The document discusses holistic experience design (HxD) and its goals of making designers indispensable by taking a complete view of experiences. It advocates considering experiences across physical and digital platforms, and addressing customer needs through the 7P framework of purpose, people, perspective, principles, partners, performance, and potential. The document provides examples of how experience design can help minimize friction and maximize customer delight.
2. H O L I S T I C E X P E R I E N C E D E S I G N
ME
3. H O L I S T I C E X P E R I E N C E D E S I G N
EXPERIENCE
ARCHITECT
@FRITZISMFRITZ DESIR
4. H O L I S T I C E X P E R I E N C E D E S I G N
5. H O L I S T I C E X P E R I E N C E D E S I G N
EXPERIENCE
ARCHITECT
@FRITZISMFRITZ DESIR
6. H O L I S T I C E X P E R I E N C E D E S I G N
EXPERIENCE
ARCHITECT
INFORMATION ARCHITECT
INTERACTION DESIGNER
EXPERIENCE STRATEGIST
@FRITZISMFRITZ DESIR
7. H O L I S T I C E X P E R I E N C E D E S I G N
@FRITZISM
8. H O L I S T I C E X P E R I E N C E D E S I G N
@FRITZISM
RAPP Orange
C:0 M:50Y:100 K:0
R:247G:148 B:30
17. H O L I S T I C E X P E R I E N C E D E S I G N
3 GOALS
18. H O L I S T I C E X P E R I E N C E D E S I G N
INDISPENSABILITY
19. H O L I S T I C E X P E R I E N C E D E S I G N
MAKE YOU INDISPENSABLE
ASK MORE QUESTIONS
HELP YOU CHANGE THE WORLD
20. H O L I S T I C E X P E R I E N C E D E S I G N
(in diagram form)
digital experiences crafted with meaning derived
from people, environment, technology, landscape
&=
happy users
stronger brands
informed by
+ +
INDISPENSABILITY
21. H O L I S T I C E X P E R I E N C E D E S I G N
MAKE YOU INDISPENSABLE
ASK MORE QUESTIONS
HELP YOU CHANGE THE WORLD
22. I KNOW YOU WON’T BELIEVE ME
BUT THE HIGHEST FORM OF
EXCELLENCE IS TO QUESTION
ONESELF AND OTHERS
— SOCRATES
23. H O L I S T I C E X P E R I E N C E D E S I G N
MAKE YOU INDISPENSABLE
ASK MORE QUESTIONS
HELP YOU CHANGE THE WORLD
24. H O L I S T I C E X P E R I E N C E D E S I G N
25. H O L I S T I C E X P E R I E N C E D E S I G N
Remember: at the end of the day, your job isn’t to get the
requirements right — your job is to change the world.
— Jeff Patton
26. H O L I S T I C E X P E R I E N C E D E S I G N
MAKE YOU INDISPENSABLE
ASK MORE QUESTIONS
HELP YOU CHANGE THE WORLD
(Refine until it best achieves the above goals)
27. H O L I S T I C E X P E R I E N C E D E S I G N
ABOUT THE WORDS
28. H O L I S T I C E X P E R I E N C E D E S I G N
WHY HOLISTIC
EXPERIENCE DESIGN?
29. H O L I S T I C E X P E R I E N C E D E S I G N
WHY HOLISTIC
EXPERIENCE DESIGN?CHARACTERIZED BY COMPREHENSION OF THE PARTS OF
SOMETHING AS INTIMATELY INTERCONNECTED AND
EXPLICABLE ONLY BY REFERENCE TO THE WHOLE
30. H O L I S T I C E X P E R I E N C E D E S I G N
WHY HOLISTIC
EXPERIENCE DESIGN?
FRICTION DELIGHT
31. H O L I S T I C E X P E R I E N C E D E S I G N
WHY HOLISTIC
EXPERIENCE DESIGN?
