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UX Guidelines
UX Guidelines
Jasson A Schrock
Head of User Experience at Onefootball
Melanie Daveid
Senior Product Designer at Onefootball
Top 10
3 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Planning
UX Guidelines
3 © Onefootball GmbH / Top 10 UX Guidelines / 2015
It’s about the user
/ Speed and simplicity are important but are not 

always the answer.
/ Empathize with the user to understand their 

needs.
4 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Increase user happiness
1
5 © Onefootball GmbH / Top 10 UX Guidelines / 2015 https://youtu.be/iueVZJVEmEs?t=6m21s
Perspective is
Everything
“…six million pounds was spent to reduce the journey time
between Paris London by about 40 minutes.
With 0.01% of that money you could put wifi on the trains
which wouldn't reduce the duration of the journey but would
have improved its enjoyment.”
– Rory Sutherland, TEDx Athens
600 MConstruction work
WIFI
VS
Toothbrush Test
"Is this something you will 

use once or twice a day, and 

does it make your life better?”
— Larry Page, CEO of Google
6 © Onefootball GmbH / Top 10 UX Guidelines / 2015
/ Timing and context are critical.
/ Ask, “What are the user’s needs?”
When and Why?
Solve a users need and make it a habit
2
7 © Onefootball GmbH / Top 10 UX Guidelines / 2015-06-20
Toothbrush Test
"Is this something you will use once or twice
a day, and does it make your life better?”
— Larry Page, CEO of Google
8 © Onefootball GmbH / Top 10 UX Guidelines / 2015
MVP = Minimum Viable Product
/ To gain traction the MVP needs to be more than just
what’s feasible.
What is the MVP?
Make it valuable not feasible
3
NOOOOOOO!!!
9 © Onefootball GmbH / Top 10 UX Guidelines / 2015
/ To gain traction the MVP needs to be more than just
what’s feasible.
What is the MVP?
Make it valuable not feasible
3
YES! That’s perfect.
MVP = Minimum Viable Product
10 © Onefootball GmbH / Top 10 UX Guidelines / 2015
What is the MVP?
Make it valuable not just feasible
3
VS
NOOOOOOO!!! YES! That’s perfect.
11 © Onefootball GmbH / Top 10 UX Guidelines / 2015
/ Collecting ideas for the future shouldn’t derail 

the process.
/ Prioritize items to move forward.
P0 – Mandatory
P1 – Important
P2 – Needed
P3 – Nice to have
Make priorities
Plan for the next steps but
focus on the MVP
5
12 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Complexity
Balloon
Implicit over explicit personalization
6
Tailor to the User
/ Keep the complexity on our end, not the users.
Tailor to the user
13 © Onefootball GmbH / Top 10 UX Guidelines / 2015
6
Total Complexity
Tailor to the user
14 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Hard to Use Easy to Use
6
VS
Exposed to
the User
Handled by
the Product
Interface Handled by
the Product
Interface
Exposed to
the User
15 © Onefootball GmbH / Top 10 UX Guidelines / 2015-06-20
Option = Decision
" Every time you give a user an option, you are
asking them to make a decision.
When a user doesn’t care or understand the option
this ultimately leads to frustration. “
— Tom McFarlin, Developer
https://tommcfarlin.com/wordpress-philosophy-decisions-not-options/15 © Onefootball GmbH / Top 10 UX Guidelines / 2015
16 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Designing
UX Guidelines
16 © Onefootball GmbH / Top 10 UX Guidelines / 2015
17 © Onefootball GmbH / Top 10 UX Guidelines / 2015
The Monomyth

aka The Hero’s Journey
Tell a story
6
It’s not a feature list
/ We’re all hardwired for stories… 

create a story not a list of the feature functions.
18 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Have a clear visual hierarchy
7
Visually guide users
/ When everything is important, nothing is important.
/ Does it pass the squint test?
Squint Test
19 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Squint Test
Have a clear visual hierarchy
7
Visually guide users
/ When everything is important, nothing is important.
/ Does it pass the squint test?
20 © Onefootball GmbH / Top 10 UX Guidelines / 2015
/ React to the user’s actions through visual, 

