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Prof. Dr. Ilona Buchem
                                              Beuth University of Applied Sciences Berlin,
                                                               Germany




                            Designing serendipitous
                              learning spaces to
                              foster creativity in
                                mobile learning
Mobile Learning and Creativity Workshop
19th September 2012, EC-TEL 2012
                                          1                  Background image: http://1.bp.blogspot.com
ti vity
    h c rea
                                       e
                                  ienc
hig
                            in sc
                     veries
                isco
          ing d
         b reak
 gr ound


      every-day creative activity
“What I am concerned with is the kind of creativity
which guides choices and route-finding in everyday
         life, or what I have come to term
                          'little c creativity’.”



   Craft, Anna (2000). Creativity across the primary curriculum, Routledge, London.

                                          2
identification of new opportunities


original thinking used to solve known problems




         1. exploratory creativity
         2. normative creativity
         3. serendipitous creativity


               discovering ideas and connections as if by chance


                    http://quizlet.com/12671571/innovation-book-chapter-5-terms-flash-cards/
attributes of serendipity
                                Serendipit
 fortunate
                                is a valuable part of creativity, discovery, innovation
 unplanned
 meaningful
discoveries
     *
  delight                            lpole, 18
                                               th centu
                                                       ry
                                   Wa

  surprise                  Horace




  insight
  sagacity                                                              image1: James Yang http://ht.ly/dJMdL
                                                                        image2: http://fineartamerica.com




                                     4
Serendipityis not an accident!
“Serendipity is not randomness. It is unexpected
relevance.”
                                                                            Jarvis, J. (2010, March 30). Serendipity is unexpected relevance: http://bit.ly/cPRp2P.




                                                                   prepared mind:

                                                                       creativity originates in a
                                                                       preparation of mind that
                                                                       allows recognition of the
                                                                       serendipitous when it is
                                                                              encountered
                                                                           (Andre et al. 2009)

                                                      oughts.jpg
                                            random-th
                               gsp ot.com >
                   p://1.bp.blo
        image: htt


                                                                                                                    serendipitous learning
                                                                        5
Serendipitous learning
                                      an interactive outcome of insight coupled with chance*

                     tion                                                                                                                                                    crea
                  rma                                                                                                                                                            tivity
            d info                                                                                                                                                                              & le
      xpe
         cte                                                                    Seemingly                                                                                                           arnin
                                                                                                                                                                                                         g
un   e
                                                                                unrelated
                                                                               encounters

                                                        Personal

                                                                                                                                                               ?
                                                seemingly
                                                        readiness readiness
                                                unrelated insight sagacity
                                                       and
                                               encounters          insight
      *Fine, G. and J. Deegan (1996), Three Principles of Serendip: Insight, Chance and Discovery in Qualitative Research, “International Journal of Qualitative Studies in Education”, vol. 9, pp. 434-447.
                                                                    .image: http://gramconsulting.com/wp-content/uploads/2009/06/two-sides-of-same-coin.jpg


                                                                                                              6
creativity


external reality           the creative                    internal reality
                          space of play



  playing as basis for                                 playful discovery as
  any creative activity                                creative association
                             psychoanalytic research




                                         7
“safe space in which one can form all variety of nonsense without fear of judgment”



                                         “non-purposive state”


                   creative activity
                                            Winnicott (1971)


               “reflecting back”
                                                        “space of trust”
                            validation




                                            8
The Web as the world’s biggest
                serendipity engine ...              Stephen Johnson




                            SEARCH
        search possibilities enable to discover and connect
                           RICHNESS
        enhances chances of encountering different ideas
                      SOCIAL VALIDATION
          ideas can be validated by other human beings




  Web 2.0
social media
                                 9
Serendipity is in danger!
                    personalisation is a threat to
                     happy chance encounters

     filter bubble                                search rankings

     filters give                                     information
  us what is known                                     brokers




re-inject human beings                        create confluence of
   into the machine                               information
                                  10
Serendipitous        Personalised
    space               space




                11
filters                   ranking systems
                     algorithms
learning analytics                  recommenders



       is serendipity dead?
       personalisation             social media
                                management systems
visualisation techniques

                           12
new generation of mobile services


      recreating serendipity?
shake your iPhone       local discovery                    social discovery    social matching




                                                     creativity?
                                       t how  about
                                    bu
                                        d lear ning?
                                     an

                                     Andre et al. (2009)


             recreate the cause -                              but neglect the
              accidental finding                             desired effect - insight
                                            13
How to design serendipitous learning
              spaces?
     => enhance opportunities for serendipitous creativity


      ree d esign areas
    Th
                You will need:
     R1          • Randomness                      > information

     R2          • Richness                        > environment

     R3          • Readiness                        > learner


                               14
Rand   omness  in non-
                 d et erministic design
Erdelez, S., Budd, J. M., Rubin, V. L., Burkell, J. and Quan-Haase, A. (2011), Avoiding determinism: New research into the discovery of information. Proc. Am. Soc. Info. Sci. Tech., 48: 1–2.




