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Secrets of Scrum 
Gertrud Bjørnvig & James Coplien 
Gertrud & Cope
Rainstorm
A. The Vision 
• Scrum’s inspiration draws on the same spirit as Alexander’s 
patterns 
• Common ancient roots of patterns and Scrum 
• Local adaptation, self-organisation, and piecemeal growth 
• Excellence: Kaizen mind and value, the Quality Without a Name 
• Long-term stable forms rather than fashion or exigencies 
• Making it your own by writing your own patterns
The Context 
Alfred 
Kroeber 
1948 
1993 
1977 
2001 
2004 
Lao 
Tzu 
500 BC 
Ken Schwaber 
1993
Six years later…
Ademar Aguiar 
Veli Pekka Eloranta 
Mike Beedle 
Dina Friis 
Gertrud Bjørnvig 
Jens Østergaard 
Evan Leonard 
Ville Reijonen 
Neil Harrison 
Kiro Harada 
Cesário Ramos 
Jim Coplien 
Jeff Sutherland 
Lachlan Heasman 
Gabrielle Benefield 
Alan O’Callaghan 
Joe Yoder
A Pattern: STAND-UP MEETING
DEVELOPING IN PAIRS 
 Software 
development is 
mistake-prone 
 Reviews are 
insufficient 
Allow, but don’t 
force people to 
work in pairs
Patterns: Time-proven forms 
• Tom Gilb: “A term coined by Jim Coplien in 1995.” 
• Trygve Reenskaug: “Anne Lise Skaar and I did a large (75000 lines Smalltalk code) project 
combining literate programming and pair programming in the middle to late 80ties.” 
• Larry Constantine: “My name comes up in connection with pair programming because I taught and 
wrote about the practice ("The Benefits of Visibility" Computer Language Magazine 9, 2, 1992) 
years before the advent of agile, but I most decidedly did not invent it. I learned about the technique 
from P. J. Plauger who used it as a production programming technique at Whitesmiths Ltd., where I 
saw it in 1978 or 1979 being used to code C compilers for the PDP-11.” 
• Ed Yourdon: “PJ Plauger … was instrumental in persuading me to get UNIX in our company (which 
had a $10,000 license fee at the time, a sum of money which Plauger lent the company, interest-free!). 
And even the dumb typewriter-like terminals at the time cost about $3,000 -- so we couldn't 
afford to get very many of them… Consequently, Plauger told the motley crew of programmers in 
our place that they should ‘pair up’ and share the terminals; it simply reflected the fact that 
hardware was still more expensive than people.” 
• Jerry Weinberg: “I learned to pair program (on paper--we didn't even have terminals back in the 
1950s) in Los Angeles, from Bernie Dimsdale, who learned it from John von Neuman. I don't know if 
it has any history before then, but that's way back to Aberdeen Proving Grounds in the 40s.” 
• Ed Yourdon again: “It's gonna go all the way back to Charles Babbage, or Lady Lovelace!” 
• Brian Kernighan: “I have no recollection of any of the history of pair programming, and I certainly 
have no involvement with it at all.”
What is a pattern language? 
• No pattern stands alone 
• Patterns refine other patterns 
• The basic building blocks come from real practice 
— like Scrum, patterns are empirical 
• We bring community together to build the 
languages 
• Patterns are discovered, not invented
A 
Sequence
The notion of Language 
• Consider the three sequences: 
• A → B → D → C 
• A → B → C → D → F 
• A → E → F 
• Each sequence builds one of a set of related “wholes” 
• We can create a shorthand for the three sequences: 
• This grammar is called 
a pattern language. 
