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Designing Play for the Gamer in All of Us,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
What do I mean by casual games?,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
A history of casual games in three parts,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Principles of casual game design,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
1. Rules & goals must be clear.,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
2. Reach proficiency quickly.,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
2. Game adapts to player’s life & schedule.,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
4. Borrow from the familiar.,[object Object]
We all know what games are, right?,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
A mental model of games,[object Object]
Intrinsic,[object Object]
System of Rules,[object Object]
Goal,[object Object]
Extrinsic,[object Object]
Voluntary,[object Object]
Separate,[object Object]
Uncertain,[object Object]
Then there’s the succinct definition:,[object Object]
“Voluntary effort to overcome unnecessary obstacles.”,[object Object],Bernard Suits,[object Object]
The role of the game designer.,[object Object]
Transform the moment of play,[object Object]
into a game.,[object Object]
Core idea,[object Object]
Clear goals,[object Object]
Spec/write the rules,[object Object]
Build,[object Object]
Playtest,[object Object]
Iterate,[object Object]
Have a broad appetite,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Journey to the End of the Night,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Hopscotch Highways,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Ran some, ransom,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
Mechanics,[object Object]
Matching,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
Too little.,[object Object]
Too much.,[object Object]
New games from tweaks to old mechanics,[object Object]
Never forget,[object Object]
Constraints are crucial.,[object Object]
Sorting,[object Object]
Limited choices,[object Object]
More legibility,[object Object]
More choices,[object Object]
Less legibility,[object Object]
No replacement,[object Object]
With replacement,[object Object]
Bouncing, Tossing, Rolling & Stacking,[object Object]
Exploring the system,[object Object]
Exploring the system,[object Object]
Exploring the system,[object Object]
Gravity,[object Object]
provides,[object Object]
drama.,[object Object]
Variability allows for skill.,[object Object]
Beyond games,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
People love collecting stuff,[object Object]
And they like recognition,[object Object]
Play to the completist,[object Object]
An example of our design process,[object Object],Make a casual real-world game,[object Object]
Our challenges,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Our goals,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Our answer,[object Object]
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Design: Designing Play for the Gamer in All of Us
Study the mechanics,[object Object]
Evolve new systems,[object Object]
Today’s casual player,[object Object]
Is tomorrow’s hardcore gamer.,[object Object]
That’s it.  Any questions?,[object Object]
www.giganticmechanic.com,[object Object],gtrefry@giganticmechanic.com,[object Object]

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Casual Game Design: Designing Play for the Gamer in All of Us

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