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EA Documentation
Guide to documentation and associated
principles for Experience Architecture
Play can be used to engage
stakeholders, your colleagues
to ultimately engage users...

...and make work fun
Fun




Helps         Play         More
businesses              creativity




               Solve
             problems
Play with your stakeholders
Icebreaker
Get people up, about and meeting each other
Icebreaker                                                                 Name ……………………………



     Scenario question                        Participant’s answer                     Autograph
     Who gives a great massage?
     (ensure you get one to prove it
     and rate them out of 5)
     Tell me a secret about
     yourself?

     Who is wearing the most
     colourful socks?


     What is your favourite user
     experience design activity?


     Whose idea was Windows 7?
     (not allowed to say Mine)




Plan was to run this in session, getting everyone to take a sheet, and get a different signature and answer for each question. This
forces networking between stakeholders and gets them warmed up for the play ahead
Future obituary




Write an obituary for your product and service in the future. helps you to overcome barriers of the now to talk more about what your
solution achieved for people.
Rich pictures
Rich pictures
icture example sketches
    Sound                                      Smell                        Feel                                   Emotions




d             Fashion                                    Events                     Stakeholders                             Financial




       Functionality                    Content                Implementation                      Systems                      Activity


            We gave our participants, stimulus for visualising abstract and more concrete concepts - but they didn’t really need them
Rich pictures for current state,
developed by themselves
Rich pictures for future state,
developed in groups
An example of a huge circular bit of foam board with magazine clippings from around the room, all pulled together in a rich collage
of the future
Create a cereal
    box proposition



What if your product / service was packaged as a cereal box? What would be your key messages? This exercise helps to focus
teams, and is very fun - they each have to present boxes after the activity.
Prioritisation
An example of a prioritisation target board, adapted from a MoSCoW target board approach I have used before, but simplified.
Simply stick post-its into the different regions, but only one single point can be in the centre
Dot sticking




See, only one in the middle
Dot sticking




Allocate a certain number of points to each participant and ask them to distribute these points across the ideas / requirements they
like
Paired comparison




Trade off each requirement against each requirement to see which one trumps the other. you can then develop a weighted priority
off the back of it.

I think this link tells you something useful on it - http://www.mindtools.com/pages/article/newTED_02.htm
Shhh.....
Shed, Shave, Shrink
Set a structure for requirements
Map requirements to structure
and prioritise
Price up your requirements
Make little requirement slips

EA1 Make icons clearer and   20
    large enough to read
Unique   Requirement title   Unit price   Used
id                           estimate     price
Cluster into groups
      Enhance user experience       Establish greater trust in information   Comply with legislation

EA1   Make icons clearer and   20   EA1   Make icons clearer and   20        EA1   Make icons clearer and   20
      large enough to read                large enough to read                     large enough to read

EA1   Make icons clearer and   20   EA1   Make icons clearer and   20        EA1   Make icons clearer and   20
      large enough to read                large enough to read                     large enough to read

EA1   Make icons clearer and   20   EA1   Make icons clearer and   20        EA1   Make icons clearer and   20
      large enough to read                large enough to read                     large enough to read

EA1   Make icons clearer and   20   EA1   Make icons clearer and   20        EA1   Make icons clearer and   20
      large enough to read                large enough to read                     large enough to read

EA1   Make icons clearer and   20   EA1   Make icons clearer and   20        EA1   Make icons clearer and   20
      large enough to read                large enough to read                     large enough to read

EA1   Make icons clearer and   20                                            EA1   Make icons clearer and   20
      large enough to read                                                         large enough to read

EA1   Make icons clearer and   20                                            EA1   Make icons clearer and   20
      large enough to read                                                         large enough to read

EA1   Make icons clearer and   20
      large enough to read

EA1   Make icons clearer and   20
      large enough to read

EA1   Make icons clearer and   20
      large enough to read
Setup your spreadsheet
Make a countdown remix
Setup your room
                           Team 1




