This session is for UX experts, Product Managers, Designers and CXOs.
There’s never a second chance for a first impression. The goal of onboarding in mobile apps is to have users quickly understand the core features of an app or provide personal information during sign up.
Achieve this by clearly communicating the value of app features on the onboarding screens, or better yet, have users interact with a subset of features that makes them feel invested in your offering.
Topics
• Onboarding = Money
• Know your numbers
• Confirm your hypotheses with A/B tests
• Onboarding requires a multidisciplinary team
• Best time for onboarding design
• Rough idea - beginning of the project
• Finished flow - end of the project
Event Sponsors
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Pivotal Labs provides expertise in three competencies equally crucial to delivering the best product: design, development and product management. Integrating these roles is a key part of our agile process. This cross-functional collaboration between designers, developers and product managers brings out the best features, design and product.
Movel (http://www.movel.co) is a new-generation development company dedicated to delivering uncompromising quality and innovation in enterprise mobility, mobile app development and user experience.
About the speaker
Levent Gurses
Levent is a mobile developer, hacker, speaker, community organizer and entrepreneur, fonder of www.movel.co, an enterprise mobile development company in VA. Levent is actively engaged in several communities on mobile and full-stack development across the Washington DC metro area and speaks at conferences, meetup groups, user communities, government and non-profit associations on topics concerning mobile strategy and enterprise execution.
Agenda
* 7:00-7:30 - Networking
* 7:30-7:45 - Introductions
* 7:45-8:45 - Presentation
* 8:45-9:00 - Discussion
* 9:00-10:00 - Drinks across the street
6. Pivotal Labs provides expertise in
three competencies equally crucial
to delivering the best product:
design, development and product
management. Integrating these roles
is a key part of our agile process.
This cross-functional collaboration
between designers, developers and
product managers brings out the
best features, design and product.
7. Movel offers enterprise mobile
solutions for financial
services, healthcare, non-
profit and government clients,
delivering top app
performance, user experience
and ironclad cybersecurity.
15. Key Takeaways
● Onboarding = Money
● Know your numbers
● Confirm your hypotheses with A/B tests
● Onboarding requires a multidisciplinary team
● Best time for onboarding design
○ Rough idea - beginning of the project
○ Finished flow - end of the project
16. Why Are We Here?
● User Experience a defining factor in apps’ success
● App Onboarding a critical piece of overall user experience
17. Data point
By 2016, mobile projects targeting
smartphones and tablets will outnumber
native PC projects by a ratio of 6-to-1.
* Source: Gartner
18. What is Onboarding?
● Opportunity to make a great first impression
● Summary of core values
● Executive summary of an app
● Demonstration of interesting features
● Opportunity for conversions
20. Effective Onboarding generates:
● Better user engagement
● More in-app purchases
● Better reviews in the app store, which leads to
○ Increased sales in the app store
● Deeper social media coverage, outside the app store
○ Why is this important?
○ Because app discoverability is a big issue, so
outside coverage is always wanted
23. Many apps begin their NUX (new
user experience) with a navigation
or functionality tour, which come in
all sorts of formats and flavors.
Figure out which format works best
for your app, by measuring it.
24. Metrics to track:
● Near-term engagement - first 10 days
● Sign-ups
● Number of carousel swipes before registration and
engagement through the tour flow
● Taps on “skip” buttons
● Social sign-on vs. email
26. A/B split testing
● Create three variants of your app
● First, with no onboarding - this will be your baseline
● Second version - with onboarding scenario 1
● Third version - with onboarding scenario 2
● Optimizely - mobile A/B testing platform
27. ● Randomize onboarding scenarios and track along with user sign ups and
attrition
● When you reach a statistically significant data pool, quantify the true value
of onboarding
● Remember the extra benefits that can’t be easily quantified
○ Good user karma
○ Evangelist users
○ Better app store reviews
○ Increased sales because of better reviews
○ Better social media coverage (mentions, blog posts)
○ Increased sales due to user-generated content
A/B split testing
30. Onboarding patterns
● Show me the future - SigFig
● Interactive, feature-driven onboarding - Noted
● Benefits-based onboarding - Spring
● Screenshots vs. stock images - Airbnb
● Demonstrating features - Clear, Mailbox
● Beginning vs. inside the app - Spring
● Animations, engagement - Flickr, Carousel
● Voice and video - Facebook Paper
32. ● Mobile analytics
● Focus groups
● Industry trends
● Where’s the dropout?
● At what rate?
● When do users take the desired
action (goal)
○ After a notification?
○ After a particular screen?
○ After a data event?
1 RESEARCH
33. ● Product Management
● UX
● Engineering
● Design
● Marketing
● Advertising
2
ASSEMBLE THE
RIGHT TEAM
40. ● Internal testers - company resources
● External testers - www.usertesting.com
5
TEST WORKING
PROTOTYPE
41. ● Randomized sequence of scenarios
● Analyze real-time data
● Metrics and analytics
6
PERFORM
A/B TESTS
42. ● Sign-up rates
● Engagement
● Scenario abandonment
7
MONITOR USER
BEHAVIOR
● Repeat usage
● App store reviews
● External data links
(social media, blogs)
43. Best time to think about
onboarding
● Onboarding is the executive summary of a mobile app
● At the beginning of the project?
● At the end of the project?
44. In closing...
● Onboarding = Money
● Know Your Numbers
● Each App is Different
● Experiment Until You Find A Formula That Works For Your App