Scrum Day Europe 2017
Even with great development teams, we sometimes produce mediocre products. Those products might be of excellent technical quality, but do those products solve actual customers’ needs? So what’s worthwhile? Although we try to leave the views of the industrial age behind, and we embrace an Agile paradigm, Scrum is quite often simply applied to manage software development as a linear manufacturing pipeline. Request in, feature out.
Hence the question how we can augment from ‘good’ to ‘great’ products? A product or service with an impact. A product that makes a difference in people’s lives. We look at conditions necessary to be able to create products with impact. We discuss what kind of thinking is necessary. We look at some tactics, tools and techniques possible to utilize and adopt within a Scrum context. You will see examples of impact maps, roadmaps and visualizations to integrate customer discovery and learning in your product development flow.
1. Create Products with Impact
July 6th, 2017 - Amsterdam
Frederik Vannieuwenhuyse
@vfrederik
FROM GOOD TO GREAT.
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2. Who’s this guy?
• Frederik Vannieuwenhuyse
• Belgium, 1982
• Married
• 3 kids (boys age 3, 4, 6)
• Co-organiser XP Days Benelux
• Co-organiser Leancamp Brussels
• Meetup organiser Agile Belgium, Lean Startup Belgium
• Playing Lean facilitator (Lean startup)
• Personal mission: transform organisations and the
workplace and bring them into the 21t century, using
modern-day management and leadership.
• Website: http://value-first.be
• Twitter: @vfrederik 2
6. What are you defining as „Done“?
Valuable.
Slide by Gunther Verheyen, https://ullizee.files.wordpress.com/2017/06/scrumand-definition-of-done.png
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7. Team vision and discipline over
individuals and interactions
Validated learning over
working software
Customer discovery over
customer collaboration
Initiating change over
responding to change
http://www.startuplessonslearned.com/2010/05/thank-you.html
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10. Experiment & learn
1. seek out new ideas and
try new things;
2. when trying something
new, do it on a scale that
is survivable;
3. seek out feedback and
learn from your mistakes
as you go along.
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23. Goal-oriented roadmap
No more (detailed) features on product roadmaps .
Have themes or goals instead!
http://www.romanpichler.com/wp-content/uploads/2013/12/GOProductRoadmap.jpg
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30. Eliminate the contract game
Shift to a win-win cooperative game.
http://www.mjsorority.com/mj/sorority.nsf/vwLUImageLibrary/frmCMSImageUploader/$FILE/signing-contract.jpg
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31. Multiple roads to take
Plan for variability.
http://www.pxleyes.com/images/users/S/Sarah06/3134/fullsize/4db694c7ead9b.jpg
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32. Empathise with your end-user
Make people awesome.
https://boagworld.com/wp-content/uploads/manual/Empathy%20map.jpg
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33. The Product Owner
An entrepreneur.
Slide by Gunther Verheyen, https://ullizee.files.wordpress.com/2016/02/scrumand-product-owner.png
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34. Team vision and discipline over
individuals and interactions
Validated learning over
working software
Customer discovery over
customer collaboration
Initiating change over
responding to change
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http://www.startuplessonslearned.com/2010/05/thank-you.html