                                     Sheetmaster
Projector screen




                          Table




                                          Facilitator

                           Team 2
Shed at a group level
Homepage redesign - 149

Pathway redesign - 396

User testing of new features - 17

Enhancing accessibility and visual clarity - 170

Help and provenance design - 48

Search results enhancements - 43

Feedback redesign - 7
                                                   Total 864
Referrals redesign - 14

References enhancements - 20
                                                   Target 300
Shed at a group level
Homepage redesign - 149

Pathway redesign - 396

User testing of new features - 17

Enhancing accessibility and visual clarity - 170

Help and provenance design - 48

Search results enhancements - 43

Feedback redesign - 7
                                                   Total 864
                                                         795
Referrals redesign - 14

References enhancements - 20
                                                   Target 300
Lay out the slips within groups




                      Total 795
                      Target 300
        Team 2
Shed as many as you can




                    Total 795
                          484
                    Target 300
       Team 2
Shave according to a threshold




                     Total 484
                           335
                     Target 300
       Team 2
Shrink according to elasticity

EA1 Make icons clearer and   20    15
    large enough to read




                                  Total 335
                                        287
                                  Target 300
Affinity diagramming
Treat them like kids
You need to be the parent in this situation.
Get them to turn off their phones.
Don’t let them waffle on.
Call ‘time’.
Be a clock watcher
Play with your users
Competition
Mobile Map of Medicine ballon race
We had a lot of user research activities to conduct with a range of healthcare professionals who quiet frankly were saving lives,
rather than helping us with surveys. We needed some way to incentive them to give our research some more weight.
Building on the insight that these people were quite competitive. So we created a game on the logged-in area of the website for the
pilot, where participants get a certain number of points for particular activities. It was funny because we had surgeons call us up,
telling us that their points weren't registering.
Diary studies




Make diary studies rich and engaging, so users participate more. This example pushed forward by Sarah Morris at LBi shows how
some nice design touches can help better engage those users.
obscured for confidentiality   obscured for confidentiality
                                                                                           obscured for confidentiality
                                                                                                                                          obscured for con




                                         obscured for confidentiality




Near the end of the user test, just get the users to build their own homepage with index cards on a bit of foam board. helps to distill
their views of what they need.
Paper prototyping




     ??




Paper prototyping is good - we just don’t do enough of it as an industry. Or at least, I rarely see it in portfolios.
Play with your colleagues
Holy trinity

                      Design
                   Make it look right




      Architecture                  Development
      Make it feel right             Make it Work
6 hats




         http://www.flickr.com/photos/snow_badger/208264045/
Prototyping




??
??




Storyboarding
Planning poker




                 http://www.planningpoker.com/
Sketching



??
Sketching



??
Sketching



??
Team building
Team building
Team building
Introduce play into designs
What if a cash machine talked
your language?
Cockney cash machine
??
Cockney cash machine
??
Cockney cash machine
??
Cockney cash machine
??
Cockney cash machine
??
Floop
??
Playful error messages
Physical play
Baker tweet




              http://www.bakertweet.com/
Monome
Physical play
??




Physical play
 http://www.youtube.com/watch?v=KuDvCsGbfP4
Hand from above


http://www.chrisoshea.org/projects/hand-from-above/#video
Learning more
www.choosenick.com


http://www.flickr.com/photos/choosenick/sets/72157622724286892/
http://www.amazon.co.uk/Innovation-Games-
Creating-Breakthrough-Products/dp/0321437292/
ref=sr_1_1?
ie=UTF8&s=books&qid=1257845026&sr=8-1
http://www.amazon.co.uk/Participatory-Workshops-
Sourcebook-Ideas-Activities/dp/1853838632/ref=sr_1_1?
ie=UTF8&s=books&qid=1257845101&sr=1-1-spell
http://www.amazon.co.uk/Serious-Creativity-Thinking-
Step-step/dp/0887306357/ref=sr_1_2?
ie=UTF8&s=books&qid=1257845344&sr=1-2
Guide to Playful Experience Architecture

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