          (a) design for discovery by chance
           when engaged in another activity
                                                                                                              (b) design for free expression of
                                                                                                                     information needs

         (c) design for information needs from
                 past, current and future

                                                                                                          (d) design for diverse interests,
                                    (e) incorporate the                                                            tasks or roles
                                        environment
                                         into design



                                                                                             15
                                                                                                                                                                               R1
Richer space
Wagner, C. and Strohmaier, M. (2010), The Wisdom in Tweetonomies: Acquiring Latent Conceptual Structures, Semantic Search Workshop, WWW2012.




(a) social diversity
(users authoring a                                                             (b) conversational diversity
stream)                                                                        (communication in a stream)

 (c) lexical diversity
 (vocabulary in a                                                               (d) topical diversity
 stream)                                                                        (use of hashtags)

(e) informational diversity                                                      (f) spacial diversity
(number of unique links)                                                         (messages
                                                                                 locations)

(g) temporal diversity
(message time in streams)


                                                                    16
                                                                                                                                               R2
Re adines s for i nsight
André, P., Schraefel, M. C., Teevan J., Dumais, S.T. (2009). Discovery Is Never by Chance: Designing for (Un)Serendipity, In C&C ’09, October 2009, Berkeley, California, ACM.




                 (a) surface connections at
                 time of search                                                    (b) capture delight when
                                                                                   discoveries happen

                (c) enable to request                                          (d) design un-recommender systems:
                content during idle times                                      give me things that other people have
                                                                               not seen

                        (e) design for cross-domain
                        integration
                                                                                    (f) support re-creation -
                                                                                    sharing of creative
                                                                                    activities                                                                R3
Serendipitous learning spaces
  :) free expression                                                                                                                              awards in advance :(
   :) adequate time                                                                                                                                        time pressure :(
  :) challenge                                                               Richness                                                                          competition :(
                                                                           environment




                                                  serendipitous
                                       Randomness                                                                          Readiness
                                                    creativty
                                               external                                                                       internal




:) exploration                                                                                                                                               evaluation :(
:) free choice                                                                                                                                             restrictions :(

:) creative purpose                                                                                                                             over-supervision :(

Erdelez, S., Budd, J. M., Rubin, V. L., Burkell, J. and Quan-Haase, A. (2011), Avoiding determinism: New research into the discovery of information. Proc. Am. Soc. Info. Sci. Tech., 48: 1–2

                                                                                            18
mobile learning
                                   serendipito us creativity
 “For serendipitous discoveries to happen, it is necessary that the person making the connection have the ability to see a
                                                         connection
                   and the infrastructure available to see that connection flourish.” (Andre et al. 2009)



 automation            computer                                                  human                          knowledge
personalisation                                                                                                 connecting
 acceleration                                                                                                     sharing
randomisation           chance                                                  sagacity                       collaboration
                      encounters                                                 insight




                            image: http://ht.ly/dNgnX                              image: http://ht.ly/dNgci
Questions ...
 • How to design the creative space of
   play?

 • How to design and apply less
   deterministic systems?

 • How to support learners in embracing
   randomness?

 • How to help learners derive insight
   from chance encounters?

 • How to design for detection, uptake
   and refinement of creative ideas?
                                          image: social-network-jochen-leidner.png
                            20

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Designing serendipitous learning spaces to foster creativity

