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2018. 8. 16.
Dr. Ilju Rha , Professor
Seoul National University, Seoul, Korea
Contents
2
01 Evolutions of Education
02 Evolutions of Music Industry
03 Implications
04 Transformation of Education
3
The description is based on my own individual experience and understanding
Pre-history to Gutenberg
Gutenberg to Analog Technology
Future Shock Generation
Digital Network Generation
1Prehistory to Gutenberg
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTWtOIST-
g2JLmb_X-KPXTxwpYrcfN0xB717JN8XwBhmoURlUOHw
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
1Prehistory to Gutenberg
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Survival was the most important thing
Short in resources- food, clothes, shelters
1Prehistory to Gutenberg
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTWtOIST-
g2JLmb_X-KPXTxwpYrcfN0xB717JN8XwBhmoUQRlUOHw
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
1Prehistory to Gutenberg
Job skills
Elites need to rule common people
https://thumb9.shutterstock.com/display_pic_with_logo/1816916/392551018/stock-vector-
prehistoric-stone-age-icons-set-presenting-life-of-cavemen-and-their-primitive-tools-flat-isolated-
392551018.jpg http://worldhistoryvolume.com/wp-content/uploads/2017/09/Jackson-and-the-
Common-People-1812-1833.jpg
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Elite education
Folk education
1Prehistory to Gutenberg
https://assets.wordpress.envato-static.com/uploads/2017/10/Guten2.jpg
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
1Prehistory to Gutenberg
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTfDOk_ZdKiEBsQcUrGBgAfcp-
lsJ8ajHUiAv87nR9ikzshzCQt
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Future will be the same as now (or similar to now):
"Linear continuous future" vision
“ Repetition”
or
“Doing more of the same things"
1Prehistory to Gutenberg
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTfDOk_ZdKiEBsQcUrGBgAfcp-
lsJ8ajHUiAv87nR9ikzshzCQt
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
2Gutenberg to Analog Technology
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
2Gutenberg to Analog Technology
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
2Gutenberg to Analog Technology
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Industrial revolution
Expansion of knowledge in society
Schools and mass education
Wars
2Gutenberg to Analog Technology
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
2Gutenberg to Analog Technology
Job related knowledge preparation
Education for common people
Preparation for future jobs
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Learning to remember
Learning to apply
Retention
2Gutenberg to Analog Technology
https://blog.musicteachershelper.com/wp-content/images/PRS.jpg http://www.hokkaido-
jals.com/ja/files/2012/12/LEARNAPPLY.jpg
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Future is full of opportunities
2Gutenberg to Analog Technology
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Future is full of opportunities
2Gutenberg to Analog Technology
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Future is full of opportunities
2Gutenberg to Analog Technology
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
"Performance and problem solving"
2Gutenberg to Analog Technology
https://encrypted-
tbn0.gstatic.com/images?q=tbn:ANd9GcRpPFie3EGvN4N1ptcSzDIB6sUSHDqmfo1YfJOjb3utHU0r-Fvb
https://advancesystemsinc.com/wp-content/uploads/2017/01/how-to-improve-employee-
performance.jpg
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
3Future Shock generation
(Analog to Digital Period)
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
“The illiterate of the 21st century will
not be those who cannot read and
write, but those who cannot learn,
unlearn, and relearn. ” ― Alvin Toffler
3Future Shock generation
(Analog to Digital Period)
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Uncertainty
Future shock
Post-industrial society
Changes in job systems and in performance structures
Knowledge explosion
3Future Shock generation
(Analog to Digital Period)
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
3Future Shock generation
(Analog to Digital Period)
Learning to solve uncertain problems
Adaptation to the unknown future job
environment
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Performance
Competencies
Learning how to learn
3Future Shock generation
(Analog to Digital Period)
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Needs to have competencies to perform future
unknown jobs
Problem solving: Solve future authentic
problems
3Future Shock generation
(Analog to Digital Period)
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
3Future Shock generation
(Analog to Digital Period)
“Ambiguous & uncertain future"
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
4Digital Network Generation
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
4Digital Network Generation
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Web of knowledge (Exploded and still exploding)
Open linked resources - SPATs, Videos and 3Ds etc
Computational knowledge creation - AI, Big data & Adjusting
technology
4Digital Network Generation
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
4Digital Network Generation
Prepare for new jobs yet to be created
Collaboration and collaborative abilities
Creativity and Ethics
Making & Generating - new jobs such as Blogger, Gamer,
Youtuber, BJ etc
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
4Digital Network Generation
Learning to create
Learning together
Making
Designing
Fusion of knowledge
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
Create your own job for the future
4Digital Network Generation
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
4Digital Network Generation
“Manageable & designable future"
1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
36
2016. The Evolution of the Music Industry - Where We Go From
Here
By AJ Agrawal
 New technology is changing the music industry dramatically
“Charles Darwin would be proud.
