SlideShare a Scribd company logo
1 of 128
Download to read offline
DESIGN
FOR STARTUPS
INTRODUCE
<? echo ‘Hello world!’ ?>
2000              2002          2004            2007           2009     2012



    Dizyatec         Pyramid          Sony           Y&R           Ringier
   Singapore        Consulting      Vietnam        Vietnam         Vietnam

Product Manager    Web Designer   Web Manager   Interactive Mgr.    DMD
    Asisstant




NGUYEN NGOC HIEU
www.ngochieu.com
2012
             CEO & Product Director
             Skynet Vietnam




Feature Projects




NGUYEN NGOC HIEU
www.ngochieu.com
WHY
 WE DESIGN?
WE DO ALL THIS?
WHY?
                                                                         WHY?



   SOLVE                             MAKE them            we
   their                             LOVE us              WANT
   problem                                                User
                                     (and stay with us)

   (they don’t care about you                             to Click
   or your technology                                     to Subscribe
   or your company                                        to Register
   or your partner, your wife, your dog…                  to Purchase
   THEY JUST DON’T CARE)                                  …
FINDING GOOD PROBLEM


- A problem not yet solve by anyway   SOLVE
                                      their
- Or solved, but not completely       problem
HOW?

-   Finding a good problem
    (business model)
                                 {   - Not yet solve
                                     - Solved, but not completely (as your)
                                                                              SOLVE
                                                                              their


                    {
                                                                              problem

-   Tool to solve       - fast, convenience
    (technology)        (they don’t care how strong, how complicated…)



-   Deliver your tool
    (design)
                         {   - fast, convenience
                             (they don’t care how beautiful you are)
PRODUCT TEAM   =   Finding a good problem
                   (business model)
                                                {   - Not yet solve
                                                    - Solved, but not co




  DEV TEAM     =   Tool to solve
                   (technology)
                                       {- fast, convenience
                                        (they don’t care how strong, ho




DESIGN TEAM    =   Deliver your tool
                   (design)
                                        {   - fast, easy, convenience
                                            (they don’t care how beauti
PRODUCT TEAM   =   Finding a good problem
                   (business model)             {   - Not yet solve
                                                    - Solved, but not co




  DEV TEAM     =   Tool to solve
                   (technology)        {- fast, convenience
                                        (they don’t care how strong, ho




DESIGN TEAM    =   Deliver your tool
                   (design)             {   - fast, easy, convenience
                                            (they don’t care how beauti
EXAMPLES




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
AMAZING GRAPHIC / BAD UX




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
www.eyeball-design.com




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
“POOR” GRAPHIC / GOOD UX




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)
                                 {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
GREAT GRAPHIC / GREAT UX




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
POOR GRAPHIC / POOR UX?




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
GOOD DESIGN = EASY TO USE + GOOD LOOKING

                                      UX                            Art




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
BAD NEWS




                                     Art
                      is what you born with
                 Which mean it is HARD to improve




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
GOOD NEWS




                                     UX
             which is key to lead you to what you want
                             CAN BE LEARN




DESIGN   =   Deliver your tool
             (design)
                                 {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
BREAK


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
Task:
DESIGN A CAR DASHBOARD




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
TECH’ DESIGN


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
ARTISTS’ DESIGN


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
WE WILL


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
WHAT IS DESIGN?




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN IS NOT




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
NOT: Painting, Drawing, Decorating


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
NOT: How amazing it looks


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
NOT: Showing off technology



DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN IS
                                 just like air
DESIGN   =   Deliver your tool
             (design)            {    - fast, easy, convenience
                                      (they don’t care how beautiful you are)
FOCUS ON THE


                       USER
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
USER
CENTERED   = get closer & closer to what your user need
DESIGN
lean design




 DESIGN   =   Deliver your tool
              (design)            {   - fast, easy, convenience
                                      (they don’t care how beautiful you are)
UX DESIGN
from Strategy to Prototype                                                             Prototype




Strategy   Structure
           & Flow                                                                      Mockup


                       Functional   Functional   Prioritize
                       Spec         List
                                                                                       Wireframe




                                                              Information   Information
                                                              Design        Architecture



                                                 Content
                                                 Strategy
STRUCTURE
                           USER PERSONAS
                       SCENARIOS & CASES
                                 TASK FLOW




