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DESIGN THINKING
Workshop Guide
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Contents
Design Thinking
Process, Methods
& Tools
Mindsets of a
Design Thinker
Key Concepts &
Principles of
Design Thinking
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The Designer Paradox
How the customer
explained it
How the project
leader understood it
How the analyst
designed it
How the
programmer wrote it
What the beta
testers received
How the business
consultant
described it
How the project was
documented
What operations
installed
How the customer
was billed
How it was
supported
What marketing
advertised
What the customer
really need
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Video: What is Human-Centered Design?
https://www.youtube.com/watch?v=NBu1kkSCHfs
Credit: designkit.org/
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Three Lenses of Human-Centered Design
What can be financially viable?
Desirabilit
y
Viability
Feasibili
ty
What is technically and
organizationally feasible?
What do people desire?
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How Does Design Thinking Differ from
Traditional Thinking?
The mindset of a traditional thinker:
“We have this problem,
let’s jump in and get in a
room and brainstorm
solutions.”
“We have this
technology, what can
we use it for?”
“Our competitors just
launched X; how can we
do X quickly?”
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Design Thinking Uses Both Deductive &
Abductive Approaches To Solve Problems
Yesterday
Tomorrow
Experiences
Patterns
Stories
Observations
Imagination
Possibilities
Stories
Uncertainty
Today
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What Design Thinking IS NOT
 Only for the “creative” people or product designers
 A narrow equation to aesthetics and craft
 Just a brainstorming session
 A “one-day” process where problems can be solved in
24 hours
 A process to replace analytical problem solving
 A silver bullet for all types of problems
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Activity: Brainstorming of Problems
1. In your respective groups, brainstorm problems that
occur in:
a) Society (e.g. overcrowding in trains)
b) Business & Services (e.g. bad online experience in re-
contracting mobile/broadband service)
c) Processes & Operations (e.g. backlog issue, excess
inventory)
d) Situations (e.g. customer complaints, natural disasters)
2. List your ideas on the flip chart.
3. Present your findings to the class.
Time: 10 mins
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“Design must reflect
the practical and
aesthetic in business
but above all… good
design must primarily
serve people.”
Thomas J Watson
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Iterative
 The road to success does
not follow a straight line
 The more you are able to
loop through “understand
– create – learn” cycle, the
higher chance you have for
good results
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Industrial Applications of Design Thinking
Launched the mobile
payments app (alternative to
the SB card).
Store lines move 10-20%
faster
Retail stores designed
around activities, not
products.
Most profitable retail
store per square foot
Changed product-based
model to a cloud-based
subscription model.
Creative Cloud software
revenue increased by
44% since 2013
Launched Tide PODS so
customers don’t have to
measure.
Estimated earning of
$131 million in 2012
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Framework of Design Thinking
Learn about
the audience
for whom you
are designing,
by observation
and interview.
Who is my
user? What
matters to this
person?
Create a point
of view that is
based on user
needs and
insights.
What are their
needs?
Brainstorm
and come up
with as many
creative
solutions as
possible.
Wild ideas
encouraged!
Build a
representation of
one or more of
your ideas to
show to others.
How can I show
my idea?
Remember: A
prototype is just
a rough draft!
Share your
prototyped
idea with your
original user
for feedback.
What worked?
What didn’t?
Empathize
Define
Ideate
Prototype
Test
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Understanding the Framework of Design
Thinking
Action PlanMindsets
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Desired Traits of a Design Thinker
 Able to step into the shoes of
your customers
 Have empathy on users and
stakeholders
 Like to challenge the status
quo rebelliously
 Able to ask the right questions
- even to your boss
 Draw and sketch instead of
typing an email
 Like to collaborate in multi-
disciplinary meetings instead
of working in silo
 Able to look at the big picture
and think holistically
 Generate many new ideas
and not afraid to share
 Find and reiterate alternatives
to approach your desired
goals
 Willing to fail early and often
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Apple’s Aims
 Make people fall in
love with their
products
 To create computers
for individual use
 Make computers
simple to use
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Product Development Strategy & Execution
 Early Years:
- Products developed from scratch and had unique hardware with proprietary OS
- Apple’s market share fell after IBM entered the PC Market and Steve Jobs was
axed
 During 1985-1997:
- Constant change in strategy due to change in regime
- In the face of competition from IBM-cloned devices, company was unable to
decide which products to develop and produce
- Debates on licensing Mac OS and entering unknown segments like the Business
Market (dominated by Windows and Intel)
- Some success like the PowerBook (1990)
- Many failures like the Newton PDA
- Approaches resembling other companies were seen
- Complexity and confusion increased for Apple and its customers (too many
products developed)
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Bold Experimentations
 “Play it safe, that’s the most dangerous
thing we can do. We have to get bolder…”
 Entered Retail business at a time when
everyone was moving online
 Stores opened at prime locations with
Tech Repair Guys called “geniuses” who
serviced phones at the “bar”
 The concept took off as foot traffic (Apple
and Non-Apple customers) were drawn to
these elegant surroundings that hosted
beautiful products
 Apple Stores generated highest revenue
per square foot in entire retail sector
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The Story
 Singapore Airlines was
considered the gold standard for
its innovative customer service
 In the face of increased
competition, they realized the on-
the-ground lounge experience is
just as important as their
legendary in-flight experience –
and a consistent experience is
needed to stay as the world’s
most preferred airline
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Approach
 Designers facilitated vision
sessions with CEO and
management team through an
experiential dinner experience, over
90 interviews and 100 hours of
lounge observations, as well as
staff and management engagement
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Impact
 New design concept was rolled
out in 2013 and progressively
introduced to all of SIA’s
SilverKris Lounges in 15 cities
at an estimated cost of around
$20 million
 With the new “home away
from home” concept, lounge
customers can look forward to
distinct personal spaces,
greater personalized services,
and a delectable selection of
food and beverages
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5 Thinking Mindsets
 All 5 mindsets are required for the whole design process
to run
 The 5 mindsets of design thinking are:
1. Think Users First
2. Ask the Right Questions
3. Believe You can Draw
4. Commit to Explore
5. Prototype to Test
 Without the proper mindsets, the action plan is just a
theory
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Why Do You Need to Ask the Right Questions?
