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The user group you never knew you had
Designing the stakeholder experience

UX Camp CPH 2015
Mette Riisgaard Andresen - Senior UX Architect
Henriette Hosbond - Senior UX Architect
The path to awesomeness
• At the start of the project the energy is high and you cant wait to the started.
• You have the vision.
• You dream of the awesome concept you are going to design
The users
UX’er + team
The love triangle
The product
• You imagine yourself in a great live triangle where its you, the users and the product.
• Great things are to come and you just want to get started and start improving people’s lives.
The users
The love triangle
Client/
stakeholders The product
UX’er + team
• And so you start…but pretty fast you are reminded that you forgot someone…the client or stakeholder
• We want the stakeholder to be involved. We are after all on a joint quest to make something great.
• But the larger the company, the more complex this group of people and decision-makers become.
Trying to sell a fun idea to the client
and they are having none of it
Source: thisadvertisinglife.tumblr.com
We have all experienced this…
When a client asks me to “make it pop”
Source: uxreactions.com
…and this…
When I try my best to show the client 

my stuff in a review but they are not impressed
Source: thisadvertisinglife.tumblr.com
…and most often this..
When the client keeps pushing the idea
their nephew thought of
Source: thisadvertisinglife.tumblr.com
…and sometimes even this.
Reasons why we need to prioritise
the stakeholders in our designs
#1 It’s also their problem we are trying to solve
#2 The client has a ton of knowledge
#3 They have valuable perspective that is
different from ours
#4 They will live with the product on a daily basis
#5 The stakeholders are gatekeepers
So what do we do?
So what do we do?
Design the stakeholder experience
How do we design a process in which
the stakeholders needs are met?
And in which we manage to
communicate in a way that resonates
with them?
Source: Oxford Dictionary
Em pa thy
The ability to understand and share
the feelings of another
Source: Oxford Dictionary
It’s the fact that we as UX’ers don’t just
produce.
Delivering a concept to the client often requires:
Communication skills
People skills
Persuasion
Stamina
and last but not least humor!
Source: Oxford Dictionary
The stakeholder landscape
Product owner
Content creator
CEO
Marketing
Project manager
Developer /
front-end’er
Designer
The stakeholder landscape
Product owner
CEO
Project manager
Developer /
front-end’er
Designer
- Not enough time

- Too many meetings

- Don’t understand design

- Driven by numbers

- Too engaged with personal opinion
This guy
Content creator
Marketing
The stakeholder landscape
Product owner
CEO
Project manager
Developer /
front-end’er
Designer
- Included too late in the process

- Want more influence

- Struggles with old/inefficient systems

- Has tried to change things for years

- KPIs determining her work
This girl
Content creator
Marketing
Source: Business Model Generation
•  What is their day like?
•  What environment are they in?
•  What do they see in the market?
•  How do they encounter us during
their work day?



•  What do they do to overcome obstacles?
•  What options do they have?
•  How do they behave in front of others/of us?


•  What really counts to them?
•  What do they dream of, career-wise?
•  What do they worry about? 
•  How do they feel about working with us?



•  Who influences them?
•  What do they hear about their work/
work situation/about us?

•  What are their biggest fears?
•  Frustrations?
•  Obstacles?


•  Wants and needs
•  Measures of success


 Source: Business Model Generation
Learnings from the battlefield
Set expectations.
Make it clear what the focus is
Co-creation.
Visualize together.
Avoid “I prefer orange buttons”.
Refer to end users
Remove the physical boundary
between us and them
Sit together.
Speak their language.
Adjust your communication.
Show it, don’t tell it.
Make them feel it.
Let’s talk
How do you build empathy and
work with your stakeholders?
Thank you!
Mette Riisgaard Andresen - Senior UX Architect
Henriette Hosbond - Senior UX Architect
Say Hello…
Flæsketorvet 68, 1st floor | 1711 København V | +45 8888 6600

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The user group you never knew you had ux camp 2015

