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BODY AND THE CITY
Jelle van Dijk
University of Southern Denmark, Sønderborg
Utrecht University of Applied Sciences

International Week, February 10, 2014 Rotterdam Hogeschool,
Jelle van Dijk
www.jellevandijk.org

Utrecht, The Netherlands, 1975
MA Cognitive Science Nijmegen
Phd Industrial Design Eindhoven
Researcher-lecturer Hogeschool Utrecht, lectoraat Co-design
Post-doc University of Southern Denmark, SPIRE centre, Sønderborg
Interaction design ‘beyond’ the screen

Tangible
Interaction

Augmented
Reality

Digital
-physical
Integration

Natural
User
Interface

Full body
interaction

Context
Aware

NeuroFeedback

Research Area’s: Ubiquitous computing, Wearables, Tangible Interaction, Embodied interaction,
Augmented reality, Rich Interaction, Social Computing, Mobile computing, Ambient Intelligence, HumanBrain interfacing, etc…
Conference: Tangible, Embodied and Embedded Interaction (TEI)
Interaction Design: Two basic perspectives

The Information-Processing perspective

The Embodied perspective
THE INFORMATION
PROCESSING PERSPECTIVE
Mind support

Physical support
RECENT WORRIES
Digital, digital, digital, digital…
Rotterdam City Walk App: info, info, info…
THE EMBODIED PERSPECTIVE
Embodied Cognition
The Social Life of Small Urban Spaces, W. White

“People sit where one can sit”
“The best places are those where you can watch other people”
Design from an Embodied perspective

DESIGN FOR SKILLS

DESIGN FOR SOCIAL PRACTICES

DESIGN FOR TRACES

(Van Dijk, Van der Lugt & Hummels, 2014) Beyond Distributed Representation…
DESIGNING FOR SKILLS
Movie: “RAMPED”
Please go to:
http://www.ramped.nl/
DESIGN FOR SOCIAL PRACTICES
Klimavæggen (Climate Wall)
Beyond Kyoto &
Digital Urban Living (Aarhus, Denmark)
DESIGN FOR TRACES
An alternative solution, however,
to open the campus for business without any paths, and with g
ering all the spaces between buildings. Over a period of month
will begin to emerge. These will reflect both the real needs of t
the tendency of individuals to follow emerging trails.

Andy Clark exlaining ‘Stigmergy’
In: “Being There”, 1997
Movie “Gyroguide”
Please go to:
http://www.youtube.com/watch?v=Ed5WdGOMwTs
The smart city: an embodied perspective?
How to move beyond the
“interface” that gives
“access to digital
information”

How to design technology
that supports ‘embodied
interactions’ with the city?
How to design for:
- Skills?
- Social practices?
- Traces?

Google glass:
good or bad example?

?
Tomorrow: CITIES, PLACES FOR TRACES
•

Please bring examples of design projects you know that implement some form of
TRACES in relation to the SMART CITY. Anything springs to mind?

•

Bring your own ideas: how could we design new kinds of TRACES?

•

Bring your favorite sketching tools, a camera (phone), laptop, …

www.jellevandijk.org

jelle1975@gmail.com
Tuesday lecture/workshop,
Rotterdam Hogeschool International Week 2014

CITIES: PLACES FOR TRACES
Jelle van Dijk
www.jellevandijk.org
Embodied Cognition
Suchman, Plans and Situated Actions

Suchman on canoe descent: embodied ‘know-how’
Design for know-how (instead of ‘know-that’)

Rotterdam

“Know-that”

“Know-how”

(Ryle, 1949; Merleau-Ponty, 1963; Dreyfus, 1979; Suchman, 1986)
What does this ‘know how’ consist of?
(In other words what should we design for?)

DESIGN FOR SKILLS

DESIGN FOR SOCIAL PRACTICES

DESIGN FOR TRACES

(Van Dijk, Van der Lugt & Hummels, 2014) Beyond Distributed Representation…
DESIGN FOR TRACES
An alternative solution, however,
to open the campus for business without any paths, and with g
ering all the spaces between buildings. Over a period of month
will begin to emerge. These will reflect both the real needs of t
the tendency of individuals to follow emerging trails.

Andy Clark exlaining ‘Stigmergy’
In: “Being There”, 1997
Traces
•

Based on Stigmergy (ant trails, termite hills, etc…)

Definition of an interactive trace:
1.
2.
3.
4.
5.
6.

People are immersed in an activity that is meaningful to them
There is not much ‘thinking’ involved, it is a skilled routine (e.g. biking to work)
As a ‘by-effect’ the activity leaves a trace (e.g. worn grass)
Later on, these same people, or other people, can use such traces to guide their
actions (see where to go on the grass field)
Again, one does not need to think about this, the trace gets ‘taken up’ in the
skilled routine, it becomes part of unconscious ‘embodied action’.
We can make technology that enables people to create and perceive new kinds
of traces that don’t exist in the natural world (e.g. we could create ‘worn grass’ on
a concrete road if that concrete is made interactive)
Flight strips: the role of artifacts
• Study by Hughes et al, 1995
• Studying everyday work
practices of air-traffic
controllers
• “Flight strips” do not just
‘record information’
• Strips and their location in
the space help people to
coordinate work ‘in action’,
without explicit planning
and management.
• People show ‘what they are
doing now’ through the way
they leave the flight strips as
traces in the environment
• (Dourish, 2001)
Smart Aarhus,
Media Architecture Institute
research centre CAVI
Smart Aarhus workgroup Intelligent Traffic Systems (ITS)
Feelspace

