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UX Under Fire
                                                               DrupalCon, Munich
http://www.flickr.com/photos/crystalflickr/2377631276/




                                                               August 23rd, 2012


                                                       Jakob Persson, NodeOne/Wunderkraut
Introducing me
          Web Strategist and CKO

          Co-Founder of NodeOne/Wunderkraut

          Worked with Drupal since 2005

          Studied cognitive science and computer
          science

          jakob@nodeone.se
          http://www.twitter.com/realsolipsist
          http://drupal.org/user/37564
Stuff we’ve done
card games...
                                     Hi, I’m
                                     Dries!*

                                         * No he’s not really Dries,
                                         but you knew that already.




                www.drupalcardgame.com
Druplicons wielding nun-
chuks...




        Druplicon Road Trip – “Showdown in Paris” (YouTube)
Drupal rock stars...




   “The Kitten Killers” Live at DrupalCon Copenhagen (photo by Dries)
Drupal air fresheners...




           Drupal air fresheners revealed to the world
Druplicon cookie cutters
Strategy and Usability    Web strategy, usability studies and effect mapping



        Design and UX     User experience, GUI and graphic design



         Development      Modules, themes, distributions and install profiles



Hosting and scalability   Hosting, optimization and monitoring



              Training    Courses, books, screencasts and learning library



            Consulting    Technical consulting and solution architecture
THE MYTHS
Myth #1
 “UX is nothing but


         AN DY
EY E   C
                      ”
Why was UX invented?
badusability.com/ryanair-madness-pt-1/




                         New country: Don’t cover me
badusability.com/confused-spanish-lift/




                  Primera, segundo, tercero, cuarto, quinto?
Our menus
     1 – “just the sub?”
     2 – “just a soda?”
 3 – “chips and a cookie?”

“BUT I WANT ALL OF IT!”
www.90percentofeverything.com/2006/11/13/bad-usability-is-like-a-leaky-pipe/




                  In e-commerce, poor usability is clearly and
                           measurably expensive
www.90percentofeverything.com/2006/11/13/bad-usability-is-like-a-leaky-pipe/




                         “It's quite normal for e-commerce
                         sites to increase sales by 100% or
                         more as a result of usability”

                                                   – Jakob Nielsen




                  In e-commerce, poor usability is clearly and
                           measurably expensive
http://xkcd.com/773/
Can these issues really be
resolved using eye candy
         alone?
UX                   User
                          eXperience

Understand the needs and goals of users
Translate needs and features into requirements
Design interactive solutions to meet requirements
Evaluate solutions iteratively
UX               User
                       eXperience
                 Activities


  Information    Usability    Interaction
    Design      Engineering     Design

Information         Experience    Graphic
 
Architecture          Design
                                  Design
Do these terms
   overlap?

 Let’s Google!
www.patrickmarsceill.com
www.informationarchitects.jp




                www.patrickmarsceill.com
designquirk.blogspot.com/2010/06/not-about-importance-of-design.html
www.flickr.com/photos/jeffmcneill/5417226031
Clearly.
Let’s define this.
Information    Usability    Interaction
    Design      Engineering     Design

Information         Experience    Graphic
 
Architecture          Design
                                  Design


                Activities
User Experience     Usability



        Qualities
But how do they relate?
fun


                                satisfying                                        emotionally fulfilling


                                                              efficient to use

                                     easy to                                                          rewarding
               enjoyable                                                              effective
                                   remember
                                   how to use                                          to use
                                                               usability
                                                                goals
                                                                                      safe to use
                                    easy to learn
                                                                                                  supportive of
                  entertaining                                                                      creativity
                                                              have good utility


                                                                                      aesthetically
                                       helpful
                                                                                        pleasing

                                                                 motivating
Adopted from Interaction Design, Reece, Rogers, Sharp, 2002
Usability                               fun

 Goals
                satisfying                           emotionally fulfilling


                                 efficient to use

                   easy to                                               rewarding
    enjoyable                                           effective
                 remember
                 how to use                              to use
                                    usability
                                     goals
                                                        safe to use
                 easy to learn
                                                                     supportive of
     entertaining                                                      creativity
                                 have good utility