Every pattern is part of 
a pattern language 
A 
B 
D 
E 
F 
C
Product Backlog 
Product 
Roadmap 
Sprint Backlog 
Refined Backlog 
Vacation PBI 
Release Staging 
Layers 
Release Plan 
Release Range 
Running Average 
Velocity 
Fixed-Date PBI 
Definition of 
Done 
Regular Product 
Increment 
Change for Free 
Value Stream 
Sprint 
Estimation 
Points 
Daily Clean 
Code 
Enabling 
Specifications 
Money for 
Nothing 
Product Backlog 
Items 
Aggregate 
Velocity 
Granularity 
Gradient 
ROI 
Definition of 
Ready 
Small Items to 
Estimate 
High Value First
B. Some Basic Scrum 
Patterns
STABLE TEAMS 
• Stakeholders want to know when the 
product is estimated to be delivered, so 
we want to optimize our ability to predict. 
• Therefore, 
• Keep teams stable and avoid shuffling 
people around between teams. Stable 
teams tend to get to know their capacity, 
which makes it possible for the business 
to have some predictability. Team 
members should be dedicated to a single 
team whenever possible.
CROSS-FUNCTIONAL 
TEAM 
• Organizations often organize 
around areas of competence: 
birds of a feather flock 
together. Yet, it is costly to 
coordinate these functions 
across team boundaries. 
• Therefore: Teams should 
comprise all talent necessary 
to deliver Done functionality.
G&C 
FIREWALLS 
…an organization of developers has formed in a corporate or social 
context where they are scrutinized by peers, funders, customers, and 
other “outsiders.” Project implementors are often distracted by outsiders 
who feel a need to offer input and criticism. 
* * * 
It’s important to placate stakeholders who feel a need to “help” by 
having access to low levels of the project, without distracting 
developers and others who are moving toward project completion. ... 
Isolationism doesn’t work: information flow is important. But 
communication overhead goes up non-linearly with the number of 
external collaborators. 
Many interruptions are noise. 
Maturity and progress are more highly correlated with being in control 
than being effectively controlled. 
Therefore: 
Create a MANAGER ROLE, who shields other development personnel from 
interaction with external roles. The responsibility of this role is “to keep 
the pests away.”
ENABLING SPECIFICATION 
• Unexplored requirements cause unpleasant 
surprises. 
• It's easy to throw requirements over the wall and say: 
"That requirement was covered." It's even easier in 
Scrum. Their user stories are enough. And the Agile 
culture encourages deferring decisions and a ready, 
at-hand on-site customer who can compensate for 
requirements lapses during development. 
• Therefore: The Product Owner should deliver 
enabling specifications as a sign that he or she 
has done due diligence in exploring the 
requirements space. "Enabling specification" means 
that the specification is rich enough that someone 
reasonably skilled in the discipline can implement a 
solution without substantial subsequent clarification. 
Scrum secret: 
There are no 
User Stories in 
Scrum, and it’s 
not about writing!
DEFINITION OF READY
EMERGENCY PROCEDURE 
• Scrum strives to master 
uncertainty in a complex 
environment. Bad things can 
happen 
• Therefore: Escalate quickly to the 
point of “stopping the line,” to 
assess status quo before moving 
forward
EMERGENCY PROCEDURE 
Context: 
Companies, teams, and individuals often find their efforts failing to deliver 
on time and the Sprint burndown shows that failure is virtually certain. 
Rapid identification of problems and quick response is fundamental to the 
spirit of agility. Causes of Sprint dysfunction are legion and their patterns 
is primarily focused on 1-3 below: 
1. Emergent requirements 
2. Technical problems 
3. Loss of critical people or capabilities 
4. Overestimated capacity (use YESTERDAY’S WEATHER) 
5. Unplanned interrupts (use ILLEGITIMUS NON INTERRUPTUS) 
6. Previous work not done (use DEFINITION OF DONE) 
7. Product owner changes backlog (use PRODUCT OWNER) 
8. Management interference (use INVOLVE THE MANAGERS)
EMERGENCY PROCEDURE 
• Emergency Procedure: (do only as much as necessary) 
1. Change the way the work is done. Do something 
different. 
2. Get help, usually by offloading backlog to someone 
else. 
