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TEK495 - Design & Innovation
Course introduction
DESIGN & INNOVATION
TEK495
Ingo Rauth, Lisa Carlgren, Maria Elmquist
September 2, 2015
A big thank you, to people that provided us with feedback, input, hold lectures, commented on slides and
contribute to an open community of knowledge and idea exchange around design thinking: Alisan Atvur, Jose
Berengueres, HPI School of Design Thinking - Potsdam, Jan Schmiedgen, Julien Mauroy, Kira Krämer,
Stanford d.school, Steve D’Amico, and our students, colleagues and friends who provided us with input and
feedback.
TEK495 - Design & Innovation
WARM-U
PImage source: mogulfiles.com
TEK495 - Design & Innovation
Agenda
▪ Course introduction
▪ Introduction to visualizing & journaling
▪ Introduction to Innovation
Lunch
▪ Wallet exercise (Project 1)
▪ Recap Design Thinking, Design and Innovation
▪ Introduction to reflection & presentation
* * 3
Introduction day
TEK495 - Design & Innovation 4
COURSE
INTRODUCTION
1#
TEK495 - Design & Innovation
WARNING
▪ Frustration
▪ Heavy project work
▪ Ambiguity & Uncertainty
* * 5
#1 COURSE INTRODUCTION
Image source: https://betterleadership.wordpress.com/2010/02/05/the-valley-of-despair/
TEK495 - Design & Innovation* * 6
Image source: https://betterleadership.wordpress.com/2010/02/05/the-valley-of-despair/
TEK495 - Design & Innovation
HOW TO SURVIVE
▪ Trust the process
▪ Reflect
▪ Support each other
▪ Ask for help, we are here!
* * 7
#1 COURSE INTRODUCTION
Image source: wikimedia.org
TEK495 - Design & Innovation
THE 2015 TEAM
* * 8
#1 COURSE INTRODUCTION
INGO Rauth
PhD Candidate
ingo.rauth@chalmers.se
Course Lead & Lecturer
LISA Carlgren
Assistant Prof.
lisa.carlgren@chalmers.se
Course Lead & Lecturer
MARIA Elmquist
Prof., Head of Department
maria.elmquist@chalmers.se
Course Examiner, Lecturer
FREDRIK Garneij
Ericsson AB
Teaching Assistant
TEK495 - Design & Innovation
Course Aim
▪ Introduction to design thinking & innovation.
▪ Contrast the traditional linear view of problem solving to
working with wicked problems.
▪ Development of design & innovation related skills.
* * 9
#1 COURSE INTRODUCTION
TEK495 - Design & Innovation
Learning objectives
After the course students will be able to :
▪ explain the role of Design Thinking in Innovation.
▪ describe the role and use ethnographic methods.
▪ explain and apply data synthesis.
▪ explain and use sketching as well as various prototyping
techniques.
▪ explain and use idea creation techniques.
▪ recognize and improve their teamwork as well as their role
within a team.
▪ explain the importance of reflection in innovation.
▪ use basic presentation techniques.
* * 10
#1 COURSE INTRODUCTION
TEK495 - Design & Innovation
How to develop skills?
* * 11
#1 COURSE INTRODUCTION
5% Lecturing
10% Reading
20% Audio/Visual
30% Demonstration
50% Discussion
75% Practice
95% Teach others
Passive
Teaching
Methods
Participatory
Teaching
Methods
Likely source: National Training Laboratories, clarification and further info
average retention rates
TEK495 - Design & Innovation
Participation is key!
* * 12
#1 COURSE INTRODUCTION
Doing
having a concrete
experience
Observing and
reflecting
on the experience
(Concluding and)
Learning
forming an abstract
conceptualization
Further references: Beckman, Berry (2007) Innovation as a Learning Process: Embedding Design Thinking,
Owen (2007) Design Thinking - Notes on its nature and use
Trying out what
you have learned
active engagement
leading to experience
TEK495 - Design & Innovation
02.09.2015 10:00-17:00
▪ Course introduction
▪ Project 1 - Wallet exercise
07.09.2015 8:00-12:00
▪ Project 1 - Presentations
▪ Teamwork & how to make it work.
13
Overall Course Structure
#1 COURSE INTRODUCTION
Project 1
develop a mental
framework
TEK495 - Design & Innovation
14
TEK495 - Design & Innovation
09.09.2015 10:00-17:00
Introduction - Project 2
Ethnographic research & innovation (Kira)
14.09.2015 8:00-12:00
Data synthesis and idea generation (Jan)
16.09.2015 10:00-17:00
Prototyping, Testing and iteration (Julien)
21.09.2015 8:00-12:00
Iteration & prototyping, storytelling & presentation.
23.09.2015 10:00-17:00
Final presentation Project II in front of an expert
committee and faculty.Introduction to Project III.
15
Project 2
deepen your
understanding
Overall Course Structure
#1 COURSE INTRODUCTION
TEK495 - Design & Innovation
28.09.2015 8:00-12:00
Innovation project planning, introduction.
Planning of the project III.
30.09, 5.10, 7.10, 14.10, 19.10 2015
Project work & exchange with other teams
12.10.2015 8:00-12:00
Business aspects of Innovation
21.10.2015 10-17:00
Public presentations, project III - expert panel eval.
30.10.2015 13:00
Deadline: project III docu., diaries, and hand-ins.
16
Overall Course Structure
#1 COURSE INTRODUCTION
Project 3
apply & practice
TEK495 - Design & Innovation
17
Overall Course Structure
#1 COURSE INTRODUCTION
Project 1
develop a mental
framework
Project 2
deepen your
understanding
Project 3
apply & practice
TEK495 - Design & Innovation
Individual diaries
▪ To learn from your experience by reflecting and
learning from the experience.
▪ Use notebooks provided.
▪ The diary has to be handed in on October 31
* * 18
#1 COURSE INTRODUCTION
TEK495 - Design & Innovation
Project documentation
▪ Purpose: to document your work in this course for
future reference and application
▪ Guidelines in course syllabus.
▪ Hand-in on the day of your presentation
▪ check PingPong!
▪ Exception, hand-in 3 - 30th of October - one week
after the final presentation.
* Name | Title of Presentation * 19
#1 COURSE INTRODUCTION
TEK495 - Design & Innovation
Course literature
▪ There is no compulsory literature in this class,
only optional readings.
▪ You are responsible to choose and prioritize –
what will help your skill development the most?
* * 20
#1 COURSE INTRODUCTION
TEK495 - Design & Innovation
Examination
▪ Focused on the way you work!
▪ Distribution of credits during course
– Projects 10+20+40 = 70 p
– Individual diary = 15 p
– Participation = 15 p
▪ Projects 2 will be assessed by expert committee
▪ Projects 3 will be assessed by expert committee
& peers.
* * 21
#1 COURSE INTRODUCTION
TEK495 - Design & Innovation
In general
Hand-Ins
Unless indicated otherwise, due to 1h before course starts!
Times
We always start at 8:00 on Mondays and 10:00 on Wednesdays.
Attendance
If you can’t make it to a session, please let us know as soon as possible before
the session. Send an email to ingo.rauth@chalmers.se or
lisa.carlgren@chalmers.se.
We will provide you with an exercise you can do at home.
22
#1 COURSE INTRODUCTION
TEK495 - Design & Innovation
Course evaluation committee
Current team?
Do you accept this role?
Meetings
Meeting 1 - discussing student questions and inputs (½ hour)
Meeting 2 - course development: ideas, suggestions & improvements (½ hour)
Meeting 3 - final meeting: what was good & what can be improved?
23
#1 COURSE INTRODUCTION
TEK495 - Design & Innovation
BREAK
24
TEK495 - Design & Innovation 25
VISUALIZATION
& JOURNALING
2#
TEK495 - Design & InnovationTEK495 - Design & Innovation
Video source: Sketcho Frenzy - The Basics of Visual Note-taking
2626
TEK495 - Design & Innovation 27
Sketching
#2 Visualizing and Journaling
Who of you can draw?
