3. Bezier Curve surface parametric model
⚫ Parametric curve used in computer graphics
⚫ Control points , Some points near each other
construction
⚫ Linear
⚫ Quadratic
⚫ High order
4. Stratigy of setting the control
point
⚫ geological observations,
eg. along the dyke, the major eroded surface,
edges, the upper and the lower part of the
outcrop.
5. ⚫ Number, position of control points
⚫ Number of points on u and v directions
⚫ C# code based on bezier curve formulations
⚫ Assign it with control points to mesh
6. First Trial
⚫ 4 raws * each 5 CP
⚫ 20 control points
⚫ Accuracy problem
⚫ Surface was not completely
covered
7. Second Trial
⚫ 5 * 5
⚫ 25 control points
⚫ accuracy increased
⚫ better surface fitting
Our
code
8. ⚫
5 * 8
40 control points
More accuracy
Surface fitting improved
11. Workflow
⚫ Creating empty game object (3d mesh)
⚫ Added mesh filter and mesh renderer components
⚫ Creating mother point and child spheres
⚫ Creating materials and assigning them to the spheres
⚫ Assigning a material and c# code to the mesh
⚫ Modifying the code
⚫ Assigning mother point to the c# code and specifiying the
number of points in u and v directions
⚫ Fitting the surface
12. ⚫ Our target is achieved!! ☺
⚫ Few number of control
point
⚫ With a good Accuracy
⚫ And Easy controlling