3. Reduce scope 
4. Abort the sprint and replan 
5. Inform management how release dates will be affected
YESTERDAY’S WEATHER 
• Guessing when you will be done with a 
complex task is always a dicey 
proposition 
• Yet complex stochastic processes have 
norms that are dependable, on the 
average 
• Therefore: Use the last Sprint, or the 
trend of the most recent Sprints, to 
determine how much work to take into 
the next one.
C. Some Scrum 
Secrets
SPIRIT OF THE GAME 
• Rules can be written, but spirit is part of culture that guides 
interactions and may only be discerned when ignored or 
violated 
• “We can give examples that are not in contradiction with the 
Scrum Guide (Sutherland & Schwaber, 2012) but neither are 
they in the spirit of the Agile Manifesto and its 16 principles. 
As Scrum is under the umbrella of these values we see how 
these examples break at least one principle. "Build projects 
around motivated individuals. Give them the environment and 
support they need, and trust them to get the job done." 
• Therefore: 
• When using Scrum there needs to be a focus on explicitly 
creating a culture in the organization where people know and 
follow the spirit of Scrum.
DEVELOPER-ORDERED WORKPLAN 
Scrum secret: 
The heart of 
self-organisation! 
• Therefore: Let the team self-organise to best 
optimise the chances of meeting the Sprint Goal
DAILY SCRUM? 
• What’s it for? 
Scrum Secret: The 
purpose of the Daily 
Scrum is to re-plan 
the Sprint every day.
Exercise
SWARMING 
• Working on too many things at once leads to radical 
reduction in the velocity of an individual, a team, or 
a company. It can cut velocity by 50% and 
sometimes reduce it to zero. 
• Therefore: 
• Focus maximum team effort on one item in the 
Sprint Backlog and get it done as soon as possible. 
Whoever takes this item is Captain of the team. 
Everyone must help the Captain if they can and no 
one can interrupt the Captain. As soon as the 
Captain is Done, whoever takes responsibility for 
the next priority backlog item is Captain.
Scrum Team: One mind 
• No testers 
• No DB people 
• No coders 
• No HCI people 
• … ideally. 
• Minimize coordination between teams!
HAPPINESS METRIC 
• In reflection and other self-improvement 
activities, there are generally many 
ideas for improvement. But you often 
don’t know in advance which 
improvement activities will produce great 
benefits, and which will not. 
• Therefore: 
• Find out what one improvement will 
increase the happiness of the team the 
most, and implement that improvement 
in the next Sprint.
SCRUMMING THE SCRUM 
• Identify the single most important impediment at 
the Sprint Retrospective and remove it before the 
end of the next Sprint.
WHACK THE MOLE 
• Bugs can appear at any time 
• Zero defect tolerance says you 
need to fix them eventually. 
They get in your way until you fix 
them 
• Therefore: Fix bugs when they 
arise!
DEPENDENCIES FIRST 
• The team orders the Sprint Backlog to reflect 
known dependencies at the beginning of 
the Sprint, but the variance in the effort 
necessary to realize PBI delivery, and to re-plan 
due to Emergent Requirements, can 
push dependency resolution too late in 
the Sprint and can thereby increase the risk 
that the dependency will cause PBIs to be 
inadvertently dropped. 
• Therefore: 
• Make sure that all foreseen dependencies are 
in-hand by mid-Sprint; otherwise, abort 
the Sprint.
ILLEGITIMUS NON 
INTERRUPTUS 
• Allot time for interrupts and do not allow the time to be exceeded. 
• Set up three simple rules that will cause the company to self-organize to 
avoid disrupting production. 
1. The team creates a buffer for unexpected items based on historical data. 
For example, 30% of the team's work on the average is caused by 
unplanned work coming into the Sprint unexpectedly. If the team velocity 
averages 60 points, 20 points will be reserved for the interrupt buffer. 
2. All requests must go through the Product Owner for triage. The Product 
Owner will give some items low priority if there is no perceived value 
relative to the business plan. Many other items will be pushed to 
subsequent Sprints even if they have immediate value. A few items are 
critical and must be done in the current Sprint, so they are put into the 
interrupt buffer by the Product Owner. 