 Effective questions help you:
1. Empathize your end-users and stakeholders
2. Connect and collaborate with more aligned objectives
3. Gather better information
4. Examine and define the problem more effectively
5. Increase your persuasion and influence
6. Improve your negotiation skills
7. Reduce potential for mistakes or miscommunication
8. Discover potential issues and opportunities
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What Are the Different Type of Questions?
 Navigating questions
- Purpose: to assess or adjust the course of the meeting while the
discussion is ongoing. It helps to assure and bring the
stakeholders together.
- Examples:
 Are we on the right track?
 Did I understand this correctly?
 Are we aligned on all this?
 Does anyone have any questions?
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What Are the Different Type of Questions?
 Closing questions
- Purpose: Closing questions puts the tire on the road and brings
the project into a pragmatic and realistic state. These are crucial
set of questions as it defines the action plan and steps to take.
- Examples:
 How can we prioritize these ideas?
 What are the action steps?
 Who is going to do what?
 What should we see in the next 2 weeks?
 Which one will bring us forward?
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Who Should You Ask Questions?
 Examples of questions for Stakeholders
- What is in it for you?
- What’s your objective?
- What’s your role in this?
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How to Align Stakeholders
 It is not unusual for stakeholders to have different
expectations of the proposed project
 You can align stakeholders’ expectations by using these
tools/templates:
- Design Brief
- Stakeholder Map
- Customer Journey Map
- Context Map
- Opportunity Map
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What is the Value of Drawing?
1. Imagine better ideas
2. Figure things out
3. Explain and give instructions
4. Helps to remember
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Learn How to Draw a Journey or a Process
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Mindset 4: Commit to Explore
Requirement:
Develop the ability to explore. In every project, a design thinker will need to commit to
explore and think out of the box, look for solutions that are usually not thought of before.
To explore all possibilities is the core foundation of a design thinker, and without it there is
no divergence and no basis for innovation and creativity.
Traits to follow:
 Always realize that there is more than
one solution to a problem
 Create many ideas and concepts – it
doesn’t matter whether they are feasible
 Constantly brainstorm ideas with
teammates
 Involve in co-creation and collaborative
activities
 Constantly learn from the mistakes and
experiences of others
 Receive inspiration like a sponge
 Share ideas with everyone
Traits to avoid:
 Following your boss’s decision blindly
without asking questions
 Conform to constraints, legacy and red
tape without any discussion
 Agree to everything that others say
 Ignore feedback from the
users/customers
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Summary of the 5 Thinking Mindsets
 The secret of a successful design thinker is actually the
mindsets
 The thinking mindsets of Design Thinking is made of 5
mindsets:
1. Think Users First
2. Ask the Right Questions
3. Believe You can Draw
4. Commit to Explore
5. Prototype to Test
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The Design Thinking Process Consists of 5
Action Phases
Learn about
the audience
for whom you
are designing,
by observation
and interview.
Who is my
user? What
matters to this
person?
Create a point
of view that is
based on user
needs and
insights.
What are their
needs?
Brainstorm
and come up
with as many
creative
solutions as
possible.
Wild ideas
encouraged!
Build a
representation of
one or more of
your ideas to
show to others.
How can I show
my idea?
Remember: A
prototype is just
a rough draft!
Share your
prototyped
idea with your
original user
for feedback.
What worked?
What didn’t?
Empathize
Define
Ideate
Prototype
Test
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1. Not Just a Brainstorming Session
 The design action plan is not a process that works
instantly
 It requires time and effort from committed users and
stakeholders involved with the same objective to make it
work
 It is not a “one-day” process where problems can be
solved in 24 hours
 There are phases where you need multiple iterations,
such as testing and checking back with users and then
refining the solution
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3. Divergent & Convergent Thinking
Problem space Solution space
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3. The Design Phases Contains Both
Divergent & Convergent Thinking
 The Define, Prototype and Test phases require
convergent thinking
- Convergent thinking means to actively select and decide the
right solutions to the problem, based on constraints or feedback
- Within the phase, you are encouraged to analyze and make
decisions and constantly ask critical questions to solve the
problems at hand
 Both sides of thinking are necessary for the process to
work
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Activity: Let’s Start to Design!
Time: 5 minsDesign your ideal WALLET.
Sketch of your ideal wallet:
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Phase 1:
Empathize
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Empathize
Verbal,
7%
Vocal,
38%
Body,
55%
Verbal & Non-verbal Communication
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Empathize: Engagement
Through engaging in
their environment,
they learned …
The road to the water
wells is long and the
water barrels too
heavy.
Water wells installed
by NGO’s are not
being used.
90-litre Hippo Roller
enables user to collect
5 times more water
than a single bucket
and improved water
access.
SOLUTION
Source: Hippo Roller
Example: Water accessibility
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Empathy – Methods & Tools
 Assume a beginner’s
mindset
 What? – How? – Why?
 Use camera study
 Prepare for interview
 Interview for empathy
 Engage extreme users
 Story share and capture
 Empathy map
 Journey map
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Ask Questions – What do you need to know from
your user or customer?
1. Who they are
2. What they do
3. Why they buy
4. How they buy
5. What makes them feel
good about buying
6. What they expect of you
7. What they think of you
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USER FEEDBACK TEMPLATE
Empathize your end-users by writing down what you observe and listen
Customer profile:
Questions to ask:
User feedback:
List of questions Why do we ask those questions?
Observations and feedback Insights / Actions
Empathize Phase Deliverable
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Benefits of Persona
1. Identify opportunities and product gaps to drive
strategy
2. Provide a quick and cheap way to test, validate and
prioritize ideas
3. Give focus to projects by building a common
understanding of customers across teams
4. Help development teams empathize with users,
including their behaviors, goals and expectations
5. Serve as a reference tool that can be used from
strategy through to implementation
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ILLUSTRATIVE
Name: John Smith, 38
Profile / Lifestyle Characteristics
 Lawyer, single
 Likes to play golf once a week
 Owns an apartment in New York
 Ambitious
 Knowledgeable
 Financially savvy
Goals / Ambitions Behaviors / Habits
 Wants to invest money for his retirement
 Aiming for promotion to Senior Counsel
later this year
 Impatient
 Prim and proper
 Don’t take no for an answer
Fears / Challenges Influencers & Activities
 Not working well with colleagues
 Unable to find time with family
 Uncle, who is also a lawyer
 Golf
Persona – Example 2
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What does the person
THINK & FEEL?
