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Interaction 17 © Ixonos @Futurice	 I 1
AMBIENTS INTELLIGENCE MEETS SERVICE EXPERIENCE DESIGN
EXPERIENCE
SEEKINGFORTHEBEST
Template for design documents © Ixonos Plc	 I 2
/01	 WELCOME AND INTRODUCTIONS
/02 	 SERVICE EXPERIENCE DESIGN
/03 	 PERSUASIVE DESIGN
/04	 THE WEB EVOLUTION
/05 	 THE AGE OF SHIFTING THE VALUES
	 10 MIN BREAK (AT ABOUT 2.15 PM)
/06	 IOT SERVICE KIT
/07	 HANDS ON WORK
/08	 WRAP-UP
AGENDA
Interaction 17 © Ixonos @Futurice	 I 3
01 // TEAM
// JANE VITA
Service Design Lead / Ixonos
Jane Vita has several years of experience in
digital services and media, including cross
platform design, digital strategy, digital
reputation, and performance. Throughout her
career, she has helped to create new digital
services and transform existing ones with
clients including Nokia, Samsung, Ericsson,
Volvo, Renault, Marcopolo, Porto Seguro,
Nokian Tyres, Iittala, Viking Line, Safmarine,
YIT, and Fira.
// MARIA LUMIAHO
Service Design Lead / Futurice
Maria Lumiaho is a designer driven by a
sense of wonder and curiosity for a brighter
future together. Her areas of expertise include
Digital Strategy, Service Design, Experience
Design & Interaction Design. She has
envisioned and transformed digital services
for a wide variety of clients including Airbus,
BMW, Volkswagen, Finnair, Helsinki Airport,
Germanwings, and Nespresso.
Who we are :)
Twitter
@JANEVITA
@MARIALUMIAHO
#IXD17
Interaction 17 © Ixonos @Futurice	 I 4
02 // SERVICE EXPERIENCE DESIGN
When designing
experiences you should
ask yourself, who are
you designing for and
what is the experience
your target audience is
seeking.
User experience design
won’t work in every
situation for every user
because, as human
beings, we are all
different.
The best we can do
is design for specific
experiences and
highlight certain
behaviours, but we can’t
impose or predict the
actual experience itself.
You have to leave your
comfort zone and talk with
users and stakeholders,
observe them.
They will not design your
service though, but they
will give you valuable
insights to create
and promote the best
experience.
Service Experience Design
Who Thebest Insights
“It is not enough that
we build products
that function, that are
understandable and
usable, we also need
to build products that
bring joy and excitement,
pleasure and fun, and,
yes, beauty to people’s
lives.”
Don Norman
Interaction 17 © Ixonos @Futurice	 I 5
TASKS &EXPERIENCES
User Experience Hierarchy of Needs
by Stephen P. Anderson
Focus on experiences driven by what
your users want to do rather than
business objectives or the mechanics
of delivering your service.
03 // PERSUASIVE DESIGN
Interaction 17 © Ixonos @Futurice	 I 6
01 02 03
Getting from tasks
to experiences
Focus on business 01, 02, 03
FUNCTIONAL RELIABLE USABLE
A Functional experience means that
you service works well.
It works but it is also trustful, it
guarantees performance and achieving
the goal is possible.
It works, it is trustful but it is also easy to
use, and the end-user can experience it
more intuitively.
03 // PERSUASIVE DESIGN
Interaction 17 © Ixonos @Futurice	 I 7
04 05 06
Getting from tasks
to experiences
Focus on user needs 04, 05, 06
CONVENIENT PLEASURABLE MEANINGFUL
It is fitting in well with a person's needs,
activities, and plans. It also has all the
previous properties.
It is enjoyable, the person will lose the
sense of time, because it is great to be
there.
It has a personal attachment, it will
achieve your memory or it will match
with your beliefs. It has a personal
meaning.
