3D Printing offers opportunities to enhance STEM learnings, creativity and design. Presenting real-world challenges to students engages them with a hands-on approach to problem solving. Students can make anything. If they can design it, they can print it.
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Editor's Notes
Presenter Notes:
Today's students will enter a job market that values skills and abilities far different from the traditional workplace talents that served their parents and grandparents.
In modern STEAM jobs – Science, Technology, Engineering, Art (Design) and Math the workforce of tomorrow must be able to collect, synthesize, and analyze information, then conduct targeted research and work with others to employ that newfound knowledge.
In essence, students must learn how to learn, while responding to endlessly changing technologies and social, economic, and global conditions.
Presenter Notes:
Let’s talk a little more about STEAM - Science, Technology, Engineering, Art (and Design) and Math.
We know that careers in the STEAM fields are well paid – some even the highest paid jobs in our workforce ecosystem, on the rise and many are unfilled.
We know, as educators, that we need to better prepare the STEAM workforce of tomorrow. Research shows that students who are exposed to learning in the core areas of STEM at an early age (K-3) are better at solving problems, innovating & inventing. To top that off they are also more able to rely on their own skill set to get things done (less dependent on others). Additionally, they are logical thinkers – which means they are able to investigate, reason, review and analyze. Think about how important this is in the engineering or prototyping design process.
Presenter Notes: So, how do we encourage growth of these skills? Through - real-world learning applications, authentic projects, hands-on or project based learning in the classroom.
Why? Because traditional academic approaches -- those that employ narrow tasks to emphasize rote memorization or the application of simple procedures -- won't develop learners who are critical thinkers and logical problem solvers
Presenter Notes: Why is this? Because retention of knowledge is much higher when we learning by doing (project-based learning, inquiry based learning, applied learning, hands on learning)– 80% higher then reading - 70% higher then lecture.
Presenter Notes:
3D printing and modeling offer a rich way to enhance and reinforce science, technology, engineering, art, math and design skills that are already being taught in the classroom. Presenting real-world challenges to students engages them with a hands-on approach to problem solving.
Rather, students need to take part in complex, meaningful projects that require sustained engagement and collaboration.
- Students learn more deeply when they apply classroom-gathered knowledge to real-world problems.
- Active-learning practices have a more significant impact on performance than any other variable.
Here are the tenants of one Project-Based Learning from Buck Institute for Education, a US based non profit organisation providing guidance to educators:
Key Knowledge, Understanding, and Success Skills - The project is focused on student learning goals, including standards-based content and skills such as critical thinking/problem solving, collaboration, and self-management.
Challenging Problem or Question - The project is framed by a meaningful problem to solve or a question to answer, at the appropriate level of challenge.
Sustained Inquiry - Students engage in a rigorous, extended process of asking questions, finding resources, and applying information.
Authenticity - The project features real-world context, tasks and tools, quality standards, or impact – or speaks to students’ personal concerns, interests, and issues in their lives.
Student Voice & Choice - Students make some decisions about the project, including how they work and what they create.
Reflection - Students and teachers reflect on learning, the effectiveness of their inquiry and project activities, the quality of student work, obstacles and how to overcome them.
Critique & Revision - Students give, receive, and use feedback to improve their process and products.
Public Product - Students make their project work public by explaining, displaying and/or presenting it to people beyond the classroom.
3D printing gives freedom to bring to life any idea you have, no limitations
The ability to design whatever they want, and have access to a printer that can make it – gives students the freedom to address any problem
Presenter Notes: Students learn more deeply when they can apply classroom-gathered knowledge to real-world problems, and when they take part in projects that require sustained engagement and collaboration. Active-learning practices have a more significant impact on student performance than any other variable, including student background and prior achievement.
Using 3d printing as a tool for project based learning in a K-6 classroom supports STEAM initiatives and increases student engagement by bringing their ideas to life.
The hands on nature of many projects and lessons utilizing 3D printing technology gets students excited and interested in the design process.
Incorporating 3D printing in everyday teaching help student develop skills that will accompany them through life, regardless of their future job.
They will learn how to solve a problem in a creative, hands on way without a predetermine way / path / approach
There is no limitation – if they can come up with an idea, they can create it. They can imagine, create and innovate
Access to this technology, especially at an early age, will steer them toward STEM topics, and will also encourage more girls in STEM, lowering any barriers. If you have access to technology at a young age – you embrace it at any step moving forward
Last but not least – allows for design thinking – learn from your mistakes, fail forward, try and try again until you find a solution, are able to make it in a better way, you are able to bring your idea to life
Presenter Notes: By the time students are in high school many have and idea of what’s next but, don’t necessarily have the skills to get there.
3D printing is helping to support college and career readiness for engineering, technology, manufacturing careers and providing opportunities for educators to meet the required curriculum standards through project based learning. We also know that students tackling real world challenges in STEM have increased achievement on standardized tests in STEM areas.
STEM Integrator – 3D can be used to inspire students in Arts, Food Technology, Humanities etc. which are not STEM subjects, exposing students to the use of use CAD and 3D Printing and STEM learning
At the university level things are different – as you know it is a race to attract, retain and prepare students for careers in arts, science, manufacturing fields, engineering, media / entertainment, architecture, medical/dental, aerospace, robotics, automotive, and industrial design. The schools with the best programs and most interesting technology often attract the best and brightest students and professors. Many schools also form partnerships with local industry – all in the name of preparing the workforce of tomorrow.
Presenter Notes:
Our goal in partnership with our supplier Stratasys is to use additive manufacturing and 3D printing innovation to Empower Educators, Inspire Students, PREPARE THE FUTURE, Grow Industry & Shape Lives.
3D printing is revolutionizing learning because it lends itself to low-risk, low-cost innovation. Since ideas can materialize within minutes, students can see their work as tangible products. When students have access to 3D printing, abstract concepts in science and mathematics have the potential to be transformed into concrete (plastic) visuals.
In other words -- students get to see, hold and test their ideas in real space.
Using Stratasys printers in the classroom exposes learners to the same cutting-edge technologies they’ll encounter in their careers giving students a jump-start on tomorrow’s design challenges.
Stratasys have a range of Education curriculum’s and classroom printing projects available for educators to allow them to prepare students for standout STEAM careers
Please feel free to contact your FXA Account Manager for more information on how we can help you to Inspire, Engage and Prepare todays students for a bright future.
Thank you.