Customer
What really counts
Major preoccupations
Worries and aspirations
What does the person
HEAR?
What friends say
What boss says
What influencers say
What does the person
SEE?
Environment
Friends
What the market offers
What does the person
SAY & DO?
Attitude in public
Appearance
Behavior towards others
PAIN
Fears
Frustrations
Obstacles
GAIN
Wants/Needs
Measures of success
Prestige
The Empathy Map
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ILLUSTRATIVE
Pain
Gain
Holiday
Maker
Think & Feel
Say & Do
Hear See
Will I have a
memorable
experience?
Tourists get
picked-
pocketed
Tourists look
happy &
having fun!
Wow, I
can shop
all day
and night!
Many locals
don’t speak
English
May not be
safe to go
out at night
Food are
cheap and
delicious!
I am
uploading
photos into
Facebook!
Food taste
really great!
I don’t want
to go home!
Polite and
patient
service staff
at hotel
Many touts
on the
streets
Traffic jam
almost
everywhere
Did the hotel
reserve us a
non-smoking
room?
Will I be hit
with food
poisoning?
Will taxi
drivers over-
charge me
for rides?
A holiday maker’s concern
The flea
markets are
interesting
Nice
breakfast
buffet
Empathy Map – Example 1
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Empathize
Activities Tools to use Deliverables
 User interview
 Informal chats
 Observation
 Shadowing
 Mystery shopping
 Picture-taking
 Immersion
 Interview checklist
 Observation checklist
 Writing tools
 Flipcharts and paper
 Camera
 Personas
 Empathy map
 List of user feedback
 Problems identified
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“If I had an hour to
solve a problem, I'd
spend 55 minutes
thinking about the
problem and 5
minutes thinking
about solutions.”
Albert Einstein
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Point of View
POV = USER + NEED + INSIGHT
I am a college student and I hate folding laundry
because I can’t seem to fold it the right way.
 Developing a strong POV can be challenging
 Getting it right is very important as it will shape the future of
the project
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POV Statements
Point of View
Statement
How Might We
Question
1
2
I am an A-level student and I
need to pass the second
language exam because it is one
of the admission criteria to the
local university.
How might we develop a learning
method to help the student pass the
examination for second language?
Example 1
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How Might We (HMW) Statements
 “How might we” (HMW) questions are short questions
that launch brainstorms
 HMWs fall out of your POV statement or design
principles as seeds for your ideation
 Create a seed that is broad enough that there are a wide
range of solutions but narrow enough that the team has
some helpful boundaries
 The proper scope of the seed will vary with the project
and how much progress you have made in your project
work
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ILLUSTRATIVE
DESIGN BRIEF
User Perception / Feedback
 Darryl needs a fast and efficient way to track his health
and fitness
 He runs/swims often and does not like to carry a phone
while running/swimming
Problem Statement (Point of View)
 User could not track his health and fitness while running/swimming
Design Goal / Objective (How Might We)
 How might we design a convenient and hands-free health and fitness tracking device for running/swimming?
Design Requirements
Our product / service should…
 Track health and fitness while doing activity
 Lightweight
 Waterproof / Sweat-proof
 Impact proof
 Convenient to use / Hands-free
Example: Design Brief
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Example of STAKEHOLDER MAP
Vendors / Influencers
External stakeholders
Project team
Derrick
(Design Agency)
Frank
(IT Implementor)
Stakeholder Map of an IT Project
TBD
(Steering Committee Members)
TJ
(Knowledge
Panel)
Henry
(E-business)
Calvin
(Sales Team
Lead)
Grace
(Legal/Compliance)
Amanda
(Marketing)
Danny (Designer)
Joyce (User PM)
David (IT PM)
ILLUSTRATIVE
Vendors / Influencers
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Source: Adaptive Paths
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RESEARCH PURCHASE USE
THINKING
 How will this process
work?
 What sort of payment
plans are available?
 How do I even get
started?
 Is there a trial period
for this product?
 Would a friend like
this product?
 Can I save money by
buying multiple
products?
 Can I buy it online?
Do I need to go to a
store?
 Does this store has a
return policy?
 Why is nothing about
returns or warranties
written on their
website?
 I’m happy about my
purchase and would
be willing to tell
others about this
service!
FEELING
 Excited, but a little
anxious
 Unsure
 Ready to get started
 Worrying about money
 Want to consult friends
and family for advice
 In the mood to spend
 Convinced
 Excited to own
something brand new
 Happy
 Relieved
 Impressed
 Satisfied
 Ready to refer
friends and family to
service
DOING
 Browsing the internet
 Comparing
experiences with
friends and family
 Doing background
research
 Reading horror stories
review online
 Watching commercials
 Reading
advertisements
 Interacting with sales
staff
 Sharing information
about the purchase
via social networks
 Driving to brick-and-
mortar store to buy
product
 Relaxing
 Writing rave reviews
online
 Using a new product
on a regular basis
 Referring friends and
family
HIGHLIGH AREAS OF
GREATEST OPPORTUNITY
CHOOSE THE STORY YOU WANT TO
TELL USING SCALE, CONTRAST, AND
COLOR TO CREATE HIERARCHY
MAKE SURE SUPPORTING
INFORMATION IS PRESENT,
BUT SECONDARY
“YAY!”
“CAN SOMEONE
HELP ME?”
“OH, NO!”
Source: Adaptive Paths
ILLUSTRATIVE
Customer Journey – Example 1
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Context Map
 What is it?
- Is a tool and document to represent complex factors affecting the
organization or the design of the product or service
 Why use it?