TEK495 - Design & Innovation 28
Sketching
#2 Visualizing and Journaling
the basics for:
diagrams
objects
people
faces
Let’s wake up
your drawing skills!
Adapted from by Sketchnotes, Mike Rohde
TEK495 - Design & Innovation 29
Boxes & Connectors
#2 Visualizing and Journaling
TEK495 - Design & Innovation 30
Objects
#2 Visualizing and Journaling
Name 5 objects
TEK495 - Design & Innovation 31
People
#2 Visualizing and Journaling
Adapted from Emily Shepard, Graphicdistillery.com & Jose Berengueres
TEK495 - Design & Innovation 32
Facial expressions
#2 Visualizing and Journaling
Images by Lisa Carlgren
TEK495 - Design & Innovation 33
Add details
#2 Visualizing and Journaling
Adapted from Emily Shepard, Graphicdistillery.com
TEK495 - Design & Innovation 34
Adapted from Emily Shepard, Graphicdistillery.com
Using the basic shapes
TEK495 - Design & Innovation 35
Mindmaps & text
Images by Lisa Carlgren
TEK495 - Design & Innovation 36
Examples
Images by Lisa Carlgren
TEK495 - Design & Innovation 37
Some tools
Images by Lisa Carlgren
TEK495 - Design & Innovation 38
Diaries from 2014
TEK495 - Design & Innovation 39
References & Inspiration
#2 Visualizing and Journaling
How-to
Getting started with Sketchnotes - article at Smash Magazine
How to work with text and layout, video.
SF Sketchnote meetup - Slide Decks with tutorials on people, lettering ...
Jose Berengueres Sketch thinking™
Inspiration
A collection of 143 Visuals, Doodles & Sketchnotes to inspire
Videos showing how to sketchnote by Mike Rohde.
Books (not needed for this course)
Sketchnotes by Mike Rohde
TEK495 - Design & Innovation 40
AN INTRODUCTION
TO INNOVATION
MARIA ELMQUIST
3#
TEK495 - Design & Innovation
Innovation
▪ Something that creates new value (for the
customer or the producing firm) when it is
implemented/reaches the market
▪ Ex-post definition
▪ Process or outcome
▪ Degree of newness
is ”in they eye of the
beholder”
*
Toyota PriusPeePoo
41
#3 Design & Innovation
TEK495 - Design & Innovation
Are these innovations?
*
iPhone5
42
#3 Design & Innovation
TEK495 - Design & Innovation
Types of “New”
▪ Market driven innovation – developing offerings
based on analysis of market data
▪ Technology driven innovation – finding new uses
for existing technology
▪ Customer/needs driven innovation –
understanding the customer and his/her needs
Name | Title of Presentation * 43
#3 Design & Innovation
TEK495 - Design & Innovation
Types of “New”
▪ Market driven innovation – developing offerings
based on analysis of market data
▪ Technology driven innovation – finding new uses
for existing technology
▪ Customer/needs driven innovation –
understanding the customer and his/her needs
* 44
#3 Design & Innovation
TEK495 - Design & Innovation
Innovation
▪ Innovation =/= Creativity
▪ Creativity – generation of new ideas
▪ Innovation =/= R&D
▪ Research – creation of new knowledge (question is
know)
▪ Development – application of knowledge (spec. is
known)
▪ Innovation
▪ Both question and specification are unknown!
* 45
#3 Design & Innovation
TEK495 - Design & Innovation
In R&D projects…
▪ …objectives are known
▪ …the interactions between
functions are well defined
▪ …the knowledge needed is known
in the beginning of the process
▪ …evaluation and validation
methods are known.
#3 Design & Innovation
Intention
Orientation
Figeage des Hypothèses
Pré- Contrat
RVA
Pré
-
exploratoire
Exploratoire
Préparatoire
Intensive innovation (4)R&D projects
Source: LeMasson et al 2006
46
TEK495 - Design & Innovation
In R&D projects
▪ … objectives are known
▪ … the interactions between functions
are well defined
▪ … the knowledge needed is known in
the beginning of the process
▪ … evaluation and validation methods
are known.
In Innovation
▪ … the objectives are developed or
revisited
▪ … the interactions between
functions are instable or revisited
▪ … the knowledge needed is not
identified beforehand
▪ … evaluation and validation methods
need to be developed
…
Intentio
n
Orientatio
n
Figeage des
Hypothèses
Pré-contra
t
RVA
Pré-exploratoir
e
Exploratoire
Préparatoire
’
’ ’
R&D projects and innovation
Source: Le Masson et al 2006
47
#3 Design & Innovation
TEK495 - Design & Innovation
Why is innovation so difficult?
▪ Established processes are designed for repetition, risk
reduction and predictability (to enable control)
▪ Short term results / Long term results
▪ Focus lies on existing business and business model
▪ Organizational structures often mirrors the dominant logic
of existing business
▪ Innovation often related to customer value (not technology
development) – and many companies are technology
driven
* 48
#3 Design & Innovation
TEK495 - Design & Innovation
Design and innovation
▪ Managing innovation (contrary to R&D) is about
managing without knowing everything
→ it is wicked
▪ In Design
– Different attitude to the problem – not assuming it is the
right one
– Deep focus on understanding needs and include a
variety of perspectives/competencies
– Process & mindset – learning (iterations and quick
prototyping) instead of optimizing
▪ There is a fit - innovation is all about design!
* 49
#3 Design & Innovation
TEK495 - Design & Innovation
Image by Naotake Murayama http://www.flickr.com/photos/12832970@N00/148028870/
50
TEK495 - Design & Innovation
Design Thinking
approach to user-centered innovation
based on the way designers work
Empathize
Define
Ideate
Prototype
Test
Source:
Stanford University, d.school
Design Skills
based on empirical studies of
designers by Nigel Cross
Evaluating
Formulating
Moving
Representing
Reflecting
Source:
Cross, 2011
51
Design and innovation
#3 Design & Innovation
The Innovator’s DNA
skills that innovative and creative
entrepreneurs need to develop
Questioning (What if)
Observing
Associating
Networking
Experimenting
Source:
Dyer, Gergersen & Christensen, 2009
TEK495 - Design & Innovation
References
▪ Tidd and Bessant, 2009, Innovation - what it is and why it
matters in Tidd and Bessant Managing Innovation, pp 3-51
▪ Boland, R.J. & Collopy, F., 2004. Managing as Designing,
Stanford Business Books.
▪ Dyer, Gregersen, Christensen, 2009, The innovator’s DNA,
Harvard Business Review, 2009, Dec.
▪ Cross, N. (2011). Design Thinking: Understanding How
Designers Think and Work. Berg Publishers.
▪ Tschimel, K. (2012) Design Thinking as an effective Toolkit
for Innovation
52
#3 Design & Innovation
TEK495 - Design & Innovation 53
LUNCH
TEK495 - Design & Innovation 54
PROJECT 1
4#
TEK495 - Design & Innovation
WALLET.
EXERCISE.
