The full version of the presentation with videos included is available via this link: https://www.dropbox.com/s/o3mc6b3rfb9xwqd/Stan_Just_DevGAMM_Hamburg.ppsx
4. •MA in Psychology from
Jagiellonian University
•Certified Scrum Master
•Executive MBA graduate from
Université du Québec à Montréal
Creating an amazing art of The Witcher 3: Wild Hunt
STAN JUST
Education:
5. 1. Two Worlds II
2. Two Worlds II Castle Defense
3. Two Worlds II Pirates of the Flying Fortress
4. 3SwitcheD
5. Sacrilegium
6. Anomaly Warzone Earth
7. Funky Smugglers
8. Sleepwalker's Journey
9. Anomaly Korea
10. Anomaly 2
11. The Witcher 3: Wild Hunt
12. The Witcher 3: Wild Hunt – Hearts of Stone
13. The Witcher 3: Wild Hunt – Blood and Wine
STAN JUST
Worked on:
Creating an amazing art of The Witcher 3: Wild Hunt
6. Agenda
1. What were our initial goals?
2. How we were organized?
3. What difficulties we encountered along the way?
4. How we dealt with those obstacles?
5. What we achieved?
*Following visual material presents unfinished elements of the game and does not represent final game quality!
7. Goals
1. Make the best open-world RPG we possibly can.
2. Reach the quality of 90+ review and user score.
3. Expand and build upon our artstyle and design started in Witcher 2.
4. Improve visuals (especially characters) to match best linear games.
8. Producer + Lead
3x 2D artists 10x 3D artists Dedicated QA
Dedicated Tech
Artist
Characters’ department