- Create a shared strategic vision with the team
- Document knowledge existing informally within the organization
- Understand the external factors which plays in deciding and
planning of the design of the product / service
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Opportunity Map
 What is it?
- Allows comparison of any product/service that is in the market
which helps to identify saturation of competitors or areas of
opportunities
- Allows stakeholders to identify the direction of the product/service
to meet the opportunity in the market
 Why use it?
- Identify area of opportunities
- Identify areas of saturation and competition where the positioning
of the new product / idea should be avoided
- Align stakeholders with shared direction and meaning
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Define
Activities Tools to use Deliverables
 Workshops
 Shareholder
meetings
 Drawing and writing
tools
 Post-its
 Flipchart / Whiteboard
 User feedback (from
Empathize)
 Design brief (POV +
HMW)
 Stakeholder map
 Context map
 Customer journeys
 Opportunity map
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175
“The only way to
have a good idea is
to have lots of
ideas.”
Winston Churchill
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3 Ways to Unleash Creativity in the
Workplace
1. Reward creativity
2. Creative working space
3. Encourage collaboration
and co-creation
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The Silly Cow Exercise
1. In your respective groups, sketch out three different
ways that the cow can be used to create value for
customers.
2. You have to use the characteristics of a cow (e.g.
produces milk, eats all day, makes a mooing sound,
etc.) to develop innovative value propositions.
3. Present your sketches to the class and explain the
value propositions.
Time: 3 mins
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Initial Exploration – Brainwriting
 What is it?
- Brainwriting is a powerful method in leveraging the building of ideas in a
systematic manner
 Procedure
1. Define the problem.
2. Each person should brainstorm three ideas in two minutes on a piece of paper.
3. Then have them pass the sheet of paper to the person on the left.
4. Have the next person to build upon or add to the existing ideas by writing/
drawing their own ideas underneath the existing ideas. Allow 3 minutes.
5. Repeat the process around the table with the next person building on existing
ideas or add on new ideas, until the paper comes back to the originator.
6. Share all the ideas on the table and pick out a couple of outstanding ones.
Divergent Method
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Pushing Boundaries – SCAMPER
 What is it?
- SCAMPER is a brainstorming
technique and innovation
method that uses seven words
as prompts:
1. Substitute
2. Combine
3. Adapt
4. Modify
5. Put to another Use
6. Eliminate
7. Reverse
 Procedure
1. Select an idea / concept /
existing product to apply the
SCAMPER method.
2. Facilitator will lead the team to
ideate out of the box by asking
questions based on
SCAMPER.
3. Create as many ideas based
on the questions.
4. Analyze and prioritize.
5. Select a couple of ideas to
further develop and prototype.
Divergent Method
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Pushing Boundaries – What If?
What If Questions:
1. Scarcity / Abundance:
- What if a car can run without petrol?
- What if you have unlimited budget to change this website?
2. Extreme Simplicity:
- What if the army fight with no soldiers?
- What if you can apply for a bank loan in one step?
3. Opposite:
- What if your mobile phone runs to you instead of you running to your mobile
phone?
- What if an employee pays the company to work instead of the company paying
the employee?
Divergent Method
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PRIORITIZATION MAP TEMPLATE
Organize your ideas by prioritizing based on benefit and ease of implementation
Ideate Phase Deliverable
High Benefit
Difficult to
Implement
Idea A
Idea B
Idea C
Idea D
Idea H
Idea I
Idea E
Idea F
Idea G
Easy to
Implement
Low Benefit
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AFFINITY MAP TEMPLATE
Organize your ideas by grouping them in broad categories
Ideate Phase Deliverable
Category
D
Category
A
Category
C
Category
B
Random Post-Its of ideas Categorize and group the ideas
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EVALUATE IDEAS TEMPLATE
Organize your ideas by evaluating them based on a set of criteria
Ideate Phase Deliverable
Evaluation Criteria Idea A Idea B Idea C Idea D
Customer Impact
Business Impact
Potential Improvement
Feasibility
Innovativeness
Others
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© Operational Excellence Consulting. All rights reserved.
Phase 4:
Prototype
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Why Do We Need a Prototype?
1. Find design issues early
2. Iterate more quickly on a design concept
3. Compare design variations quickly
4. Gather design feedback better
5. Good presentational tool
6. Encourage collaboration
7. Cheap, fast and easy
8. Gather design feedback better
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ILLUSTRATIVE
Storyboard – Example 1
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STORYBOARDS
Prototype service or experience related processes using storyboarding or role plays
Prototype Phase Deliverable
Print additional sheets if necessary
STORYBOARD
Scene 1 Scene 2 Scene 3
<insert picture here> <insert picture here> <insert picture here>
Dialog Dialog Dialog
Action Action ActionThis document is a partial preview. Full document download can be found on Flevy:
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Design Thinking

  • 1. © Operational Excellence Consulting. All rights reserved. DESIGN THINKING Workshop Guide
  • 2. © Operational Excellence Consulting. All rights reserved. 4 Contents Design Thinking Process, Methods & Tools Mindsets of a Design Thinker Key Concepts & Principles of Design Thinking This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 3. © Operational Excellence Consulting. All rights reserved. 7 The Designer Paradox How the customer explained it How the project leader understood it How the analyst designed it How the programmer wrote it What the beta testers received How the business consultant described it How the project was documented What operations installed How the customer was billed How it was supported What marketing advertised What the customer really need This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 4. © Operational Excellence Consulting. All rights reserved. 10 Video: What is Human-Centered Design? https://www.youtube.com/watch?v=NBu1kkSCHfs Credit: designkit.org/ This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 5. 13© Operational Excellence Consulting. All rights reserved. 13© Operational Excellence Consulting. All rights reserved. 13 Three Lenses of Human-Centered Design What can be financially viable? Desirabilit y Viability Feasibili ty What is technically and organizationally feasible? What do people desire? This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 6. © Operational Excellence Consulting. All rights reserved. 16 How Does Design Thinking Differ from Traditional Thinking? The mindset of a traditional thinker: “We have this problem, let’s jump in and get in a room and brainstorm solutions.” “We have this technology, what can we use it for?” “Our competitors just launched X; how can we do X quickly?” This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 7. 19© Operational Excellence Consulting. All rights reserved. 