Picture by:Ingo Rauth
TEK495 - Design & Innovation
Sketch your dream wallet
#4 PROJECT 1, The Wallet Exercise
56
TEK495 - Design & Innovation
Design Thinking Process
#4 PROJECT 1, The Wallet Exercise
57
Source: Stanford University, d.school
TEK495 - Design & Innovation
Design Thinking Process
#4 PROJECT 1, The Wallet Exercise
58
divergent thinking
convergent thinking
Adapted from: Stanford University, d.school, Design Council UK
PROTOTYPEIDEATE PROTOTYPE & TESTEMPATHIZE DEFINE IDEATE
TEK495 - Design & Innovation
Design Thinking Process
#4 PROJECT 1, The Wallet Exercise
59
PROTOTYPE
explore
the
problem
EMPATHIZE IDEATE
data
TEK495 - Design & Innovation
Design Thinking Process
#4 PROJECT 1, The Wallet Exercise
60
PROTOTYPE
explore
the
problem
redefine
the
problem
improved problem
understanding
EMPATHIZE DEFINE IDEATE
data
clustereddata(information)
insights
TEK495 - Design & Innovation
Design Thinking Process
#4 PROJECT 1, The Wallet Exercise
61
PROTOTYPE
explore
the
problem
redefine
the
problem idea
generation
improved problem
understanding
EMPATHIZE DEFINE IDEATE
data
clustereddata(information)
insights
ideas
TEK495 - Design & Innovation
Design Thinking Process
#4 PROJECT 1, The Wallet Exercise
62
PROTOTYPE
explore
the
problem
redefine
the
problem idea
generation
develop
&
learn
about ideas &
problem
s
improved problem
understanding
EMPATHIZE DEFINE IDEATE
data
clustereddata(information)
insights
ideas
TEK495 - Design & Innovation
Design Thinking Process
#4 PROJECT 1, The Wallet Exercise
63
improved
concept
PROTOTYPE & TEST
explore
the
problem
redefine
the
problem idea
generation
develop
&
learn
about ideas &
problem
s
improved problem
understanding
EMPATHIZE DEFINE IDEATE
data
clustereddata(information)
insights
ideas
filterideas
TEK495 - Design & Innovation
References
Miniguide to the design thinking process (d.school)
Wallet exercise by d.school Stanford- instructions & methods
Teaching tips (video) http://vimeo.com/33690707
Video of a class taught at Sanford d.school
EXTENSION: To show the difference between people’s assumption and user
centered innovation, ask students to make a drawing of their dream wallet. In
the end, make them compare the wallet that has been design for them and the
wallet they created. Let them reflect about the difference in front of the group,
showing both designs.
64
#4 PROJECT 1, The Wallet Exercise
TEK495 - Design & Innovation
BREAK
65
TEK495 - Design & Innovation 66
DESIGN THINKING
ORIGINS
5#
TEK495 - Design & Innovation
DESIGN?
#5 Design Thinking Origins
67
TEK495 - Design & Innovation
graphic design
product design
behavioral design
circuit board design
service design
organizational design
? ?
DESIGN?
#5 Design Thinking Origins
68
TEK495 - Design & Innovation
graphic design
product design
behavioral design
circuit board design
service design
organizational design
something artificial the verb design
DESIGN?
#5 Design Thinking Origins
69
TEK495 - Design & Innovation
“design has no subject matter of its own apart from what a
designer conceives it to be … potentially universal in scope as
because design thinking may be applied to any area of human
experience. But in the process of application, the designer must
discover or invent a particular subject out of the problems and
issues of specific circumstances.”
DESIGN?
Source: Karen Christensen interview with Jeffrey Conklin (2007) Building shared understanding of wicked problems.
70
#5 Design Thinking Origins
TEK495 - Design & Innovation 71
1960’s 1970’s 1980’s 1990’s
1969
Herbert Simon
Science of the Artificial
1980
Brian Lawson
How Designers Think
1983
Donald Schön
The reflective Practitioner
1987
Peter G. Rowe
Design Thinking
1992
Richard Buchanan
Wicked Problems in Design Thinking
2000’s
2001
Nigel Cross
Designerly Ways of Knowing
Research Discourse
Design Thinking Origins
Scholarlydiscourse
investigatinghow
designersthink&work
Adapted from Hasso & Laaksi (2011) and Johansson-Sköldberg, Woodilla and Çetinkaya (2014)
TEK495 - Design & InnovationTEK495 - Design & Innovation
Source: The Deep Dive, NBC Nightline documentary on youtube
7272
TEK495 - Design & Innovation 73
1960’s 1970’s 1980’s 1990’s
1969
Herbert Simon
Science of the Artificial
1980
Brian Lawson
How Designers Think
1983
Donald Schön
The reflective Practitioner
1987
Peter G. Rowe
Design Thinking
1992
Richard Buchanan
Wicked Problems in Design Thinking
2000’s
2001
Nigel Cross
Designerly Ways of Knowing
Two discourses
Design Thinking Origins
2001
Tom Kelley (IDEO)
The art of Innovation
2006
David Dunne & Roger Martin
Design Thinking & How it
will change management education
Scholarlydiscourse
investigatinghow
designersthink&work
Practicebased
discoursed
Adapted from Hasso & Laaksi (2011) and Johansson-Sköldberg, Woodilla and Çetinkaya (2014)
TEK495 - Design & Innovation 74
Source: Stanfrd d.school
2006 d.school at
Stanford University.
TEK495 - Design & Innovation 75
1960’s 1970’s 1980’s 1990’s
1969
Herbert Simon
Science of the Artificial
1980
Brian Lawson
How Designers Think
1983
Donald Schön
The reflective Practitioner
1987
Peter G. Rowe
Design Thinking
1992
Richard Buchanan
Wicked Problems in Design Thinking
2000’s
2008
Tim Brown (IDEO)
Design Thinking
2001
Nigel Cross
Designerly Ways of Knowing
Two discourses
Design Thinking Origins
2001
Tom Kelley (IDEO)
The art of Innovation
2006
David Dunne & Roger Martin
Design Thinking & How it
will change management education
Scholarlydiscourse
investigatinghow
designersthink&work
Practicebased
discoursed
Adapted from Hasso & Laaksi (2011) and Johansson-Sköldberg, Woodilla and Çetinkaya (2014)
TEK495 - Design & Innovation
Image by Naotake Murayama http://www.flickr.com/photos/12832970@N00/148028870/
Design
Thinking!
76
TEK495 - Design & Innovation
Why Design Thinking?
A discipline, approach a method
... “to match people’s needs with
what is technologically feasible
and what a viable business
strategy can convert into
customer value and market
opportunity.”
Source: Brown, T. (2008) Design Thinking.
Harvard Business Review.
77
#5 Design Thinking Origins
TEK495 - Design & Innovation
“One approach to user-centered
innovation based on the
way designers (at IDEO) work.”
Design thinking
78
#5 Design Thinking Origins
TEK495 - Design & Innovation 79
Guiding principles (mindsets)
#5 Design Thinking Origins
human centered
problem framing
bias towards action
prototype
experiment
diversity (teamwork)
be mindful of the process
Adapted from: Stanford d.school
Carlgren, Elmquist, Rauth (2015) Framing Design Thinking in Practice.
TEK495 - Design & Innovation 80
Enacted through practices
#5 Design Thinking Origins
D.School Potsdam, Germany
d.school, Stanford University, U.S.
Darden School of Management, Virginia, U.S.
Tim Brown (2008) Design Thinking, Harvard
Business Review.
TEK495 - Design & Innovation 81
Supported by techniques
#5 Design Thinking Origins
Principle:
User Centeredness, human centered, problem framing
bias towards action, prototype, experiment, diversity
(teamwork), be mindful of the process
Practice:
Empathize,...
Techniques
Interviews, Observation, Immersion etc.
Source: Carlgren, Elmquist, Rauth (2015) Framing design thinking: The concept in idea and enactment forthcoming in
Journal of Creativity Management and Innovation.,
TEK495 - Design & Innovation
● Influences a firm’s capabilities to innovate (Carlgren, 2013) &
learn (Beckman & Barry 2007)
● Practitioner claim it, reduces development time, better ideas,
better collaboration across company functions (Carlgren,
Elmquist, Rauth, 2013)
● Reduces cognitive biases such as “Egocentric empathy gap”
(projecting on ideas onto others) - mitigates risks of failing at
the market (Liedka, 2014).