                                                         aesthetically
                     helpful
                                                           pleasing

                                     motivating
User                              fun
Experience
  Goals
             satisfying                             emotionally fulfilling


                                efficient to use

                  easy to                                               rewarding
    enjoyable                                             effective
                remember
                how to use                                 to use
                                 usability
                                  goals
                                                         safe to use
                easy to learn
                                                                       supportive
     entertaining                                                     of creativity
                                have good utility


                                                        aesthetically
                 helpful
                                                          pleasing

                                 motivating
easy to
               motivating
remember
               satisfying
how to use


effective to
               rewarding
    use
www.flickr.com/photos/frenkieb/211797048




                     use
                  non-easy to
                   fulfilling
                  emotionally
As UX practitioners we apply


                                                                           Usability
                                                                          Engineering
                                                           Information                                   Interaction
                                                             Design                                        Design

                                                        Information                                      Graphic
 
                                                        Architecture
                                                                                                         Design
http://www.flickr.com/photos/cambodia4kidsorg/77298393




                                                                           Experience
                                                                             Design

                                                                               – in order to achieve –


                                                                    great                           great user
                                                                   usability                        experience
UX                   User
                          eXperience

Understand the needs and goals of users
Translate needs and features into requirements
Design interactive solutions to meet requirements
Evaluate solutions iteratively
Implement solutions
Myth #2
                                                 “A shovel is a shovel
                                               regardless of whether it’s



                                                              B LU E
                                                 E D     OR
www.flickr.com/photos/27986671@N00/273563886/




                                               R                        ”
UX concerns how
something works,

not how it appears.
Information Design   Experience    Information
                       Design      Architecture




  Usability          Interaction
 Engineering            Design      Graphic
 Design
Information Design         Experience                        Information
                             Design                          Architecture




                Information design is the skill and practice of
                preparing information so people can use it
                with efficiency and effectiveness.


  Usability                 Interaction
 Engineering                   Design                             Graphic
 Design
Information Design         Experience                      Information
                             Design                        Architecture


                Experience design is the practice of designing
                with a focus placed on the quality of the user
                experience and culturally relevant solutions.




  Usability                 Interaction
 Engineering                   Design                            Graphic
 Design
Information Design   Experience                   Information
                       Design                     Architecture




                         Information architecture (IA) is the art and
                         science of organizing and labelling websites,
                         intranets, online communities and software to
                         support usability.




  Usability          Interaction
 Engineering            Design                        Graphic
 Design
Information Design          Experience                          Information
                              Design                            Architecture




                Usability engineering is a field that is concerned
                generally with human-computer interaction and
                specifically with making human-computer
                interfaces that have high usability.



  Usability                  Interaction
 Engineering                    Design                              Graphic
 Design
Information Design           Experience                              Information
                               Design                                Architecture




                Interaction design (IxD) is the practice of
                designing interactive digital products, systems,
                and services., it has an interest in form but its
                main focus is on behavior.



  Usability                   Interaction
 Engineering                     Design                               Graphic
 Design
Information Design          Experience                          Information
                              Design                            Architecture




                Graphic design is a creative process focused on
                creating the visual style and look and feel of a
                web site or software application, such as colors,
                shapes and icons.


  Usability                  Interaction
 Engineering                    Design                              Graphic
 Design
Tremendous business value
     can be achieved by
understanding how something
  has to work in order to be
 usable, and a pleasure to
            use.
We have the tools to


   understand              identify              design
 the strategic goals   what users need,    the website in order
of the investment in   want and expect        to meet users’
     a website.        from the website.          needs.
As many as 82% of IT projects are
                      considered unsuccessful

                                                                        18 %




                                                                 82 %




Source: http://www.umsl.edu/~sauterv/analysis/6840_f03_papers/frese/
18 %
                                                              25 %




                                                                         33 %
                                                              25 %




Source: http://www.umsl.edu/~sauterv/analysis/6840_f03_papers/frese/
33% are cancelled before completion


                                                                       18 %
                                                              25 %




                                                              25 %            33 %




Source: http://www.umsl.edu/~sauterv/analysis/6840_f03_papers/frese/
25% delivered on time/budget by
                    results are not what’s expected

