12. Non voice revenue is growing up
(Q3 2012)
Source : nbtc.go.th
Mobile Nonvoice Revenue
13. Forecast Number of Smartphone sales (2013): grow by
110%, 7.5 million units [GFK]
Forecast (2013) : Android 68% share, iOS 18% share,
then Windows Phone 8 and Blackberry 10 [GFK]
Forecast Number of 3G subs : 25 Million
[http://www.bangkokpost.com/learning/learning-from-news/340517/mobile-phones-3g-4g-
coming-next-month]
Mobile Statistic
35. Type of Mobile Marketing
• Mobile Search Ads
• Mobile Display Ads & Real Time Bidding (RTB)
• Rich Media Ads
• Facebook Mobile Ads
• Social Media - Instagram
• Location-Based Marketing
• Campaign with QR Code
• Mobile with Print Ads
• Interactive Catalogue App
• NFC with Mobile Ads
• Branded Mobile Application
• Co-Campaign
47. Real time Bidding (RTB)
Method of selling and buying online display advertising with instant auction.
Advertisers can get more access and more targeting.
48. Understand Many factors
• Demographic of your target
users
• Business Industries
• Creative Ads
• Bigger isn’t always better for
mobile ad clicks
In order to maximize the features and functionality of each device, mobile
Advertisers should build different creative for different screen sizes.
“Keep monitoring and optimization”
52. Average Engagement
Time ~ 3mins
Call to Action
“Save invitation” +
“Share on Facebook”
Click-through rate (CTR)
75% higher than the
industry average
Perfume Launch by Lancome
Case Study: Lancome
53. Nokia Lumia engages smartphone users with direct
interaction from the actual device interface
Winner at the Australian mobile
awards 2012
Average Click-through rate (CTR)
0.82%, with a peak of 1.39%
Engagement levels
Average Visit Duration
2min 20sec for every unique visit
Average % of new visitors
79.3%, achieving the goal to
expose the product to new
customers on an ongoing basis.
Case Study: Nokia
54. Drive awareness of the Audi Q3 by Audi
Peak Click-through rate (CTR)
1.025%
Average Click-through rate
(CTR)
0.67%
5% of consumers clicked
through to download a
brochure and 7% clicked
through to the m-site for
more information.
Case Study: Audi
58. Page Post Ads, Promoted Post
Help you reach a broader
audience with the content you
post to your brand’s Page.
(Photos, Offer, Questions, Videos
or events)
Page Post Ads - can be targeted
to non-fans
Promoted Post - can be shown
only to fans and friends of fans,
Facebook Mobile Ads
60. Mobile App Install Ads
Mobile app install ads
help developers reach
people on mobile
devices. When people
click on the ad on the
mobile device, they
will be directed to the
App Store or Google
Play to install the
app.
Facebook Mobile Ads
68. Case Study : Home Plus, Big C
http://www.mythaiphotos.com/big-c-virtual-shop-in-
bangkok/
http://www.it24hrs.com/2012/now-virtual-store-thailand/
Virtual Store
What is the key success factor of this case?
http://www.businessinsider.com/the-most-creative-people-in-advertising-2012-7?op=1
72. Near Field Communication
Near field communication (NFC) is a set of standards for
smartphones and similar devices to establish radio
communication with each other by touching them together or
bringing them into close proximity. - Wikipedia
http://technopundit.com/nfc-in-nokia-mobiles/
http://www.intomobile.com/2010
/04/26/near-field-
communication-to-hit-android-
phones/nfcexample/
73. Case Study: NFC with Mobile Ads
http://www.nfcworld.com/2013/
01/07/321698/crosscliq-
delivers-nfc-magazine-ad-for-
blackberry-rogers-and-cibc/
What is the key success factor of this case?
http://www.nfcworld.com/2012/10/03/3
18174/telstra-promotes-nfc-in-sydney-
and-melbourne/
http://www.jcdecauxna.com/innovate/
document/nfc-and-marketing-bridging-
gap
75. Case Study : Pampers
http://mashable.com/2012/03/02/branded-mobile-apps-
innovative/
Pampers Hello Baby Pregnancy Calendar
Useful
76. This app uses technology that accesses McDonald’s supply-chain and
Augmented Reality (AR) to deliver interactive information about McDonald’s
food (Where their food has come from).
Useful
Case Study : McDonald
77. The Nike+ Running app tracks distance, pace, time and calories burned with
GPS, giving you audio feedback as you run.
Useful
http://nikeplus.nike.com/plus/products/gps_app/
Case Study : Nike
78. The game challenges you to hunt, catch and escape with a virtual MINI in Stockholm using an
iPhone app and your own two legs. The catch is, you have to get within 50m of the virtual MINI to
hit “Take The MINI Now” in the app before escaping as fast as possible, because anyone else who
gets within 50m of you can instantly take the virtual MINI back! If you are the person holding the
virtual MINI after 7 days of 24/7 gaming, you’ll win a real MINI Countryman!
http://www.digitalbuzzblog.com/mini-getaway-arg-game-in-stockholm-2010/
Have Fun!
Game
Case Study : Mini
79. Turning beachfront concept store into a lab for the company’s
“Happiness Refill” project. A dispenser that give young cellphone users
data credits to browse the internet rather than soda.
Useful
Brand Experience
http://www.shakemelikeascroll.com/happinessrefill/
Case Study : Coca-Cola
82. Co-Campaign : LINE
No. of Users : 10.2M (Dec 12)
• Number 1 in Chat App in Thailand
• Number 3 in the world after Japan & Taiwan
• Increase of 1,150 % in just one year
• Co-campaign with brand (Telco, Airline, FMCG, Banking,
Tourism etc.)
90. Check your goal
Check your resource
Mobile Web
• Deliver content
• Establish broad mobile
presence
(Easily found on search
engines)
Mobile App
• Interactive engagement
• Work like computer program
91. 22 When we develop mobile product
• Set up your goal.
• Which devices your users use most and design for the right
device.
• Start with People, not Technology - User experience is heart of
any product.
• User shouldn’t search very far for your product’s key value.
• What is product’s key value? Don’t try to put everything !!
– few key features and make it work well
– feature set fits the mobile experience
• Agile Development and Test Test Test!
92. Gamification
http://www.gamification.org/
Gamification is the concept of applying
game-design thinking to non-game
applications to make them more fun and
engaging. – gamification.org
http://thumbsup.in.th/2011/07/gamification/
Key terms that we should know..33
MINI
NIKEFoursquare Shopkick
93. SOLOMO
Key terms that we should know..33
Social Local
Mobile
SOLOMO
Real life x The internet x Real Time
MINI
NIKE
94. Key terms that we should know..
http://www.zeromomentoftruth.com/
http://vimaltripathi.posterous.com/zmot-zero-moment-of-truth
http://thumbsup.in.th/2012/04/zmot/
ZMOT
33
95. “To win consumers’ attention and trust,
marketers must think less about what
advertising says to its targets and more about
what it does for them”
– Jeffrey F. Rayport