1. Supercharging eLearning with Digital
Motivation
Using real-time performance data to trigger
continuous learning
Roni Floman, VP Marketing, GamEffective
2. AT-A-GLANCE
• Next-Gen Performance Management and eLearning
• Tie learning to performance – integrated with any (rich)
performance data
• Support continuous learning
• Meaningful gamification, not game-based
• Bring L&D to the performance table
• SaaS based, mobile & desktop
• Tier-one customers: inbound, inside-sales
3. HR SOFTWARE IS RAPIDLY TRANSFORMING
A system of engagement and not a system of record:
The daily check-in, productivity
The performance review delivers zero value:
HCM is broken
4. TYING PERFORMANCE AND LEARNING
Performance
management:
goal setting, real
time, not tied to
compensation
Learning:
Micro-learning
focus, on the job
and mobile, drive
engagement
5. TIME FOR
DEFINTIONS:
A GAME AT WORK?
Karl Kapp:
“Using game-based mechanics,
aesthetics and game thinking to
engage people, motivate action,
promote learning, and solve
problems”
8. DAILY DOSE OF
LEARNING
• Unlock the potential of
spaced repetition &
retrieval practice
• Push with digital
motivation
• Strong communications
potential
• 90% engagement
10. DAILY DOSE IN
PRACTICE
• Re-use existing content
• Radically cut time-to-launch
• Shorten and simplify
• A quiz
• A simulation
• Blended sessions with links
13. SWITCHING FROM
PLAY TO LEARN
• Simulation for practicing
integrative competencies
• Play/Experience vs. Learn
based on
• Knowledge assessment
• Trainee’s choice
24. LARGEST CREDIT UNION IN US
APPLICATION:
• Use gamification to drive onboarding and on-going learning for employees
in financial services
ROI
• 85% learning completion rates compared to miniscule completion of
learning beforehand
NARRATIVE
• City Building
INTEGRATION
• SumTotal
25. WE’RE DIFFERENT
• Micro-learning tied to performance metrics
• Rich performance metrics
• Meaningful gamification
• Flexible content creation
• Integrations and ease of use
27. A New Way of Managing Employees
Goals, real-time feedback and recognition
Personal Goals
Personalized targets
& benchmarks
understand
Feedback
A real-time fitness
tracker for work
Gamification
Engagement, social
proof and fun
Learning
In-class and
on-the-job
28. MIND THE GAPS –
KNOWLEDGE GAPS
Change performance by
changing behaviors
• Think about the most
significant behavior change
needed (e.g. safety)
• Avoid meaningless or trivial
content
29. PERSONALIZE AND
ADAPT
• Align with player goals and
expected knowledge
• Personal learning paths
• Based on role
• Actual performance
• Profile and needs
• Time
• Adapt where possible
Editor's Notes
Disrupting HR tech
Grovo, $60m: accel
Axonify , $30M: JMI, BDC
BetterWorks, $35m: Emergence, KPCB, John Doerr
SuccessFactors, acquired by SAP
PluralShight, $162M: Felicis Ventures, Iconiq, Insight Ventures (Devs & IT professionals training)
Reflective, $13M: Andreessen Horowitz, Lightspeed (real-time feedback platform seamlessly integrated into your employee's daily workflows. )