● Increases creative confidence (Kelley & Kelley 2014)
...
Why Design Thinking?
82
#5 Design Thinking Origins
TEK495 - Design & Innovation
airbnb
Audi
BMW
Citrix
Coca Cola
Deutsche Bank
Deutsche Telekom
GE Healthcare
Intuit
Who says they are using it?
83
#5 Design Thinking Origins
JetBlue
Kaiser Permanente
Mayo Clinic
METRO Group
P&G
Panasonic
SAP
Siemens
Volkswagen
...
Identified based on publications in business press and published case studies. See references.
TEK495 - Design & InnovationTEK495 - Design & Innovation 84
#5 Design Thinking in industry
GE
Video: Pittsburg Chidrens Hosptial Makes Visits Fun for Kids
84
TEK495 - Design & Innovation 85
KAISER
PERMANENTE
#5 Design Thinking in industry
Video source: Kaiser Permanente - Design Thinking 101
TEK495 - Design & InnovationTEK495 - Design & Innovation 86
Video: Bill Burnett - designing your life
86
Designing your life?!
TEK495 - Design & Innovation
Additional References & Resources
Case Studies
▪ This is design thinking - Case study archive
▪ Design thinking in IT - Intuit’s CEO on building a Design-Driven Company
▪ Design thinking in healthcare:
▪ Kaiser Permanente's innovation on the Front Lines
▪ Mayo Clinic Design Thinking in Health Care
▪ Customer centric workshop at Coca Cola (video)
▪ Design Thinking in Fast Food industry: Case video on Chick-fil-A
▪ Design Thinking at Deutsche Bank, working with Student Teams (video)
▪ Design thinking at Citrix
Organizations & Institutions:
▪ Stanford d.school, Palo Alto (CA,USA) / Video on design thinking
▪ IDEO a design and innovation consultancy firm
▪ Designkit.org webpage with tools and case studies
▪ Design Works at Rotman School of Management, Toronto (Canada)
87
#5 Design Thinking Origins
TEK495 - Design & Innovation
BREAK
88
TEK495 - Design & Innovation 89
REFLECTION &
PRESENTATION
6#
TEK495 - Design & Innovation 90
“No matter how talented and successful you are, you will make mistakes. You
will develop bad habits. ...I have learned that a key characteristic of highly
successful leaders is not that they figure out how to always stay on course, but
that they develop techniques to help them recognize a deteriorating situation and
get back on track as quickly as possible.”
Robert S. Kaplan
TEK495 - Design & Innovation 91
What is reflection?
#6 PRESENTATION AND REFLECTION
TEK495 - Design & Innovation 92
What is a reflection?
#6 PRESENTATION AND REFLECTION
Today, I contributed to my team’s success.
TEK495 - Design & Innovation 93
What is a reflection?
#6 PRESENTATION AND REFLECTION
I contributed to my team’s success.
….by encouraging a shy student to speak about his
point of view which led to a breakthrough idea.
TEK495 - Design & Innovation 94
What is a reflection?
#6 PRESENTATION AND REFLECTION
I contributed to my team’s success.
….by encouraging a shy student to speak about his
point of view which led to a breakthrough idea.
I think that we all have different characteristics and
some people might be a bit more shy, holding them
back. This might have to do with the way the team
works. I feel that many of us a quite outspoken and
easy going, however this might be intimidating.
TEK495 - Design & Innovation 95
What is a reflection?
#6 PRESENTATION AND REFLECTION
REPORT OF AN
OBSERVATION
I contributed to my team’s success.
….by encouraging a shy student to speak about his
point of view which led to a breakthrough idea.
I think that we all have different characteristics and
some people might be a bit more shy, holding them
back. This might have to do with the way the team
works. I feel that many of us a quite outspoken and
easy going, however this might be intimidating.
SOMETHING
YOU LEARNED
BY THINKING
ABOUT YOUR
EXPERIENCE
TEK495 - Design & Innovation 96
Journaling, how to?
#6 PRESENTATION AND REFLECTION
Unstructured vs. structured (prompting question guide)
AWARENES
● What have I
learned today?
● What have I
experienced today
(problematic or
great)?
EVALUATION
● Am I making progress
in my development?
● Am I on the right track?
● What obstacles have I
encountered?
● What does this
experience tell me
about myself?
REGULATION
● How can I get more out
of my course
experience?
● How can I remove
those obstacles?
● How am I living the
most of myself?
TEK495 - Design & Innovation 97
Why reflect?
#6 PRESENTATION AND REFLECTION
▪ to make you think through your experiences
▪ think about your role (good & bad)
▪ think about your progress (good & bad)
▪ find out how it connects to your future, past and ambitions
▪ find ways to improve and try them next time
TEK495 - Design & Innovation
Participation is key!
* * 98
#1 COURSE INTRODUCTION
Doing
having a concrete
experience
Observing and
reflecting
on the experience
(Concluding and)
Learning
forming an abstract
conceptualization
Trying out what
you have learned
active engagement
leading to experience
CLASS
HOME
TEK495 - Design & Innovation 99
Project presentation
#6 PRESENTATION AND REFLECTION
Challenge?
Aka. what is the project about.
Who is the user that you are
solving for?
Twitter message.
Process?
What did you do to solve the
problem?
What did you find out (main
insights)?
Document with pictures!
Solution?
Image(s)!
How does it address the
problem?
Proj. 1: incl. image of self
drawn solution next to it!
Submission requirements:
● 3 pages max, simple design
● Use visuals
● Use 18pt font
● Deliver as PDF (landscape)
● For a layman audience
● 140 character twitter message.
Example: The receipt collector’s wallet
for busy lunch time waiters.
TEK495 - Design & Innovation 100
Hand-ins
#6 PRESENTATION AND REFLECTION
a. Journal
i. Answer one awareness, evaluation and regulation
question (around 2 pages)
b. Project documentation
i. Produce a 3 page PDF
Tipp: Sketch all slides (just content) then make them
look nice.
Deadline, your choice, but before next Monday 7AM?
▪ Take your phones out and open your calendar!
▪ Block 30 min to go through your notes reflect.
▪ Block 2 hours to do the project documentation.
TEK495 - Design & Innovation
Additional References & Resources
Reflection
▪ Di Stefano, Gino, Pisano, Staats (2015) Learning by Thinking:
Overcoming the Bias for Action through Reflection
▪ Kaplan (2007) What to Ask the Person in the Mirror
▪ Hubbs, Brand (2005) The Paper Mirror: Understanding
Reflective Journaling
▪ Donald A. Schön (1983) The Reflective Practitioner
▪ Donald A. Schön (1987) Educating the Reflective Practitioner
▪ Faculty at Northern Illinois University, Reflective Journals and
Learning Logs
▪ The pain journal (video) - How to grow as an innovation
professional by Alisan Atvur
101
#6 PRESENTATION AND REFLECTION
TEK495 - Design & Innovation 102
“FAIL EARLY,
SUCCEED SOONER”
Heard at IDEO, Stanford d.school
TEK495 - Design & Innovation
103
Slide/Exercise Time Material Facilitator
Prepare Print: wallet exercise sheets
Bring: Prototyping material, adapter, backup
sound, laptop, notebooks for students
All
Warm-up 15 min none all
Course Intro 5-25 20 min Syllabus Printouts Ingo
Coffee break 15 min none
Visualization / sketchnotes max 30 min (total)
Video 3 min; Reflect on why 3min
Basic intro 3 min; Boxes 3 min
objects 5 min; people 5 min
expression 3 min;
marker, whiteboard Lisa lead
Ingo sidekick
Design & Innovation (36-48) 25 min none Maria
LUNCH
Wallet 120 min Prototyping material, print outs Lisa, Ingo
Coffee Break 15 min
Design Thinking Origins & Examples 15 min / sketch mindsets 5 min Post-Its Ingo
Coffee Break
Reflection & Presentation 10 + 7 min Ingo

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Design Thinking and Innovation Course - Introduction

  • 1. TEK495 - Design & Innovation Course introduction DESIGN & INNOVATION TEK495 Ingo Rauth, Lisa Carlgren, Maria Elmquist September 2, 2015 A big thank you, to people that provided us with feedback, input, hold lectures, commented on slides and contribute to an open community of knowledge and idea exchange around design thinking: Alisan Atvur, Jose Berengueres, HPI School of Design Thinking - Potsdam, Jan Schmiedgen, Julien Mauroy, Kira Krämer, Stanford d.school, Steve D’Amico, and our students, colleagues and friends who provided us with input and feedback.