audible, or haptic feedback.
Is this working?
Provide feedback for every
interaction
8
21 © Onefootball GmbH / Top 10 UX Guidelines / 2015
“Because you watched
House of Cards”
Encourage interaction with context.
9
Explain why
/ Tangental content needs a reference point.
/ Use community details to improve gamification and
encourage exploration (eg. view count, ratings, shared by, etc).

/ However beware of too many repeated elements.
22 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Do you know the answer?
Be consistent
10
Don’t reinvent
the wheel
/ Use common design frameworks so the user 

knows what’s happening next.
Overview
23 © Onefootball GmbH / Top 10 UX Guidelines / 2015
Planning
1. Increase user happiness
2. Solve a user need and make it a habit
3. Make it valuable not just feasible
4. Plan for the next steps but focus on the MVP
5. Implicit over explicit personalization
6. Tell a story

Designing
7. Have a clear visual hierarchy
8. Provide feedback for every interaction
9. Encourage interaction with context
10. Be consistent
Top 10 – UX Guidelines
Thanks!
Melanie Daveid
Senior Product Designer at Onefootball
Melanie.Daveid@Onefootball.com
melaniedaveid.com
Jasson A Schrock
Head of User Experience at Onefootball
Jasson.Schrock@Onefootball.com
about.me/Jasson
@jasson
@melaniedaveid
24 © Onefootball GmbH / Top 10 UX Guidelines / 2015

