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Bats, Moths, & Owls: The Game of Nocturnal Survival
        Created by Kevin “Dark Ranger” Poe, 2008 ©, www.iamthedarkranger.com.
              Free and Fair use granted for non-profit, educational purposes.
                All publication rights withheld pending written permission.

Activity Guide
Set up Time: 15 minutes
Ideal Location: Outside on level ground or in a gymnasium
Time to Do: 45 minutes
Audience Age: 6 years to 106 years
Group Size: 10-30

What’s This Activity About?
This activity teaches predator prey relationships and the disruptive impact of light pollution on
nocturnal animals. This role-playing game of tag is an expansion on the classic Bats and Moths
Marco Polo like game. This version introduces participants to the perils of light pollution. The
ultimate goal of this activity is to illustrate that the ecological impact of careless outdoor lighting
causes real strife to the nocturnal world.

Materials
4-6 blindfolds for the bats
2-4 Yellow Hula Hoops to represent artificial lights
1 Red Hula Hoop to represent Owl’s Nest
1 Brown (Blue) Hula Hoop to represent Bat’s Cave
1 large “Distance” die labeled: 1,2,3,4,5,
1 large “Direction” die labeled: F (forward), B (back), L (left), R (right), T (toward light), A (away
from light)
NOTE: Die is singular of dice. Dice is plural.

Setting Up the Activity
Find an open level area free of trip hazards. Distribute the light (yellow) Hula Hoops ~ 5 m apart,
with the nest (red) and cave Hula Hoop (brown) on opposite sides. See Setup diagram below.
Familiarize yourself with the rules – they are a little bit complicated at first. Set-by-step scenario
diagrams below help explain all contingencies.

Suggestions for Introducing the Activity
Familiarize yourself with and then present the first few slides of the MS PowerPoint “Bat’s,
Moths, & Owls” to explain the basic predator prey relationships and how light pollution
negatively impacts them. Bats eat moths. Owls eat bats. Artificial light traps moths and foils owl
ambushes of bats and other prey. Though bats are attracted to artificial light where trapped
moths are easy targets, bats prefer to nest far way from lights. The longer commute not only
lengthens the time between nursing, but also costs bats most of the energy they obtain just
traveling back and forth, leaving less nourishment for the young. This game also teaches how
light pollution decreases the hunting success of owls because the shadows created from owl’s
wings give prey early warning.




“Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
Explaining the Games Rules:
2-4 participants are moths
2-4 participants are mother bats and are blindfolded.
1-4 participants are baby bats which must stay in the cave but can see.
1-2 participants are adult owls
1-2 participants are owl chicks which must stay in the nest
The rest of the participants become trees.




MOVEMENT MODES (Free Movement & Dice Directed Movement)
Free Movement happens continuously until YOU decide to call “Freeze!”
At “Freeze!” all participants instantly stop and await YOUR roll of the dice.
Dice Directed Movement pertains ONLY to un-trapped moths and adult owls. These animals
must do as the dice direct (see examples below). All others remain frozen until Dice Directed
Movement is complete, any outcomes are resolved, and “Free Movement!” is announced by
YOU.




CAVE
This is where baby bats start and where mother bats tries to return captured moths.
ALL bats are safe from Owls while in the cave.

NEST
This is where owl chicks start and where adult owls automatically return if they tag a bat.

LIGHTS
Lights trap moths. Moths can’t move until “A” is rolled on Direction Die AND Distance Die >0
Lights stun Owls. Owls can’t tag a mother bat while stunned at a light.
Owls can be killed while stunned at a light – see OWLS
Bats are NEVER trapped or stunned by a light.


“Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
BATS
Mother bats are blindfolded. They have to navigate by listening!
Whenever a Mother bat says “Bat!” all participants must respond with their corresponding word.
Mother bats can move any direction, at any speed during Free Movement
During Dice Directed Movement, mother bats ALWAYS follow dice direction
If a mother bat tags a moth, the moth becomes its food and must be willing follow the mother
bat (holding hands if necessary) as the bat tries to find its way back to the cave.
If a mother bat with captured moth makes it back to the cave, a baby bat (moth’s choice) grows
up to become another blindfolded mother bat.
If a mother bat is tagged by a perched owl, the mother bat dies and becomes a tree.
If all mother bats die, the baby bats starve and also die. GAME OVER. Bats lose!
Baby bats can see. They CANNOT give directions to the mother bats.
Baby bats say “Cave!” whenever they hear “Bat!”
Baby bats must have one foot in the cave at all times.
If both baby bat’s feet are outside the cave, the baby bat dies and becomes a tree.
TREES
Trees can see but cannot move.
Trees surround the playing area and keep bats from wandering off by saying “Tree!”
A tree becomes a moth when a moth escapes a light (escaping moth picks the lucky tree).
When a moth dies it becomes a tree.
When a bat dies it becomes a tree.
MOTHS
Moths can see.
Moths have to say “Moth!” EVERYTIME they hear the word “Bat!” and with equal volume
Moths can move any direction, at any speed during Free Movement.
During Dice Directed Movement, moths follow dice instructions UNLESS trapped at a light.
If a moth foot touches or passes over a Light Hula Hoop the moth is trapped.
A moth can ONLY escape a Light if an “A” is rolled on the Direction Die and 1 or greater is rolled
on the Distance Die.
OWLS
During Free Movement adult owls must remain “perched.” They can reach out to tag a passing
bat but can only move one leg.
Owl must move to a new perch as directed during Dice Directed Movement.
If an owl crosses into a light during Dice Directed Movement it is stunned and must perch there.
An owl perched in a light cannot tag bats.
Owl chicks cannot leave (even during Dice Directed Movement) the nest (one foot must be
inside at all time) but they CAN tag nearby bats at anytime!
Adult owls say “Owl!”
Owl chicks say “Nest!”
When an owl tags a bat it guides the bat by the hand back to the nest.
An owl chick becomes an adult owl when a bat is brought to the nest.
After a bat is brought to the nest it dies and becomes a tree.
When an owl chick becomes an adult it is allowed to move to any location and “perch.”
After an adult owl brings a bat to the nest it immediately “re-perches.”
An adult owl can only die when it is stunned at a light and the next roll of Direction Die is “T” of
any distance. Role of “A” of any distance and owl is free to re-perch some where else. When
owl dies explain that the light represents the headlights of a speeding car and the owl became
road kill!


“Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
When all adult owls die, all owl chicks starve to death.
WINNING
Like real life ecology, the key to this game is survival. So, the goal is not to win, so much as it is
to avoid losing. Losing happens when your team/species (owls, bat, moths) dies out OR your
source of food dies out.
When moths die out, everybody starves to death and so everybody loses.
When bats die out, bats and owls lose, but moths win!
When owls die out, both bats and moths win!
Because owls are at the top of the food chain they can never win!

Doing the Activity
Before starting a full-fledged game, walk the participants through some scenarios like the
following examples. NOTE: Immediately stop the game to resolve any confusion that may arise
and re-consult the rules, and if necessary, these examples. HAVE FUN!

Example 1




Example 2




“Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
Example 3




Example 4




Example 5




“Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
Example 6




Example 7a




Example 7b




“Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
Example 8




Example 9




Example 10




“Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
Wrap-up
Encourage participants to recount exciting and/or memorable moments in the game and
encourage them to speculate about how serious of a problem light pollution can be. Using your
own examples or by presenting slides from the MS PowerPoint “Bats, Moths, & Owls”
brainstorm with participants about how they might improve the nocturnal habitat in their own
neighborhoods for the benefit of bats, moths, and owls.

