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Human Computer Interface(HCI)
Group No: 08
Roll No:
3015
3014
3016
3019
1University of Education Okara
Outline
 Introduction
 What is HCI?
 Types of interfaces
 Existing technologies
 Advances in HCI
 Architecture
 Applications
 Conclusion
 References
2University of Education Okara
Introduction
Human
• The end-user
• The members of an organization
Computer
• Hardware
• Software
Interface
• A point where two objects meet.
• A point where the human can tell the computer what to do.
• A point where the computer displays the requested information.
3University of Education Okara
What is HCI?
• A process of information transfer
 User to Machine
 Machine to User
• HCI is also referred to as Man Machine Interaction.
• HCI is what the user sees and includes:
 The physical controls
 What the system looks like?
 How the system accepts input from the user?
 How the system responds to user input?
 How the system outputs the results of processing?
4University of Education Okara
Types of Interfaces
• Command Line Interface (CLI)
A CLI displays a prompt, the user types a command on the
keyboard, the computer executes the command and provides
textual output.
• Menu Driven Interface
The user has a list of items to choose from, and can make
selections by highlighting one.
 Graphical User Interface (GUI)
Uses windows, icons, menus and pointers (WIMP) which
can be manipulated by a mouse (and often to an extent by a
keyboard as well).
 Natural Language Interface
Can range from simple command systems to voice activated
text processing. Commands are spoken in “normal” language.
5University of Education Okara
Existing Technologies
• The existing interfaces differ in the degree of complexity both
because of degree of functionality or usability.
• The user activity has three different levels:
 Physical
 Cognitive
 Affective
 The existing physical technologies for HCI basically can be
categorized by human senses.
• These devices are basically relying on three human senses: vision,
audio, and touch.
6University of Education Okara
Advances in HCI
• The new advances in HCI can be categorized in 3 sections:
wearable devices, wireless devices, and virtual devices
• Examples:
 GPS Navigation Systems
 Military super-soldier enhancing devices
 PDA
 Canesta Keyboard(QWERTY pattern)
7University of Education Okara
Contd..
• Recent advances of research in HCI are in these areas:
 Intelligent and Adaptive interfaces
 Ubiquitous computing(UbiComp)
• These interfaces involve different levels of user activity: physical,
cognitive, and affective.
• Intelligent and Adaptive Interface:
 Intelligent HCI designs are interfaces that incorporate at least
some kind of intelligence in perception from and/or response to
users.
Ex: Speech enabled interfaces that use natural language to
interact with users and devices
8University of Education Okara
Contd..
 Adaptive HCI designs, on the other hand, may not use
intelligence in the creation of interface but use it to interact
with users.
Ex: A website using regular GUI for selling various products
 Intelligent and adaptive interfaces are active interfaces
 Non-Intelligent interfaces are passive in nature
 Tablet PC is an example that uses both intelligent and adaptive
interfaces and it has handwriting recognition ability.
• Ubiquitous Computing:
 The idea of ubiquitous computing was to embed computers
everywhere in the environment and everyday objects so that
people could interact with many computers
9University of Education Okara
Contd..
10
University of Education Okara
Architecture
• Architecture of any HCI systems is identified by:
 Number of inputs and outputs in the system
 Diversity of inputs and outputs in terms of modality
 Workings of these diverse input and output for interaction
purpose
• Based on different configuration and design of interface, HCI
systems can be divided into:
 Uni modal HCI system
 Multimodal HCI system
11University of Education Okara
Uni modal HCI System
• An interface mainly relies on number and diversity of its inputs
and outputs which are communication channels that enable users
to interact with computer via this interface.
• A system that is based on only one modality is called unimodal.
• Based on the nature of different modalities, they can be divided
into three categories:
 Audio-Based
 Sensor-Based
 Visual-Based
12University of Education Okara
Audio Based HCI
 It deals with information acquired by different audio signals.
 The information gathered from audio signals can be more
trustable, helpful and in some cases unique providers of
information.
 Key components:
 Microphone
 ASR(automated speech recognition) and NLU(natural language
understanding) software
 The main research areas of Audio based HCI are divided into:
 Speech Recognition
 Speaker Recognition
 Auditory Emotion Analysis
 Human-Made Noise/Sign Detections
13University of Education Okara
Sensor Based HCI
 It has the wide range of applications in our day-to-day life.
 The common feature in every application is that at least one
physical sensor is used between machine and human to provide
interaction.
 Some of the sensors range from being very sophisticated to
primitive :
 Pen-Based Interaction
 Motion Tracking Sensors/Digitizers
 Haptic Sensors
 Pressure Sensors
 Keyboard, Mouse, Joysticks
14University of Education Okara
Visual Based HCI
 It is also called as machine vision which is the observation of an
environment using cameras.
 In this, different aspects of human responses can be recognised
visual signals.
 Detection, identification and tracking of a real life entity and its
translation into meaningful machine/computer input.