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
Homepage




DESIGN   =   Deliver your tool
             (design)            {    - fast, easy, convenience
                                      (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
SCENARIOS
a house wife come to our website site, browse and purchase an item
a house wife come to our website site, browse and purchase an item
USER PERSONAS




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
USER PERSONAS


         Minimum                            Optional
         1.   Photo                         1.    Education level
         2.   Name                          2.    Salary range
         3.   Age                           3.    Personal Quote
         4.   Location                      4.    Online activities
         5.   Occupation                    5.    Offiline activities
         6.   Biography                     6.    Technical level
                                            7.    Social level
                                            8.    Mobile level




DESIGN   =    Deliver your tool
              (design)            {   - fast, easy, convenience
                                      (they don’t care how beautiful you are)
a house wife come to our website site, browse and purchase an item
CASES

      a house wife come to our website site, browse and purchase an item



Parent Category

         Main Category
                                  Add to Cart    Purchase   Payment    Confirm   Done
                   Sub Category




                         Search      One click purchase      Confirm             Done
iA




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
iA


    iA transform tons of content to well organize, easy to find,
                   easy to understand content




DESIGN   =    Deliver your tool
              (design)            {   - fast, easy, convenience
                                      (they don’t care how beautiful you are)
INTERACTION DESIGN

DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
FUNCTIONAL LIST
                All the “weapons” a page have to carry




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
PRIORITIZE LIST
             what is most important, what is nice to have,
                        what is in the middle




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
WIREFRAME, MOCKUP & PROTOTYPE




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
WIREFRAME




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
How detail is enough?




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
Tools?




DESIGN   =   Deliver your tool
             (design)            {    - fast, easy, convenience
                                      (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
Paper & Pencil? No problem!

DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
MOCKUP




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
PROTOTYPE




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
EXERCISE
         • Choose a page from a project
         • Describe your goal(s)
         • Build a functional list
         • Prioritize list
         • Wireframe




DESIGN       =   Deliver your tool
                 (design)            {   - fast, easy, convenience
                                         (they don’t care how beautiful you are)
BREAK


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
REVIEW

                         EXERCISE

DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
USER EXPERIENCE DESIGN




       VISUAL DESIGN




THE INTERFACE IS THE PRODUCT
GREAT INTERFACES
WHY
Clear call to action
Clear message
Straight to the point
WHY
Elegant
Fun
Clear call to action
CALL TO ACTION
DESIGN   =   Deliver your tool
             (design)
                                 {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
WHAT DO YOU WANT
  ME TO DO???
DON’T CONFUSE ME
ALWAYS ASK YOURSEFL
IS THIS CLEAR?
REMEMBER! REDUCE CHOICES!
GREAT =      Clear call to action
             Clear user feedback
INTERFACES   Clear workflow
VISUAL DESIGN


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
GOOD DESIGN IS

                 C.R.A.P.
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
CONTRAST
                       REPETITION
                       ALIGNMENT
                       PROXIMITY


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
CONTRAST
         If elements on your page are not the same, make them very different.
                    Contrast attracts the attention of your viewers.




DESIGN       =     Deliver your tool
                   (design)            {   - fast, easy, convenience
                                           (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
REPEAT
         Repeat visual elements throughout each page and your entire site.




DESIGN    =     Deliver your tool
                (design)            {   - fast, easy, convenience
                                        (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
ALIGNMENT
         Every element should have a visual connection with another on the page




DESIGN        =    Deliver your tool
                   (design)            {   - fast, easy, convenience
                                           (they don’t care how beautiful you are)
DO                                            DON’T



DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DO                                                   DON’T




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
DO                                                 DON’T




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
PROXIMITY
         Items related to each other should be grouped close together.