3. If the buffer starts to overflow, i.e. the Product Owner puts one point more 
than 20 points into the Sprint, the team must automatically abort, 
the Sprint must be re-planned, and management is notified that dates will 
slip.
A Scrum Secret 
• Kaizen mind is tough love!
Exercise!
"おやつ神社" Oyatsu Jinja (Snack 
Shrine) 
• The Team finds itself supporting occasional 
interruptions from the Product Owner, other 
teams, and other stakeholders, who need 
their attention. Yet the team should be 
focused during a Sprint 
• Therefore: Put some snacks near the team, 
where visitors can wait. The team can attend 
to the diversion according to priority and 
work load 
• Creates “ba” rather than just a chance 
encounter (like WATER COOLER)
TEAMS THAT FINISH EARLY 
ACCELERATE FASTER 
• Teams often take too much work into a sprint and cannot 
finish it. Failure prevents the team from improving. 
• Teams can be optimistic about their ability to finish 
requested features. But in doing so, they fail to give 
themselves time to reduce technical debt and sharpen 
their saws. Thus they are doomed to a persistently slow 
pace. 
• Therefore: 
• Take less work into a sprint. 
• Maximize your probability of success by using the pattern 
YESTERDAY’S WEATHER. Then implement ILLEGITIMUS NON 
INTERRUPTUS which will systematically deal with any 
interruptions cause you to finish early.
Jeff’s Secret Sauce for 
Hyperproductivity 
• How do you get started? (STABLE TEAMS) 
• How do you successfully pull backlog items into a Sprint? (YESTERDAY'S WEATHER) 
• How do you get stuff done? (SWARMING: ONE-PIECE CONTINUOUS FLOW) 
• How do you deal with interruptions during the Sprint? (ILLEGITIMUS NON INTERRUPTUS) 
• How do get defect free at the end of the Sprint? (DAILY CLEAN CODE) 
• How do you deal with surprises? (EMERGENCY PROCEDURE) 
• How do you ensure you continuously improve? (SCRUMMING THE SCRUM) 
• How do you get teams to have fun? (HAPPINESS METRIC) 
• How do you get hyperproductive? (TEAMS THAT FINISH EARLY ACCELERATE FASTER)
This is a Pattern Language! 
• The patterns work together 
• They form a “whole”
D. Do this at home
Doing patterns at home 
• Understanding the patterns foundations leads to a deeper appreciation for 
Scrum principles 
• Try this: 
1. A short introduction to patterns 
2. Read the Scrum patterns 
3. Come together once a month in community to review each others’ Scrum 
patterns 
4. Use it for your retrospective once in a while 
5. Introduce the patterns (see next slide) 
6. Get involved in the broader community
Introduce the patterns 
• The Fundamental Process: 
1. Find the weakest place in your organisation 
2. Find a pattern that can repair, or strengthen, that 
weakness — every pattern is an act of repair 
3. Try the pattern 
4. Measure its effectiveness with mind and heart 
5. If the system is less Whole, try another pattern
Measure its effectiveness 
with mind and heart 
• There’s something deep going on here 
• Alexander calls it “The Quality Without a Name” or 
“Wholeness” 
• Neil and I could “feel it” in the great organisations 
we studied, and learned to recognise it in the 
geometry of the organisations. 
• Both developing a sense for this geometry, and 
achieving the geometry, are career-long journeys
Exercise 
• Write your OWN Scrum Pattern! 
• Good organisations grow their own Pattern 
Language
References 
• The ScrumPLoP site: http://www.scrumplop.org. 
• The Original Organizational Patterns, http://orgpatterns.wikispaces.com. 
• Scrum as based on those patterns, http://www.scrumorgpatterns.com. 
• Coplien &Harrison, Organizational Patterns of Agile Software Development, Prentice-Hall, 2004. 
• Alexander, A Pattern Language, Oxford, 1977. 
• Alexander, The Timeless Way of Building, 1979. 
