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Theory- Audience
Jack Morton
Audience Profile for Lego movie
• Primary Audience
– Both female and male
aged 0-14 children
• Secondary Audience
– Both female and male
aged 25-44 adults
because the children
will bring the adults to
see it
Audience Profile for love actually
• Primary Audience
– Gender will be female
because it’s a romance
film. The age is 15-65+
because its on channel 4
and BBC around
Christmas time and
available for free
• Secondary Audience
– The gender will be male
aged 25-65+ because the
wife's will want their
husbands to watch with
them
Audience Profile for iron man 3
• Primary Audience
– Gender male and age
is 15-24 because it’s a
action film
• Secondary Audience
– Gender female and
age 15-24 because the
boyfriends will drag
their girlfriends to see
it
Hypodermic Needle
• Definition
– Where an audience instantly believes and accepts
what is told by the media
• Example
– Donald trump puts thoughts in peoples heads
about building a wall
Uses and Gratifications Information
Information
• Trailer on TV or on YouTube – give you information on how
its going to look
• Researching on the internet about the video game – give
you insight on how its going to turn out
• To learn what the game is about – to see if its to your liking
• Researching cheats on the internet – makes the game more
fun for the player
• Information on where to buy the game – to see if its close
to you
• Information on what category – this also give you
information if the game is suited for you
Uses and Gratifications Personal
Identity
Personal identity
• Improve game play – the game can be very hard and sometimes you need
practice
• Improve points – The game can be difficult and therefore you need to
practice
• Improve reaction time – The game can be different and sometimes players
are better than you so you sometimes need to work on your skill
• Customise your character to your likening – this gives the player a unique
look
• Gamer tag – this gives the player a unique name and can be noticed
• Customise Weapon – to give the player a advantage over players
• Customise Load out – to also give the player a edge on other players
Uses and Gratifications Integration and
Social Interaction
Integration and Social Interaction
• Talking about the game – gives the excitement of
when it does come out
• Talking online – this means you can talk to people
online and play together
• Playing against each other – this is when players
have fun and talk and have fun beating each
other
• Playing Co-op with each other – this gives more
playability to the game and increases fun
Uses and Gratifications Entertainment
Entertainment
• Escapism – to escape from reality and
not to worry about responsibilities
• Relaxation – to make the player calm
after a stressful day
• Competition – to beat other players and
be the best
• Enjoyment – to have fun and chillout
Consumer Generated Content
• Example
– Parody of a film on YouTube
• What are the advantages to media producers?
– They will able to monetize the video and again money
– They will also give the film free advertising
– They will also get recognition and get sponsors
• Why would the audience generate content?
– They will feel apart of what's going on
– To be able to relate to what the video talks about
– To talk to the YouTuber in the comments to feel
connected

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4 theory audience pro-forma by jack 3

  • 2. Audience Profile for Lego movie • Primary Audience – Both female and male aged 0-14 children • Secondary Audience – Both female and male aged 25-44 adults because the children will bring the adults to see it
  • 3. Audience Profile for love actually • Primary Audience – Gender will be female because it’s a romance film. The age is 15-65+ because its on channel 4 and BBC around Christmas time and available for free • Secondary Audience – The gender will be male aged 25-65+ because the wife's will want their husbands to watch with them
  • 4. Audience Profile for iron man 3 • Primary Audience – Gender male and age is 15-24 because it’s a action film • Secondary Audience – Gender female and age 15-24 because the boyfriends will drag their girlfriends to see it
  • 5. Hypodermic Needle • Definition – Where an audience instantly believes and accepts what is told by the media • Example – Donald trump puts thoughts in peoples heads about building a wall
  • 6. Uses and Gratifications Information Information • Trailer on TV or on YouTube – give you information on how its going to look • Researching on the internet about the video game – give you insight on how its going to turn out • To learn what the game is about – to see if its to your liking • Researching cheats on the internet – makes the game more fun for the player • Information on where to buy the game – to see if its close to you • Information on what category – this also give you information if the game is suited for you
  • 7. Uses and Gratifications Personal Identity Personal identity • Improve game play – the game can be very hard and sometimes you need practice • Improve points – The game can be difficult and therefore you need to practice • Improve reaction time – The game can be different and sometimes players are better than you so you sometimes need to work on your skill • Customise your character to your likening – this gives the player a unique look • Gamer tag – this gives the player a unique name and can be noticed • Customise Weapon – to give the player a advantage over players • Customise Load out – to also give the player a edge on other players
  • 8. Uses and Gratifications Integration and Social Interaction Integration and Social Interaction • Talking about the game – gives the excitement of when it does come out • Talking online – this means you can talk to people online and play together • Playing against each other – this is when players have fun and talk and have fun beating each other • Playing Co-op with each other – this gives more playability to the game and increases fun
  • 9. Uses and Gratifications Entertainment Entertainment • Escapism – to escape from reality and not to worry about responsibilities • Relaxation – to make the player calm after a stressful day • Competition – to beat other players and be the best • Enjoyment – to have fun and chillout
  • 10. Consumer Generated Content • Example – Parody of a film on YouTube • What are the advantages to media producers? – They will able to monetize the video and again money – They will also give the film free advertising – They will also get recognition and get sponsors • Why would the audience generate content? – They will feel apart of what's going on – To be able to relate to what the video talks about – To talk to the YouTuber in the comments to feel connected

Editor's Notes

  1. Include a poster of a film of your choice and discuss the Primary and Secondary audiences referencing Gender and Age. Discuss audience appeal for each audience.
  2. Include a poster of a film of your choice and discuss the Primary and Secondary audiences referencing Gender and Age Discuss audience appeal for each audience.
  3. Include a poster of a film of your choice and discuss the Primary and Secondary audiences referencing Gender and Age. Discuss audience appeal for each audience.
  4. Provide a definition and example of the Hypodermic needle model
  5. Using the information below choose one example from each section and relate to your own life Example- Information > I use the BBC news website to find out information
  6. Using the information below choose one example from each section and relate to your own life Example- Information > I use the BBC news website to find out information
  7. Using the information below choose one example from each section and relate to your own life Example- Information > I use the BBC news website to find out information
  8. Using the information below choose one example from each section and relate to your own life Example- Information > I use the BBC news website to find out information