MINIMIZE
FRICTION
MAXIMIZE
DELIGHT
32. H O L I S T I C E X P E R I E N C E D E S I G N
HxD AS 2 FACETS
33. H O L I S T I C E X P E R I E N C E D E S I G N
HxD
EXPERIENCE
BUSINESS
PEOPLE
TEAMS
34. H O L I S T I C E X P E R I E N C E D E S I G N
HxD
CONTENT
SERVICE
PRODUCT
TECHNOLOGY
35. H O L I S T I C E X P E R I E N C E D E S I G N
WHY IT MATTERS
36. 36
US MOBILE PHONE USERS WHO OWNED OR USED A
SMARTPHONE THIS YEAR REACHED 74%, UP FROM
58% THE PREVIOUS YEAR.
*2014 COMSCORE
THERE HAVE BEEN OVER 500 MILLION IPHONES SOLD WORLDWIDE;
9/19/14 IPHONE 6 LAUNCHES WITH OVER 10 MILLION SOLD IN THE FIRST WEEKEND
*
37. AMERICANS SPENT 46.6% OF THEIR TOTAL
INTERNET TIME WITH MOBILE APPS, COMPARED
TO ROUGHLY 45.1% SPENT ACCESSING THE
INTERNET FROM A DESKTOP
*2014 COMSCORE
38. H O L I S T I C E X P E R I E N C E D E S I G N
WHAT HOLISTIC EXPERIENCE DESIGN
(HxD) CAN LOOK LIKE
40. H O L I S T I C E X P E R I E N C E D E S I G N
CAN DESIGN-LED BRANDS
OUTPERFORM?
41.
42. Over the last 10 years design-led companies have maintained significant stock
market advantage, outperforming the S&P by an extraordinary 228%
— Design Management Institute
72. 72
WHAT ARE THE PAIN POINTS + JOY POINTS
THAT WE CAN ALLIEVATE + ACCENTUATE?
73. H O L I S T I C E X P E R I E N C E D E S I G N
PEOPLE ARE FUNDING
EXPERIENCES BRANDS ARE
NOT MAKING
PEOPLE ARE FUNDING
EXPERIENCES BRANDS ARE
NOT MAKING
76. H O L I S T I C E X P E R I E N C E D E S I G N
DESIGN RESEARCH
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
77. H O L I S T I C E X P E R I E N C E D E S I G N
(GUERRILLA) DESIGN RESEARCH
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
78.
79. H O L I S T I C E X P E R I E N C E D E S I G N
(GUERRILLA) DESIGN RESEARCH
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
80. H O L I S T I C E X P E R I E N C E D E S I G N
(GUERRILLA) DESIGN RESEARCH
REMEMBER: YOU ARE SEEKING INSIGHTS
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
81.
82. H O L I S T I C E X P E R I E N C E D E S I G N
PERSPECTIVE
86. H O L I S T I C E X P E R I E N C E D E S I G N
THINKING IN ROADMAPS
87. H O L I S T I C E X P E R I E N C E D E S I G N
THE ASK SOLUTION
88. H O L I S T I C E X P E R I E N C E D E S I G N
THE ASK SOLUTION
The way we very often view work
89. H O L I S T I C E X P E R I E N C E D E S I G N
THE ASK SOLUTION(CAUSE-----
The way we very often view work
what's the real problem/opportunity?
90. H O L I S T I C E X P E R I E N C E D E S I G N
THE ASK SOLUTION
The way we very often view work
(CAUSE----- ----ROADMAP)
what's the real problem/opportunity?
the what now? what’s next? question
91. H O L I S T I C E X P E R I E N C E D E S I G N
THE ASK SOLUTION
what's the real problem/opportunity?