19 Design Thinking Uses Both Deductive & Abductive Approaches To Solve Problems Yesterday Tomorrow Experiences Patterns Stories Observations Imagination Possibilities Stories Uncertainty Today This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 8. © Operational Excellence Consulting. All rights reserved. 22 What Design Thinking IS NOT  Only for the “creative” people or product designers  A narrow equation to aesthetics and craft  Just a brainstorming session  A “one-day” process where problems can be solved in 24 hours  A process to replace analytical problem solving  A silver bullet for all types of problems This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 9. © Operational Excellence Consulting. All rights reserved. 25 Activity: Brainstorming of Problems 1. In your respective groups, brainstorm problems that occur in: a) Society (e.g. overcrowding in trains) b) Business & Services (e.g. bad online experience in re- contracting mobile/broadband service) c) Processes & Operations (e.g. backlog issue, excess inventory) d) Situations (e.g. customer complaints, natural disasters) 2. List your ideas on the flip chart. 3. Present your findings to the class. Time: 10 mins This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 10. © Operational Excellence Consulting. All rights reserved. 28 “Design must reflect the practical and aesthetic in business but above all… good design must primarily serve people.” Thomas J Watson This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 11. © Operational Excellence Consulting. All rights reserved. 31 Iterative  The road to success does not follow a straight line  The more you are able to loop through “understand – create – learn” cycle, the higher chance you have for good results This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 12. 34© Operational Excellence Consulting. All rights reserved. 34© Operational Excellence Consulting. All rights reserved. 34 Industrial Applications of Design Thinking Launched the mobile payments app (alternative to the SB card). Store lines move 10-20% faster Retail stores designed around activities, not products. Most profitable retail store per square foot Changed product-based model to a cloud-based subscription model. Creative Cloud software revenue increased by 44% since 2013 Launched Tide PODS so customers don’t have to measure. Estimated earning of $131 million in 2012 This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 13. © Operational Excellence Consulting. All rights reserved. 37 Framework of Design Thinking Learn about the audience for whom you are designing, by observation and interview. Who is my user? What matters to this person? Create a point of view that is based on user needs and insights. What are their needs? Brainstorm and come up with as many creative solutions as possible. Wild ideas encouraged! Build a representation of one or more of your ideas to show to others. How can I show my idea? Remember: A prototype is just a rough draft! Share your prototyped idea with your original user for feedback. What worked? What didn’t? Empathize Define Ideate Prototype Test This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 14. © Operational Excellence Consulting. All rights reserved. 40 Understanding the Framework of Design Thinking Action PlanMindsets This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 15. © Operational Excellence Consulting. All rights reserved. 43 Desired Traits of a Design Thinker  Able to step into the shoes of your customers  Have empathy on users and stakeholders  Like to challenge the status quo rebelliously  Able to ask the right questions - even to your boss  Draw and sketch instead of typing an email  Like to collaborate in multi- disciplinary meetings instead of working in silo  Able to look at the big picture and think holistically  Generate many new ideas and not afraid to share  Find and reiterate alternatives to approach your desired goals  Willing to fail early and often This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 16. © Operational Excellence Consulting. All rights reserved. 46 Apple’s Aims  Make people fall in love with their products  To create computers for individual use  Make computers simple to use This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 17. © Operational Excellence Consulting. All rights reserved. 49 Product Development Strategy & Execution  Early Years: - Products developed from scratch and had unique hardware with proprietary OS - Apple’s market share fell after IBM entered the PC Market and Steve Jobs was axed  During 1985-1997: - Constant change in strategy due to change in regime - In the face of competition from IBM-cloned devices, company was unable to decide which products to develop and produce - Debates on licensing Mac OS and entering unknown segments like the Business Market (dominated by Windows and Intel) - Some success like the PowerBook (1990) - Many failures like the Newton PDA - Approaches resembling other companies were seen - Complexity and confusion increased for Apple and its customers (too many products developed) This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 18. © Operational Excellence Consulting. All rights reserved. 52 Bold Experimentations  “Play it safe, that’s the most dangerous thing we can do. We have to get bolder…”  Entered Retail business at a time when everyone was moving online  Stores opened at prime locations with Tech Repair Guys called “geniuses” who serviced phones at the “bar”  The concept took off as foot traffic (Apple and Non-Apple customers) were drawn to these elegant surroundings that hosted beautiful products  Apple Stores generated highest revenue per square foot in entire retail sector This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 19. © Operational Excellence Consulting. All rights reserved. 55 The Story  Singapore Airlines was considered the gold standard for its innovative customer service  In the face of increased competition, they realized the on- the-ground lounge experience is just as important as their legendary in-flight experience – and a consistent experience is needed to stay as the world’s most preferred airline This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 20. © Operational Excellence Consulting. All rights reserved. 58 Approach  Designers facilitated vision sessions with CEO and management team through an experiential dinner experience, over 90 interviews and 100 hours of lounge observations, as well as staff and management engagement This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 21. © Operational Excellence Consulting. All rights reserved. 61 Impact  New design concept was rolled out in 2013 and progressively introduced to all of SIA’s SilverKris Lounges in 15 cities at an estimated cost of around $20 million  With the new “home away from home” concept, lounge customers can look forward to distinct personal spaces, greater personalized services, and a delectable selection of food and beverages This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 22. © Operational Excellence Consulting. All rights reserved. 64 5 Thinking Mindsets  All 5 mindsets are required for the whole design process to run  The 5 mindsets of design thinking are: 1. Think Users First 2. Ask the Right Questions 3. Believe You can Draw 4. Commit to Explore 5. Prototype to Test  Without the proper mindsets, the action plan is just a theory This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 23. © Operational Excellence Consulting. All rights reserved. 67 Why Do You Need to Ask the Right Questions?  