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Top 10 UX Guidelines

  • 2. UX Guidelines Jasson A Schrock Head of User Experience at Onefootball Melanie Daveid Senior Product Designer at Onefootball Top 10
  • 3. 3 © Onefootball GmbH / Top 10 UX Guidelines / 2015 Planning UX Guidelines 3 © Onefootball GmbH / Top 10 UX Guidelines / 2015
  • 4. It’s about the user / Speed and simplicity are important but are not 
 always the answer. / Empathize with the user to understand their 
 needs. 4 © Onefootball GmbH / Top 10 UX Guidelines / 2015 Increase user happiness 1
  • 5. 5 © Onefootball GmbH / Top 10 UX Guidelines / 2015 https://youtu.be/iueVZJVEmEs?t=6m21s Perspective is Everything “…six million pounds was spent to reduce the journey time between Paris London by about 40 minutes. With 0.01% of that money you could put wifi on the trains which wouldn't reduce the duration of the journey but would have improved its enjoyment.” – Rory Sutherland, TEDx Athens 600 MConstruction work WIFI VS
  • 6. Toothbrush Test "Is this something you will 
 use once or twice a day, and 
 does it make your life better?” — Larry Page, CEO of Google 6 © Onefootball GmbH / Top 10 UX Guidelines / 2015 / Timing and context are critical. / Ask, “What are the user’s needs?” When and Why? Solve a users need and make it a habit 2
  • 7. 7 © Onefootball GmbH / Top 10 UX Guidelines / 2015-06-20 Toothbrush Test "Is this something you will use once or twice a day, and does it make your life better?” — Larry Page, CEO of Google
  • 8. 8 © Onefootball GmbH / Top 10 UX Guidelines / 2015 MVP = Minimum Viable Product / To gain traction the MVP needs to be more than just what’s feasible. What is the MVP? Make it valuable not feasible 3 NOOOOOOO!!!
  • 9. 9 © Onefootball GmbH / Top 10 UX Guidelines / 2015 / To gain traction the MVP needs to be more than just what’s feasible. What is the MVP? Make it valuable not feasible 3 YES! That’s perfect. MVP = Minimum Viable Product
  • 10. 10 © Onefootball GmbH / Top 10 UX Guidelines / 2015 What is the MVP? Make it valuable not just feasible 3 VS NOOOOOOO!!! YES! That’s perfect.
  • 11. 11 © Onefootball GmbH / Top 10 UX Guidelines / 2015 / Collecting ideas for the future shouldn’t derail 
 the process. / Prioritize items to move forward. P0 – Mandatory P1 – Important P2 – Needed P3 – Nice to have Make priorities Plan for the next steps but focus on the MVP 5
  • 12. 12 © Onefootball GmbH / Top 10 UX Guidelines / 2015 Complexity Balloon Implicit over explicit personalization 6 Tailor to the User / Keep the complexity on our end, not the users.
  • 13. Tailor to the user 13 © Onefootball GmbH / Top 10 UX Guidelines / 2015 6 Total Complexity
  • 14. Tailor to the user 14 © Onefootball GmbH / Top 10 UX Guidelines / 2015 Hard to Use Easy to Use 6 VS Exposed to the User Handled by the Product Interface Handled by the Product Interface Exposed to the User
  • 15. 15 © Onefootball GmbH / Top 10 UX Guidelines / 2015-06-20 Option = Decision " Every time you give a user an option, you are asking them to make a decision. When a user doesn’t care or understand the option this ultimately leads to frustration. “ — Tom McFarlin, Developer https://tommcfarlin.com/wordpress-philosophy-decisions-not-options/15 © Onefootball GmbH / Top 10 UX Guidelines / 2015
  • 16. 16 © Onefootball GmbH / Top 10 UX Guidelines / 2015 Designing UX Guidelines 16 © Onefootball GmbH / Top 10 UX Guidelines / 2015
  • 17. 17 © Onefootball GmbH / Top 10 UX Guidelines / 2015 The Monomyth
 aka The Hero’s Journey Tell a story 6 It’s not a feature list / We’re all hardwired for stories… 
 create a story not a list of the feature functions.
  • 18. 18 © Onefootball GmbH / Top 10 UX Guidelines / 2015 Have a clear visual hierarchy 7 Visually guide users / When everything is important, nothing is important. / Does it pass the squint test? Squint Test
  • 19. 19 © Onefootball GmbH / Top 10 UX Guidelines / 2015 Squint Test Have a clear visual hierarchy 7 Visually guide users / When everything is important, nothing is important. / Does it pass the squint test?
  • 20. 20 © Onefootball GmbH / Top 10 UX Guidelines / 2015 / React to the user’s actions through visual, 
 audible, or haptic feedback. Is this working? Provide feedback for every interaction 8
  • 21. 21 © Onefootball GmbH / Top 10 UX Guidelines / 2015 “Because you watched House of Cards” Encourage interaction with context. 9 Explain why / Tangental content needs a reference point. / Use community details to improve gamification and encourage exploration (eg. view count, ratings, shared by, etc).
 / However beware of too many repeated elements.
  • 22. 22 © Onefootball GmbH / Top 10 UX Guidelines / 2015 Do you know the answer? Be consistent 10 Don’t reinvent the wheel / Use common design frameworks so the user 
 knows what’s happening next.
  • 23. Overview 23 © Onefootball GmbH / Top 10 UX Guidelines / 2015 Planning 1. Increase user happiness 2. Solve a user need and make it a habit 3. Make it valuable not just feasible 4. Plan for the next steps but focus on the MVP 5. Implicit over explicit personalization 6. Tell a story
 Designing 7. Have a clear visual hierarchy 8. Provide feedback for every interaction 9. Encourage interaction with context 10. Be consistent Top 10 – UX Guidelines
  • 24. Thanks! Melanie Daveid Senior Product Designer at Onefootball Melanie.Daveid@Onefootball.com melaniedaveid.com Jasson A Schrock Head of User Experience at Onefootball Jasson.Schrock@Onefootball.com about.me/Jasson @jasson @melaniedaveid 24 © Onefootball GmbH / Top 10 UX Guidelines / 2015