DESIGN   =    Deliver your tool
              (design)            {   - fast, easy, convenience
                                      (they don’t care how beautiful you are)
DO                                                 DON’T




DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
CONTRAST
                       REPETITION
                       ALIGNMENT
                       PROXIMITY


DESIGN   =   Deliver your tool
             (design)            {   - fast, easy, convenience
                                     (they don’t care how beautiful you are)
EXERCISE
• Review a website
• Determine their goal(s)
• List out:
   • Call to action
   • Message
   • C.R.A.P
UX DESIGN
FOR STARTUP
                                                                                       Prototype




Strategy   Structure
           & Flow                                                                      Mockup


                       Functional   Functional   Prioritize
                       Spec         List
                                                                                       Wireframe




                                                              Information   Information
                                                              Design        Architecture



                                                 Content
                                                 Strategy
LET’S BUILD
A PRODUCT TO HELP YOUR USER




      (NOT TO SCREW THEM)
AND THEY WILL   YOU
THANK YOU, AND I     YOU


               NGUYEN NGOC HIEU
                   ngochieu.com

More Related Content

What's hot

Dual Track Agile Or, How I learned to stop worrying and love the scrum
Dual Track Agile Or, How I learned to stop worrying and love the scrumDual Track Agile Or, How I learned to stop worrying and love the scrum
Dual Track Agile Or, How I learned to stop worrying and love the scrumUXDXConf
 
Practical Guide to Scrum
Practical Guide to ScrumPractical Guide to Scrum
Practical Guide to ScrumPavel Dabrytski
 
Notes - Design Thinking Workshop
Notes - Design Thinking WorkshopNotes - Design Thinking Workshop
Notes - Design Thinking Workshopktphinnovation
 
Lean product management
Lean product managementLean product management
Lean product managementJon Harmer
 
Getting Started - Introduction to Sprint Reviews
Getting Started - Introduction to Sprint ReviewsGetting Started - Introduction to Sprint Reviews
Getting Started - Introduction to Sprint ReviewsEasy Agile
 
UX Strategy - the secret sauce that defines the pixie dust
UX Strategy - the secret sauce that defines the pixie dustUX Strategy - the secret sauce that defines the pixie dust
UX Strategy - the secret sauce that defines the pixie dustEric Reiss
 
Scrum and agile principles
Scrum and agile principles Scrum and agile principles
Scrum and agile principles Ruben Canlas
 
Product Design using Lean UX
Product Design using Lean UXProduct Design using Lean UX
Product Design using Lean UXGeorge Elkhabbaz
 
A proposed framework for Agile Roadmap Design and Maintenance
A proposed framework for Agile Roadmap Design and MaintenanceA proposed framework for Agile Roadmap Design and Maintenance
A proposed framework for Agile Roadmap Design and MaintenanceJérôme Kehrli
 
Product Manager 101: What Does A Product Manager Actually Do?
Product Manager 101: What Does A Product Manager Actually Do?Product Manager 101: What Does A Product Manager Actually Do?
Product Manager 101: What Does A Product Manager Actually Do?Chris Cummings
 
The Culture of Agility
The Culture of AgilityThe Culture of Agility
The Culture of AgilityPete Behrens
 
How to Ace the Product Manager Interview by HubSpot PM
How to Ace the Product Manager Interview by HubSpot PMHow to Ace the Product Manager Interview by HubSpot PM
How to Ace the Product Manager Interview by HubSpot PMProduct School
 
Creative Thinking Technique
Creative Thinking TechniqueCreative Thinking Technique
Creative Thinking TechniqueEko Suhartanto
 

What's hot (20)

Dual Track Agile Or, How I learned to stop worrying and love the scrum
Dual Track Agile Or, How I learned to stop worrying and love the scrumDual Track Agile Or, How I learned to stop worrying and love the scrum
Dual Track Agile Or, How I learned to stop worrying and love the scrum
 
Agile Methodology
Agile MethodologyAgile Methodology
Agile Methodology
 
Agile Mindset Shifting: Agile For All
Agile Mindset Shifting: Agile For AllAgile Mindset Shifting: Agile For All
Agile Mindset Shifting: Agile For All
 
Agile coach - roadmap and user story map
Agile coach - roadmap and user story map Agile coach - roadmap and user story map
Agile coach - roadmap and user story map
 
Kickstarting Design Thinking
Kickstarting Design ThinkingKickstarting Design Thinking
Kickstarting Design Thinking
 
Practical Guide to Scrum
Practical Guide to ScrumPractical Guide to Scrum
Practical Guide to Scrum
 
Notes - Design Thinking Workshop
Notes - Design Thinking WorkshopNotes - Design Thinking Workshop
Notes - Design Thinking Workshop
 
Lean product management
Lean product managementLean product management
Lean product management
 
Getting Started - Introduction to Sprint Reviews
Getting Started - Introduction to Sprint ReviewsGetting Started - Introduction to Sprint Reviews
Getting Started - Introduction to Sprint Reviews
 