  • 1. The user group you never knew you had Designing the stakeholder experience UX Camp CPH 2015 Mette Riisgaard Andresen - Senior UX Architect Henriette Hosbond - Senior UX Architect
  • 2. The path to awesomeness • At the start of the project the energy is high and you cant wait to the started. • You have the vision. • You dream of the awesome concept you are going to design
  • 3. The users UX’er + team The love triangle The product • You imagine yourself in a great live triangle where its you, the users and the product. • Great things are to come and you just want to get started and start improving people’s lives.
  • 4. The users The love triangle Client/ stakeholders The product UX’er + team • And so you start…but pretty fast you are reminded that you forgot someone…the client or stakeholder • We want the stakeholder to be involved. We are after all on a joint quest to make something great. • But the larger the company, the more complex this group of people and decision-makers become.
  • 5. Trying to sell a fun idea to the client and they are having none of it Source: thisadvertisinglife.tumblr.com We have all experienced this…
  • 6. When a client asks me to “make it pop” Source: uxreactions.com …and this…
  • 7. When I try my best to show the client 
 my stuff in a review but they are not impressed Source: thisadvertisinglife.tumblr.com …and most often this..
  • 8. When the client keeps pushing the idea their nephew thought of Source: thisadvertisinglife.tumblr.com …and sometimes even this.
  • 9. Reasons why we need to prioritise the stakeholders in our designs
  • 10. #1 It’s also their problem we are trying to solve
  • 11. #2 The client has a ton of knowledge
  • 12. #3 They have valuable perspective that is different from ours
  • 13. #4 They will live with the product on a daily basis
  • 14. #5 The stakeholders are gatekeepers
  • 15. So what do we do?
  • 16. So what do we do? Design the stakeholder experience
  • 17. How do we design a process in which the stakeholders needs are met? And in which we manage to communicate in a way that resonates with them? Source: Oxford Dictionary
  • 18. Em pa thy The ability to understand and share the feelings of another Source: Oxford Dictionary
  • 19. It’s the fact that we as UX’ers don’t just produce. Delivering a concept to the client often requires: Communication skills People skills Persuasion Stamina and last but not least humor! Source: Oxford Dictionary
  • 20. The stakeholder landscape Product owner Content creator CEO Marketing Project manager Developer / front-end’er Designer
  • 21. The stakeholder landscape Product owner CEO Project manager Developer / front-end’er Designer - Not enough time - Too many meetings - Don’t understand design - Driven by numbers - Too engaged with personal opinion This guy Content creator Marketing
  • 22. The stakeholder landscape Product owner CEO Project manager Developer / front-end’er Designer - Included too late in the process - Want more influence - Struggles with old/inefficient systems - Has tried to change things for years - KPIs determining her work This girl Content creator Marketing
  • 24. •  What is their day like? •  What environment are they in? •  What do they see in the market? •  How do they encounter us during their work day? •  What do they do to overcome obstacles? •  What options do they have? •  How do they behave in front of others/of us? •  What really counts to them? •  What do they dream of, career-wise? •  What do they worry about? •  How do they feel about working with us? •  Who influences them? •  What do they hear about their work/ work situation/about us? •  What are their biggest fears? •  Frustrations? •  Obstacles? •  Wants and needs •  Measures of success Source: Business Model Generation
  • 25. Learnings from the battlefield
  • 26. Set expectations. Make it clear what the focus is
  • 28. Avoid “I prefer orange buttons”. Refer to end users
  • 29. Remove the physical boundary between us and them Sit together.
  • 30. Speak their language. Adjust your communication.
  • 31. Show it, don’t tell it. Make them feel it.
  • 33. How do you build empathy and work with your stakeholders?
  • 34. Thank you! Mette Riisgaard Andresen - Senior UX Architect Henriette Hosbond - Senior UX Architect Say Hello… Flæsketorvet 68, 1st floor | 1711 København V | +45 8888 6600