• Beedle and Schwaber, Agile Software Development with Scrum, Addison-Wesley, Reading, MA, 
2001. 
• Brendan G. Cain and James O. Coplien. A Role-Based Empirical Process Modeling Environment. 
In Proceedings of Second International Conference on the Software Process (ICSP-2), pages 
125-133, February 1993. Los Alamitos, California, IEEE Computer Press. 
• Kroeber, Alfred. Culture, patterns and processes. New York: Harcourt, Brace and World, 1963 
(1948).
Secrets of Scrum

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Secrets of Scrum

  • 1. Secrets of Scrum Gertrud Bjørnvig & James Coplien Gertrud & Cope
  • 3. A. The Vision • Scrum’s inspiration draws on the same spirit as Alexander’s patterns • Common ancient roots of patterns and Scrum • Local adaptation, self-organisation, and piecemeal growth • Excellence: Kaizen mind and value, the Quality Without a Name • Long-term stable forms rather than fashion or exigencies • Making it your own by writing your own patterns
  • 4. The Context Alfred Kroeber 1948 1993 1977 2001 2004 Lao Tzu 500 BC Ken Schwaber 1993
  • 6. Ademar Aguiar Veli Pekka Eloranta Mike Beedle Dina Friis Gertrud Bjørnvig Jens Østergaard Evan Leonard Ville Reijonen Neil Harrison Kiro Harada Cesário Ramos Jim Coplien Jeff Sutherland Lachlan Heasman Gabrielle Benefield Alan O’Callaghan Joe Yoder
  • 8. DEVELOPING IN PAIRS  Software development is mistake-prone  Reviews are insufficient Allow, but don’t force people to work in pairs
  • 9. Patterns: Time-proven forms • Tom Gilb: “A term coined by Jim Coplien in 1995.” • Trygve Reenskaug: “Anne Lise Skaar and I did a large (75000 lines Smalltalk code) project combining literate programming and pair programming in the middle to late 80ties.” • Larry Constantine: “My name comes up in connection with pair programming because I taught and wrote about the practice ("The Benefits of Visibility" Computer Language Magazine 9, 2, 1992) years before the advent of agile, but I most decidedly did not invent it. I learned about the technique from P. J. Plauger who used it as a production programming technique at Whitesmiths Ltd., where I saw it in 1978 or 1979 being used to code C compilers for the PDP-11.” • Ed Yourdon: “PJ Plauger … was instrumental in persuading me to get UNIX in our company (which had a $10,000 license fee at the time, a sum of money which Plauger lent the company, interest-free!). And even the dumb typewriter-like terminals at the time cost about $3,000 -- so we couldn't afford to get very many of them… Consequently, Plauger told the motley crew of programmers in our place that they should ‘pair up’ and share the terminals; it simply reflected the fact that hardware was still more expensive than people.” • Jerry Weinberg: “I learned to pair program (on paper--we didn't even have terminals back in the 1950s) in Los Angeles, from Bernie Dimsdale, who learned it from John von Neuman. I don't know if it has any history before then, but that's way back to Aberdeen Proving Grounds in the 40s.” • Ed Yourdon again: “It's gonna go all the way back to Charles Babbage, or Lady Lovelace!” • Brian Kernighan: “I have no recollection of any of the history of pair programming, and I certainly have no involvement with it at all.”