 The main research areas of visual based HCI are:
 Facial Expression Analysis
 Body Movement tracking and Gesture recognition
 Gaze Detection
 Sixth Sense is one of the Visual based HCI technologies which is
a wearable “Gesture Based” device.
15University of Education Okara
Sixth Sense
 A small projector-a pendant prototype to be worn around the neck
 Connected to the mobile computing device in the user’s pocket
 Components: Camera, Projector, Mirror, Mobile Component,
Colour Markers
16University of Education Okara
Sixth Sense
Working:
17University of Education Okara
Sixth Sense
18
 Application
◦ Take pictures
University of Education Okara
Limitations of Uni modal
HCI
• Not a natural way of human interaction
• Usually designed for the ‘average’ user
• Fails to cater to the needs of a diverse category of people
• Difficult to use by disabled, illiterate and untrained people
• Cannot provide universal interface
19University of Education Okara
Multimodal HCI System
 Combination of multiple modalities, or usage of more than one
independent channel signals for the interaction between a user
and a machine is termed as multimodal human computer
interaction system (MMHCI).
 A multimodal interface acts as a facilitator of human-computer
interaction via two or more modes of input.
 It is easy to use by disabled, illiterate people.
 A classic example of a multimodal system is the “Put That There”
demonstration system.
20University of Education Okara
Multimodal HCI System
21University of Education Okara
Multimodal Framework
22University of Education Okara
Applications
 Intelligent Homes/Offices
 Driver Monitoring
 Intelligent Games
 E-Commerce
 Helping People with Disabilities
23University of Education Okara
Helping People with
Disabilities
• A good application of multimodal systems is to address and assist
disabled people.
• In this system users can interact with machine using voice and
head movements.
• Two modalities are used and both are active continuously: speech
and head movements.
• Speech provides the needed information about the meaning of the
action that must be performed with an object selected by the
cursor.
• The head position indicates the coordinates of the cursor on the
screen at the current moment.
24University of Education Okara
Contd..
25
University of Education Okara
Conclusion
 Quality of system depends on how it is represented and used by
user
 Therefore, enormous amount of attention has been paid to better
designs of HCI.
 Virtual reality can be the common interface in future
 Ubi Comp is trying to embed the technology in the environment
and make it invisible at the same time.
 Natural and Neural Interfaces are the future of Human-Computer
input interfaces
26University of Education Okara
References
 http://en.wikipedia.org/wiki/Human_Computer_Interface
 http://hci.stanford.edu/courses/cs547/
 A. Chapanis, Man Machine Engineering, Wadsworth, Belmont
 http://ijcsms.com/journals/Volume%2011,%20Issue%2002,%20A
ug%202011_Paper25.pdf
27University of Education Okara

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Human Computer Interface of an Information System

  • 1. Human Computer Interface(HCI) Group No: 08 Roll No: 3015 3014 3016 3019 1University of Education Okara
  • 2. Outline  Introduction  What is HCI?  Types of interfaces  Existing technologies  Advances in HCI  Architecture  Applications  Conclusion  References 2University of Education Okara
  • 3. Introduction Human • The end-user • The members of an organization Computer • Hardware • Software Interface • A point where two objects meet. • A point where the human can tell the computer what to do. • A point where the computer displays the requested information. 3University of Education Okara
  • 4. What is HCI? • A process of information transfer  User to Machine  Machine to User • HCI is also referred to as Man Machine Interaction. • HCI is what the user sees and includes:  The physical controls  What the system looks like?  How the system accepts input from the user?  How the system responds to user input?  How the system outputs the results of processing? 4University of Education Okara
  • 5. Types of Interfaces • Command Line Interface (CLI) A CLI displays a prompt, the user types a command on the keyboard, the computer executes the command and provides textual output. • Menu Driven Interface The user has a list of items to choose from, and can make selections by highlighting one.  Graphical User Interface (GUI) Uses windows, icons, menus and pointers (WIMP) which can be manipulated by a mouse (and often to an extent by a keyboard as well).  Natural Language Interface Can range from simple command systems to voice activated text processing. Commands are spoken in “normal” language. 5University of Education Okara
  • 6. Existing Technologies • The existing interfaces differ in the degree of complexity both because of degree of functionality or usability. • The user activity has three different levels:  Physical  Cognitive  Affective  The existing physical technologies for HCI basically can be categorized by human senses. • These devices are basically relying on three human senses: vision, audio, and touch. 6University of Education Okara
  • 7. Advances in HCI • The new advances in HCI can be categorized in 3 sections: wearable devices, wireless devices, and virtual devices • Examples:  GPS Navigation Systems  Military super-soldier enhancing devices  PDA  Canesta Keyboard(QWERTY pattern) 7University of Education Okara
  • 8. Contd.. • Recent advances of research in HCI are in these areas:  Intelligent and Adaptive interfaces  Ubiquitous computing(UbiComp) • These interfaces involve different levels of user activity: physical, cognitive, and affective. • Intelligent and Adaptive Interface:  Intelligent HCI designs are interfaces that incorporate at least some kind of intelligence in perception from and/or response to users. Ex: Speech enabled interfaces that use natural language to interact with users and devices 8University of Education Okara