03 // PERSUASIVE DESIGN
Interaction 17 © Ixonos @Futurice	 I 8
Interaction 17 © Ixonos @Futurice	 I 9
04 // THE WEB EVOLUTION
Interaction 17 © Ixonos @Futurice	 I 10
04 // THE WEB EVOLUTION
Interaction 17 © Ixonos @Futurice	 I 11
04 // THE WEB EVOLUTION
Interaction 17 © Ixonos @Futurice	 I 12
04 // THE WEB EVOLUTION
Interaction 17 © Ixonos @Futurice	 I 13
05 // AGE OF SHIFTING VALUES
Interaction 17 © Ixonos @Futurice	 I 14
Interaction 17 © Ixonos @Futurice	 I 15
Interaction 17 © Ixonos @Futurice	 I 16
06 // IOT SERVICE KIT
Interaction 17 © Ixonos @Futurice	 I 17
06 // IOT SERVICE KIT
Interaction 17 © Ixonos @Futurice	 I 18
06 // IOT SERVICE KIT
Interaction 17 © Ixonos @Futurice	 I 19
06 // IOT SERVICE KIT
Interaction 17 © Ixonos @Futurice	 I 20
07 // HANDS ON WORK
Creatively think about tech
Hands on work part 1/4
40min
Brainstorm about a persona and the many possibilities
technology can play on enabling her/him to achieve
different goals. Please, don't spend much time in making
sense of the journey or the service, the goal is to get to
know the technologies.
Tools
IOT SERVICE KIT
It is a co-creative tool for
exploring user-centric
interactive scenarios. The
goal is to let user experience
drive the process of merging
physical and digital realities
into successful digital
services. http://iotservicekit.
com/
Interaction 17 © Ixonos @Futurice	 I 21
07 // HANDS ON WORK
Refine the context
Hands on work part 2/4
40min
Revisit the scenario and think about other elements that
will help you to refine the context, such as what changes
when the time or even season changes, what are the
other objects that are placed around, among other things.
How these new elements can add to the experience you
have just created? Change your scenario as many times
you want until you get a satisfactory path that leverage
technology.
Tools
IOT SERVICE KIT
It is a co-creative tool for
exploring user-centric
interactive scenarios.
The goal is to let user
experience drive the
process of merging
physical and digital
realities into successful
digital services.
http://iotservicekit.com/
Interaction 17 © Ixonos @Futurice	 I 22
07 // HANDS ON WORK
Persuasive design
Hands on work part 3/4
20min
Revisit the scenario and now using the behaviour cube
think what will motivate the user to interact with the
technology you just built in that space. Use post-it notes to
visualize the triggers.
Tools
BEHAVIOUR CUBE
Big behaviour questions
and answers with lists
of valid motivators you
could consider during
development.
http://www.poetpainter.com/
Interaction 17 © Ixonos @Futurice	 I 23
07 // HANDS ON WORK
Group presentation
Hands on work part 4/4
YOUR IMAGINATION
Imagination is the most
powerful thing that
humans have and it is
very useful, don't limit
yourself.
Tools
20min
Take your time to create the best way to share your
scenario with the groups. Let us know how the process
helped you to come up with the current solution. Please,
share also the questions you have about the process.
Interaction 17 © Ixonos @Futurice	 I 24
Users should be
encouraged to explore
and have autonomy to
select their next steps
and immerse in specific
interaction points. Rather
than paths, sandboxes are
not shaping behaviour,
instead they create
engagement and keep
user in control.
They will decide what
happens, how they will
play with your service
building blocks, that were
being assigned with a
contextual meaning.
This system thinking
though, do not apply to
all kinds of services, but
it works for places with
specific purpose (e.g.
library, university, smart
home).
08 //WRAP-UP
How do we create engagement
by designing sandboxes,
rather than paths?
"Shape and influence a
user’s path, to creating
engaging environments
where people may
determine how and under
what circumstances
to best engage with a
system."
Stephen P. Anderson
Interaction 17 © Ixonos @Futurice	 I 25
08 //WRAP-UP
RECAP
•	 We briefly talked about what is important to consider when
designing a service experience.
•	 We tried to use technology creatively to see where it could
lead & what can be done.
•	 We introduced and used IoT Service Kit and Behaviour Cube
to leverage technology meaning and its content in the service
experience.
•	 We collectively presented our scenarios and got feedback.
•	 We gave insights about what to expect next.
Interaction 17 © Ixonos @Futurice	 I 26
08 //WRAP-UP
Questions?
Feedback?