  • 10. What is a pattern language? • No pattern stands alone • Patterns refine other patterns • The basic building blocks come from real practice — like Scrum, patterns are empirical • We bring community together to build the languages • Patterns are discovered, not invented
  • 12. The notion of Language • Consider the three sequences: • A → B → D → C • A → B → C → D → F • A → E → F • Each sequence builds one of a set of related “wholes” • We can create a shorthand for the three sequences: • This grammar is called a pattern language. Every pattern is part of a pattern language A B D E F C
  • 13. Product Backlog Product Roadmap Sprint Backlog Refined Backlog Vacation PBI Release Staging Layers Release Plan Release Range Running Average Velocity Fixed-Date PBI Definition of Done Regular Product Increment Change for Free Value Stream Sprint Estimation Points Daily Clean Code Enabling Specifications Money for Nothing Product Backlog Items Aggregate Velocity Granularity Gradient ROI Definition of Ready Small Items to Estimate High Value First
  • 14. B. Some Basic Scrum Patterns
  • 15. STABLE TEAMS • Stakeholders want to know when the product is estimated to be delivered, so we want to optimize our ability to predict. • Therefore, • Keep teams stable and avoid shuffling people around between teams. Stable teams tend to get to know their capacity, which makes it possible for the business to have some predictability. Team members should be dedicated to a single team whenever possible.
  • 16. CROSS-FUNCTIONAL TEAM • Organizations often organize around areas of competence: birds of a feather flock together. Yet, it is costly to coordinate these functions across team boundaries. • Therefore: Teams should comprise all talent necessary to deliver Done functionality.
  • 17. G&C FIREWALLS …an organization of developers has formed in a corporate or social context where they are scrutinized by peers, funders, customers, and other “outsiders.” Project implementors are often distracted by outsiders who feel a need to offer input and criticism. * * * It’s important to placate stakeholders who feel a need to “help” by having access to low levels of the project, without distracting developers and others who are moving toward project completion. ... Isolationism doesn’t work: information flow is important. But communication overhead goes up non-linearly with the number of external collaborators. Many interruptions are noise. Maturity and progress are more highly correlated with being in control than being effectively controlled. Therefore: Create a MANAGER ROLE, who shields other development personnel from interaction with external roles. The responsibility of this role is “to keep the pests away.”
  • 18. ENABLING SPECIFICATION • Unexplored requirements cause unpleasant surprises. • It's easy to throw requirements over the wall and say: "That requirement was covered." It's even easier in Scrum. Their user stories are enough. And the Agile culture encourages deferring decisions and a ready, at-hand on-site customer who can compensate for requirements lapses during development. • Therefore: The Product Owner should deliver enabling specifications as a sign that he or she has done due diligence in exploring the requirements space. "Enabling specification" means that the specification is rich enough that someone reasonably skilled in the discipline can implement a solution without substantial subsequent clarification. Scrum secret: There are no User Stories in Scrum, and it’s not about writing!
  • 20. EMERGENCY PROCEDURE • Scrum strives to master uncertainty in a complex environment. Bad things can happen • Therefore: Escalate quickly to the point of “stopping the line,” to assess status quo before moving forward
  • 21. EMERGENCY PROCEDURE Context: Companies, teams, and individuals often find their efforts failing to deliver on time and the Sprint burndown shows that failure is virtually certain. Rapid identification of problems and quick response is fundamental to the spirit of agility. Causes of Sprint dysfunction are legion and their patterns is primarily focused on 1-3 below: 1. Emergent requirements 2. Technical problems 3. Loss of critical people or capabilities 4. Overestimated capacity (use YESTERDAY’S WEATHER) 5. Unplanned interrupts (use ILLEGITIMUS NON INTERRUPTUS) 6. Previous work not done (use DEFINITION OF DONE) 7. Product owner changes backlog (use PRODUCT OWNER) 8. Management interference (use INVOLVE THE MANAGERS)
  • 22. EMERGENCY PROCEDURE • Emergency Procedure: (do only as much as necessary) 1. Change the way the work is done. Do something different. 2. Get help, usually by offloading backlog to someone else. 3. Reduce scope 4. Abort the sprint and replan 5. Inform management how release dates will be affected
  • 23. YESTERDAY’S WEATHER • Guessing when you will be done with a complex task is always a dicey proposition • Yet complex stochastic processes have norms that are dependable, on the average • Therefore: Use the last Sprint, or the trend of the most recent Sprints, to determine how much work to take into the next one.