  • 2. TEK495 - Design & Innovation WARM-U PImage source: mogulfiles.com
  • 3. TEK495 - Design & Innovation Agenda ▪ Course introduction ▪ Introduction to visualizing & journaling ▪ Introduction to Innovation Lunch ▪ Wallet exercise (Project 1) ▪ Recap Design Thinking, Design and Innovation ▪ Introduction to reflection & presentation * * 3 Introduction day
  • 4. TEK495 - Design & Innovation 4 COURSE INTRODUCTION 1#
  • 5. TEK495 - Design & Innovation WARNING ▪ Frustration ▪ Heavy project work ▪ Ambiguity & Uncertainty * * 5 #1 COURSE INTRODUCTION Image source: https://betterleadership.wordpress.com/2010/02/05/the-valley-of-despair/
  • 6. TEK495 - Design & Innovation* * 6 Image source: https://betterleadership.wordpress.com/2010/02/05/the-valley-of-despair/
  • 7. TEK495 - Design & Innovation HOW TO SURVIVE ▪ Trust the process ▪ Reflect ▪ Support each other ▪ Ask for help, we are here! * * 7 #1 COURSE INTRODUCTION Image source: wikimedia.org
  • 8. TEK495 - Design & Innovation THE 2015 TEAM * * 8 #1 COURSE INTRODUCTION INGO Rauth PhD Candidate ingo.rauth@chalmers.se Course Lead & Lecturer LISA Carlgren Assistant Prof. lisa.carlgren@chalmers.se Course Lead & Lecturer MARIA Elmquist Prof., Head of Department maria.elmquist@chalmers.se Course Examiner, Lecturer FREDRIK Garneij Ericsson AB Teaching Assistant
  • 9. TEK495 - Design & Innovation Course Aim ▪ Introduction to design thinking & innovation. ▪ Contrast the traditional linear view of problem solving to working with wicked problems. ▪ Development of design & innovation related skills. * * 9 #1 COURSE INTRODUCTION
  • 10. TEK495 - Design & Innovation Learning objectives After the course students will be able to : ▪ explain the role of Design Thinking in Innovation. ▪ describe the role and use ethnographic methods. ▪ explain and apply data synthesis. ▪ explain and use sketching as well as various prototyping techniques. ▪ explain and use idea creation techniques. ▪ recognize and improve their teamwork as well as their role within a team. ▪ explain the importance of reflection in innovation. ▪ use basic presentation techniques. * * 10 #1 COURSE INTRODUCTION
  • 11. TEK495 - Design & Innovation How to develop skills? * * 11 #1 COURSE INTRODUCTION 5% Lecturing 10% Reading 20% Audio/Visual 30% Demonstration 50% Discussion 75% Practice 95% Teach others Passive Teaching Methods Participatory Teaching Methods Likely source: National Training Laboratories, clarification and further info average retention rates
  • 12. TEK495 - Design & Innovation Participation is key! * * 12 #1 COURSE INTRODUCTION Doing having a concrete experience Observing and reflecting on the experience (Concluding and) Learning forming an abstract conceptualization Further references: Beckman, Berry (2007) Innovation as a Learning Process: Embedding Design Thinking, Owen (2007) Design Thinking - Notes on its nature and use Trying out what you have learned active engagement leading to experience
  • 13. TEK495 - Design & Innovation 02.09.2015 10:00-17:00 ▪ Course introduction ▪ Project 1 - Wallet exercise 07.09.2015 8:00-12:00 ▪ Project 1 - Presentations ▪ Teamwork & how to make it work. 13 Overall Course Structure #1 COURSE INTRODUCTION Project 1 develop a mental framework
  • 14. TEK495 - Design & Innovation 14
  • 15. TEK495 - Design & Innovation 09.09.2015 10:00-17:00 Introduction - Project 2 Ethnographic research & innovation (Kira) 14.09.2015 8:00-12:00 Data synthesis and idea generation (Jan) 16.09.2015 10:00-17:00 Prototyping, Testing and iteration (Julien) 21.09.2015 8:00-12:00 Iteration & prototyping, storytelling & presentation. 23.09.2015 10:00-17:00 Final presentation Project II in front of an expert committee and faculty.Introduction to Project III. 15 Project 2 deepen your understanding Overall Course Structure #1 COURSE INTRODUCTION
  • 16. TEK495 - Design & Innovation 28.09.2015 8:00-12:00 Innovation project planning, introduction. Planning of the project III. 30.09, 5.10, 7.10, 14.10, 19.10 2015 Project work & exchange with other teams 12.10.2015 8:00-12:00 Business aspects of Innovation 21.10.2015 10-17:00 Public presentations, project III - expert panel eval. 30.10.2015 13:00 Deadline: project III docu., diaries, and hand-ins. 16 Overall Course Structure #1 COURSE INTRODUCTION Project 3 apply & practice
  • 17. TEK495 - Design & Innovation 17 Overall Course Structure #1 COURSE INTRODUCTION Project 1 develop a mental framework Project 2 deepen your understanding Project 3 apply & practice
  • 18. TEK495 - Design & Innovation Individual diaries ▪ To learn from your experience by reflecting and learning from the experience. ▪ Use notebooks provided. ▪ The diary has to be handed in on October 31 * * 18 #1 COURSE INTRODUCTION
  • 19. TEK495 - Design & Innovation Project documentation ▪ Purpose: to document your work in this course for future reference and application ▪ Guidelines in course syllabus. ▪ Hand-in on the day of your presentation ▪ check PingPong! ▪ Exception, hand-in 3 - 30th of October - one week after the final presentation. * Name | Title of Presentation * 19 #1 COURSE INTRODUCTION
  • 20. TEK495 - Design & Innovation Course literature ▪ There is no compulsory literature in this class, only optional readings. ▪ You are responsible to choose and prioritize – what will help your skill development the most? * * 20 #1 COURSE INTRODUCTION
  • 21. TEK495 - Design & Innovation Examination ▪ Focused on the way you work! ▪ Distribution of credits during course – Projects 10+20+40 = 70 p – Individual diary = 15 p – Participation = 15 p ▪ Projects 2 will be assessed by expert committee ▪ Projects 3 will be assessed by expert committee & peers. * * 21 #1 COURSE INTRODUCTION
  • 22. TEK495 - Design & Innovation In general Hand-Ins Unless indicated otherwise, due to 1h before course starts! Times We always start at 8:00 on Mondays and 10:00 on Wednesdays. Attendance If you can’t make it to a session, please let us know as soon as possible before the session. Send an email to ingo.rauth@chalmers.se or lisa.carlgren@chalmers.se. We will provide you with an exercise you can do at home. 22 #1 COURSE INTRODUCTION
  • 23. TEK495 - Design & Innovation Course evaluation committee Current team? Do you accept this role? Meetings Meeting 1 - discussing student questions and inputs (½ hour) Meeting 2 - course development: ideas, suggestions & improvements (½ hour) Meeting 3 - final meeting: what was good & what can be improved? 23 #1 COURSE INTRODUCTION
  • 24. TEK495 - Design & Innovation BREAK 24
  • 25. TEK495 - Design & Innovation 25 VISUALIZATION & JOURNALING 2#
  • 26. TEK495 - Design & InnovationTEK495 - Design & Innovation Video source: Sketcho Frenzy - The Basics of Visual Note-taking 2626
  • 27. TEK495 - Design & Innovation 27 Sketching #2 Visualizing and Journaling Who of you can draw?