(CAUSE----- ----ROADMAP)
the what now? what’s next? question
Adding these two frames of reference could expand the
consideration points we design against
92. H O L I S T I C E X P E R I E N C E D E S I G N
EXPERIENCE DESIGN
RESEARCH & AUDITING
AT 4 LEVELS TO IDENTIFY
OPPORTUNITY
TO IDENTIFY OPPORTUNITY
AT 4 LEVELS & CRAFT
AN EXPERIENCE ROADMAP
EXPERIENCE ROADMAP
AT THE BEGINNING AT THE END
THE ROLE AN EXPERIENCE ROADMAP CAN PLAY
(PRODUCT, SERVICE, CONTENT
+ TECHNOLOGY)(PRODUCT, SERVICE, CONTENT
+ TECHNOLOGY)
93. H O L I S T I C E X P E R I E N C E D E S I G N
PRINCIPLES
95. H O L I S T I C E X P E R I E N C E D E S I G N
96. H O L I S T I C E X P E R I E N C E D E S I G N
97. H O L I S T I C E X P E R I E N C E D E S I G N
PARTNERS
98. H O L I S T I C E X P E R I E N C E D E S I G N
“None of us is as smart as all of us.”
– Ken Blanchard
99. H O L I S T I C E X P E R I E N C E D E S I G N
PLANNING /
STRATEGY
CREATIVE
(ART + COPY)
SEARCH & SOCIALTECHNOLOGYEXPERIENCE DESIGN
SILOS ON BUSINESS SIDE… …AND MORE SILOS ON THE DESIGN SIDE
MEASUREMENT
& ANALYTICS
OPERATIONS
MARKETING
SALES
FINANCIAL
101. H O L I S T I C E X P E R I E N C E D E S I G N
EXPERIENCE DESIGN
MEASUREMENT
& ANALYTICS
TECHNOLOGY
ADVOCATING AN X-SHAPED TEAM
PEOPLE
(CONSUMES CONTENT, CO-CREATES
OTHER CONTENT EXPERIENCE)
CLIENT
(BRAND EXPERT, PROVIDES
GOVERNANCE)
CONTENT STRATEGY
(DEFINES REQUIREMENTS
PLANS CALENDARS,
STRUCTURES GOVERNANCE)
SOLUTION
MAKING
SPACE
113. H O L I S T I C E X P E R I E N C E D E S I G N
114. H O L I S T I C E X P E R I E N C E D E S I G N
HxD ARTIFACTS
115. H O L I S T I C E X P E R I E N C E D E S I G N
EXPERIENCE BRIEFS
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
116. H O L I S T I C E X P E R I E N C E D E S I G N
Addressing key inputs required to
create value-driven experiences for
brand and customer using data
as the driver (work in progress)
117. H O L I S T I C E X P E R I E N C E D E S I G N
STORYMAPS
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
118.
119. H O L I S T I C E X P E R I E N C E D E S I G N
TOUCHPOINT MAP
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
120.
121. H O L I S T I C E X P E R I E N C E D E S I G N
(MORE TARGETED DELIVERABLES)
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
122. H O L I S T I C E X P E R I E N C E D E S I G N
PEOPLE
Brand
X
BUSINESS TEAMEXPERIENCE
123. PEOPLE
Brand
X
BUSINESS
BRIEFS
KPI DEFINITIONS
CRM DESIGN/OPTIMIZATION
ECOSYSTEM PLANNING
MARKETING PROGRAMS
(MARKETING) PRODUCT OPPORTUNITIES
SERVICE DESIGN OPPORTUNITIES
CO-DESIGN SESSIONS
TEAM
BRIEFING
IDEATION SESSIONS
AUDIENCE SIZING
EXPERIENCE
EXPERIENCE AUDITS
CONTENT STRATEGY
FEATURE DEFINITION & PRIORITIZATION
EXPERIENCE MAPPING
BUSINESS CASE CREATION
BRAND DEFINITION
PROGRAM IDEAS
PERSONA CREATION
DECISION JOURNEY CREATION
PERSONA CREATION
DECISION JOURNEY CREATION
EXPERIENCE MAPPING
MENTAL MODEL DIAGRAMS
OWNER JOURNEY CREATION
TOUCHPOINT INVENTORY
124. H O L I S T I C E X P E R I E N C E D E S I G N
3 PRINCIPLES TO MANAGE OURSELVES WITHIN HxD
COMMITMENT
ACCOUNTABILITY
INTEGRITY
125. H O L I S T I C E X P E R I E N C E D E S I G N
REMEMBER… WHAT WE’RE UP TO