  • 24. C. Some Scrum Secrets
  • 25. SPIRIT OF THE GAME • Rules can be written, but spirit is part of culture that guides interactions and may only be discerned when ignored or violated • “We can give examples that are not in contradiction with the Scrum Guide (Sutherland & Schwaber, 2012) but neither are they in the spirit of the Agile Manifesto and its 16 principles. As Scrum is under the umbrella of these values we see how these examples break at least one principle. "Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done." • Therefore: • When using Scrum there needs to be a focus on explicitly creating a culture in the organization where people know and follow the spirit of Scrum.
  • 26. DEVELOPER-ORDERED WORKPLAN Scrum secret: The heart of self-organisation! • Therefore: Let the team self-organise to best optimise the chances of meeting the Sprint Goal
  • 27. DAILY SCRUM? • What’s it for? Scrum Secret: The purpose of the Daily Scrum is to re-plan the Sprint every day.
  • 29. SWARMING • Working on too many things at once leads to radical reduction in the velocity of an individual, a team, or a company. It can cut velocity by 50% and sometimes reduce it to zero. • Therefore: • Focus maximum team effort on one item in the Sprint Backlog and get it done as soon as possible. Whoever takes this item is Captain of the team. Everyone must help the Captain if they can and no one can interrupt the Captain. As soon as the Captain is Done, whoever takes responsibility for the next priority backlog item is Captain.
  • 30. Scrum Team: One mind • No testers • No DB people • No coders • No HCI people • … ideally. • Minimize coordination between teams!
  • 31. HAPPINESS METRIC • In reflection and other self-improvement activities, there are generally many ideas for improvement. But you often don’t know in advance which improvement activities will produce great benefits, and which will not. • Therefore: • Find out what one improvement will increase the happiness of the team the most, and implement that improvement in the next Sprint.
  • 32. SCRUMMING THE SCRUM • Identify the single most important impediment at the Sprint Retrospective and remove it before the end of the next Sprint.
  • 33. WHACK THE MOLE • Bugs can appear at any time • Zero defect tolerance says you need to fix them eventually. They get in your way until you fix them • Therefore: Fix bugs when they arise!
  • 34. DEPENDENCIES FIRST • The team orders the Sprint Backlog to reflect known dependencies at the beginning of the Sprint, but the variance in the effort necessary to realize PBI delivery, and to re-plan due to Emergent Requirements, can push dependency resolution too late in the Sprint and can thereby increase the risk that the dependency will cause PBIs to be inadvertently dropped. • Therefore: • Make sure that all foreseen dependencies are in-hand by mid-Sprint; otherwise, abort the Sprint.
  • 35. ILLEGITIMUS NON INTERRUPTUS • Allot time for interrupts and do not allow the time to be exceeded. • Set up three simple rules that will cause the company to self-organize to avoid disrupting production. 1. The team creates a buffer for unexpected items based on historical data. For example, 30% of the team's work on the average is caused by unplanned work coming into the Sprint unexpectedly. If the team velocity averages 60 points, 20 points will be reserved for the interrupt buffer. 2. All requests must go through the Product Owner for triage. The Product Owner will give some items low priority if there is no perceived value relative to the business plan. Many other items will be pushed to subsequent Sprints even if they have immediate value. A few items are critical and must be done in the current Sprint, so they are put into the interrupt buffer by the Product Owner. 3. If the buffer starts to overflow, i.e. the Product Owner puts one point more than 20 points into the Sprint, the team must automatically abort, the Sprint must be re-planned, and management is notified that dates will slip.
  • 36. A Scrum Secret • Kaizen mind is tough love!
  • 38. "おやつ神社" Oyatsu Jinja (Snack Shrine) • The Team finds itself supporting occasional interruptions from the Product Owner, other teams, and other stakeholders, who need their attention. Yet the team should be focused during a Sprint • Therefore: Put some snacks near the team, where visitors can wait. The team can attend to the diversion according to priority and work load • Creates “ba” rather than just a chance encounter (like WATER COOLER)
  • 39. TEAMS THAT FINISH EARLY ACCELERATE FASTER • Teams often take too much work into a sprint and cannot finish it. Failure prevents the team from improving. • Teams can be optimistic about their ability to finish requested features. But in doing so, they fail to give themselves time to reduce technical debt and sharpen their saws. Thus they are doomed to a persistently slow pace. • Therefore: • Take less work into a sprint. • Maximize your probability of success by using the pattern YESTERDAY’S WEATHER. Then implement ILLEGITIMUS NON INTERRUPTUS which will systematically deal with any interruptions cause you to finish early.
