In this presentation Jason connects the world of music technology to professional design practice. He shares some of his inspiration from midi controllers to hard and soft synths. He explores how academia, music technology and the design world can learn from each other. Then he shares some potential trajectories, opportunities and challenges for the future.
If you like interaction design, musical instruments and classic synths, you will love this.
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Jason studied Industrial Design at Brunel University. Since then, his 17 year career in User Experience led him to running regular community events as a local leader for the Interaction Design Association (IxDA) and founding the design and innovation consultancy, Resonant, where he works on physical-digital products and services. When he was younger, he started making music on the Commodore 64, and then on the Amiga with OctaMed. Jason has substituted his lack of musical training with ongoing investments in music technology. He justifies this by connecting his personal passion of music technology with his professional career.
28. 4years
Local leader
Interaction Design
Association
L o n d o n
Subjects over 4 years
Internet of Things
Future of publishing
Urban environment
Smart materials
Mobility / Automotive
Clinical applications
Smart home
Upcoming…
Music interfaces
Consumer healthcare
73. String instruments
Chordophones
Stringed instruments
Bowed, plucked, struck
Aerophones
Wind instruments
Percussion
Body of instrument vs.
membrane
Electrophones
Electromagnetic vs.
digital vs. electric/
acoustic
Hornbostel-Sachs classification
Based on how the sound is made
74. String instrumentsHornbostel-Sachs classification
Chordophones
Stringed instruments
Bowed, plucked, struck
Aerophones
Wind instruments
Percussion
Body of instrument vs.
membrane
Electrophones
Electromagnetic vs.
digital vs. electric/
acoustic
http://www.scrgeek.com/music/muInstTax2.html
75. String instruments
Chordophones
Stringed instruments
Bowed, plucked, struck
Aerophones
Wind instruments
Percussion
Body of instrument vs.
membrane
Electrophones
Electromagnetic vs.
digital vs. electric/
acoustic
Pipe Aerophones
(pitch dependent on pipe length)
Free Aerophones
(pitch not dependent on pipe length)
Hornbostel-Sachs classification
http://www.scrgeek.com/music/muInstTax2.html
76. String instruments
Chordophones
Stringed instruments
Bowed, plucked, struck
Aerophones
Wind instruments
Percussion
Body of instrument vs.
membrane
Electrophones
Electromagnetic vs.
digital vs. electric/
acoustic
Pipe Aerophones
Membrane vibrates
Idiophones
Body of instrument or something inside vibrates
Hornbostel-Sachs classification
http://www.scrgeek.com/music/muInstTax2.html
77. String instruments
Chordophones
Stringed instruments
Bowed, plucked, struck
Aerophones
Wind instruments
Percussion
Body of instrument vs.
membrane
Electrophones
Electromagnetic vs.
digital vs. electric/
acoustic
Hornbostel-Sachs classification
http://www.scrgeek.com/music/muInstTax2.html
133. Music technology has been
interoperable for over 30 years
CV Gate
Control
Voltage
Gate
1960s
MIDI
Musical
Interchange
Digital
Interface
1982
OSC
Open
Sound
Control
1997-ish
134.
135. The standard allowed different instruments to "speak" with
each other and with computers, and this spurred a rapid
expansion of the sales and production of electronic
instruments and music software.
This interoperability allowed one device to be controlled from
another, which reduced the amount of hardware musicians
needed to own. MIDI's introduction coincided with the dawn
of the personal computer era and the introductions of
samplers and digital synthesizers.
The creative possibilities brought about by MIDI technology
have been credited as having helped to revive the music
industry in the 1980s.
147. A recipe for connected products?
+ +Physical
Product
Physical/ Digital
Interface
Digital
Services
Connected
product
=
148. Aesthetic
Visceral. Visual, sonic, feel.
Interactive
Behavioural. Distribution of inputs and controls.
Experiential
Reflective. Fit with person’s context and ecosystems.
Key levels
of harmony
Components of integrated experience
+ +Physical
Product
Physical/ Digital
Interface
Digital
Services
Connected
product
=
169. Music tech is hard to
learn + intimidating
Tension between power and ease
of learning
170. Are we designing a product
or a component of a system?
Instrument vs. studio
171. 1. Lack of progressive UIs
2. Few talking seriously about music tech
3. Hardware is great but expensive
4. (Music) tech is hard to learn + intimidating
5. Product vs system tension
Current challenges
192. Understand
your users
Understand their needs,
observe them creating
with their tools
Explore
prototypes
Various fidelities, and
continually iterate
Refine based
on feedback
Take on the learnings
and refine
Launch
and listen
Never stop learning and
improving
1 2 3 4
197. 1. Create new instruments
2. Inspire peripherals beyond music
3. Make and share more
4. Create new interactions out of older UI
5. Improve accessibility and usability
6. Enable new sound movements
Opportunities
198. Remember…
We should be designing products and services
that fit our worlds, and enhance our lives