  • 1. Prof. Dr. Ilona Buchem Beuth University of Applied Sciences Berlin, Germany Designing serendipitous learning spaces to foster creativity in mobile learning Mobile Learning and Creativity Workshop 19th September 2012, EC-TEL 2012 1 Background image: http://1.bp.blogspot.com
  • 2. ti vity h c rea e ienc hig in sc veries isco ing d b reak gr ound every-day creative activity “What I am concerned with is the kind of creativity which guides choices and route-finding in everyday life, or what I have come to term 'little c creativity’.” Craft, Anna (2000). Creativity across the primary curriculum, Routledge, London. 2
  • 3. identification of new opportunities original thinking used to solve known problems 1. exploratory creativity 2. normative creativity 3. serendipitous creativity discovering ideas and connections as if by chance http://quizlet.com/12671571/innovation-book-chapter-5-terms-flash-cards/
  • 4. attributes of serendipity Serendipit fortunate is a valuable part of creativity, discovery, innovation unplanned meaningful discoveries * delight lpole, 18 th centu ry Wa surprise Horace insight sagacity image1: James Yang http://ht.ly/dJMdL image2: http://fineartamerica.com 4
  • 5. Serendipityis not an accident! “Serendipity is not randomness. It is unexpected relevance.” Jarvis, J. (2010, March 30). Serendipity is unexpected relevance: http://bit.ly/cPRp2P. prepared mind: creativity originates in a preparation of mind that allows recognition of the serendipitous when it is encountered (Andre et al. 2009) oughts.jpg random-th gsp ot.com > p://1.bp.blo image: htt serendipitous learning 5
  • 6. Serendipitous learning an interactive outcome of insight coupled with chance* tion crea rma tivity d info & le xpe cte Seemingly arnin g un e unrelated encounters Personal ? seemingly readiness readiness unrelated insight sagacity and encounters insight *Fine, G. and J. Deegan (1996), Three Principles of Serendip: Insight, Chance and Discovery in Qualitative Research, “International Journal of Qualitative Studies in Education”, vol. 9, pp. 434-447. .image: http://gramconsulting.com/wp-content/uploads/2009/06/two-sides-of-same-coin.jpg 6
  • 7. creativity external reality the creative internal reality space of play playing as basis for playful discovery as any creative activity creative association psychoanalytic research 7
  • 8. “safe space in which one can form all variety of nonsense without fear of judgment” “non-purposive state” creative activity Winnicott (1971) “reflecting back” “space of trust” validation 8
  • 9. The Web as the world’s biggest serendipity engine ... Stephen Johnson SEARCH search possibilities enable to discover and connect RICHNESS enhances chances of encountering different ideas SOCIAL VALIDATION ideas can be validated by other human beings Web 2.0 social media 9
  • 10. Serendipity is in danger! personalisation is a threat to happy chance encounters filter bubble search rankings filters give information us what is known brokers re-inject human beings create confluence of into the machine information 10
  • 11. Serendipitous Personalised space space 11
  • 12. filters ranking systems algorithms learning analytics recommenders is serendipity dead? personalisation social media management systems visualisation techniques 12
  • 13. new generation of mobile services recreating serendipity? shake your iPhone local discovery social discovery social matching creativity? t how about bu d lear ning? an Andre et al. (2009) recreate the cause - but neglect the accidental finding desired effect - insight 13
  • 14. How to design serendipitous learning spaces? => enhance opportunities for serendipitous creativity ree d esign areas Th You will need: R1 • Randomness > information R2 • Richness > environment R3 • Readiness > learner 14
  • 15. Rand omness in non- d et erministic design Erdelez, S., Budd, J. M., Rubin, V. L., Burkell, J. and Quan-Haase, A. (2011), Avoiding determinism: New research into the discovery of information. Proc. Am. Soc. Info. Sci. Tech., 48: 1–2. (a) design for discovery by chance when engaged in another activity (b) design for free expression of information needs (c) design for information needs from past, current and future (d) design for diverse interests, (e) incorporate the tasks or roles environment into design 15 R1
  • 16. Richer space Wagner, C. and Strohmaier, M. (2010), The Wisdom in Tweetonomies: Acquiring Latent Conceptual Structures, Semantic Search Workshop, WWW2012. (a) social diversity (users authoring a (b) conversational diversity stream) (communication in a stream) (c) lexical diversity (vocabulary in a (d) topical diversity stream) (use of hashtags) (e) informational diversity (f) spacial diversity (number of unique links) (messages locations) (g) temporal diversity (message time in streams) 16 R2
  • 17. Re adines s for i nsight André, P., Schraefel, M. C., Teevan J., Dumais, S.T. (2009). Discovery Is Never by Chance: Designing for (Un)Serendipity, In C&C ’09, October 2009, Berkeley, California, ACM. (a) surface connections at time of search (b) capture delight when discoveries happen (c) enable to request (d) design un-recommender systems: content during idle times give me things that other people have not seen (e) design for cross-domain integration (f) support re-creation - sharing of creative activities R3
  • 18. Serendipitous learning spaces :) free expression awards in advance :( :) adequate time time pressure :( :) challenge Richness competition :( environment serendipitous Randomness Readiness creativty external internal :) exploration evaluation :( :) free choice restrictions :( :) creative purpose over-supervision :( Erdelez, S., Budd, J. M., Rubin, V. L., Burkell, J. and Quan-Haase, A. (2011), Avoiding determinism: New research into the discovery of information. Proc. Am. Soc. Info. Sci. Tech., 48: 1–2 18
  • 19. mobile learning serendipito us creativity “For serendipitous discoveries to happen, it is necessary that the person making the connection have the ability to see a connection and the infrastructure available to see that connection flourish.” (Andre et al. 2009) automation computer human knowledge personalisation connecting acceleration sharing randomisation chance sagacity collaboration encounters insight image: http://ht.ly/dNgnX image: http://ht.ly/dNgci
  • 20. Questions ... • How to design the creative space of play? • How to design and apply less deterministic systems? • How to support learners in embracing randomness? • How to help learners derive insight from chance encounters? • How to design for detection, uptake and refinement of creative ideas? image: social-network-jochen-leidner.png 20

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