  • 40. Jeff’s Secret Sauce for Hyperproductivity • How do you get started? (STABLE TEAMS) • How do you successfully pull backlog items into a Sprint? (YESTERDAY'S WEATHER) • How do you get stuff done? (SWARMING: ONE-PIECE CONTINUOUS FLOW) • How do you deal with interruptions during the Sprint? (ILLEGITIMUS NON INTERRUPTUS) • How do get defect free at the end of the Sprint? (DAILY CLEAN CODE) • How do you deal with surprises? (EMERGENCY PROCEDURE) • How do you ensure you continuously improve? (SCRUMMING THE SCRUM) • How do you get teams to have fun? (HAPPINESS METRIC) • How do you get hyperproductive? (TEAMS THAT FINISH EARLY ACCELERATE FASTER)
  • 41. This is a Pattern Language! • The patterns work together • They form a “whole”
  • 42. D. Do this at home
  • 43. Doing patterns at home • Understanding the patterns foundations leads to a deeper appreciation for Scrum principles • Try this: 1. A short introduction to patterns 2. Read the Scrum patterns 3. Come together once a month in community to review each others’ Scrum patterns 4. Use it for your retrospective once in a while 5. Introduce the patterns (see next slide) 6. Get involved in the broader community
  • 44. Introduce the patterns • The Fundamental Process: 1. Find the weakest place in your organisation 2. Find a pattern that can repair, or strengthen, that weakness — every pattern is an act of repair 3. Try the pattern 4. Measure its effectiveness with mind and heart 5. If the system is less Whole, try another pattern
  • 45. Measure its effectiveness with mind and heart • There’s something deep going on here • Alexander calls it “The Quality Without a Name” or “Wholeness” • Neil and I could “feel it” in the great organisations we studied, and learned to recognise it in the geometry of the organisations. • Both developing a sense for this geometry, and achieving the geometry, are career-long journeys
  • 46. Exercise • Write your OWN Scrum Pattern! • Good organisations grow their own Pattern Language
  • 47. References • The ScrumPLoP site: http://www.scrumplop.org. • The Original Organizational Patterns, http://orgpatterns.wikispaces.com. • Scrum as based on those patterns, http://www.scrumorgpatterns.com. • Coplien &Harrison, Organizational Patterns of Agile Software Development, Prentice-Hall, 2004. • Alexander, A Pattern Language, Oxford, 1977. • Alexander, The Timeless Way of Building, 1979. • Beedle and Schwaber, Agile Software Development with Scrum, Addison-Wesley, Reading, MA, 2001. • Brendan G. Cain and James O. Coplien. A Role-Based Empirical Process Modeling Environment. In Proceedings of Second International Conference on the Software Process (ICSP-2), pages 125-133, February 1993. Los Alamitos, California, IEEE Computer Press. • Kroeber, Alfred. Culture, patterns and processes. New York: Harcourt, Brace and World, 1963 (1948).

Editor's Notes

  1. Scrum is, in fact, very complex! Here is a breakdown of Scrum into the Organizational Patterns it comprises. This graph shows one set of paths to implementing Scrum in a low-risk way, one organizational pattern at a time. These patterns go to the deep structure of Scrum that make it work. However, we can view Scrum from another perspective, which is closer to the process perspective more commonly adopted by process formalists and managers. That perspective is easier to understand but tends to hide the fact that Scrum is hard. We’ll start with the simpler description so we have a shared model of understanding and then will come back to some of the difficult points.
  2. “Go to the Beach”