Materials Sources:
Hula Hoops can be found at any toy store and countless places on line.
Wonderful, large (4.5 inch), plastic dice with blank dry erase surfaces can be obtained at
www.storeforknowledge.com




“Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe

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Bats, moths, and owls the game of nocturnal survival

  • 1. Bats, Moths, & Owls: The Game of Nocturnal Survival Created by Kevin “Dark Ranger” Poe, 2008 ©, www.iamthedarkranger.com. Free and Fair use granted for non-profit, educational purposes. All publication rights withheld pending written permission. Activity Guide Set up Time: 15 minutes Ideal Location: Outside on level ground or in a gymnasium Time to Do: 45 minutes Audience Age: 6 years to 106 years Group Size: 10-30 What’s This Activity About? This activity teaches predator prey relationships and the disruptive impact of light pollution on nocturnal animals. This role-playing game of tag is an expansion on the classic Bats and Moths Marco Polo like game. This version introduces participants to the perils of light pollution. The ultimate goal of this activity is to illustrate that the ecological impact of careless outdoor lighting causes real strife to the nocturnal world. Materials 4-6 blindfolds for the bats 2-4 Yellow Hula Hoops to represent artificial lights 1 Red Hula Hoop to represent Owl’s Nest 1 Brown (Blue) Hula Hoop to represent Bat’s Cave 1 large “Distance” die labeled: 1,2,3,4,5, 1 large “Direction” die labeled: F (forward), B (back), L (left), R (right), T (toward light), A (away from light) NOTE: Die is singular of dice. Dice is plural. Setting Up the Activity Find an open level area free of trip hazards. Distribute the light (yellow) Hula Hoops ~ 5 m apart, with the nest (red) and cave Hula Hoop (brown) on opposite sides. See Setup diagram below. Familiarize yourself with the rules – they are a little bit complicated at first. Set-by-step scenario diagrams below help explain all contingencies. Suggestions for Introducing the Activity Familiarize yourself with and then present the first few slides of the MS PowerPoint “Bat’s, Moths, & Owls” to explain the basic predator prey relationships and how light pollution negatively impacts them. Bats eat moths. Owls eat bats. Artificial light traps moths and foils owl ambushes of bats and other prey. Though bats are attracted to artificial light where trapped moths are easy targets, bats prefer to nest far way from lights. The longer commute not only lengthens the time between nursing, but also costs bats most of the energy they obtain just traveling back and forth, leaving less nourishment for the young. This game also teaches how light pollution decreases the hunting success of owls because the shadows created from owl’s wings give prey early warning. “Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
  • 2. Explaining the Games Rules: 2-4 participants are moths 2-4 participants are mother bats and are blindfolded. 1-4 participants are baby bats which must stay in the cave but can see. 1-2 participants are adult owls 1-2 participants are owl chicks which must stay in the nest The rest of the participants become trees. MOVEMENT MODES (Free Movement & Dice Directed Movement) Free Movement happens continuously until YOU decide to call “Freeze!” At “Freeze!” all participants instantly stop and await YOUR roll of the dice. Dice Directed Movement pertains ONLY to un-trapped moths and adult owls. These animals must do as the dice direct (see examples below). All others remain frozen until Dice Directed Movement is complete, any outcomes are resolved, and “Free Movement!” is announced by YOU. CAVE This is where baby bats start and where mother bats tries to return captured moths. ALL bats are safe from Owls while in the cave. NEST This is where owl chicks start and where adult owls automatically return if they tag a bat. LIGHTS Lights trap moths. Moths can’t move until “A” is rolled on Direction Die AND Distance Die >0 Lights stun Owls. Owls can’t tag a mother bat while stunned at a light. Owls can be killed while stunned at a light – see OWLS Bats are NEVER trapped or stunned by a light. “Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