Effective questions help you: 1. Empathize your end-users and stakeholders 2. Connect and collaborate with more aligned objectives 3. Gather better information 4. Examine and define the problem more effectively 5. Increase your persuasion and influence 6. Improve your negotiation skills 7. Reduce potential for mistakes or miscommunication 8. Discover potential issues and opportunities This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 24. © Operational Excellence Consulting. All rights reserved. 70 What Are the Different Type of Questions?  Navigating questions - Purpose: to assess or adjust the course of the meeting while the discussion is ongoing. It helps to assure and bring the stakeholders together. - Examples:  Are we on the right track?  Did I understand this correctly?  Are we aligned on all this?  Does anyone have any questions? This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 25. © Operational Excellence Consulting. All rights reserved. 73 What Are the Different Type of Questions?  Closing questions - Purpose: Closing questions puts the tire on the road and brings the project into a pragmatic and realistic state. These are crucial set of questions as it defines the action plan and steps to take. - Examples:  How can we prioritize these ideas?  What are the action steps?  Who is going to do what?  What should we see in the next 2 weeks?  Which one will bring us forward? This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 26. © Operational Excellence Consulting. All rights reserved. 76 Who Should You Ask Questions?  Examples of questions for Stakeholders - What is in it for you? - What’s your objective? - What’s your role in this? This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 27. © Operational Excellence Consulting. All rights reserved. 79 How to Align Stakeholders  It is not unusual for stakeholders to have different expectations of the proposed project  You can align stakeholders’ expectations by using these tools/templates: - Design Brief - Stakeholder Map - Customer Journey Map - Context Map - Opportunity Map This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 28. © Operational Excellence Consulting. All rights reserved. 82 What is the Value of Drawing? 1. Imagine better ideas 2. Figure things out 3. Explain and give instructions 4. Helps to remember This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 29. © Operational Excellence Consulting. All rights reserved. 85 Learn How to Draw a Journey or a Process This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 30. © Operational Excellence Consulting. All rights reserved. 88 Mindset 4: Commit to Explore Requirement: Develop the ability to explore. In every project, a design thinker will need to commit to explore and think out of the box, look for solutions that are usually not thought of before. To explore all possibilities is the core foundation of a design thinker, and without it there is no divergence and no basis for innovation and creativity. Traits to follow:  Always realize that there is more than one solution to a problem  Create many ideas and concepts – it doesn’t matter whether they are feasible  Constantly brainstorm ideas with teammates  Involve in co-creation and collaborative activities  Constantly learn from the mistakes and experiences of others  Receive inspiration like a sponge  Share ideas with everyone Traits to avoid:  Following your boss’s decision blindly without asking questions  Conform to constraints, legacy and red tape without any discussion  Agree to everything that others say  Ignore feedback from the users/customers This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 31. © Operational Excellence Consulting. All rights reserved. 91 Summary of the 5 Thinking Mindsets  The secret of a successful design thinker is actually the mindsets  The thinking mindsets of Design Thinking is made of 5 mindsets: 1. Think Users First 2. Ask the Right Questions 3. Believe You can Draw 4. Commit to Explore 5. Prototype to Test This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 32. © Operational Excellence Consulting. All rights reserved. 94 The Design Thinking Process Consists of 5 Action Phases Learn about the audience for whom you are designing, by observation and interview. Who is my user? What matters to this person? Create a point of view that is based on user needs and insights. What are their needs? Brainstorm and come up with as many creative solutions as possible. Wild ideas encouraged! Build a representation of one or more of your ideas to show to others. How can I show my idea? Remember: A prototype is just a rough draft! Share your prototyped idea with your original user for feedback. What worked? What didn’t? Empathize Define Ideate Prototype Test This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 33. © Operational Excellence Consulting. All rights reserved. 97 1. Not Just a Brainstorming Session  The design action plan is not a process that works instantly  It requires time and effort from committed users and stakeholders involved with the same objective to make it work  It is not a “one-day” process where problems can be solved in 24 hours  There are phases where you need multiple iterations, such as testing and checking back with users and then refining the solution This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 34. © Operational Excellence Consulting. All rights reserved. 100 3. Divergent & Convergent Thinking Problem space Solution space This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 35. © Operational Excellence Consulting. All rights reserved. 103 3. The Design Phases Contains Both Divergent & Convergent Thinking  The Define, Prototype and Test phases require convergent thinking - Convergent thinking means to actively select and decide the right solutions to the problem, based on constraints or feedback - Within the phase, you are encouraged to analyze and make decisions and constantly ask critical questions to solve the problems at hand  Both sides of thinking are necessary for the process to work This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 36. © Operational Excellence Consulting. All rights reserved. 106 Activity: Let’s Start to Design! Time: 5 minsDesign your ideal WALLET. Sketch of your ideal wallet: This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 37. © Operational Excellence Consulting. All rights reserved. Phase 1: Empathize This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 38. 112© Operational Excellence Consulting. All rights reserved. 112 Empathize Verbal, 7% Vocal, 38% Body, 55% Verbal & Non-verbal Communication This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 39. © Operational Excellence Consulting. All rights reserved. 115 Empathize: Engagement Through engaging in their environment, they learned … The road to the water wells is long and the water barrels too heavy. Water wells installed by NGO’s are not being used. 90-litre Hippo Roller enables user to collect 5 times more water than a single bucket and improved water access. SOLUTION Source: Hippo Roller Example: Water accessibility This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 40. © Operational Excellence Consulting. All rights reserved. 118 Empathy – Methods & Tools  Assume a beginner’s mindset  What? – How? – Why?  Use camera study  Prepare for interview  Interview for empathy  Engage extreme users  Story share and capture  Empathy map  Journey map This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 41. © Operational Excellence Consulting. All rights reserved. 121 Ask Questions – What do you need to know from your user or customer? 