Scrum and Kanban are frameworks designed to help manage work and perform process improvement at the team level. In this class we will explore Scrum, Kanban, and what XP has to say about work management. We’ll discuss the key practices involved in applying these frameworks, the differences between them, and which situations to use them in.
2. practice working in cadence
know values, principles, practices of scrum, xp, kanban
understand goals of these frameworks
distinguish what is and isn’t essential
consider key metrics and the effect of measurement
learning outcomes
4. agile principles
•Our highest priority is to satisfy the customer through early and continuous delivery of
valuable software.
•Welcome changing requirements, even late in development. Agile processes harness change
for the customer's competitive advantage.
•Deliver working software frequently, from a couple of weeks to a couple of months, with
a preference to the shorter timescale.
•Business people and developers must work together daily throughout the project.
•Build projects around motivated individuals. Give them the environment and support they
need, and trust them to get the job done.
•The most efficient and effective method of conveying information to and within a
development team is face-to-face conversation.
•Working software is the primary measure of progress.
•Agile processes promote sustainable development.
The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
•Continuous attention to technical excellence and good design enhances agility.
•Simplicity--the art of maximizing the amount of work not done--is essential.
•The best architectures, requirements, and designs emerge from self-organizing teams.
•At regular intervals, the team reflects on how to become more effective, then tunes and
adjusts its behavior accordingly.
5. how to make money
• have cute animals
• attract investment
• attract visitors
• keep visitors safe
6. lego xp game
• customer writes stories
• developers estimate stories
• team plans iteration
• devs implement the story
• customer accepts (or not)
15. unstated assumptions
• must I release on every iteration boundary?
• who prioritizes and how?
• what’s the best way to break down work?
16. agile principles
“At regular intervals, the team reflects
on how to become more effective, then
tunes and adjusts its behavior
accordingly.”
http://agilemanifesto.org/principles
17. to propose experiments for getting better
held at regular intervals (weekly / biweekly / monthly)
to reflect on—and learn from—the past as a team
many possible exercises
retrospectives
19. retrospective prime directive
“Regardless of what we discover, we
understand and truly believe that
everyone did the best job they could,
given what they knew at the time, their
skills and abilities, the resources
available, and the situation at hand.”
— Norm Kerth
20. further reading
• Extreme Programming Explained: Embrace Change (2nd Edition) by
Kent Beck and Cynthia Andres
• Kanban: Successful Evolutionary Change for Your Technology Business by
David J Anderson