Today’s harsh music climate is certainly
putting his survival-of-the-fittest theory
to the test.”
- Billboard Magazine
The Evolution 1:
From Vinyl to Streaming
Vinyl -> Tape -> CD -> Downloads -> Streaming
The Evolution 1:
From Vinyl to Streaming
Key figures for 2017
•Global revenue
growth: +8.1%
•Digital share of
global revenues:
54%
•Digital revenue
growth: +19.1%
•Growth in streaming
revenues: +41.1%
•Physical revenues: -
5.4%
•Download revenue:
-20.5%
Everything has gone digital.
How we listen to music is not the
only thing that changed. How we
read and play music has as well.
The Evolution 2:
From Paper to Digital
In YouTube, you can learn just
about any instrument out there. You
can get a head start without having
to spend money on lessons.
The Evolution 3:
System Changes and Innovations
Record companies are working to fuel this recent return to growth, driven by
their ongoing investment, not only in artists but also in the digital
innovations that are enriching the experience of music fans all over the world.
Beyond their efforts to nurture and break artists, record companies have also
worked to foster growth in developing markets and have invested in the
systems to deliver, manage and track the global distribution of music.
Their partnerships are creating engaging ways for fans to access music on
multiple services and platforms. This contributed to Latin American revenues
growing by 17.7% and Asia and Australasia growing by 5.4%.
Music charts have typically combined two pieces of information: what people are listening to (radio,
jukeboxes and, today, streaming) and what records they're buying.
In the 1990s, chart information incorporated better data, with charts automatically being tracked via
scans at record stores.
The Musical Genome, the algorithm behind Pandora, sifts through 450 pieces of information about the
sound of a recording.
Shazam began as an idea that turned sound into data. The smartphone app takes an acoustic fingerprint of
song's sound to reveal the artist, song title and album title of the recording. When a user holds his phone
toward a speaker playing a recording, he quickly learns what he is hearing.
The listening habits of Shazam's 120 million active users can be viewed in real time, by geographic location.
The music industry now can learn how many people, when they heard a particular song, wanted to know the
name of the singer and artist. It gives real-time data that can shape decisions about how – and to whom –
songs are marketed, using the preferences of the listeners.
The Evolution 4:
Incorporating Computational Knowledge
How Has It Evolved Up to This Point?
“The tools for a new artistic fusion of aural, visual,
and dramatic means of expression ... are already
within the reach of almost every household ...
As music continues to evolve with the technology
and with input from other yet unidentified
players, it will likely be woven deeper into the
fabric of our daily existence and become even
more ubiquitous.”
- Berklee
53
Survival of the fittest. –Change everything to survive (and
prosper!) including ground rules.
Computational knowledge plays a key role. –
take advantage of the data. Be creative in utilizing the data
generated from every possible elements of the industry
Train and empower the members. –artists need to
learn new skills. The whole industry needs to learn new skills.
55
So, What about Education?
How we design the system. -Hard shell: operating rules,
Soft shell: system based approach to student learning, achievement
and development
How we adopt the computational knowledge.
-identifying and reducing risks. redesigning instruction and learning
environment so that student learning can better be managed.
How we train the “educationists.” -teachers
eventually transformed to educationists
Dr. Ilju Rha, Ph.D.