1. Who they are 2. What they do 3. Why they buy 4. How they buy 5. What makes them feel good about buying 6. What they expect of you 7. What they think of you This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 42. 124© Operational Excellence Consulting. All rights reserved. 124 USER FEEDBACK TEMPLATE Empathize your end-users by writing down what you observe and listen Customer profile: Questions to ask: User feedback: List of questions Why do we ask those questions? Observations and feedback Insights / Actions Empathize Phase Deliverable This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 43. © Operational Excellence Consulting. All rights reserved. 127 Benefits of Persona 1. Identify opportunities and product gaps to drive strategy 2. Provide a quick and cheap way to test, validate and prioritize ideas 3. Give focus to projects by building a common understanding of customers across teams 4. Help development teams empathize with users, including their behaviors, goals and expectations 5. Serve as a reference tool that can be used from strategy through to implementation This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 44. © Operational Excellence Consulting. All rights reserved. 130 ILLUSTRATIVE Name: John Smith, 38 Profile / Lifestyle Characteristics  Lawyer, single  Likes to play golf once a week  Owns an apartment in New York  Ambitious  Knowledgeable  Financially savvy Goals / Ambitions Behaviors / Habits  Wants to invest money for his retirement  Aiming for promotion to Senior Counsel later this year  Impatient  Prim and proper  Don’t take no for an answer Fears / Challenges Influencers & Activities  Not working well with colleagues  Unable to find time with family  Uncle, who is also a lawyer  Golf Persona – Example 2 This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 45. © Operational Excellence Consulting. All rights reserved. 133 What does the person THINK & FEEL? Customer What really counts Major preoccupations Worries and aspirations What does the person HEAR? What friends say What boss says What influencers say What does the person SEE? Environment Friends What the market offers What does the person SAY & DO? Attitude in public Appearance Behavior towards others PAIN Fears Frustrations Obstacles GAIN Wants/Needs Measures of success Prestige The Empathy Map This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 46. © Operational Excellence Consulting. All rights reserved. 136 ILLUSTRATIVE Pain Gain Holiday Maker Think & Feel Say & Do Hear See Will I have a memorable experience? Tourists get picked- pocketed Tourists look happy & having fun! Wow, I can shop all day and night! Many locals don’t speak English May not be safe to go out at night Food are cheap and delicious! I am uploading photos into Facebook! Food taste really great! I don’t want to go home! Polite and patient service staff at hotel Many touts on the streets Traffic jam almost everywhere Did the hotel reserve us a non-smoking room? Will I be hit with food poisoning? Will taxi drivers over- charge me for rides? A holiday maker’s concern The flea markets are interesting Nice breakfast buffet Empathy Map – Example 1 This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 47. © Operational Excellence Consulting. All rights reserved. 139 Empathize Activities Tools to use Deliverables  User interview  Informal chats  Observation  Shadowing  Mystery shopping  Picture-taking  Immersion  Interview checklist  Observation checklist  Writing tools  Flipcharts and paper  Camera  Personas  Empathy map  List of user feedback  Problems identified This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 48. © Operational Excellence Consulting. All rights reserved. 142 “If I had an hour to solve a problem, I'd spend 55 minutes thinking about the problem and 5 minutes thinking about solutions.” Albert Einstein This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 49. © Operational Excellence Consulting. All rights reserved. 145 Point of View POV = USER + NEED + INSIGHT I am a college student and I hate folding laundry because I can’t seem to fold it the right way.  Developing a strong POV can be challenging  Getting it right is very important as it will shape the future of the project This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 50. © Operational Excellence Consulting. All rights reserved. 148 POV Statements Point of View Statement How Might We Question 1 2 I am an A-level student and I need to pass the second language exam because it is one of the admission criteria to the local university. How might we develop a learning method to help the student pass the examination for second language? Example 1 This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 51. © Operational Excellence Consulting. All rights reserved. 151 How Might We (HMW) Statements  “How might we” (HMW) questions are short questions that launch brainstorms  HMWs fall out of your POV statement or design principles as seeds for your ideation  Create a seed that is broad enough that there are a wide range of solutions but narrow enough that the team has some helpful boundaries  The proper scope of the seed will vary with the project and how much progress you have made in your project work This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 52. © Operational Excellence Consulting. All rights reserved. 154 ILLUSTRATIVE DESIGN BRIEF User Perception / Feedback  Darryl needs a fast and efficient way to track his health and fitness  He runs/swims often and does not like to carry a phone while running/swimming Problem Statement (Point of View)  User could not track his health and fitness while running/swimming Design Goal / Objective (How Might We)  How might we design a convenient and hands-free health and fitness tracking device for running/swimming? Design Requirements Our product / service should…  Track health and fitness while doing activity  Lightweight  Waterproof / Sweat-proof  Impact proof  Convenient to use / Hands-free Example: Design Brief This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 53. 157© Operational Excellence Consulting. All rights reserved. 157 Example of STAKEHOLDER MAP Vendors / Influencers External stakeholders Project team Derrick (Design Agency) Frank (IT Implementor) Stakeholder Map of an IT Project TBD (Steering Committee Members) TJ (Knowledge Panel) Henry (E-business) Calvin (Sales Team Lead) Grace (Legal/Compliance) Amanda (Marketing) Danny (Designer) Joyce (User PM) David (IT PM) ILLUSTRATIVE Vendors / Influencers This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 54. 160© Operational Excellence Consulting. All rights reserved. 160 Source: Adaptive Paths This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 55. © Operational Excellence Consulting. All rights reserved. 163 RESEARCH PURCHASE USE THINKING  How will this process work?  What sort of payment plans are available?  How do I even get started?  Is there a trial period for this product?  Would a friend like this product?  Can I save money by buying multiple products?  Can I buy it online? Do I need to go to a store?  Does this store has a return policy?  Why is nothing about returns or warranties written on their website?  