1. GameWorld
Working name
The future of educational technology.
Pitch deck.
Tuesday, February 5, 13
2. “From learning to listening to learning by doing...
Education and learning will become as much fun
as videogames. And we can call it
“full body learning”
Bing Gordon
Partner, KPCB
GameWorld
Tuesday, February 5, 13
3. TEAM
Asser Traberg Smidt Casper Seedorff Ferdinand Kjærulff Henrik Zillmer Nicolas Michaelsen
Product Design Sales Operations PR/Marketing
Founder of LaundryRunners, Founder of Downtown, Founder of ILP and Head of product Heads TheTops in Scandinavia
and Huubla. MeYou and BloggersDelight. LoveMyHome and Love My management at Rocket and renowned DJ.
Guide. Internet, South East Asia.
Working with concepts to Key part of conceptualizing Is considered a key
bridge the gap between and scaling consumer Grew a startup from 3 to 25 Scaling Groupon, eDarling, influencers himself!
online to offline the last 4 startups to + 100M DKK employees, handling Zalando, Dafiti, Lazada, dk.linkedin.com/pub/nicolas-branas-
years. revenue and + 100 organization structure and all Zalora and Home24 to michaelsen/16/9a2/720
dk.linkedin.com/in/asssmidt employees. sales activities, including billions in SEA.
dk.linkedin.com/in/casperseedorff large clients such as Bolia, id.linkedin.com/in/zillmer
Junckers and Steelcase.
dk.linkedin.com/pub/ferdinand-kjærulff/
2/a46/575
GameWorld
Tuesday, February 5, 13
4. PROBLEM
Kids find Traditional learning methods
boring, generic and outdated.
GameWorld
Tuesday, February 5, 13
5. SOLUTION
Kids are swiping their iPads in the age of 2!
In order to excel in educational life, learning
should be as fun, social and engaging as
playing videogames.
GameWorld is a platform that
empowers exactly that.
GameWorld
Tuesday, February 5, 13
6. PLATFORM
One - cross device - educational
technology platform
- Discover and play a wide range of online games.
- Social playing and learning.
- Challenges/competitions at national and school level.
- Tool for teachers to combine online learning to out-of classroom activities.
- Measure progress through highscores.
- Encourage after school learning.
GameWorld
Tuesday, February 5, 13
7. Ver. 1
- 10-20 fun and engaging
mini games,
Enter the competition in becoming the best player in Denmark.
- Competitions and highscores. Win great prizes for you and your classmates.
▶ 🏆
Let the games begin! Get the highest score! Win great prizes!
GameWorld
Tuesday, February 5, 13
8. Ver. 2
The Sims like universe
- Girls universe,
- Boys universe.
Using available 3D technology
from LoveMyHome.
GameWorld
Tuesday, February 5, 13
9. Ver. 3
Teachers can combine online learning
and gaming with offline activities.
- Treasure hunts,
- Orienteering race,
- Historical tours combined
with highscore points.
Using available technology
from LoveMyGuide.
GameWorld
Tuesday, February 5, 13
10. Ver. 4
Full blown 3D virtual multiplayer
universe.
- Play with friends,
- Customize player,
- Incorporated learning posts to
get to higher levels and
accessories.
Using available 3D technology
from LoveMyHome.
GameWorld
Tuesday, February 5, 13
11. USER ACQ.
Schools
- Promote as a tool for teachers to embrace
educational learning and make grade A pupils,
while having fun.
Clio Online
- Clio online has a unique market position with
an already well known and trusted brand.
- Synergies to - among others - promote a
spill-over to GameWorld.
PR/Marketing
- PR/marketing/SEO/SEM.
- Raise awareness to parents that their children can
combine learning and gaming in a safe online universe.
GameWorld
Tuesday, February 5, 13
12. BUSINESS MODEL
Subscription Rev. Share
DKK 40 / month 50/50
Ever evolving platform for all ages. Between Clio Online and Gameworld.
Estimates based on Clio Online numbers
2013 2014
5K paying users 10K paying users
Based on, 1M Clio users. 5% Based on, 2M Clio users. 5%
spill-over to GameWorld. 10% spill-over to GameWorld. 10%
conversion rate. conversion rate.
GameWorld
Tuesday, February 5, 13
13. Together we can revolutionize educational technology.
GameWorld
Tuesday, February 5, 13