Professor, Seoul National University
iljurha@snu.ac.kr
Transformation of education with technology ilju rha

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Transformation of education with technology ilju rha

  • 1. 2018. 8. 16. Dr. Ilju Rha , Professor Seoul National University, Seoul, Korea
  • 2. Contents 2 01 Evolutions of Education 02 Evolutions of Music Industry 03 Implications 04 Transformation of Education
  • 3. 3
  • 4. The description is based on my own individual experience and understanding Pre-history to Gutenberg Gutenberg to Analog Technology Future Shock Generation Digital Network Generation
  • 6. 1Prehistory to Gutenberg 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 7. Survival was the most important thing Short in resources- food, clothes, shelters 1Prehistory to Gutenberg https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTWtOIST- g2JLmb_X-KPXTxwpYrcfN0xB717JN8XwBhmoUQRlUOHw 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 8. 1Prehistory to Gutenberg Job skills Elites need to rule common people https://thumb9.shutterstock.com/display_pic_with_logo/1816916/392551018/stock-vector- prehistoric-stone-age-icons-set-presenting-life-of-cavemen-and-their-primitive-tools-flat-isolated- 392551018.jpg http://worldhistoryvolume.com/wp-content/uploads/2017/09/Jackson-and-the- Common-People-1812-1833.jpg 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 9. Elite education Folk education 1Prehistory to Gutenberg https://assets.wordpress.envato-static.com/uploads/2017/10/Guten2.jpg 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 10. 1Prehistory to Gutenberg https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTfDOk_ZdKiEBsQcUrGBgAfcp- lsJ8ajHUiAv87nR9ikzshzCQt 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision Future will be the same as now (or similar to now): "Linear continuous future" vision
  • 11. “ Repetition” or “Doing more of the same things" 1Prehistory to Gutenberg https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTfDOk_ZdKiEBsQcUrGBgAfcp- lsJ8ajHUiAv87nR9ikzshzCQt 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 12. 2Gutenberg to Analog Technology 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 13. 2Gutenberg to Analog Technology 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 14. 2Gutenberg to Analog Technology 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 15. Industrial revolution Expansion of knowledge in society Schools and mass education Wars 2Gutenberg to Analog Technology 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 16. 2Gutenberg to Analog Technology Job related knowledge preparation Education for common people Preparation for future jobs 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 17. Learning to remember Learning to apply Retention 2Gutenberg to Analog Technology https://blog.musicteachershelper.com/wp-content/images/PRS.jpg http://www.hokkaido- jals.com/ja/files/2012/12/LEARNAPPLY.jpg 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 18. Future is full of opportunities 2Gutenberg to Analog Technology 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 19. Future is full of opportunities 2Gutenberg to Analog Technology 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 20. Future is full of opportunities 2Gutenberg to Analog Technology 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 21. "Performance and problem solving" 2Gutenberg to Analog Technology https://encrypted- tbn0.gstatic.com/images?q=tbn:ANd9GcRpPFie3EGvN4N1ptcSzDIB6sUSHDqmfo1YfJOjb3utHU0r-Fvb https://advancesystemsinc.com/wp-content/uploads/2017/01/how-to-improve-employee- performance.jpg 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 22. 3Future Shock generation (Analog to Digital Period) 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision “The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn. ” ― Alvin Toffler
  • 23. 3Future Shock generation (Analog to Digital Period) 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 24. Uncertainty Future shock Post-industrial society Changes in job systems and in performance structures Knowledge explosion 3Future Shock generation (Analog to Digital Period) 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 25. 3Future Shock generation (Analog to Digital Period) Learning to solve uncertain problems Adaptation to the unknown future job environment 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 26. Performance Competencies Learning how to learn 3Future Shock generation (Analog to Digital Period) 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 27. Needs to have competencies to perform future unknown jobs Problem solving: Solve future authentic problems 3Future Shock generation (Analog to Digital Period) 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 28. 3Future Shock generation (Analog to Digital Period) “Ambiguous & uncertain future" 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 29. 4Digital Network Generation 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 30. 4Digital Network Generation 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 31. Web of knowledge (Exploded and still exploding) Open linked resources - SPATs, Videos and 3Ds etc Computational knowledge creation - AI, Big data & Adjusting technology 4Digital Network Generation 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 32. 4Digital Network Generation Prepare for new jobs yet to be created Collaboration and collaborative abilities Creativity and Ethics Making & Generating - new jobs such as Blogger, Gamer, Youtuber, BJ etc 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 33. 4Digital Network Generation Learning to create Learning together Making Designing Fusion of knowledge 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 34. Create your own job for the future 4Digital Network Generation 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 35. 4Digital Network Generation “Manageable & designable future" 1.Context 5.In Short,2.Needs for Education 3.Education 4.Vision
  • 36. 36
  • 37. 2016. The Evolution of the Music Industry - Where We Go From Here By AJ Agrawal
  • 38.  New technology is changing the music industry dramatically “Charles Darwin would be proud. Today’s harsh music climate is certainly putting his survival-of-the-fittest theory to the test.” - Billboard Magazine
  • 39. The Evolution 1: From Vinyl to Streaming
  • 40. Vinyl -> Tape -> CD -> Downloads -> Streaming The Evolution 1: From Vinyl to Streaming
  • 41.