UX Strategy - the secret sauce that defines the pixie dust
UX Strategy - the secret sauce that defines the pixie dustUX Strategy - the secret sauce that defines the pixie dust
UX Strategy - the secret sauce that defines the pixie dust
 
Scrum and agile principles
Scrum and agile principles Scrum and agile principles
Scrum and agile principles
 
Product Management 101
Product Management 101Product Management 101
Product Management 101
 
Scaling Agile - LeSS Framework
Scaling Agile - LeSS FrameworkScaling Agile - LeSS Framework
Scaling Agile - LeSS Framework
 
Product Design using Lean UX
Product Design using Lean UXProduct Design using Lean UX
Product Design using Lean UX
 
A proposed framework for Agile Roadmap Design and Maintenance
A proposed framework for Agile Roadmap Design and MaintenanceA proposed framework for Agile Roadmap Design and Maintenance
A proposed framework for Agile Roadmap Design and Maintenance
 
Product Manager 101: What Does A Product Manager Actually Do?
Product Manager 101: What Does A Product Manager Actually Do?Product Manager 101: What Does A Product Manager Actually Do?
Product Manager 101: What Does A Product Manager Actually Do?
 
The Culture of Agility
The Culture of AgilityThe Culture of Agility
The Culture of Agility
 
How to Ace the Product Manager Interview by HubSpot PM
How to Ace the Product Manager Interview by HubSpot PMHow to Ace the Product Manager Interview by HubSpot PM
How to Ace the Product Manager Interview by HubSpot PM
 
Design Thinking 101
Design Thinking 101Design Thinking 101
Design Thinking 101
 
Creative Thinking Technique
Creative Thinking TechniqueCreative Thinking Technique
Creative Thinking Technique
 

Viewers also liked

A Lean Design Process for Creating Awesome UX
A Lean Design Process for Creating Awesome UXA Lean Design Process for Creating Awesome UX
A Lean Design Process for Creating Awesome UXAnnie Wang
 
Easy UX Process Steps Must follow by every UX Designer
Easy UX Process Steps Must follow by every UX Designer Easy UX Process Steps Must follow by every UX Designer
Easy UX Process Steps Must follow by every UX Designer Think 360 Studio
 
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]Kate Rutter
 
Effective Customer Journey Maps
Effective Customer Journey MapsEffective Customer Journey Maps
Effective Customer Journey MapsTandemSeven
 
Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]
Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]
Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]Kate Rutter
 
Entrepreneurship
EntrepreneurshipEntrepreneurship
EntrepreneurshipHieu Nguyen
 
Niche Market - Small Is Beautiful
Niche Market - Small Is BeautifulNiche Market - Small Is Beautiful
Niche Market - Small Is BeautifulHieu Nguyen
 
Building Consumer Loyaty Through Branded Community
Building Consumer Loyaty Through Branded CommunityBuilding Consumer Loyaty Through Branded Community
Building Consumer Loyaty Through Branded CommunityHieu Nguyen
 
NAMING BRANDING
NAMING BRANDINGNAMING BRANDING
NAMING BRANDINGwe20
 
Inside SQL Server: Como funciona um banco de dados?
Inside SQL Server: Como funciona um banco de dados?Inside SQL Server: Como funciona um banco de dados?
Inside SQL Server: Como funciona um banco de dados?Fabrício Catae
 
Building and Evangelizing Holistic Experience Design - DMI Seattle 2011
Building and Evangelizing Holistic Experience Design - DMI Seattle 2011Building and Evangelizing Holistic Experience Design - DMI Seattle 2011
Building and Evangelizing Holistic Experience Design - DMI Seattle 2011Samantha Starmer
 
Pxd ui study 04 contextual interview interpretation session(open src)
Pxd ui study 04 contextual interview interpretation session(open src)Pxd ui study 04 contextual interview interpretation session(open src)
Pxd ui study 04 contextual interview interpretation session(open src)pxdstory
 
5 reasons your company has bad UX
5 reasons your company has bad UX 5 reasons your company has bad UX
5 reasons your company has bad UX Brian Pullen
 
Application UI Design with Large Data Sets (Cathy Lu)
Application UI Design with Large Data Sets (Cathy Lu)Application UI Design with Large Data Sets (Cathy Lu)
Application UI Design with Large Data Sets (Cathy Lu)uxpa-dc
 