I’m happy about my purchase and would be willing to tell others about this service! FEELING  Excited, but a little anxious  Unsure  Ready to get started  Worrying about money  Want to consult friends and family for advice  In the mood to spend  Convinced  Excited to own something brand new  Happy  Relieved  Impressed  Satisfied  Ready to refer friends and family to service DOING  Browsing the internet  Comparing experiences with friends and family  Doing background research  Reading horror stories review online  Watching commercials  Reading advertisements  Interacting with sales staff  Sharing information about the purchase via social networks  Driving to brick-and- mortar store to buy product  Relaxing  Writing rave reviews online  Using a new product on a regular basis  Referring friends and family HIGHLIGH AREAS OF GREATEST OPPORTUNITY CHOOSE THE STORY YOU WANT TO TELL USING SCALE, CONTRAST, AND COLOR TO CREATE HIERARCHY MAKE SURE SUPPORTING INFORMATION IS PRESENT, BUT SECONDARY “YAY!” “CAN SOMEONE HELP ME?” “OH, NO!” Source: Adaptive Paths ILLUSTRATIVE Customer Journey – Example 1 This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 56. © Operational Excellence Consulting. All rights reserved. 166 Context Map  What is it? - Is a tool and document to represent complex factors affecting the organization or the design of the product or service  Why use it? - Create a shared strategic vision with the team - Document knowledge existing informally within the organization - Understand the external factors which plays in deciding and planning of the design of the product / service This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 57. © Operational Excellence Consulting. All rights reserved. 169 Opportunity Map  What is it? - Allows comparison of any product/service that is in the market which helps to identify saturation of competitors or areas of opportunities - Allows stakeholders to identify the direction of the product/service to meet the opportunity in the market  Why use it? - Identify area of opportunities - Identify areas of saturation and competition where the positioning of the new product / idea should be avoided - Align stakeholders with shared direction and meaning This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 58. © Operational Excellence Consulting. All rights reserved. 172 Define Activities Tools to use Deliverables  Workshops  Shareholder meetings  Drawing and writing tools  Post-its  Flipchart / Whiteboard  User feedback (from Empathize)  Design brief (POV + HMW)  Stakeholder map  Context map  Customer journeys  Opportunity map This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 59. © Operational Excellence Consulting. All rights reserved. 175 “The only way to have a good idea is to have lots of ideas.” Winston Churchill This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 60. © Operational Excellence Consulting. All rights reserved. 178 3 Ways to Unleash Creativity in the Workplace 1. Reward creativity 2. Creative working space 3. Encourage collaboration and co-creation This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 61. © Operational Excellence Consulting. All rights reserved. 181 The Silly Cow Exercise 1. In your respective groups, sketch out three different ways that the cow can be used to create value for customers. 2. You have to use the characteristics of a cow (e.g. produces milk, eats all day, makes a mooing sound, etc.) to develop innovative value propositions. 3. Present your sketches to the class and explain the value propositions. Time: 3 mins This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 62. © Operational Excellence Consulting. All rights reserved. 184 Initial Exploration – Brainwriting  What is it? - Brainwriting is a powerful method in leveraging the building of ideas in a systematic manner  Procedure 1. Define the problem. 2. Each person should brainstorm three ideas in two minutes on a piece of paper. 3. Then have them pass the sheet of paper to the person on the left. 4. Have the next person to build upon or add to the existing ideas by writing/ drawing their own ideas underneath the existing ideas. Allow 3 minutes. 5. Repeat the process around the table with the next person building on existing ideas or add on new ideas, until the paper comes back to the originator. 6. Share all the ideas on the table and pick out a couple of outstanding ones. Divergent Method This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 63. © Operational Excellence Consulting. All rights reserved. 187 Pushing Boundaries – SCAMPER  What is it? - SCAMPER is a brainstorming technique and innovation method that uses seven words as prompts: 1. Substitute 2. Combine 3. Adapt 4. Modify 5. Put to another Use 6. Eliminate 7. Reverse  Procedure 1. Select an idea / concept / existing product to apply the SCAMPER method. 2. Facilitator will lead the team to ideate out of the box by asking questions based on SCAMPER. 3. Create as many ideas based on the questions. 4. Analyze and prioritize. 5. Select a couple of ideas to further develop and prototype. Divergent Method This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 64. © Operational Excellence Consulting. All rights reserved. 190 Pushing Boundaries – What If? What If Questions: 1. Scarcity / Abundance: - What if a car can run without petrol? - What if you have unlimited budget to change this website? 2. Extreme Simplicity: - What if the army fight with no soldiers? - What if you can apply for a bank loan in one step? 3. Opposite: - What if your mobile phone runs to you instead of you running to your mobile phone? - What if an employee pays the company to work instead of the company paying the employee? Divergent Method This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 65. 193© Operational Excellence Consulting. All rights reserved. 193 PRIORITIZATION MAP TEMPLATE Organize your ideas by prioritizing based on benefit and ease of implementation Ideate Phase Deliverable High Benefit Difficult to Implement Idea A Idea B Idea C Idea D Idea H Idea I Idea E Idea F Idea G Easy to Implement Low Benefit This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 66. 196© Operational Excellence Consulting. All rights reserved. 196 AFFINITY MAP TEMPLATE Organize your ideas by grouping them in broad categories Ideate Phase Deliverable Category D Category A Category C Category B Random Post-Its of ideas Categorize and group the ideas This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 67. 199© Operational Excellence Consulting. All rights reserved. 199 EVALUATE IDEAS TEMPLATE Organize your ideas by evaluating them based on a set of criteria Ideate Phase Deliverable Evaluation Criteria Idea A Idea B Idea C Idea D Customer Impact Business Impact Potential Improvement Feasibility Innovativeness Others This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 68. © Operational Excellence Consulting. All rights reserved. Phase 4: Prototype This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 69. © Operational Excellence Consulting. All rights reserved. 205 Why Do We Need a Prototype? 1. Find design issues early 2. Iterate more quickly on a design concept 3. Compare design variations quickly 4. Gather design feedback better 5. Good presentational tool 6. Encourage collaboration 7. Cheap, fast and easy 8. Gather design feedback better This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 70. © Operational Excellence Consulting. All rights reserved. 208 ILLUSTRATIVE Storyboard – Example 1 This document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
  • 71. 211© Operational Excellence Consulting. All rights reserved. 211 STORYBOARDS Prototype service or experience related processes using storyboarding or role plays Prototype Phase Deliverable Print additional sheets if necessary STORYBOARD Scene 1 Scene 2 Scene 3 <insert picture here> <insert picture here> <insert picture here> Dialog Dialog Dialog Action Action ActionThis document is a partial preview. Full document download can be found on Flevy: https://flevy.com/browse/document/design-thinking-1980
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