Depth of Feelings: Modeling Emotions in User Models and Agent Architectures
1. Depth of Feelings: Alternatives for Modeling Affect in User Models & Cognitive Architectures Eva Hudlicka Psychometrix Associates Blacksburg, US [email_address] psychometrixassociates.com TSD 2006 Masarykova Universita, Brno, Czech Republic September 15, 2006
2. “ Diseases of the Mind”* Are emotions….. *Immanuel Kant
8. Emotions in HCI: State-of-the-art KISMET - Cynthia Breazeal, MIT Media Lab
9. Emotions in HCI: State-of-the-art Agent Max - Becker-Asano et al.
10. Requirements for Affective HCI Affective User Model / Cognitive-Affective Architecture Emotion Sensing & Recognition “ Emotion” Expression OR? GRETA, Fiorella de Rosis, U. Bari
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16. Simple Fear “Signature”: Large, Approaching Object Increased heart-rate; Attacked? Crushed? Flee? Freeze? Feeling of fear Cognitive Subjective
17. A Taxonomy of Affective Factors Traits Affective Factors NOT ALL TRAITS are affective! Attitudes, Preferences… Affective States Emotions Moods Negative Positive Traits States “ Big 5” … Basic Anger Joy Fear … Complex Shame Guilt Pride …
18. Core Processes of Emotions Effects of Emotions (on cognition & behavior) Generation of Emotions (via cognitive appraisal) Cognitive-Affective Architecture Stimuli Situations Expectations Goals Cognitive Appraisal Emotions
23. “ Thank God! Those blasted crickets have finally stopped!”
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29. A Taxonomy of Affective Factors States Affective States Emotions Moods Basic Complex Negative Positive Anger Joy Fear Shame Guilt Pride Traits Traits Affective Factors “ Big 5” …
35. Valenced Reactions Event-based emotions Attribution emotions Attraction emotions Event Related Appraised wrt goals “ Does this promote world peace?” Acts-by-Agents Related Appraised wrt standards “ Was it appropriate for John to rob the bank?” Object Related Appraised wrt attitudes “ Is this appealing to me?”
41. STIMULI Novelty Valence Goal relevance Outcome probability Urgency Goal congruence Agency Coping potential Norms high high v. high low other low low high FEAR
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43. Results of the Appraisal Process: Emotion ‘Specification’ fear .90 probability, importance of affected goals 2 minutes (exp. decay) { aggressive dog | owner} “ aggressive dog approaching” negative { dog | negligent owner | self } low { safety of self | safety of dog | delay } Other appraisal variables….: Type: Descriptive detail: Intensity: Variables affecting intensity: Cause: Direction: Coping potential: Duration: Valence: Goals affected:
51. Emotions As Parameters (MAMID, Hudlicka) Traits Extraversion Stability Conscientiousness Aggressiveness STATES / TRAITS Processing Structural Module Parameters Construct parameters Architecture topology Long-term memory speed, capacity Cue selection & delay …. Data flow among modules Content & structure Affective States Anxiety Anger Sadness Joy ARCHITECTURE PARAMETERS COGNITIVE ARCHITECTURE Attention Action Selection Situation Assessment Goal Manager Expectation Generator Affect Appraiser
52. Modeling Threat Bias Processing Parameters Construct parms. - Cue selection - Interpretive biases ... Process Threat cues Process Threatening interpretations Traits Low Stability TRAITS / STATES COGNITIVE ARCHITECTURE PARAMETERS COGNITIVE ARCHITECTURE Attention Action Selection Situation Assessment Goal Manager Expectation Generator Affect Appraiser Emotions Higher Anxiety / Fear Predisposes towards Preferential processing of Threatening stimuli Threat constructs Rated more highly
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54. Distinct Individual Profiles & Behavior “ Normal” “Anxious” Attention Perception / Situation Assessment Expectation Generation Affect Appraisal Goal Selection Action Selection Hostile large crowd Hostile large crowd Objective near Unit capability high Limited # of high-threat & self cues Movement blocked Danger to unit low Danger to unit and self high Perceptual threat & self bias Anxiety: Normal Anxiety: High Rapid-onset of high anxiety Danger from crowd unlikely Danger to unit and self high Career success threatened Threat and self oriented expectations Non-lethal crowd control Reduce anxiety Defend unit Threat and self focus goals Stop Stop; Lethal crowd control Non-lethal crowd control Report info Request help Request info Anxiety regulating behavior
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62. MAMID Cognitive-Affective Architecture Action Selection Cues: State of the world ( “growling dog”, “approaching”) Situations: Perceived state ( “aggressive dog” ) Expectations: Expected state (“dog will attack”, “bite wound”) Goals: Desired state (“protect self”) Actions: to accomplish goals (“climb tree”) Affective state & emotions: Negative valence High anxiety Low happiness Cues Actions Attention Situation Assessment Expectation Generator Affect Appraiser Goal Manager
72. Depth of Feelings: Alternatives for Modeling Affect in User Models & Cognitive Architectures Eva Hudlicka Psychometrix Associates Blacksburg, US [email_address] psychometrixassociates.com TSD 2006 Masarykova Universita, Brno, Czech Republic September 15, 2006