4. Bad research
Mixing the creative idea with the execution
Researchers playing ’Grand Strategist’
Using Quant in Qual
Researchers becoming political
Over use of metrics
Researchers playing creative
Logo conversations
5. Over 50% of the research done at
companies is wasted they’re asked to do
things that, even if the research project is
perfect it won’t be useful, it’s covering your
butt kind of thinking
(Bob Barcocci CEO Advertising Research
Foundation)
6. We spend half our day thinking of delicious
and imaginative ways to delight our
audiences and then, we round up some of
the most influential customers shove them
in a dreary room, confuse them with
obtuse questions and odd drawings, then
send them on their way with £20 (Russel
Davies)
10. 10 10
Creative development = Agency swear word?
For creatives it is another destruction of an idea
For account handlers it is a risk
For planners: Places them in a defensive position
11. 11 11
The main problem is the process
The consumer becomes the Grand Jury
Creates a ‘traffic light approach’ to research
Qualitative research become like Millward Brown
13. 13 13
Conservative clients want consensus
Consensus is bad
Makes research a beauty parade (based on appeal)
Focus often shifts towards the execution
Or you end up with ‘Tony Blair’ research
15. 15 15
Second problem: Time
Often ads are researched late in the process.
Agency has no time to change anything
Research is pointless it is just a ‘tick box’ exercise that the ads
must go through
Client and agency have have very set opinions
Research becomes political
16. 16 16
Third problem: Consumer = Holy Grail
There are several problems with this approach
Firstly the consumer is not a creative
Secondly: Consumers don’t really care about brands
Thirdly: Consumers don’t care about advertising
18. 18 18
Solutions: Change the Philosophy
Creative development shouldn’t be about winners and losers.
Instead it should be about how can every idea go into the world
19. 19 19
Solutions: Embrace tension
Researchers should embrace polarity and tension
An education process is needed here
21. Traditional model of creative development assumes a linear
approach
IDEA TEST CREATE EVALUATE
22. Use it as a development tool
IDEA
EXPLORE
DEFINE
EXPLORE
REDEFINE
23. Some practical tips (at briefing)
Involve the creatives
Explain the strategy
Share the creative brief
Explain what is the creative idea and executional details
Do not talk about yours or the agencies view
Ask the researchers to read up on the market
Ask researchers to think about the audience from a cultural
perspective
24. Some practical tips (the guide)
Think about what the idea is and how it should be framed
Sometimes ideas shouldn’t be framed as adverts
Ensure there is a rotation of ads
Make sure the researcher doesn’t have long warm up
Ensure that researchers don’t ask “What is your favourite advert”
Don’t show a brands previous ads
Make sure that respondents do a self-completition exercise
25. Some practical tips (the guide)
Really think about the stimulus
Ensure the scripts are not too long
Make sure scripts are written in consumer language
Mood boards are terrible
Try and keep things rough
Narrative tapes are good – because they feel like a story
Remember – Researchers often kill scripts – use actors or professional
voice overs
In many ways the briefing of a project is as important as actually doing the project itself because if you don’t ask the right questions there’s a pretty good chance that you’ll miss the point of the research
This is the point at which you have to check everyone is in sync with one another and from a researchers point of view there are 4 questions you need to think about when you go into the meeting
What’s the context? What do we know? There is nothing more frustrating for a client when a researcher comes back and either tells them something they already know or delivers insights that aren’t relevant to the brief so it’s really important to ask them where they are at now. Part of that might involve taking way any existing research they have to really understand that
What hypotheses are there? Where is the thinking at? If you’re doing research it’s because there’s a problem or you need to understand something better but it’s important to understand what general hypotheses exist so you can prove or disprove something=
How will findings be used? Is this piece of research designed to evaluate an ad? Is it to help develop an ad?
What are the politics? Last but not least- what are the politics involved? Whenever you have got an advert you can be sure there will be a lot of different opinions about it and it’s important to know who thinks what
You have some key challenges that need to be addressed both from a brand perspective and communications perspective.
Some of what we tell you might seem a bit uncomfortable – but we have been hired to deliver the consumers perspective and we would be doing you a disservice if we ducked any of the issues.
Before I pass over to Steve I just wanted to mention one thing about stimulus
The aim in developing stimulus materials is to optimise the expression of the creative idea
But there are pitfalls to be aware of...
Narratives can be confusing and/or leading and/or tiring
Animatics can be confused with cartoons
Mood boards can be taken for the finished ad
Storyboards can be awkward to use
Respondents will evaluate ideas on what they see and their responses will only be as good as the stimulus they see...
Rules:
Choose stimulus that best reflects the idea
Stimulus should be the consistent across different routes – don’t do animatics with one route, story board with another, script with another
Rotate stimulus across groups
Before I pass over to Steve I just wanted to mention one thing about stimulus
The aim in developing stimulus materials is to optimise the expression of the creative idea
But there are pitfalls to be aware of...
Narratives can be confusing and/or leading and/or tiring
Animatics can be confused with cartoons
Mood boards can be taken for the finished ad
Storyboards can be awkward to use
Respondents will evaluate ideas on what they see and their responses will only be as good as the stimulus they see...
Rules:
Choose stimulus that best reflects the idea
Stimulus should be the consistent across different routes – don’t do animatics with one route, story board with another, script with another
Rotate stimulus across groups
Before I pass over to Steve I just wanted to mention one thing about stimulus
The aim in developing stimulus materials is to optimise the expression of the creative idea
But there are pitfalls to be aware of...
Narratives can be confusing and/or leading and/or tiring
Animatics can be confused with cartoons
Mood boards can be taken for the finished ad
Storyboards can be awkward to use
Respondents will evaluate ideas on what they see and their responses will only be as good as the stimulus they see...
Rules:
Choose stimulus that best reflects the idea
Stimulus should be the consistent across different routes – don’t do animatics with one route, story board with another, script with another
Rotate stimulus across groups
Before I pass over to Steve I just wanted to mention one thing about stimulus
The aim in developing stimulus materials is to optimise the expression of the creative idea
But there are pitfalls to be aware of...
Narratives can be confusing and/or leading and/or tiring
Animatics can be confused with cartoons
Mood boards can be taken for the finished ad
Storyboards can be awkward to use
Respondents will evaluate ideas on what they see and their responses will only be as good as the stimulus they see...
Rules:
Choose stimulus that best reflects the idea
Stimulus should be the consistent across different routes – don’t do animatics with one route, story board with another, script with another
Rotate stimulus across groups