                                                                       18 %
                                                              25 %




                                                                         33 %
                                                         25 %




Source: http://www.umsl.edu/~sauterv/analysis/6840_f03_papers/frese/
25% delivered what was expected
                        but broke the budget

                                                         25 %
                                                                       18 %




                                                                         33 %
                                                              25 %




Source: http://www.umsl.edu/~sauterv/analysis/6840_f03_papers/frese/
L ack o f user
                                    input and
                                  involv  ement




http://www.sxc.hu/photo/1099035
Incomplete
                         requirements




http://www.sxc.hu/photo/504217
eal istic
                                  Unr
                                        ati onS
                                 ex pect




http://www.sxc.hu/photo/704067
Introducing
     Effect Mapping

Every website is built for a reason and
            to meet a goal.


Goals are achieved when the site is being
         used bu its end users.
Effect map for
an intranet
“We need a better
   website!”
                                          The walk of ‘why’

               “It’s really hard to find out
               who we are and there’s no
               way to post comments and
                       feel involved!”


                                     “A big share of our
                                   customers want to feel
                                          involved.”


                                                 “We need to reach those
                                                   customers in order to
                                                channel more sales through
                                                         our site.”
What you need to do
“...reach those customers in order to channel
         more sales through our site.”
Let’s write that as an effect

{...}     Concise    Not more than a few sentences


        Measurable You need to be able to evaluate
                   whether the website achieves
                   the effect using metrics and KPI’s

         Long-term   The effect should reflect change
                     over long time and be strategic,
                     not tactical
“Offer a low threshold to interaction and convert
            interaction by users into sales.”

What to measure                       How to measure        When to evaluate


What percentage of visitors comment, Review search logs
                                                            Every six months
share and like content on the site.  and use tracking.


                                      Track users and use
What percentage of users who
                                      funnels to track      Every six months
interact end up buying something.
                                      conversions.

                                      Track interaction
The percentage of visitors who
                                      using Google          Every six months
interact more than once.
                                      Analytics.
Effect
Metrics
“Offer a low threshold to interaction and convert
        interaction by users into sales.”

                    Who are they?
Usability Engineering


 Interviews         Observation        Personas


Focus groups       Brainstorming    Task analysis


              Questions answered:
               Who are the users?
 What goals do they need to achieve using the site?
     What tasks do they need to carry out?
    What are their needs and requirements?
Users
“Offer a low threshold to interaction and convert
        interaction by users into sales.”
             How do they conceptualize the
                information they need?
Information
                Architecture


Card Sorting       Tree Testing     Interviews

  Site maps         Content
                                    Templates
                    Matrices


              Questions answered:
  What content is imported, created and used?
   How is it structured, tagged and classified?
          How is it internally related?
     How are content and indices labeled?
“Offer a low threshold to interaction and convert
        interaction by users into sales.”
               What are their goals and
                     behavior?
Experience       Interaction                                       Graphic
 
   Design           Design
                                                                    Design
Wireframes        Design
 Guide    Mockups
Storyboards       Journey Maps                                    Scenarios



          Questions answered:
   How does the user interact with the site?
What are the workflows and modes of interaction?
         What is the look and feel like?
Measuring users’ success in
  achieving their goals
                                       Track the number of
Want to respond to content about
                                       users who comment
things that interest them.                 on content.

                                        Track the extent to
Want to see what their friends like     which a click on a
and do.                                post on a social site
                                       leads to interaction.

Want to stay up to date and read and     Survey offered to
watch relevant and interesting          randomly selected
content.                                  repeat visitors.
User Goals
Actions
UX is key to making sure websites achieve intended
                                    business goals by bridging the gap between
                                 business requirements and implementation by
                                          capturing the needs of users.