  • 28. TEK495 - Design & Innovation 28 Sketching #2 Visualizing and Journaling the basics for: diagrams objects people faces Let’s wake up your drawing skills! Adapted from by Sketchnotes, Mike Rohde
  • 29. TEK495 - Design & Innovation 29 Boxes & Connectors #2 Visualizing and Journaling
  • 30. TEK495 - Design & Innovation 30 Objects #2 Visualizing and Journaling Name 5 objects
  • 31. TEK495 - Design & Innovation 31 People #2 Visualizing and Journaling Adapted from Emily Shepard, Graphicdistillery.com & Jose Berengueres
  • 32. TEK495 - Design & Innovation 32 Facial expressions #2 Visualizing and Journaling Images by Lisa Carlgren
  • 33. TEK495 - Design & Innovation 33 Add details #2 Visualizing and Journaling Adapted from Emily Shepard, Graphicdistillery.com
  • 34. TEK495 - Design & Innovation 34 Adapted from Emily Shepard, Graphicdistillery.com Using the basic shapes
  • 35. TEK495 - Design & Innovation 35 Mindmaps & text Images by Lisa Carlgren
  • 36. TEK495 - Design & Innovation 36 Examples Images by Lisa Carlgren
  • 37. TEK495 - Design & Innovation 37 Some tools Images by Lisa Carlgren
  • 38. TEK495 - Design & Innovation 38 Diaries from 2014
  • 39. TEK495 - Design & Innovation 39 References & Inspiration #2 Visualizing and Journaling How-to Getting started with Sketchnotes - article at Smash Magazine How to work with text and layout, video. SF Sketchnote meetup - Slide Decks with tutorials on people, lettering ... Jose Berengueres Sketch thinking™ Inspiration A collection of 143 Visuals, Doodles & Sketchnotes to inspire Videos showing how to sketchnote by Mike Rohde. Books (not needed for this course) Sketchnotes by Mike Rohde
  • 40. TEK495 - Design & Innovation 40 AN INTRODUCTION TO INNOVATION MARIA ELMQUIST 3#
  • 41. TEK495 - Design & Innovation Innovation ▪ Something that creates new value (for the customer or the producing firm) when it is implemented/reaches the market ▪ Ex-post definition ▪ Process or outcome ▪ Degree of newness is ”in they eye of the beholder” * Toyota PriusPeePoo 41 #3 Design & Innovation
  • 42. TEK495 - Design & Innovation Are these innovations? * iPhone5 42 #3 Design & Innovation
  • 43. TEK495 - Design & Innovation Types of “New” ▪ Market driven innovation – developing offerings based on analysis of market data ▪ Technology driven innovation – finding new uses for existing technology ▪ Customer/needs driven innovation – understanding the customer and his/her needs Name | Title of Presentation * 43 #3 Design & Innovation
  • 44. TEK495 - Design & Innovation Types of “New” ▪ Market driven innovation – developing offerings based on analysis of market data ▪ Technology driven innovation – finding new uses for existing technology ▪ Customer/needs driven innovation – understanding the customer and his/her needs * 44 #3 Design & Innovation
  • 45. TEK495 - Design & Innovation Innovation ▪ Innovation =/= Creativity ▪ Creativity – generation of new ideas ▪ Innovation =/= R&D ▪ Research – creation of new knowledge (question is know) ▪ Development – application of knowledge (spec. is known) ▪ Innovation ▪ Both question and specification are unknown! * 45 #3 Design & Innovation
  • 46. TEK495 - Design & Innovation In R&D projects… ▪ …objectives are known ▪ …the interactions between functions are well defined ▪ …the knowledge needed is known in the beginning of the process ▪ …evaluation and validation methods are known. #3 Design & Innovation Intention Orientation Figeage des Hypothèses Pré- Contrat RVA Pré - exploratoire Exploratoire Préparatoire Intensive innovation (4)R&D projects Source: LeMasson et al 2006 46
  • 47. TEK495 - Design & Innovation In R&D projects ▪ … objectives are known ▪ … the interactions between functions are well defined ▪ … the knowledge needed is known in the beginning of the process ▪ … evaluation and validation methods are known. In Innovation ▪ … the objectives are developed or revisited ▪ … the interactions between functions are instable or revisited ▪ … the knowledge needed is not identified beforehand ▪ … evaluation and validation methods need to be developed … Intentio n Orientatio n Figeage des Hypothèses Pré-contra t RVA Pré-exploratoir e Exploratoire Préparatoire ’ ’ ’ R&D projects and innovation Source: Le Masson et al 2006 47 #3 Design & Innovation
  • 48. TEK495 - Design & Innovation Why is innovation so difficult? ▪ Established processes are designed for repetition, risk reduction and predictability (to enable control) ▪ Short term results / Long term results ▪ Focus lies on existing business and business model ▪ Organizational structures often mirrors the dominant logic of existing business ▪ Innovation often related to customer value (not technology development) – and many companies are technology driven * 48 #3 Design & Innovation
  • 49. TEK495 - Design & Innovation Design and innovation ▪ Managing innovation (contrary to R&D) is about managing without knowing everything → it is wicked ▪ In Design – Different attitude to the problem – not assuming it is the right one – Deep focus on understanding needs and include a variety of perspectives/competencies – Process & mindset – learning (iterations and quick prototyping) instead of optimizing ▪ There is a fit - innovation is all about design! * 49 #3 Design & Innovation
  • 50. TEK495 - Design & Innovation Image by Naotake Murayama http://www.flickr.com/photos/12832970@N00/148028870/ 50
  • 51. TEK495 - Design & Innovation Design Thinking approach to user-centered innovation based on the way designers work Empathize Define Ideate Prototype Test Source: Stanford University, d.school Design Skills based on empirical studies of designers by Nigel Cross Evaluating Formulating Moving Representing Reflecting Source: Cross, 2011 51 Design and innovation #3 Design & Innovation The Innovator’s DNA skills that innovative and creative entrepreneurs need to develop Questioning (What if) Observing Associating Networking Experimenting Source: Dyer, Gergersen & Christensen, 2009
  • 52. TEK495 - Design & Innovation References ▪ Tidd and Bessant, 2009, Innovation - what it is and why it matters in Tidd and Bessant Managing Innovation, pp 3-51 ▪ Boland, R.J. & Collopy, F., 2004. Managing as Designing, Stanford Business Books. ▪ Dyer, Gregersen, Christensen, 2009, The innovator’s DNA, Harvard Business Review, 2009, Dec. ▪ Cross, N. (2011). Design Thinking: Understanding How Designers Think and Work. Berg Publishers. ▪ Tschimel, K. (2012) Design Thinking as an effective Toolkit for Innovation 52 #3 Design & Innovation
  • 53. TEK495 - Design & Innovation 53 LUNCH
  • 54. TEK495 - Design & Innovation 54 PROJECT 1 4#
  • 55. TEK495 - Design & Innovation WALLET. EXERCISE. Picture by:Ingo Rauth
  • 56. TEK495 - Design & Innovation Sketch your dream wallet #4 PROJECT 1, The Wallet Exercise 56
  • 57. TEK495 - Design & Innovation Design Thinking Process #4 PROJECT 1, The Wallet Exercise 57 Source: Stanford University, d.school
  • 58. TEK495 - Design & Innovation Design Thinking Process #4 PROJECT 1, The Wallet Exercise 58 divergent thinking convergent thinking Adapted from: Stanford University, d.school, Design Council UK PROTOTYPEIDEATE PROTOTYPE & TESTEMPATHIZE DEFINE IDEATE
  • 59. TEK495 - Design & Innovation Design Thinking Process #4 PROJECT 1, The Wallet Exercise 59 PROTOTYPE explore the problem EMPATHIZE IDEATE data
  • 60. TEK495 - Design & Innovation Design Thinking Process #4 PROJECT 1, The Wallet Exercise 60 PROTOTYPE explore the problem redefine the problem improved problem understanding EMPATHIZE DEFINE IDEATE data clustereddata(information) insights