Brand Community 2011
Brand Community 2011Brand Community 2011
Brand Community 2011Hieu Nguyen
 
Canon EOS Summer 2009 - Landscape Photography
Canon EOS Summer 2009 - Landscape PhotographyCanon EOS Summer 2009 - Landscape Photography
Canon EOS Summer 2009 - Landscape PhotographyHieu Nguyen
 

Viewers also liked (20)

A Lean Design Process for Creating Awesome UX
A Lean Design Process for Creating Awesome UXA Lean Design Process for Creating Awesome UX
A Lean Design Process for Creating Awesome UX
 
Easy UX Process Steps Must follow by every UX Designer
Easy UX Process Steps Must follow by every UX Designer Easy UX Process Steps Must follow by every UX Designer
Easy UX Process Steps Must follow by every UX Designer
 
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]
Rapid Product Design Using Lean UX Methods [Tradecraft : May 2014]
 
Effective Customer Journey Maps
Effective Customer Journey MapsEffective Customer Journey Maps
Effective Customer Journey Maps
 
Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]
Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]
Designing with Lean UX : Rapid Product Design [UX Lisbon 2014]
 
Entrepreneurship
EntrepreneurshipEntrepreneurship
Entrepreneurship
 
Niche Market - Small Is Beautiful
Niche Market - Small Is BeautifulNiche Market - Small Is Beautiful
Niche Market - Small Is Beautiful
 
Building Consumer Loyaty Through Branded Community
Building Consumer Loyaty Through Branded CommunityBuilding Consumer Loyaty Through Branded Community
Building Consumer Loyaty Through Branded Community
 
Hieu Nguyen CV
Hieu Nguyen CVHieu Nguyen CV
Hieu Nguyen CV
 
NAMING BRANDING
NAMING BRANDINGNAMING BRANDING
NAMING BRANDING
 
Inside SQL Server: Como funciona um banco de dados?
Inside SQL Server: Como funciona um banco de dados?Inside SQL Server: Como funciona um banco de dados?
Inside SQL Server: Como funciona um banco de dados?
 
User Research
User ResearchUser Research
User Research
 
Design in a jiffy
Design in a jiffyDesign in a jiffy
Design in a jiffy
 
Building and Evangelizing Holistic Experience Design - DMI Seattle 2011
Building and Evangelizing Holistic Experience Design - DMI Seattle 2011Building and Evangelizing Holistic Experience Design - DMI Seattle 2011
Building and Evangelizing Holistic Experience Design - DMI Seattle 2011
 
Lean UX framework
Lean UX frameworkLean UX framework
Lean UX framework
 
Pxd ui study 04 contextual interview interpretation session(open src)
Pxd ui study 04 contextual interview interpretation session(open src)Pxd ui study 04 contextual interview interpretation session(open src)
Pxd ui study 04 contextual interview interpretation session(open src)
 
5 reasons your company has bad UX
5 reasons your company has bad UX 5 reasons your company has bad UX
5 reasons your company has bad UX
 
Application UI Design with Large Data Sets (Cathy Lu)
Application UI Design with Large Data Sets (Cathy Lu)Application UI Design with Large Data Sets (Cathy Lu)
Application UI Design with Large Data Sets (Cathy Lu)
 
Brand Community 2011
Brand Community 2011Brand Community 2011
Brand Community 2011
 
Canon EOS Summer 2009 - Landscape Photography
Canon EOS Summer 2009 - Landscape PhotographyCanon EOS Summer 2009 - Landscape Photography
Canon EOS Summer 2009 - Landscape Photography
 

Recently uploaded

Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxLoriGlavin3
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfNeo4j
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPathCommunity
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxLoriGlavin3
 
Data governance with Unity Catalog Presentation
Data governance with Unity Catalog PresentationData governance with Unity Catalog Presentation
Data governance with Unity Catalog PresentationKnoldus Inc.
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality AssuranceInflectra
 
Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Kaya Weers
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxLoriGlavin3
 
React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkPixlogix Infotech
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Alkin Tezuysal
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesKari Kakkonen
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Nikki Chapple
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Hiroshi SHIBATA
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Mark Goldstein
 