                                                   User             Requirements
                           Business
                                                 research               and
                            value
                                                and design          specification
http://www.sxc.hu/photo/424186
The UX value proposition
A simple way to visualize estimated and expected
          improvements from UX work




    Adapted from ”Communicating the UX Value Proposition” by Dilworth and Miller.
Step #1
Identify key business objectives


          Example objectives for a simplified e-commerce project
           1.   Migrate users from brick-and-mortar stores toward online self-service
           2.   Increase conversion rates from home page to checkout
           3.   Increase awareness of new products and special promotions
           4.   Increase overall customer satisfaction with online purchases
           5.   Decrease number of customer support calls
Step #1
Identify key business objectives
Step #2
Identify the UX attributes that will
influence the success
 ✓    Usability
 ✓    Appeal
 ✓    Accessibility
 ✓    Performance
 ✓    User Assistance  Help


  1. Migrate users from brick–and-mortar stores toward online self-service
     1.1 Usability equivalent or better than brick-and-mortar
     1.2 Appeal to audiences currently not using online shopping
     1.3 Accessibility of site for disabled audiences
     1.4 Accessibility of site on mobile devices
     1.5 Performance of site must feel quick and responsive to user input
Step #2
Identify the UX attributes that will
influence the success
Step #3
Identify the current success of these UX
attributes
  Poor                            Excellent
Step #4
Identify the desired state of these UX
attributes
Step #5
Identify the activities and design work
that can be done to improve the state of
the UX

 Gain/Potential




Cost/Investment
Communicating the UX Value Proposition

                   by John Dilworth, Matt Miller

http://uxmag.com/articles/communicating-the-ux-value-proposition
The $3,000,000,000 button

     based on an article by Jared Spool

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UX Under Fire - On Communicating the Value of UX

