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Customer Loyalty and
Gamification
Engaging with Games:
The Travel Club Case
Miguel Ángel Gomez
Marketing and Sales Director
Travel Club
Gamification Word Congress
•2
Points Issuance
Points
redemption
Personalised,
multichannel
communication
Rewards (Travel & More)
1,71M rewards given. Market
value: 73M € (2011)
Leading Brands
30 Sponsors: 9.500 M€
TC related turnover (2011)
6 M Households
Collectors
Profitable
customer
management
How does a coalition loyalty programme work?
Customer lift, shift & retention
650.000 daily transaccions
The basic drivers
Shift (Acquisition)
Lift
Retention
About Customer Loyalty
The tools
Data
Intelligence
Communication
Incentives
Earning/Burning
Points
Miles
Vouchers
Discounts
The individual behaviour
Frequency
Average spend
Cross selling
Share of wallet
CSR
ENGAGEMENT
“We love sharing
but we want you
all to ourselves”
The name of the game: ENGAGEMENT
Gamification – Travel Club
Question marks about loyalty and gamification
 Can a gamification strategy bring you
more…?
Attention
Atraction
Awareness
Loyalty
 Can increase...?
Click-throughs
Visits to web or app
Conversion rates
Make your brand more social
 And improve...?
Adquisition
Re-engement
Average spend
Retention
ENGAGEMENT
Gamification&Travel Club: A Game inside a Game
Travel Club is a loyalty program and it is itself a game in which you have to
get points in the associated companies in order to win rewards. A continuous
cycle of differed rewards able to create emotional links.
More than 1 Million unique collectors/players
Gamification has been a consistent strategy the last few years. The games
carried out have been an interactive and rewarding content, displayed as
a new layer on every channel...
Web site, mobile app, email campaigns, social media,
printed statements and catalogues and, specially, POS
MOTIVATION?
Our last one: Puntos Viajeros
A game inside a game inside another game
Puntos Viajeros
 Objectives, strategy, mechanics, ... We must connect the different elements
and give them sense in the overall marketing plan.
 Motivation, momentum, relevance ... are key elements in the implementation
and they will be key to attract users.
 We use gamification techniques to facilitate learning, support promotional
activities, promote certain kpi's, capturing the attention of the less related to
stronger linkages loyalty.
 The improvement in managing digital channels (online migration) is a very
suitable target.
 Using gamification in social media incorporates a variable multiplier virality
its positive effects and followers increases significantly.
 There is a difficult balance between design brilliance and total number of
users / players.
 Technology is an enabler for the issuer and often the barrier to the user.
Conclusions
 www.travelclub.es
 Travel Club App
magomez@travelclub.es
fidelidades.com

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GWC14: Miguel Ángel Gómez - "Travel Club: Engaging the games"

  • 1. Customer Loyalty and Gamification Engaging with Games: The Travel Club Case Miguel Ángel Gomez Marketing and Sales Director Travel Club Gamification Word Congress
  • 2. •2 Points Issuance Points redemption Personalised, multichannel communication Rewards (Travel & More) 1,71M rewards given. Market value: 73M € (2011) Leading Brands 30 Sponsors: 9.500 M€ TC related turnover (2011) 6 M Households Collectors Profitable customer management How does a coalition loyalty programme work? Customer lift, shift & retention 650.000 daily transaccions
  • 3. The basic drivers Shift (Acquisition) Lift Retention About Customer Loyalty The tools Data Intelligence Communication Incentives Earning/Burning Points Miles Vouchers Discounts The individual behaviour Frequency Average spend Cross selling Share of wallet CSR
  • 4. ENGAGEMENT “We love sharing but we want you all to ourselves” The name of the game: ENGAGEMENT
  • 6. Question marks about loyalty and gamification  Can a gamification strategy bring you more…? Attention Atraction Awareness Loyalty  Can increase...? Click-throughs Visits to web or app Conversion rates Make your brand more social  And improve...? Adquisition Re-engement Average spend Retention ENGAGEMENT
  • 7. Gamification&Travel Club: A Game inside a Game Travel Club is a loyalty program and it is itself a game in which you have to get points in the associated companies in order to win rewards. A continuous cycle of differed rewards able to create emotional links.
  • 8. More than 1 Million unique collectors/players Gamification has been a consistent strategy the last few years. The games carried out have been an interactive and rewarding content, displayed as a new layer on every channel... Web site, mobile app, email campaigns, social media, printed statements and catalogues and, specially, POS
  • 9. MOTIVATION? Our last one: Puntos Viajeros A game inside a game inside another game
  • 11.  Objectives, strategy, mechanics, ... We must connect the different elements and give them sense in the overall marketing plan.  Motivation, momentum, relevance ... are key elements in the implementation and they will be key to attract users.  We use gamification techniques to facilitate learning, support promotional activities, promote certain kpi's, capturing the attention of the less related to stronger linkages loyalty.  The improvement in managing digital channels (online migration) is a very suitable target.  Using gamification in social media incorporates a variable multiplier virality its positive effects and followers increases significantly.  There is a difficult balance between design brilliance and total number of users / players.  Technology is an enabler for the issuer and often the barrier to the user. Conclusions
  • 12.
  • 13.  www.travelclub.es  Travel Club App magomez@travelclub.es fidelidades.com