesday, February 5, 13

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Game world pitch deck - feb 2013

  • 1. GameWorld Working name The future of educational technology. Pitch deck. Tuesday, February 5, 13
  • 2. “From learning to listening to learning by doing... Education and learning will become as much fun as videogames. And we can call it “full body learning” Bing Gordon Partner, KPCB GameWorld Tuesday, February 5, 13
  • 3. TEAM Asser Traberg Smidt Casper Seedorff Ferdinand Kjærulff Henrik Zillmer Nicolas Michaelsen Product Design Sales Operations PR/Marketing Founder of LaundryRunners, Founder of Downtown, Founder of ILP and Head of product Heads TheTops in Scandinavia and Huubla. MeYou and BloggersDelight. LoveMyHome and Love My management at Rocket and renowned DJ. Guide. Internet, South East Asia. Working with concepts to Key part of conceptualizing Is considered a key bridge the gap between and scaling consumer Grew a startup from 3 to 25 Scaling Groupon, eDarling, influencers himself! online to offline the last 4 startups to + 100M DKK employees, handling Zalando, Dafiti, Lazada, dk.linkedin.com/pub/nicolas-branas- years. revenue and + 100 organization structure and all Zalora and Home24 to michaelsen/16/9a2/720 dk.linkedin.com/in/asssmidt employees. sales activities, including billions in SEA. dk.linkedin.com/in/casperseedorff large clients such as Bolia, id.linkedin.com/in/zillmer Junckers and Steelcase. dk.linkedin.com/pub/ferdinand-kjærulff/ 2/a46/575 GameWorld Tuesday, February 5, 13
  • 4. PROBLEM Kids find Traditional learning methods boring, generic and outdated. GameWorld Tuesday, February 5, 13
  • 5. SOLUTION Kids are swiping their iPads in the age of 2! In order to excel in educational life, learning should be as fun, social and engaging as playing videogames. GameWorld is a platform that empowers exactly that. GameWorld Tuesday, February 5, 13
  • 6. PLATFORM One - cross device - educational technology platform - Discover and play a wide range of online games. - Social playing and learning. - Challenges/competitions at national and school level. - Tool for teachers to combine online learning to out-of classroom activities. - Measure progress through highscores. - Encourage after school learning. GameWorld Tuesday, February 5, 13
  • 7. Ver. 1 - 10-20 fun and engaging mini games, Enter the competition in becoming the best player in Denmark. - Competitions and highscores. Win great prizes for you and your classmates. ▶  🏆 Let the games begin! Get the highest score! Win great prizes! GameWorld Tuesday, February 5, 13
  • 8. Ver. 2 The Sims like universe - Girls universe, - Boys universe. Using available 3D technology from LoveMyHome. GameWorld Tuesday, February 5, 13
  • 9. Ver. 3 Teachers can combine online learning and gaming with offline activities. - Treasure hunts, - Orienteering race, - Historical tours combined with highscore points. Using available technology from LoveMyGuide. GameWorld Tuesday, February 5, 13
  • 10. Ver. 4 Full blown 3D virtual multiplayer universe. - Play with friends, - Customize player, - Incorporated learning posts to get to higher levels and accessories. Using available 3D technology from LoveMyHome. GameWorld Tuesday, February 5, 13
  • 11. USER ACQ. Schools - Promote as a tool for teachers to embrace educational learning and make grade A pupils, while having fun. Clio Online - Clio online has a unique market position with an already well known and trusted brand. - Synergies to - among others - promote a spill-over to GameWorld. PR/Marketing - PR/marketing/SEO/SEM. - Raise awareness to parents that their children can combine learning and gaming in a safe online universe. GameWorld Tuesday, February 5, 13
  • 12. BUSINESS MODEL Subscription Rev. Share DKK 40 / month 50/50 Ever evolving platform for all ages. Between Clio Online and Gameworld. Estimates based on Clio Online numbers 2013 2014 5K paying users 10K paying users Based on, 1M Clio users. 5% Based on, 2M Clio users. 5% spill-over to GameWorld. 10% spill-over to GameWorld. 10% conversion rate. conversion rate. GameWorld Tuesday, February 5, 13
  • 13. Together we can revolutionize educational technology. GameWorld Tuesday, February 5, 13