Zeshan Sattar- Assessing the skill requirements and industry expectations for...
Zeshan Sattar- Assessing the skill requirements and industry expectations for...Zeshan Sattar- Assessing the skill requirements and industry expectations for...
Zeshan Sattar- Assessing the skill requirements and industry expectations for...itnewsafrica
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxLoriGlavin3
 
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security ObservabilityGlenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security Observabilityitnewsafrica
 

Recently uploaded (20)

Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdf
 
UiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to HeroUiPath Community: Communication Mining from Zero to Hero
UiPath Community: Communication Mining from Zero to Hero
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
 
Data governance with Unity Catalog Presentation
Data governance with Unity Catalog PresentationData governance with Unity Catalog Presentation
Data governance with Unity Catalog Presentation
 
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance[Webinar] SpiraTest - Setting New Standards in Quality Assurance
[Webinar] SpiraTest - Setting New Standards in Quality Assurance
 
Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)Design pattern talk by Kaya Weers - 2024 (v2)
Design pattern talk by Kaya Weers - 2024 (v2)
 
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptxThe Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
 
React Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App FrameworkReact Native vs Ionic - The Best Mobile App Framework
React Native vs Ionic - The Best Mobile App Framework
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examples
 
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
Microsoft 365 Copilot: How to boost your productivity with AI – Part one: Ado...
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024
 
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
Arizona Broadband Policy Past, Present, and Future Presentation 3/25/24
 
Zeshan Sattar- Assessing the skill requirements and industry expectations for...
Zeshan Sattar- Assessing the skill requirements and industry expectations for...Zeshan Sattar- Assessing the skill requirements and industry expectations for...
Zeshan Sattar- Assessing the skill requirements and industry expectations for...
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
 
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security ObservabilityGlenn Lazarus- Why Your Observability Strategy Needs Security Observability
Glenn Lazarus- Why Your Observability Strategy Needs Security Observability
 

