2. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Application and Future Scope
2
3. Introduction
Kinect is a “Hardware”
Enables users to control and interact with
the Xbox 360 or Windows without using a
physical controller
Can “See” in 3D under any ambient light
conditions
3
4. History
Project NATAL in June 2009
Launched in North America on November 4,
2010
‘Kinect for Windows’ was released on
February 1, 2012
Guinness World Record of being the
"fastest selling consumer electronics
device”
4
5. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Application and Future Scope
5
7. Specification
20 Joints of Skeleton
Tracking Distance: 0.5-6 m
Movement Tracking and Identity
Technique
640 x 480-pixel resolution
Vertical Elevation Angle of -27o to +27o
Run at 30 FPS (frames per second)
o o 7
9. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Application and Future Scope
9
10. 10
Kinect XBOX 360 Kinect For Windows
Near Mode is not
Supported
Near mode is Supported
Tested only for XBOX 360 Tested for Windows
based Platform
Non-Commercial Version Commercial Version
Not Full-Fledged Support
in SDK
Full-Fledged Support in
SDK
Skeleton Tracking is not
good enough
Skeleton Tracking is
better than Kinect XBOX
11. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Application and Future Scope
11
12. Kinect SDK
(Kinect Software Development
Kit)
Classes for each part of Hardware kit of
Kinect
Kinect SDK Beta v 1.0 released in June
2011
Kinect SDK Beta v 2.0 released in
October 2011
Kinect SDK commercial version released
in February 2012
12
13. Development using Kinect
Visual Studio 2010 Ultimate with Kinect
SDK
.NET Framework 4.0
Knowledge of SDK API’s
.NET based language experience i.e.
C#, VB.NET, VC++
OpenNI v/s Kinect SDK
13
15. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Application and Future Scope
15
17. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Application and Future Scope
17
18. Advantages
Our movements become the movements in the
games we play
Games that educate will now incorporate the
whole body
Kinect is easy to handle and use
Microsoft Kinect is entertaining and ultimate
source of fun
Bridge the gap between virtual world and real
world 18
19. Disadvantages
Fingers aren’t mapped individually
Need a lot of space
It sometimes doesn't catch on to your
body movements
Don't always want to be running or
jumping
Limitation in Kinect SDK
19
20. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Applications and Future Scope
20
23. Conclusion
Mostly used for games
Pioneer in the Consumer Market of the
Human / Virtual Environment Interaction
Gesture and Voice User Interface
Application in many different domains
Opening the doors of the Virtual and
Augmented Reality
23