  • 61. TEK495 - Design & Innovation Design Thinking Process #4 PROJECT 1, The Wallet Exercise 61 PROTOTYPE explore the problem redefine the problem idea generation improved problem understanding EMPATHIZE DEFINE IDEATE data clustereddata(information) insights ideas
  • 62. TEK495 - Design & Innovation Design Thinking Process #4 PROJECT 1, The Wallet Exercise 62 PROTOTYPE explore the problem redefine the problem idea generation develop & learn about ideas & problem s improved problem understanding EMPATHIZE DEFINE IDEATE data clustereddata(information) insights ideas
  • 63. TEK495 - Design & Innovation Design Thinking Process #4 PROJECT 1, The Wallet Exercise 63 improved concept PROTOTYPE & TEST explore the problem redefine the problem idea generation develop & learn about ideas & problem s improved problem understanding EMPATHIZE DEFINE IDEATE data clustereddata(information) insights ideas filterideas
  • 64. TEK495 - Design & Innovation References Miniguide to the design thinking process (d.school) Wallet exercise by d.school Stanford- instructions & methods Teaching tips (video) http://vimeo.com/33690707 Video of a class taught at Sanford d.school EXTENSION: To show the difference between people’s assumption and user centered innovation, ask students to make a drawing of their dream wallet. In the end, make them compare the wallet that has been design for them and the wallet they created. Let them reflect about the difference in front of the group, showing both designs. 64 #4 PROJECT 1, The Wallet Exercise
  • 65. TEK495 - Design & Innovation BREAK 65
  • 66. TEK495 - Design & Innovation 66 DESIGN THINKING ORIGINS 5#
  • 67. TEK495 - Design & Innovation DESIGN? #5 Design Thinking Origins 67
  • 68. TEK495 - Design & Innovation graphic design product design behavioral design circuit board design service design organizational design ? ? DESIGN? #5 Design Thinking Origins 68
  • 69. TEK495 - Design & Innovation graphic design product design behavioral design circuit board design service design organizational design something artificial the verb design DESIGN? #5 Design Thinking Origins 69
  • 70. TEK495 - Design & Innovation “design has no subject matter of its own apart from what a designer conceives it to be … potentially universal in scope as because design thinking may be applied to any area of human experience. But in the process of application, the designer must discover or invent a particular subject out of the problems and issues of specific circumstances.” DESIGN? Source: Karen Christensen interview with Jeffrey Conklin (2007) Building shared understanding of wicked problems. 70 #5 Design Thinking Origins
  • 71. TEK495 - Design & Innovation 71 1960’s 1970’s 1980’s 1990’s 1969 Herbert Simon Science of the Artificial 1980 Brian Lawson How Designers Think 1983 Donald Schön The reflective Practitioner 1987 Peter G. Rowe Design Thinking 1992 Richard Buchanan Wicked Problems in Design Thinking 2000’s 2001 Nigel Cross Designerly Ways of Knowing Research Discourse Design Thinking Origins Scholarlydiscourse investigatinghow designersthink&work Adapted from Hasso & Laaksi (2011) and Johansson-Sköldberg, Woodilla and Çetinkaya (2014)
  • 72. TEK495 - Design & InnovationTEK495 - Design & Innovation Source: The Deep Dive, NBC Nightline documentary on youtube 7272
  • 73. TEK495 - Design & Innovation 73 1960’s 1970’s 1980’s 1990’s 1969 Herbert Simon Science of the Artificial 1980 Brian Lawson How Designers Think 1983 Donald Schön The reflective Practitioner 1987 Peter G. Rowe Design Thinking 1992 Richard Buchanan Wicked Problems in Design Thinking 2000’s 2001 Nigel Cross Designerly Ways of Knowing Two discourses Design Thinking Origins 2001 Tom Kelley (IDEO) The art of Innovation 2006 David Dunne & Roger Martin Design Thinking & How it will change management education Scholarlydiscourse investigatinghow designersthink&work Practicebased discoursed Adapted from Hasso & Laaksi (2011) and Johansson-Sköldberg, Woodilla and Çetinkaya (2014)
  • 74. TEK495 - Design & Innovation 74 Source: Stanfrd d.school 2006 d.school at Stanford University.
  • 75. TEK495 - Design & Innovation 75 1960’s 1970’s 1980’s 1990’s 1969 Herbert Simon Science of the Artificial 1980 Brian Lawson How Designers Think 1983 Donald Schön The reflective Practitioner 1987 Peter G. Rowe Design Thinking 1992 Richard Buchanan Wicked Problems in Design Thinking 2000’s 2008 Tim Brown (IDEO) Design Thinking 2001 Nigel Cross Designerly Ways of Knowing Two discourses Design Thinking Origins 2001 Tom Kelley (IDEO) The art of Innovation 2006 David Dunne & Roger Martin Design Thinking & How it will change management education Scholarlydiscourse investigatinghow designersthink&work Practicebased discoursed Adapted from Hasso & Laaksi (2011) and Johansson-Sköldberg, Woodilla and Çetinkaya (2014)
  • 76. TEK495 - Design & Innovation Image by Naotake Murayama http://www.flickr.com/photos/12832970@N00/148028870/ Design Thinking! 76
  • 77. TEK495 - Design & Innovation Why Design Thinking? A discipline, approach a method ... “to match people’s needs with what is technologically feasible and what a viable business strategy can convert into customer value and market opportunity.” Source: Brown, T. (2008) Design Thinking. Harvard Business Review. 77 #5 Design Thinking Origins
  • 78. TEK495 - Design & Innovation “One approach to user-centered innovation based on the way designers (at IDEO) work.” Design thinking 78 #5 Design Thinking Origins
  • 79. TEK495 - Design & Innovation 79 Guiding principles (mindsets) #5 Design Thinking Origins human centered problem framing bias towards action prototype experiment diversity (teamwork) be mindful of the process Adapted from: Stanford d.school Carlgren, Elmquist, Rauth (2015) Framing Design Thinking in Practice.
  • 80. TEK495 - Design & Innovation 80 Enacted through practices #5 Design Thinking Origins D.School Potsdam, Germany d.school, Stanford University, U.S. Darden School of Management, Virginia, U.S. Tim Brown (2008) Design Thinking, Harvard Business Review.
  • 81. TEK495 - Design & Innovation 81 Supported by techniques #5 Design Thinking Origins Principle: User Centeredness, human centered, problem framing bias towards action, prototype, experiment, diversity (teamwork), be mindful of the process Practice: Empathize,... Techniques Interviews, Observation, Immersion etc. Source: Carlgren, Elmquist, Rauth (2015) Framing design thinking: The concept in idea and enactment forthcoming in Journal of Creativity Management and Innovation.,
  • 82. TEK495 - Design & Innovation ● Influences a firm’s capabilities to innovate (Carlgren, 2013) & learn (Beckman & Barry 2007) ● Practitioner claim it, reduces development time, better ideas, better collaboration across company functions (Carlgren, Elmquist, Rauth, 2013) ● Reduces cognitive biases such as “Egocentric empathy gap” (projecting on ideas onto others) - mitigates risks of failing at the market (Liedka, 2014). ● Increases creative confidence (Kelley & Kelley 2014) ... Why Design Thinking? 82 #5 Design Thinking Origins
  • 83. TEK495 - Design & Innovation airbnb Audi BMW Citrix Coca Cola Deutsche Bank Deutsche Telekom GE Healthcare Intuit Who says they are using it? 83 #5 Design Thinking Origins JetBlue Kaiser Permanente Mayo Clinic METRO Group P&G Panasonic SAP Siemens Volkswagen ... Identified based on publications in business press and published case studies. See references.