Interaction 17 © Ixonos @Futurice	 I 27
Jane Vita
Service Design Lead
@janevita
jane.vita@ixonos.com
https://www.linkedin.com/in/janevita/
Maria Lumiaho
Service Design Lead
@marialumiaho
maria.lumiaho@futurice.com
https://www.linkedin.com/in/marialumiaho
Thank you!

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Interaction17 hybridservices feb2017

  • 1. Interaction 17 © Ixonos @Futurice I 1 AMBIENTS INTELLIGENCE MEETS SERVICE EXPERIENCE DESIGN EXPERIENCE SEEKINGFORTHEBEST
  • 2. Template for design documents © Ixonos Plc I 2 /01 WELCOME AND INTRODUCTIONS /02 SERVICE EXPERIENCE DESIGN /03 PERSUASIVE DESIGN /04 THE WEB EVOLUTION /05 THE AGE OF SHIFTING THE VALUES 10 MIN BREAK (AT ABOUT 2.15 PM) /06 IOT SERVICE KIT /07 HANDS ON WORK /08 WRAP-UP AGENDA
  • 3. Interaction 17 © Ixonos @Futurice I 3 01 // TEAM // JANE VITA Service Design Lead / Ixonos Jane Vita has several years of experience in digital services and media, including cross platform design, digital strategy, digital reputation, and performance. Throughout her career, she has helped to create new digital services and transform existing ones with clients including Nokia, Samsung, Ericsson, Volvo, Renault, Marcopolo, Porto Seguro, Nokian Tyres, Iittala, Viking Line, Safmarine, YIT, and Fira. // MARIA LUMIAHO Service Design Lead / Futurice Maria Lumiaho is a designer driven by a sense of wonder and curiosity for a brighter future together. Her areas of expertise include Digital Strategy, Service Design, Experience Design & Interaction Design. She has envisioned and transformed digital services for a wide variety of clients including Airbus, BMW, Volkswagen, Finnair, Helsinki Airport, Germanwings, and Nespresso. Who we are :) Twitter @JANEVITA @MARIALUMIAHO #IXD17
  • 4. Interaction 17 © Ixonos @Futurice I 4 02 // SERVICE EXPERIENCE DESIGN When designing experiences you should ask yourself, who are you designing for and what is the experience your target audience is seeking. User experience design won’t work in every situation for every user because, as human beings, we are all different. The best we can do is design for specific experiences and highlight certain behaviours, but we can’t impose or predict the actual experience itself. You have to leave your comfort zone and talk with users and stakeholders, observe them. They will not design your service though, but they will give you valuable insights to create and promote the best experience. Service Experience Design Who Thebest Insights “It is not enough that we build products that function, that are understandable and usable, we also need to build products that bring joy and excitement, pleasure and fun, and, yes, beauty to people’s lives.” Don Norman
  • 5. Interaction 17 © Ixonos @Futurice I 5 TASKS &EXPERIENCES User Experience Hierarchy of Needs by Stephen P. Anderson Focus on experiences driven by what your users want to do rather than business objectives or the mechanics of delivering your service. 03 // PERSUASIVE DESIGN
  • 6. Interaction 17 © Ixonos @Futurice I 6 01 02 03 Getting from tasks to experiences Focus on business 01, 02, 03 FUNCTIONAL RELIABLE USABLE A Functional experience means that you service works well. It works but it is also trustful, it guarantees performance and achieving the goal is possible. It works, it is trustful but it is also easy to use, and the end-user can experience it more intuitively. 03 // PERSUASIVE DESIGN
  • 7. Interaction 17 © Ixonos @Futurice I 7 04 05 06 Getting from tasks to experiences Focus on user needs 04, 05, 06 CONVENIENT PLEASURABLE MEANINGFUL It is fitting in well with a person's needs, activities, and plans. It also has all the previous properties. It is enjoyable, the person will lose the sense of time, because it is great to be there. It has a personal attachment, it will achieve your memory or it will match with your beliefs. It has a personal meaning. 03 // PERSUASIVE DESIGN
  • 8. Interaction 17 © Ixonos @Futurice I 8
  • 9. Interaction 17 © Ixonos @Futurice I 9 04 // THE WEB EVOLUTION
  • 10. Interaction 17 © Ixonos @Futurice I 10 04 // THE WEB EVOLUTION
  • 11. Interaction 17 © Ixonos @Futurice I 11 04 // THE WEB EVOLUTION
  • 12. Interaction 17 © Ixonos @Futurice I 12 04 // THE WEB EVOLUTION
  • 13. Interaction 17 © Ixonos @Futurice I 13 05 // AGE OF SHIFTING VALUES