Design for Startups

  • 3. 2000 2002 2004 2007 2009 2012 Dizyatec Pyramid Sony Y&R Ringier Singapore Consulting Vietnam Vietnam Vietnam Product Manager Web Designer Web Manager Interactive Mgr. DMD Asisstant NGUYEN NGOC HIEU www.ngochieu.com
  • 4. 2012 CEO & Product Director Skynet Vietnam Feature Projects NGUYEN NGOC HIEU www.ngochieu.com
  • 5. WHY WE DESIGN? WE DO ALL THIS?
  • 6. WHY? WHY? SOLVE MAKE them we their LOVE us WANT problem User (and stay with us) (they don’t care about you to Click or your technology to Subscribe or your company to Register or your partner, your wife, your dog… to Purchase THEY JUST DON’T CARE) …
  • 7. FINDING GOOD PROBLEM - A problem not yet solve by anyway SOLVE their - Or solved, but not completely problem
  • 8. HOW? - Finding a good problem (business model) { - Not yet solve - Solved, but not completely (as your) SOLVE their { problem - Tool to solve - fast, convenience (technology) (they don’t care how strong, how complicated…) - Deliver your tool (design) { - fast, convenience (they don’t care how beautiful you are)
  • 9. PRODUCT TEAM = Finding a good problem (business model) { - Not yet solve - Solved, but not co DEV TEAM = Tool to solve (technology) {- fast, convenience (they don’t care how strong, ho DESIGN TEAM = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beauti
  • 10. PRODUCT TEAM = Finding a good problem (business model) { - Not yet solve - Solved, but not co DEV TEAM = Tool to solve (technology) {- fast, convenience (they don’t care how strong, ho DESIGN TEAM = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beauti
  • 11. EXAMPLES DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 12. AMAZING GRAPHIC / BAD UX DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 13. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 14. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 15. www.eyeball-design.com DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 16. “POOR” GRAPHIC / GOOD UX DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 17. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 18. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 19. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 20. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 21. GREAT GRAPHIC / GREAT UX DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 22. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 23. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 24. POOR GRAPHIC / POOR UX? DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 25. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 26. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 27. GOOD DESIGN = EASY TO USE + GOOD LOOKING UX Art DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 28. BAD NEWS Art is what you born with Which mean it is HARD to improve DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 29. GOOD NEWS UX which is key to lead you to what you want CAN BE LEARN DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 30. BREAK DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 31. Task: DESIGN A CAR DASHBOARD DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 32. TECH’ DESIGN DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 33. ARTISTS’ DESIGN DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 34. WE WILL DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 35. WHAT IS DESIGN? DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 36. DESIGN IS NOT DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 37. NOT: Painting, Drawing, Decorating DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 38. NOT: How amazing it looks DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 39. NOT: Showing off technology DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 40. DESIGN IS just like air DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 41. FOCUS ON THE USER DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 42. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 43. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 44. USER CENTERED = get closer & closer to what your user need DESIGN
  • 45. lean design DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 46. UX DESIGN from Strategy to Prototype Prototype Strategy Structure & Flow Mockup Functional Functional Prioritize Spec List Wireframe Information Information Design Architecture Content Strategy
  • 47. STRUCTURE USER PERSONAS SCENARIOS & CASES TASK FLOW DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 48. Homepage DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 49. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 51. a house wife come to our website site, browse and purchase an item
  • 52. a house wife come to our website site, browse and purchase an item
  • 53. USER PERSONAS DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 54. USER PERSONAS Minimum Optional 1. Photo 1. Education level 2. Name 2. Salary range 3. Age 3. Personal Quote 4. Location 4. Online activities 5. Occupation 5. Offiline activities 6. Biography 6. Technical level 7. Social level 8. Mobile level DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 55. a house wife come to our website site, browse and purchase an item
  • 56. CASES a house wife come to our website site, browse and purchase an item Parent Category Main Category Add to Cart Purchase Payment Confirm Done Sub Category Search One click purchase Confirm Done
  • 57. iA DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 58. iA iA transform tons of content to well organize, easy to find, easy to understand content DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 59. INTERACTION DESIGN DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 60. FUNCTIONAL LIST All the “weapons” a page have to carry DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 61. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 62. PRIORITIZE LIST what is most important, what is nice to have, what is in the middle DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 63. WIREFRAME, MOCKUP & PROTOTYPE DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 64. WIREFRAME DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 65. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 66. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 67. How detail is enough? DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 68. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 69. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 70. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 71. Tools? DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 72. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 73. Paper & Pencil? No problem! DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 74. MOCKUP DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 75. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 76. PROTOTYPE DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 77. EXERCISE • Choose a page from a project • Describe your goal(s) • Build a functional list • Prioritize list • Wireframe DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 78. BREAK DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 79. REVIEW EXERCISE DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 80. USER EXPERIENCE DESIGN VISUAL DESIGN THE INTERFACE IS THE PRODUCT
  • 82.
  • 83. WHY Clear call to action Clear message Straight to the point
  • 84.
  • 87. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 88. WHAT DO YOU WANT ME TO DO???
  • 90. ALWAYS ASK YOURSEFL IS THIS CLEAR?
  • 91.
  • 92.
  • 93.
  • 94.
  • 95.
  • 96.
  • 97.
  • 98.
  • 99.
  • 100.
  • 101.
  • 102.
  • 104.
  • 105.
  • 106. GREAT = Clear call to action Clear user feedback INTERFACES Clear workflow
  • 107. VISUAL DESIGN DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 108. GOOD DESIGN IS C.R.A.P. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 109. CONTRAST REPETITION ALIGNMENT PROXIMITY DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 110. CONTRAST If elements on your page are not the same, make them very different. Contrast attracts the attention of your viewers. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 111. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 112. REPEAT Repeat visual elements throughout each page and your entire site. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 113. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 114. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 115. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 116. ALIGNMENT Every element should have a visual connection with another on the page DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 117. DO DON’T DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 118. DO DON’T DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 119. DO DON’T DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 120. PROXIMITY Items related to each other should be grouped close together. DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 121. DO DON’T DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 122.
  • 123. CONTRAST REPETITION ALIGNMENT PROXIMITY DESIGN = Deliver your tool (design) { - fast, easy, convenience (they don’t care how beautiful you are)
  • 124. EXERCISE • Review a website • Determine their goal(s) • List out: • Call to action • Message • C.R.A.P
  • 125. UX DESIGN FOR STARTUP Prototype Strategy Structure & Flow Mockup Functional Functional Prioritize Spec List Wireframe Information Information Design Architecture Content Strategy
  • 126. LET’S BUILD A PRODUCT TO HELP YOUR USER (NOT TO SCREW THEM)
  • 128. THANK YOU, AND I YOU NGUYEN NGOC HIEU ngochieu.com