  • 84. TEK495 - Design & InnovationTEK495 - Design & Innovation 84 #5 Design Thinking in industry GE Video: Pittsburg Chidrens Hosptial Makes Visits Fun for Kids 84
  • 85. TEK495 - Design & Innovation 85 KAISER PERMANENTE #5 Design Thinking in industry Video source: Kaiser Permanente - Design Thinking 101
  • 86. TEK495 - Design & InnovationTEK495 - Design & Innovation 86 Video: Bill Burnett - designing your life 86 Designing your life?!
  • 87. TEK495 - Design & Innovation Additional References & Resources Case Studies ▪ This is design thinking - Case study archive ▪ Design thinking in IT - Intuit’s CEO on building a Design-Driven Company ▪ Design thinking in healthcare: ▪ Kaiser Permanente's innovation on the Front Lines ▪ Mayo Clinic Design Thinking in Health Care ▪ Customer centric workshop at Coca Cola (video) ▪ Design Thinking in Fast Food industry: Case video on Chick-fil-A ▪ Design Thinking at Deutsche Bank, working with Student Teams (video) ▪ Design thinking at Citrix Organizations & Institutions: ▪ Stanford d.school, Palo Alto (CA,USA) / Video on design thinking ▪ IDEO a design and innovation consultancy firm ▪ Designkit.org webpage with tools and case studies ▪ Design Works at Rotman School of Management, Toronto (Canada) 87 #5 Design Thinking Origins
  • 88. TEK495 - Design & Innovation BREAK 88
  • 89. TEK495 - Design & Innovation 89 REFLECTION & PRESENTATION 6#
  • 90. TEK495 - Design & Innovation 90 “No matter how talented and successful you are, you will make mistakes. You will develop bad habits. ...I have learned that a key characteristic of highly successful leaders is not that they figure out how to always stay on course, but that they develop techniques to help them recognize a deteriorating situation and get back on track as quickly as possible.” Robert S. Kaplan
  • 91. TEK495 - Design & Innovation 91 What is reflection? #6 PRESENTATION AND REFLECTION
  • 92. TEK495 - Design & Innovation 92 What is a reflection? #6 PRESENTATION AND REFLECTION Today, I contributed to my team’s success.
  • 93. TEK495 - Design & Innovation 93 What is a reflection? #6 PRESENTATION AND REFLECTION I contributed to my team’s success. ….by encouraging a shy student to speak about his point of view which led to a breakthrough idea.
  • 94. TEK495 - Design & Innovation 94 What is a reflection? #6 PRESENTATION AND REFLECTION I contributed to my team’s success. ….by encouraging a shy student to speak about his point of view which led to a breakthrough idea. I think that we all have different characteristics and some people might be a bit more shy, holding them back. This might have to do with the way the team works. I feel that many of us a quite outspoken and easy going, however this might be intimidating.
  • 95. TEK495 - Design & Innovation 95 What is a reflection? #6 PRESENTATION AND REFLECTION REPORT OF AN OBSERVATION I contributed to my team’s success. ….by encouraging a shy student to speak about his point of view which led to a breakthrough idea. I think that we all have different characteristics and some people might be a bit more shy, holding them back. This might have to do with the way the team works. I feel that many of us a quite outspoken and easy going, however this might be intimidating. SOMETHING YOU LEARNED BY THINKING ABOUT YOUR EXPERIENCE
  • 96. TEK495 - Design & Innovation 96 Journaling, how to? #6 PRESENTATION AND REFLECTION Unstructured vs. structured (prompting question guide) AWARENES ● What have I learned today? ● What have I experienced today (problematic or great)? EVALUATION ● Am I making progress in my development? ● Am I on the right track? ● What obstacles have I encountered? ● What does this experience tell me about myself? REGULATION ● How can I get more out of my course experience? ● How can I remove those obstacles? ● How am I living the most of myself?
  • 97. TEK495 - Design & Innovation 97 Why reflect? #6 PRESENTATION AND REFLECTION ▪ to make you think through your experiences ▪ think about your role (good & bad) ▪ think about your progress (good & bad) ▪ find out how it connects to your future, past and ambitions ▪ find ways to improve and try them next time
  • 98. TEK495 - Design & Innovation Participation is key! * * 98 #1 COURSE INTRODUCTION Doing having a concrete experience Observing and reflecting on the experience (Concluding and) Learning forming an abstract conceptualization Trying out what you have learned active engagement leading to experience CLASS HOME
  • 99. TEK495 - Design & Innovation 99 Project presentation #6 PRESENTATION AND REFLECTION Challenge? Aka. what is the project about. Who is the user that you are solving for? Twitter message. Process? What did you do to solve the problem? What did you find out (main insights)? Document with pictures! Solution? Image(s)! How does it address the problem? Proj. 1: incl. image of self drawn solution next to it! Submission requirements: ● 3 pages max, simple design ● Use visuals ● Use 18pt font ● Deliver as PDF (landscape) ● For a layman audience ● 140 character twitter message. Example: The receipt collector’s wallet for busy lunch time waiters.
  • 100. TEK495 - Design & Innovation 100 Hand-ins #6 PRESENTATION AND REFLECTION a. Journal i. Answer one awareness, evaluation and regulation question (around 2 pages) b. Project documentation i. Produce a 3 page PDF Tipp: Sketch all slides (just content) then make them look nice. Deadline, your choice, but before next Monday 7AM? ▪ Take your phones out and open your calendar! ▪ Block 30 min to go through your notes reflect. ▪ Block 2 hours to do the project documentation.
  • 101. TEK495 - Design & Innovation Additional References & Resources Reflection ▪ Di Stefano, Gino, Pisano, Staats (2015) Learning by Thinking: Overcoming the Bias for Action through Reflection ▪ Kaplan (2007) What to Ask the Person in the Mirror ▪ Hubbs, Brand (2005) The Paper Mirror: Understanding Reflective Journaling ▪ Donald A. Schön (1983) The Reflective Practitioner ▪ Donald A. Schön (1987) Educating the Reflective Practitioner ▪ Faculty at Northern Illinois University, Reflective Journals and Learning Logs ▪ The pain journal (video) - How to grow as an innovation professional by Alisan Atvur 101 #6 PRESENTATION AND REFLECTION
  • 102. TEK495 - Design & Innovation 102 “FAIL EARLY, SUCCEED SOONER” Heard at IDEO, Stanford d.school
  • 103. TEK495 - Design & Innovation 103 Slide/Exercise Time Material Facilitator Prepare Print: wallet exercise sheets Bring: Prototyping material, adapter, backup sound, laptop, notebooks for students All Warm-up 15 min none all Course Intro 5-25 20 min Syllabus Printouts Ingo Coffee break 15 min none Visualization / sketchnotes max 30 min (total) Video 3 min; Reflect on why 3min Basic intro 3 min; Boxes 3 min objects 5 min; people 5 min expression 3 min; marker, whiteboard Lisa lead Ingo sidekick Design & Innovation (36-48) 25 min none Maria LUNCH Wallet 120 min Prototyping material, print outs Lisa, Ingo Coffee Break 15 min Design Thinking Origins & Examples 15 min / sketch mindsets 5 min Post-Its Ingo Coffee Break Reflection & Presentation 10 + 7 min Ingo