  • 14. Interaction 17 © Ixonos @Futurice I 14
  • 15. Interaction 17 © Ixonos @Futurice I 15
  • 16. Interaction 17 © Ixonos @Futurice I 16 06 // IOT SERVICE KIT
  • 17. Interaction 17 © Ixonos @Futurice I 17 06 // IOT SERVICE KIT
  • 18. Interaction 17 © Ixonos @Futurice I 18 06 // IOT SERVICE KIT
  • 19. Interaction 17 © Ixonos @Futurice I 19 06 // IOT SERVICE KIT
  • 20. Interaction 17 © Ixonos @Futurice I 20 07 // HANDS ON WORK Creatively think about tech Hands on work part 1/4 40min Brainstorm about a persona and the many possibilities technology can play on enabling her/him to achieve different goals. Please, don't spend much time in making sense of the journey or the service, the goal is to get to know the technologies. Tools IOT SERVICE KIT It is a co-creative tool for exploring user-centric interactive scenarios. The goal is to let user experience drive the process of merging physical and digital realities into successful digital services. http://iotservicekit. com/
  • 21. Interaction 17 © Ixonos @Futurice I 21 07 // HANDS ON WORK Refine the context Hands on work part 2/4 40min Revisit the scenario and think about other elements that will help you to refine the context, such as what changes when the time or even season changes, what are the other objects that are placed around, among other things. How these new elements can add to the experience you have just created? Change your scenario as many times you want until you get a satisfactory path that leverage technology. Tools IOT SERVICE KIT It is a co-creative tool for exploring user-centric interactive scenarios. The goal is to let user experience drive the process of merging physical and digital realities into successful digital services. http://iotservicekit.com/
  • 22. Interaction 17 © Ixonos @Futurice I 22 07 // HANDS ON WORK Persuasive design Hands on work part 3/4 20min Revisit the scenario and now using the behaviour cube think what will motivate the user to interact with the technology you just built in that space. Use post-it notes to visualize the triggers. Tools BEHAVIOUR CUBE Big behaviour questions and answers with lists of valid motivators you could consider during development. http://www.poetpainter.com/
  • 23. Interaction 17 © Ixonos @Futurice I 23 07 // HANDS ON WORK Group presentation Hands on work part 4/4 YOUR IMAGINATION Imagination is the most powerful thing that humans have and it is very useful, don't limit yourself. Tools 20min Take your time to create the best way to share your scenario with the groups. Let us know how the process helped you to come up with the current solution. Please, share also the questions you have about the process.
  • 24. Interaction 17 © Ixonos @Futurice I 24 Users should be encouraged to explore and have autonomy to select their next steps and immerse in specific interaction points. Rather than paths, sandboxes are not shaping behaviour, instead they create engagement and keep user in control. They will decide what happens, how they will play with your service building blocks, that were being assigned with a contextual meaning. This system thinking though, do not apply to all kinds of services, but it works for places with specific purpose (e.g. library, university, smart home). 08 //WRAP-UP How do we create engagement by designing sandboxes, rather than paths? "Shape and influence a user’s path, to creating engaging environments where people may determine how and under what circumstances to best engage with a system." Stephen P. Anderson
  • 25. Interaction 17 © Ixonos @Futurice I 25 08 //WRAP-UP RECAP • We briefly talked about what is important to consider when designing a service experience. • We tried to use technology creatively to see where it could lead & what can be done. • We introduced and used IoT Service Kit and Behaviour Cube to leverage technology meaning and its content in the service experience. • We collectively presented our scenarios and got feedback. • We gave insights about what to expect next.
  • 26. Interaction 17 © Ixonos @Futurice I 26 08 //WRAP-UP Questions? Feedback?
  • 27. Interaction 17 © Ixonos @Futurice I 27 Jane Vita Service Design Lead @janevita jane.vita@ixonos.com https://www.linkedin.com/in/janevita/ Maria Lumiaho Service Design Lead @marialumiaho maria.lumiaho@futurice.com https://www.linkedin.com/in/marialumiaho Thank you!