The document discusses the changing educational landscape with new technologies and the need for new pedagogical approaches. It advocates for more open practices in design, delivery, research, and evaluation of education. Learning design is presented as a methodology to make the design process more explicit and shareable.
ENG 5 Q4 WEEk 1 DAY 1 Restate sentences heard in one’s own words. Use appropr...
Conole sydney
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6. Social & participatory media http://magicineducation.wordpress.com/2011/11/10/web-2-0-world-map/ Media sharing Collaborative editing Social networking Virtual worlds and games Syndication Messaging Social bookmarking Recommender systems Mash ups Blogging Conole and Alevizou, 2010
7. User generated content Peer critiquing Networked Collective aggregation Personalised Open Social media revolution The machine is us/ing us
8. E-Pedagogies Associative Focus on individual Learning through association and reinforcement Constructivist Building on prior knowledge Task -orientated Situative Learning through social interaction Learning in context Connectivist Learning in a networked environment E-training Drill & practice Mobile learning Inquiry learning Resource-based Experiential Problem-based Role play Reflective & dialogic learning, Personalised learning A
9. Mobile learning E-books Study calendars Learning resources Online modules Annotation tools Communication mechanisms Podcasting
10. Inquiry-based learning The Personal Inquiry project Inquiry-based learning across formal and informal settings Sharples, Scanlon et al. http://www.pi-project.ac.uk / My community
11. Virtual genetics lab http://www.youtube.com/watch?v=uMMfHZUNpZY&feature=youtu.be The SWIFT project
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14. Jenkins et al., 2006 Creativity New digital literacies Play Performance Simulation Appropriation Multitasking Distributed cognition Collective intelligence Judgement Transmedia navigation Networking Negotiation Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The new literacies almost all involve social skills developed through collaboration and networking
20. Pandora’s box Pandora’s box Open design Open delivery Open scholarship Open research Open practices
21. Open design Shift from belief-based , implicit approaches to design-based, explicit approaches Encourages reflective, scholarly practices Promotes sharing and discussion Learning Design A design-based approach to creation and support of courses
22. Definition A methodology for enabling teachers/designers to make more informed decisions in how they go about designing learning activities and interventions, which is pedagogically informed and makes effective use of appropriate resources and technologies . This includes the design of resources and individual learning activities right up to curriculum-level design. A key principle is to help make the design process more explicit and shareable. Learning design as an area of research and development includes both gathering empirical evidence to understand the design process, as well as the development of a range of learning design resources, tools and activities.
23. Facets of learning design Conole, G. (forthcoming), Designing for learning in an open world, Berlin: Springer Open Learning Design Methodology Openness Communities and interactions Design representations and tools Mediating Artefacts Affordances Social and participatory media Theory and methodology Related fields
26. But does it work? Evaluation data I find the document quite thought-provoking , especially as a starting point in this journey for developing good understandings I could understand the learning design process and would feel able to use this when designing some learning activities It is iterative and so helps with ironing out any issues
32. Open scholarship Weller: http://nogoodreason.typepad.co.uk / Open Digital Networked New forms of communication and collaboration Harnessing new media Changing academic practice
36. Metrics and frameworks How do we evaluate user behaviour? How can research inform policy and practice?
37. Community Indicators Framework Participation Sustained over time Commitment from core group Emerging roles & hierarchy Identity Group self-awareness Shared language & vocab Sense of community Cohesion Support & tolerance Turn taking & response Humour and playfulness Creative capability Igniting sense of purpose Multiple points of view expressed, contradicted or challenged Creation of knowledge links & patterns
38. Linking research with policy & practice Policy Blackboard rollout OER/iTunes Learning spaces Cloud computing Learner practice Use of technologies Diversity/culture Teacher practice Design practice Use of technologies Research OER Learning design Web 2.0 Virtual worlds Learner experience Horizon scanning
39. The future of learning, teaching & research Distributed Personalised Blurred Collective Creative Responsive Open Just in time
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41. Conole, G. (forthcoming), Designing for learning in an open world, New York: Springer [email_address]