  • 42.
  • 43. Key figures for 2017 •Global revenue growth: +8.1% •Digital share of global revenues: 54% •Digital revenue growth: +19.1% •Growth in streaming revenues: +41.1% •Physical revenues: - 5.4% •Download revenue: -20.5%
  • 44. Everything has gone digital. How we listen to music is not the only thing that changed. How we read and play music has as well. The Evolution 2: From Paper to Digital
  • 45. In YouTube, you can learn just about any instrument out there. You can get a head start without having to spend money on lessons.
  • 46. The Evolution 3: System Changes and Innovations Record companies are working to fuel this recent return to growth, driven by their ongoing investment, not only in artists but also in the digital innovations that are enriching the experience of music fans all over the world. Beyond their efforts to nurture and break artists, record companies have also worked to foster growth in developing markets and have invested in the systems to deliver, manage and track the global distribution of music. Their partnerships are creating engaging ways for fans to access music on multiple services and platforms. This contributed to Latin American revenues growing by 17.7% and Asia and Australasia growing by 5.4%.
  • 47.
  • 48.
  • 49. Music charts have typically combined two pieces of information: what people are listening to (radio, jukeboxes and, today, streaming) and what records they're buying. In the 1990s, chart information incorporated better data, with charts automatically being tracked via scans at record stores. The Musical Genome, the algorithm behind Pandora, sifts through 450 pieces of information about the sound of a recording. Shazam began as an idea that turned sound into data. The smartphone app takes an acoustic fingerprint of song's sound to reveal the artist, song title and album title of the recording. When a user holds his phone toward a speaker playing a recording, he quickly learns what he is hearing. The listening habits of Shazam's 120 million active users can be viewed in real time, by geographic location. The music industry now can learn how many people, when they heard a particular song, wanted to know the name of the singer and artist. It gives real-time data that can shape decisions about how – and to whom – songs are marketed, using the preferences of the listeners. The Evolution 4: Incorporating Computational Knowledge
  • 50.
  • 51. How Has It Evolved Up to This Point? “The tools for a new artistic fusion of aural, visual, and dramatic means of expression ... are already within the reach of almost every household ... As music continues to evolve with the technology and with input from other yet unidentified players, it will likely be woven deeper into the fabric of our daily existence and become even more ubiquitous.” - Berklee
  • 52.
  • 53. 53
  • 54. Survival of the fittest. –Change everything to survive (and prosper!) including ground rules. Computational knowledge plays a key role. – take advantage of the data. Be creative in utilizing the data generated from every possible elements of the industry Train and empower the members. –artists need to learn new skills. The whole industry needs to learn new skills.
  • 55. 55
  • 56. So, What about Education?
  • 57. How we design the system. -Hard shell: operating rules, Soft shell: system based approach to student learning, achievement and development How we adopt the computational knowledge. -identifying and reducing risks. redesigning instruction and learning environment so that student learning can better be managed. How we train the “educationists.” -teachers eventually transformed to educationists
  • 58.
  • 59.
  • 60. Dr. Ilju Rha, Ph.D. Professor, Seoul National University iljurha@snu.ac.kr

Editor's Notes

  1. 본 연구의 목차는 다음과 같이 5가지 파트로 이루어져있습니다.
  2. First introduction
  3. First introduction
  4. First introduction
  5. First introduction