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int gridX = 12;
int gridY = 16;
int gridSize = 32;
size( 12*32, 16*32);
size (384, 512);
size( gridX * gridSize,
gridY * g...
for (int i = 0; i < gridX; i++) {
for (int j = 0; j < gridY; j++) {
.....
}
}
i=0, i=1, i=2 ... ->
j=0,j=1,j=2...->
raster...
for (int i = 0; i < gridX; i++) {
for (int j = 0; j < gridY; j++) {
...
ellipse(i*gridSize, j*gridSize,
gridSize*0.7, grid...
translate(gridSize/2, gridSize/2);
verschieb alles um ein halbes “Kästchen”
raster_sketch1.pde
int gridX = 10;
int gridY = 10;
int gridSize = 22;
int gridX = 50;
int gridY = 20;
int gridSize = 22;
int gridX = 5;
int g...
raster_sketch2.pde
for (int i = 0; i < gridX; i++) {
for (int j = 0; j < gridY; j++) {
...
pushMatrix();
translate(i*gridS...
raster_sketch3.pde
for (int i = 0; i < gridX; i++) {
for (int j = 0; j < gridY; j++) {
	 float objectSize;
objectSize = ma...
raster_sketch4.pde
for (int i = 0; i < gridX; i++) {
for (int j = 0; j < gridY; j++) {
float randomNumber = random(0, 100)...
raster_sketch5.pde
for (int i = 0; i < gridX; i++) {
for (int j = 0; j < gridY; j++) {
if ( (i > 1) && (i < gridX-2) && (j...
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Grid help, Processing

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Small help for using nested loops in Processing.

Published in: Education
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Grid help, Processing

  1. 1. int gridX = 12; int gridY = 16; int gridSize = 32; size( 12*32, 16*32); size (384, 512); size( gridX * gridSize, gridY * gridSize ); raster_sketch1.pde
  2. 2. for (int i = 0; i < gridX; i++) { for (int j = 0; j < gridY; j++) { ..... } } i=0, i=1, i=2 ... -> j=0,j=1,j=2...-> raster_sketch1.pde
  3. 3. for (int i = 0; i < gridX; i++) { for (int j = 0; j < gridY; j++) { ... ellipse(i*gridSize, j*gridSize, gridSize*0.7, gridSize*0.7); ... } } i=0, i=1, i=2 ... -> j=0,j=1,j=2...-> raster_sketch1.pde
  4. 4. translate(gridSize/2, gridSize/2); verschieb alles um ein halbes “Kästchen” raster_sketch1.pde
  5. 5. int gridX = 10; int gridY = 10; int gridSize = 22; int gridX = 50; int gridY = 20; int gridSize = 22; int gridX = 5; int gridY = 7; int gridSize = 110;
  6. 6. raster_sketch2.pde for (int i = 0; i < gridX; i++) { for (int j = 0; j < gridY; j++) { ... pushMatrix(); translate(i*gridSize, j*gridSize); rotate(QUARTER_PI); fill(farbe2); rect(0, 0, gridSize*0.5, gridSize*0.5); popMatrix(); ... } }
  7. 7. raster_sketch3.pde for (int i = 0; i < gridX; i++) { for (int j = 0; j < gridY; j++) { float objectSize; objectSize = map(j, 0, gridY-1, -gridSize, gridSize ); pushMatrix(); translate(i*gridSize, j*gridSize); rotate(QUARTER_PI); fill(farbe2); rect(0, 0, objectSize*0.5, objectSize*0.5); popMatrix(); } } gridY-1 gridSize 0 <-> 15 map(...) -32 <-> 32
  8. 8. raster_sketch4.pde for (int i = 0; i < gridX; i++) { for (int j = 0; j < gridY; j++) { float randomNumber = random(0, 100); if (randomNumber > 80) { fill(farbe1); } else { fill(farbe2); } ... rect(...); } }
  9. 9. raster_sketch5.pde for (int i = 0; i < gridX; i++) { for (int j = 0; j < gridY; j++) { if ( (i > 1) && (i < gridX-2) && (j > 1) && (j < gridY-2) ) { ... } else { ... }

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