  • 3. BATS Mother bats are blindfolded. They have to navigate by listening! Whenever a Mother bat says “Bat!” all participants must respond with their corresponding word. Mother bats can move any direction, at any speed during Free Movement During Dice Directed Movement, mother bats ALWAYS follow dice direction If a mother bat tags a moth, the moth becomes its food and must be willing follow the mother bat (holding hands if necessary) as the bat tries to find its way back to the cave. If a mother bat with captured moth makes it back to the cave, a baby bat (moth’s choice) grows up to become another blindfolded mother bat. If a mother bat is tagged by a perched owl, the mother bat dies and becomes a tree. If all mother bats die, the baby bats starve and also die. GAME OVER. Bats lose! Baby bats can see. They CANNOT give directions to the mother bats. Baby bats say “Cave!” whenever they hear “Bat!” Baby bats must have one foot in the cave at all times. If both baby bat’s feet are outside the cave, the baby bat dies and becomes a tree. TREES Trees can see but cannot move. Trees surround the playing area and keep bats from wandering off by saying “Tree!” A tree becomes a moth when a moth escapes a light (escaping moth picks the lucky tree). When a moth dies it becomes a tree. When a bat dies it becomes a tree. MOTHS Moths can see. Moths have to say “Moth!” EVERYTIME they hear the word “Bat!” and with equal volume Moths can move any direction, at any speed during Free Movement. During Dice Directed Movement, moths follow dice instructions UNLESS trapped at a light. If a moth foot touches or passes over a Light Hula Hoop the moth is trapped. A moth can ONLY escape a Light if an “A” is rolled on the Direction Die and 1 or greater is rolled on the Distance Die. OWLS During Free Movement adult owls must remain “perched.” They can reach out to tag a passing bat but can only move one leg. Owl must move to a new perch as directed during Dice Directed Movement. If an owl crosses into a light during Dice Directed Movement it is stunned and must perch there. An owl perched in a light cannot tag bats. Owl chicks cannot leave (even during Dice Directed Movement) the nest (one foot must be inside at all time) but they CAN tag nearby bats at anytime! Adult owls say “Owl!” Owl chicks say “Nest!” When an owl tags a bat it guides the bat by the hand back to the nest. An owl chick becomes an adult owl when a bat is brought to the nest. After a bat is brought to the nest it dies and becomes a tree. When an owl chick becomes an adult it is allowed to move to any location and “perch.” After an adult owl brings a bat to the nest it immediately “re-perches.” An adult owl can only die when it is stunned at a light and the next roll of Direction Die is “T” of any distance. Role of “A” of any distance and owl is free to re-perch some where else. When owl dies explain that the light represents the headlights of a speeding car and the owl became road kill! “Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
  • 4. When all adult owls die, all owl chicks starve to death. WINNING Like real life ecology, the key to this game is survival. So, the goal is not to win, so much as it is to avoid losing. Losing happens when your team/species (owls, bat, moths) dies out OR your source of food dies out. When moths die out, everybody starves to death and so everybody loses. When bats die out, bats and owls lose, but moths win! When owls die out, both bats and moths win! Because owls are at the top of the food chain they can never win! Doing the Activity Before starting a full-fledged game, walk the participants through some scenarios like the following examples. NOTE: Immediately stop the game to resolve any confusion that may arise and re-consult the rules, and if necessary, these examples. HAVE FUN! Example 1 Example 2 “Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
  • 5. Example 3 Example 4 Example 5 “Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
  • 6. Example 6 Example 7a Example 7b “Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
  • 7. Example 8 Example 9 Example 10 “Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe
  • 8. Wrap-up Encourage participants to recount exciting and/or memorable moments in the game and encourage them to speculate about how serious of a problem light pollution can be. Using your own examples or by presenting slides from the MS PowerPoint “Bats, Moths, & Owls” brainstorm with participants about how they might improve the nocturnal habitat in their own neighborhoods for the benefit of bats, moths, and owls. Materials Sources: Hula Hoops can be found at any toy store and countless places on line. Wonderful, large (4.5 inch), plastic dice with blank dry erase surfaces can be obtained at www.storeforknowledge.com “Bats, Moths, & Owls: The Game of Nocturnal Survival” © by Kevin “Dark Ranger” Poe