  • 1. UX Under Fire DrupalCon, Munich http://www.flickr.com/photos/crystalflickr/2377631276/ August 23rd, 2012 Jakob Persson, NodeOne/Wunderkraut
  • 2. Introducing me Web Strategist and CKO Co-Founder of NodeOne/Wunderkraut Worked with Drupal since 2005 Studied cognitive science and computer science jakob@nodeone.se http://www.twitter.com/realsolipsist http://drupal.org/user/37564
  • 4. card games... Hi, I’m Dries!* * No he’s not really Dries, but you knew that already. www.drupalcardgame.com
  • 5. Druplicons wielding nun- chuks... Druplicon Road Trip – “Showdown in Paris” (YouTube)
  • 6. Drupal rock stars... “The Kitten Killers” Live at DrupalCon Copenhagen (photo by Dries)
  • 7. Drupal air fresheners... Drupal air fresheners revealed to the world
  • 9. Strategy and Usability Web strategy, usability studies and effect mapping Design and UX User experience, GUI and graphic design Development Modules, themes, distributions and install profiles Hosting and scalability Hosting, optimization and monitoring Training Courses, books, screencasts and learning library Consulting Technical consulting and solution architecture
  • 11. Myth #1 “UX is nothing but AN DY EY E C ”
  • 12. Why was UX invented?
  • 13. badusability.com/ryanair-madness-pt-1/ New country: Don’t cover me
  • 14. badusability.com/confused-spanish-lift/ Primera, segundo, tercero, cuarto, quinto?
  • 15. Our menus 1 – “just the sub?” 2 – “just a soda?” 3 – “chips and a cookie?” “BUT I WANT ALL OF IT!”
  • 16. www.90percentofeverything.com/2006/11/13/bad-usability-is-like-a-leaky-pipe/ In e-commerce, poor usability is clearly and measurably expensive
  • 17. www.90percentofeverything.com/2006/11/13/bad-usability-is-like-a-leaky-pipe/ “It's quite normal for e-commerce sites to increase sales by 100% or more as a result of usability” – Jakob Nielsen In e-commerce, poor usability is clearly and measurably expensive
  • 19. Can these issues really be resolved using eye candy alone?
  • 20. UX User eXperience Understand the needs and goals of users Translate needs and features into requirements Design interactive solutions to meet requirements Evaluate solutions iteratively
  • 21. UX User eXperience Activities Information Usability Interaction Design Engineering Design Information Experience Graphic
  • 22.   Architecture Design Design
  • 23. Do these terms overlap? Let’s Google!
  • 25. www.informationarchitects.jp www.patrickmarsceill.com
  • 29. Information Usability Interaction Design Engineering Design Information Experience Graphic
  • 30.   Architecture Design Design Activities
  • 31. User Experience Usability Qualities
  • 32. But how do they relate?
  • 33. fun satisfying emotionally fulfilling efficient to use easy to rewarding enjoyable effective remember how to use to use usability goals safe to use easy to learn supportive of entertaining creativity have good utility aesthetically helpful pleasing motivating Adopted from Interaction Design, Reece, Rogers, Sharp, 2002
  • 34. Usability fun Goals satisfying emotionally fulfilling efficient to use easy to rewarding enjoyable effective remember how to use to use usability goals safe to use easy to learn supportive of entertaining creativity have good utility aesthetically helpful pleasing motivating
  • 35. User fun Experience Goals satisfying emotionally fulfilling efficient to use easy to rewarding enjoyable effective remember how to use to use usability goals safe to use easy to learn supportive entertaining of creativity have good utility aesthetically helpful pleasing motivating
  • 36. easy to motivating remember satisfying how to use effective to rewarding use
  • 37. www.flickr.com/photos/frenkieb/211797048 use non-easy to fulfilling emotionally
  • 38. As UX practitioners we apply Usability Engineering Information Interaction Design Design Information Graphic
  • 39.   Architecture Design http://www.flickr.com/photos/cambodia4kidsorg/77298393 Experience Design – in order to achieve – great great user usability experience
  • 40.
  • 41. UX User eXperience Understand the needs and goals of users Translate needs and features into requirements Design interactive solutions to meet requirements Evaluate solutions iteratively Implement solutions
  • 42. Myth #2 “A shovel is a shovel regardless of whether it’s B LU E E D OR www.flickr.com/photos/27986671@N00/273563886/ R ”
  • 43. UX concerns how something works, not how it appears.
  • 44.
  • 45. Information Design Experience Information Design Architecture Usability Interaction Engineering Design Graphic
  • 47. Information Design Experience Information Design Architecture Information design is the skill and practice of preparing information so people can use it with efficiency and effectiveness. Usability Interaction Engineering Design Graphic
  • 49. Information Design Experience Information Design Architecture Experience design is the practice of designing with a focus placed on the quality of the user experience and culturally relevant solutions. Usability Interaction Engineering Design Graphic
  • 51. Information Design Experience Information Design Architecture Information architecture (IA) is the art and science of organizing and labelling websites, intranets, online communities and software to support usability. Usability Interaction Engineering Design Graphic
