The InLife-H2020 project provides an innovative gamification framework targeting both typical as well as special education and social inclusion activities based on Serious Games. More: www.inlife-h2020.eu
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Objectives
InLife aims to support educational and behavioural
change purposes toward an extensible and
versatile framework for serious games development.
It leverages on state-of-the-art of Gamification and
Internet-of-things (IoT) potentials to bridge ICT and
real life interactions and to promote pro-environment
and social inclusion behaviours.
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Expected Outcomes
Foster behavioural change for
pro-environmental education
and social inclusion.
Create synergies between the
IoT and the reality-driven games.
Provide a flexible development frame-
work with personalized learning
analytics for educational purposes.
Support the development
of gamification business
model opportunities.
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It enables the creation
of user-centric
applications in various
domains and scales,
allowing seamless
connection of objects
able to interact
with the environment
and also the apps.
Tools to achive the goals: InLife Platform
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Tools to achive the goals: 4 Pilots
ICEBERG
Pro-environmental behaviours
AKSION
Social inclusion education
InLife will use 4 real public environments with different users typologies,
to demonstrate and validate the InLife platform with real data.
The demos aim to promote:
7. Pilots
Valladolid / Spain
Municipal library
Adolfo Miaja de la Muela
ICEBERG
Athens / Greece
School of Electrical
and Computer Engineering
Buildings, ICCS, National
Technical University of Athens
ICEBERG
Les Ulis / France
AVAG Association for
Living the Self-Governance
ICEBERG - AKSION
Athens / Greece
ALMA PanHellenic Association
of Adapted Activities
AKSION
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Potentials
ICT for the creation of new
educational methodologies
and gamification business
opportunities
To effectively join the forces
of gaming industries,
IoT technologies and
social science research.
To deliver a SDK for educators,
teachers and people interested in
implementing gamification and
IoT to educational purposes
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Join us!
Be part of the InLife community
network using serious games for
promoting pro-environmental behaviours
and social inclusion.
Visit our website Connect to our communities
Participate