  • 9. Contd..  Adaptive HCI designs, on the other hand, may not use intelligence in the creation of interface but use it to interact with users. Ex: A website using regular GUI for selling various products  Intelligent and adaptive interfaces are active interfaces  Non-Intelligent interfaces are passive in nature  Tablet PC is an example that uses both intelligent and adaptive interfaces and it has handwriting recognition ability. • Ubiquitous Computing:  The idea of ubiquitous computing was to embed computers everywhere in the environment and everyday objects so that people could interact with many computers 9University of Education Okara
  • 11. Architecture • Architecture of any HCI systems is identified by:  Number of inputs and outputs in the system  Diversity of inputs and outputs in terms of modality  Workings of these diverse input and output for interaction purpose • Based on different configuration and design of interface, HCI systems can be divided into:  Uni modal HCI system  Multimodal HCI system 11University of Education Okara
  • 12. Uni modal HCI System • An interface mainly relies on number and diversity of its inputs and outputs which are communication channels that enable users to interact with computer via this interface. • A system that is based on only one modality is called unimodal. • Based on the nature of different modalities, they can be divided into three categories:  Audio-Based  Sensor-Based  Visual-Based 12University of Education Okara
  • 13. Audio Based HCI  It deals with information acquired by different audio signals.  The information gathered from audio signals can be more trustable, helpful and in some cases unique providers of information.  Key components:  Microphone  ASR(automated speech recognition) and NLU(natural language understanding) software  The main research areas of Audio based HCI are divided into:  Speech Recognition  Speaker Recognition  Auditory Emotion Analysis  Human-Made Noise/Sign Detections 13University of Education Okara
  • 14. Sensor Based HCI  It has the wide range of applications in our day-to-day life.  The common feature in every application is that at least one physical sensor is used between machine and human to provide interaction.  Some of the sensors range from being very sophisticated to primitive :  Pen-Based Interaction  Motion Tracking Sensors/Digitizers  Haptic Sensors  Pressure Sensors  Keyboard, Mouse, Joysticks 14University of Education Okara
  • 15. Visual Based HCI  It is also called as machine vision which is the observation of an environment using cameras.  In this, different aspects of human responses can be recognised visual signals.  Detection, identification and tracking of a real life entity and its translation into meaningful machine/computer input.  The main research areas of visual based HCI are:  Facial Expression Analysis  Body Movement tracking and Gesture recognition  Gaze Detection  Sixth Sense is one of the Visual based HCI technologies which is a wearable “Gesture Based” device. 15University of Education Okara
  • 16. Sixth Sense  A small projector-a pendant prototype to be worn around the neck  Connected to the mobile computing device in the user’s pocket  Components: Camera, Projector, Mirror, Mobile Component, Colour Markers 16University of Education Okara
  • 18. Sixth Sense 18  Application ◦ Take pictures University of Education Okara
  • 19. Limitations of Uni modal HCI • Not a natural way of human interaction • Usually designed for the ‘average’ user • Fails to cater to the needs of a diverse category of people • Difficult to use by disabled, illiterate and untrained people • Cannot provide universal interface 19University of Education Okara
  • 20. Multimodal HCI System  Combination of multiple modalities, or usage of more than one independent channel signals for the interaction between a user and a machine is termed as multimodal human computer interaction system (MMHCI).  A multimodal interface acts as a facilitator of human-computer interaction via two or more modes of input.  It is easy to use by disabled, illiterate people.  A classic example of a multimodal system is the “Put That There” demonstration system. 20University of Education Okara
  • 23. Applications  Intelligent Homes/Offices  Driver Monitoring  Intelligent Games  E-Commerce  Helping People with Disabilities 23University of Education Okara
  • 24. Helping People with Disabilities • A good application of multimodal systems is to address and assist disabled people. • In this system users can interact with machine using voice and head movements. • Two modalities are used and both are active continuously: speech and head movements. • Speech provides the needed information about the meaning of the action that must be performed with an object selected by the cursor. • The head position indicates the coordinates of the cursor on the screen at the current moment. 24University of Education Okara
  • 26. Conclusion  Quality of system depends on how it is represented and used by user  Therefore, enormous amount of attention has been paid to better designs of HCI.  Virtual reality can be the common interface in future  Ubi Comp is trying to embed the technology in the environment and make it invisible at the same time.  Natural and Neural Interfaces are the future of Human-Computer input interfaces 26University of Education Okara
  • 27. References  http://en.wikipedia.org/wiki/Human_Computer_Interface  http://hci.stanford.edu/courses/cs547/  A. Chapanis, Man Machine Engineering, Wadsworth, Belmont  http://ijcsms.com/journals/Volume%2011,%20Issue%2002,%20A ug%202011_Paper25.pdf 27University of Education Okara