  • 53. Information Design Experience Information Design Architecture Usability engineering is a field that is concerned generally with human-computer interaction and specifically with making human-computer interfaces that have high usability. Usability Interaction Engineering Design Graphic
  • 55. Information Design Experience Information Design Architecture Interaction design (IxD) is the practice of designing interactive digital products, systems, and services., it has an interest in form but its main focus is on behavior. Usability Interaction Engineering Design Graphic
  • 57. Information Design Experience Information Design Architecture Graphic design is a creative process focused on creating the visual style and look and feel of a web site or software application, such as colors, shapes and icons. Usability Interaction Engineering Design Graphic
  • 59. Tremendous business value can be achieved by understanding how something has to work in order to be usable, and a pleasure to use.
  • 60. We have the tools to understand identify design the strategic goals what users need, the website in order of the investment in want and expect to meet users’ a website. from the website. needs.
  • 61. As many as 82% of IT projects are considered unsuccessful 18 % 82 % Source: http://www.umsl.edu/~sauterv/analysis/6840_f03_papers/frese/
  • 62. 18 % 25 % 33 % 25 % Source: http://www.umsl.edu/~sauterv/analysis/6840_f03_papers/frese/
  • 63. 33% are cancelled before completion 18 % 25 % 25 % 33 % Source: http://www.umsl.edu/~sauterv/analysis/6840_f03_papers/frese/
  • 64. 25% delivered on time/budget by results are not what’s expected 18 % 25 % 33 % 25 % Source: http://www.umsl.edu/~sauterv/analysis/6840_f03_papers/frese/
  • 65. 25% delivered what was expected but broke the budget 25 % 18 % 33 % 25 % Source: http://www.umsl.edu/~sauterv/analysis/6840_f03_papers/frese/
  • 66. L ack o f user input and involv ement http://www.sxc.hu/photo/1099035
  • 67. Incomplete requirements http://www.sxc.hu/photo/504217
  • 68. eal istic Unr ati onS ex pect http://www.sxc.hu/photo/704067
  • 69. Introducing Effect Mapping Every website is built for a reason and to meet a goal. Goals are achieved when the site is being used bu its end users.
  • 70. Effect map for an intranet
  • 71. “We need a better website!” The walk of ‘why’ “It’s really hard to find out who we are and there’s no way to post comments and feel involved!” “A big share of our customers want to feel involved.” “We need to reach those customers in order to channel more sales through our site.”
  • 72. What you need to do “...reach those customers in order to channel more sales through our site.”
  • 73. Let’s write that as an effect {...} Concise Not more than a few sentences Measurable You need to be able to evaluate whether the website achieves the effect using metrics and KPI’s Long-term The effect should reflect change over long time and be strategic, not tactical
  • 74. “Offer a low threshold to interaction and convert interaction by users into sales.” What to measure How to measure When to evaluate What percentage of visitors comment, Review search logs Every six months share and like content on the site. and use tracking. Track users and use What percentage of users who funnels to track Every six months interact end up buying something. conversions. Track interaction The percentage of visitors who using Google Every six months interact more than once. Analytics.
  • 77. “Offer a low threshold to interaction and convert interaction by users into sales.” Who are they?
  • 78. Usability Engineering Interviews Observation Personas Focus groups Brainstorming Task analysis Questions answered: Who are the users? What goals do they need to achieve using the site? What tasks do they need to carry out? What are their needs and requirements?
  • 79. Users
  • 80. “Offer a low threshold to interaction and convert interaction by users into sales.” How do they conceptualize the information they need?
  • 81. Information Architecture Card Sorting Tree Testing Interviews Site maps Content Templates Matrices Questions answered: What content is imported, created and used? How is it structured, tagged and classified? How is it internally related? How are content and indices labeled?
  • 82. “Offer a low threshold to interaction and convert interaction by users into sales.” What are their goals and behavior?
  • 83. Experience Interaction Graphic
  • 84.   Design Design Design Wireframes Design
  • 85.  Guide Mockups Storyboards Journey Maps Scenarios Questions answered: How does the user interact with the site? What are the workflows and modes of interaction? What is the look and feel like?
  • 86. Measuring users’ success in achieving their goals Track the number of Want to respond to content about users who comment things that interest them. on content. Track the extent to Want to see what their friends like which a click on a and do. post on a social site leads to interaction. Want to stay up to date and read and Survey offered to watch relevant and interesting randomly selected content. repeat visitors.
  • 89. UX is key to making sure websites achieve intended business goals by bridging the gap between business requirements and implementation by capturing the needs of users. User Requirements Business research and value and design specification http://www.sxc.hu/photo/424186
