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Threading Successes of Popular PC Games and Engines Paul Lindberg and Brad Werth Intel Corporation GDC 2008
What’s this all about? ,[object Object],[object Object],[object Object],[object Object]
What we’ll hit today ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why threading? ,[object Object],[object Object],[object Object],[object Object]
Let’s look at common threading themes for games ,[object Object],[object Object],[object Object],[object Object],[object Object],Task
Render Split works well, but gains are limited ,[object Object],[object Object],[object Object],Render The Rest
Work Crew or Pipeline moves a lot of data around ,[object Object],Render Physics Particles Animation Render Physics Particles Particles Particles Particles Physics Physics Animation AI Animation Animation AI
Operation Queue keeps data localized, and bandwidth down ,[object Object],[object Object],Queue AI Service Animation Physics Render
How are games today targeting multi-core? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Threading Successes 01 Intro

  • 1. Threading Successes of Popular PC Games and Engines Paul Lindberg and Brad Werth Intel Corporation GDC 2008
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