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Public Domain Dedication
I m a researcher
• PhD in Computer Sciences / Psychology
• I m interested in phenomenae and
experiences where situations and/or artefacts
are new + appropriate
• I manifest their exaptive nature,
in reference to Stephen J. Gould
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I m a guest
• Ethnomethodology, participant-observer
• I inhabit exaptive terrains
• I co-create objects, environments and
methods to research,
observe & document
with inhabitants who
manifest hospitality
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I m a documentor
• Ethnography, Visual
Documentation
• Breaching, cosmopolitical
experience design
• I love to celebrate and
understand relationships
between physical
objects, plants, animals
and people.
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Spandrels
• Lewontin and Gould (1979)
• The Spandrels of San Marco and the
Panglossian Paradigm:
A Critique of the Adaptationist Programme
• http://rspb.royalsocietypublishing.org/content/205/1161/581
• Gould (1997)
• The exaptive excellence of
spandrels as a
term and prototype
• http://www.pnas.org/content/94/20/10750.abstract?sid=c80b8cc0-4a00-4bb6-
ae92-3e9897ef5da5
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Spandrels
• By-Product of Functional
evolution, or design iteration
• Morphogenetic By-Products
Dorsoventral Pattern Formation in Graphosoma Lineatum
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Gould & Vrba
• Exaptation: A character, previously shaped by
natural selection for a particular function (an
adaptation), is coopted for a new use̶
cooptation. (2) A character whose origin
cannot be ascribed to the direct action of
natural selection (a nonaptation), is coopted
for a current use̶cooptation.
Gould and Vrba (1982, Table 1)
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Exaptation
• Flying is an exaptation
• A secondary adaptation from thermic regulation
evolution
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Inspiration • Reggio Emilia for adults ?
• Reflective Documentation
• Microgenesis & notation
(Piaget, Ackermann)
• 2nd Order Cybernetics
(Heinz von Foerster,
Ernst Von Glaserfeld)
• Bootstrapping (Engelbart)
• Introspective Languages
for non-programmers
(Alan Kay)
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Terrains
& objects of study
• Kindergarten, Contemporary Art
activities for Children
• Academic Research Ecosystems
• Industrial Innovation Centers
• Artistic residencies / workshops
• Private places held by Collectivities e.g. fablabs
• Individual projects with no category or identity
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Children
and their parents
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Preliminary Results
• «Playing» seems to be constitutive
of the terrains I inhabited
• These terrains are full of paradoxes and
surprising manifestations
• They manifest «SupraNatural»
[Hamayon, 2012] dimensions and artefacts
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Some TradeOffs
Game vs Playing Demo vs Documentation
Openness vs Emancipation
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Openness vs Emancipation
• Centralized Power structures usually terminate
(destroy) or recycle (spin) ludic cultures
• religious devalorisation/recuperation
• political control
• socio-cultural normalisation
• How to preserve their authenticity and their
paradoxical nature ?
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Game vs Playing
• Playing is essential and existential
• who's the game master ? do we want one?
• can we imagine games that change rules
dynamically (nomic - stubber, calvin's ball,
bootstrapping - engelbart)
• how do we challenge (fight, compete) and
dance (seduce, desire, sing) in new ways with
plants, machines, animals, people?
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Demo vs Documentation
• Documentation is cognition
• document as you create,
live-documentation
• share and reflect with others plans, mechanisms
and playful scripts to gain some collectiveIQ
• from notation to annotation (Ackermann)
• How to document and share faster, more
easily and more efficiently ?
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Conclusion(s)
• «esthétique du symptôme»
• «Il faudrait donc proposer une phénoménologie, non du seul rapport au
monde visible comme milieu empathique, mais du rapport à la signifiance
comme structure et travail spécifiques (ce qui suppose une sémiologie). Et
pouvoir ainsi proposer une sémiologie, non des seuls dispositifs symboliques,
mais encore des événements, ou accidents, ou singularités de l image
picturale (ce qui suppose une phénoménologie). Voilà vers quoi tendrait une
esthétique du symptôme, c est-à-dire une esthétique des accidents
souverains de la peinture»
Georges Didi-Huberman Devant l image, 1990
• How to link observable symptoms to symbolic play ?
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Conclusion(s)
• Explore collective introspection mechanisms suited
for the complexity of the phenomena to be observed
--> Digital Studies, Digital Humanities, Interdisciplines
• Create tools to assist the documentation and debate
in complex innovation cultures
--> Research, Start-ups, Individuals (amateurs)
• Tinker governance that celebrate playing &
emancipation as much as gaming and openness
--> Hackerspaces, Clusters, ThinkTanks, Institutions