  • 90. The UX value proposition
  • 91. A simple way to visualize estimated and expected improvements from UX work Adapted from ”Communicating the UX Value Proposition” by Dilworth and Miller.
  • 92. Step #1 Identify key business objectives Example objectives for a simplified e-commerce project 1. Migrate users from brick-and-mortar stores toward online self-service 2. Increase conversion rates from home page to checkout 3. Increase awareness of new products and special promotions 4. Increase overall customer satisfaction with online purchases 5. Decrease number of customer support calls
  • 93. Step #1 Identify key business objectives
  • 94. Step #2 Identify the UX attributes that will influence the success ✓ Usability ✓ Appeal ✓ Accessibility ✓ Performance ✓ User Assistance Help 1. Migrate users from brick–and-mortar stores toward online self-service 1.1 Usability equivalent or better than brick-and-mortar 1.2 Appeal to audiences currently not using online shopping 1.3 Accessibility of site for disabled audiences 1.4 Accessibility of site on mobile devices 1.5 Performance of site must feel quick and responsive to user input
  • 95. Step #2 Identify the UX attributes that will influence the success
  • 96. Step #3 Identify the current success of these UX attributes Poor Excellent
  • 97. Step #4 Identify the desired state of these UX attributes
  • 98. Step #5 Identify the activities and design work that can be done to improve the state of the UX Gain/Potential Cost/Investment
  • 99. Communicating the UX Value Proposition by John Dilworth, Matt Miller http://uxmag.com/articles/communicating-the-ux-value-proposition
  • 100. The $3,000,000,000 button based on an article by Jared Spool
  • 101. IT... Meanwhile in Shopping Cart Item Quantity Total Update Dutch Hotch Potch 1 5€ Update Shipping 4€ Grand Total 9€ Email Address Susie, annoye d customer Password Forgot password? Login Register
  • 102. IT... Mean while in purchase + Repeat custo mers faster users. + No bigg ie for new Shopping Cart osh I’m Ever yItem w ins! G bo d y Quantity Total Update smart! Dutch Hotch Potch 1 5€ Update Shipping 4€ Grand Total © xkcd.co m 9€ Email Address Susie, annoye d customer Password Forgot password? Login Register
  • 103. IT... Mean while in purchase + Repeat custo mers faster users. + No bigg ie for new Shopping Cart osh I’m Ever yItem w ins! G bo d y Quantity Total Update smart! Dutch Hotch Potch 1 5€ Update Shipping 4€ Grand Total © xkcd.co m 9€ Email Address Susie, annoye d customer Password Go d how annoying ! I'm not here to enter into a relationship. I just want to Forgot password? buy so mething! Login Register © xkcd.co m
  • 104. Wait, I’ve ordere d here before. What was my password? When was it? Can I get it by email or has my email address change d since? © xkcd.com
  • 105. Wait, I’ve ordere d here before. Email Password Date What was my password? When was it? Can I get it by email or has my hplfan1@aol.com hp!!!! 2004-01-11 email address change d since? hpisthebest@hotmaol.com hp yeah! 2007-05-23 hprocks@gmail.com Hp hp! 2009-11-08 hpftw@example.com hp = awesome 2012-02-18 © xkcd.com
  • 106. Wait, I’ve ordere d here before. Email Password Date What was my password? When was it? Can I get it by email or has my hplfan1@aol.com hp!!!! 2004-01-11 email address change d since? hpisthebest@hotmaol.com hp yeah! 2007-05-23 hprocks@gmail.com Hp hp! 2009-11-08 hpftw@example.com hp = awesome 2012-02-18 © xkcd.com s and 5 attempts later... 10 minute
  • 107. Wait, I’ve ordere d here before. Email Password Date What was my password? When was it? Can I get it by email or has my hplfan1@aol.com hp!!!! 2004-01-11 email address change d since? hpisthebest@hotmaol.com hp yeah! 2007-05-23 hprocks@gmail.com Hp hp! 2009-11-08 hpftw@example.com hp = awesome 2012-02-18 © xkcd.com s and 5 attempts later... 10 minute Ah screw this! I got better things to do! © xkcd.com
  • 108. n. What Ok, ok! Po int take e abo ut remo ving th Reg ister button? © xkcd.co m
  • 109. n. What Ok, ok! Po int take e abo ut remo ving th Reg ister button? Shopping Cart Item Quantity Total Update Dutch Hotch Potch 1 5€ Update © xkcd.co m Shipping 4€ Grand Total 9€ Email Address Password Forgot password? You do not need to create an account to make purchases on our site. Simply click Continue to Login Continue proceed to checkout. To make your future purchases even faster, you can create an account during checkout.
  • 110. se crea 45% in $300,000,000 annually http://www.uie.com/articles/three_hund_million_button
  • 111. Summary ✓ UX provides the tools we need to understand actual users and design for them. ✓ Using effect mapping you can visualize the relations between users and business goals to see whom you need to design for in order to achieve those goals. ✓ The value proposition diagram gives a good overview of what gains are to be made from UX efforts. ✓ There are 300,000,000+ reasons why UX helps customers increase revenue.
  • 112. Thank you for listening! Please provide feedback on this session http://bit.ly/ITurAy email jakob@nodeone.se twitter http://www.twitter.com/realsolipsist drupal.org account http://drupal.org/user/37564