University of Osnabrück, Germany
Sensing people’s activities in order to create the trace

INPUT
Making the trace perceivable by the user

OUTPUT
•

Natuurlijke slijtage van product als ‘feedback’? (“Echte” traces?)
Target group
•
•
•
•
•
•
•
•
•
•
•

Elementary school children (age 6-12)
Independent living seniors (70-80 years old)
Working mothers
People that bicycle to work each morning in rush-hour
Immigrants that just came to live in the city
Single people aged 25-35 who are married to their high-paid fulltime job
City cleaners
Ambulance personnel
Police officers who patrol the street (walking)
Street artists or street-musicians
Tourists from Azia

(Don’t take ‘students’ as a target group)
Ask the “How can...” question
•
•
•
•
•
•
•

How can parents keep track of their children in the city through traces?
How can bikers be more social in traffic through traces?
How can foreign visitors meet local people through traces?
How can police patrol be optimized (or made less obtrusive) using traces?
How can children enjoy urban playgrounds more, using traces?
How can graffiti-art take on a whole new dimension, using traces?
How can older people show each other the way to ‘aged-friendly’ shops, using
traces?

•

How can ….
Photocollage
30 min
• Search (or make!) a photo of people of your target group) in their typical urban setting (e.g.
bikers in rush-hour)
• Add your concept of interactive traces in Photoshop
• Make sure it is clear what the people are doing, what ‘is happening’
• Make sure it is clear what role the traces play in their activity (how they help)
• Design from the concept, do not let the technological (im)possibilities constrain your
thinking.
•

Send your picture to jelle1975@gmail.com

1 min per team
• Pitch your concept
30 min
• Discussion and reflection
RESULTS OF WORKSHOP
CITIES: PLACES FOR TRACES
Traces guide people to less crowded spots on platform
Traces indicate where people went for dinner last evening
Traces enable you to run against a ‘ghost’ (the trace of another
runner, or yourself, on another day/time, on this same track)
Traces show where local people often go, to tourists
Traces show how people usually walk to platform 1, 2, 3
(indicated in colours)
Traces show in which offices people are happy
Traces show how people usually walk to train, to taxi, to the
busses, etc.

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Body and the city

  • 1. BODY AND THE CITY Jelle van Dijk University of Southern Denmark, Sønderborg Utrecht University of Applied Sciences International Week, February 10, 2014 Rotterdam Hogeschool,
  • 2. Jelle van Dijk www.jellevandijk.org Utrecht, The Netherlands, 1975 MA Cognitive Science Nijmegen Phd Industrial Design Eindhoven Researcher-lecturer Hogeschool Utrecht, lectoraat Co-design Post-doc University of Southern Denmark, SPIRE centre, Sønderborg
  • 3. Interaction design ‘beyond’ the screen Tangible Interaction Augmented Reality Digital -physical Integration Natural User Interface Full body interaction Context Aware NeuroFeedback Research Area’s: Ubiquitous computing, Wearables, Tangible Interaction, Embodied interaction, Augmented reality, Rich Interaction, Social Computing, Mobile computing, Ambient Intelligence, HumanBrain interfacing, etc… Conference: Tangible, Embodied and Embedded Interaction (TEI)
  • 4. Interaction Design: Two basic perspectives The Information-Processing perspective The Embodied perspective
  • 6.
  • 8.
  • 9.
  • 10.
  • 12.
  • 13.
  • 15. Rotterdam City Walk App: info, info, info…
  • 16.
  • 19. The Social Life of Small Urban Spaces, W. White “People sit where one can sit” “The best places are those where you can watch other people”
  • 20. Design from an Embodied perspective DESIGN FOR SKILLS DESIGN FOR SOCIAL PRACTICES DESIGN FOR TRACES (Van Dijk, Van der Lugt & Hummels, 2014) Beyond Distributed Representation…
  • 22. Movie: “RAMPED” Please go to: http://www.ramped.nl/
  • 23. DESIGN FOR SOCIAL PRACTICES
  • 24. Klimavæggen (Climate Wall) Beyond Kyoto & Digital Urban Living (Aarhus, Denmark)
  • 26. An alternative solution, however, to open the campus for business without any paths, and with g ering all the spaces between buildings. Over a period of month will begin to emerge. These will reflect both the real needs of t the tendency of individuals to follow emerging trails. Andy Clark exlaining ‘Stigmergy’ In: “Being There”, 1997
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33. Movie “Gyroguide” Please go to: http://www.youtube.com/watch?v=Ed5WdGOMwTs
  • 34. The smart city: an embodied perspective? How to move beyond the “interface” that gives “access to digital information” How to design technology that supports ‘embodied interactions’ with the city? How to design for: - Skills? - Social practices? - Traces? Google glass: good or bad example? ?
  • 35. Tomorrow: CITIES, PLACES FOR TRACES • Please bring examples of design projects you know that implement some form of TRACES in relation to the SMART CITY. Anything springs to mind? • Bring your own ideas: how could we design new kinds of TRACES? • Bring your favorite sketching tools, a camera (phone), laptop, … www.jellevandijk.org jelle1975@gmail.com
  • 36. Tuesday lecture/workshop, Rotterdam Hogeschool International Week 2014 CITIES: PLACES FOR TRACES Jelle van Dijk www.jellevandijk.org
  • 38. Suchman, Plans and Situated Actions Suchman on canoe descent: embodied ‘know-how’
  • 39. Design for know-how (instead of ‘know-that’) Rotterdam “Know-that” “Know-how” (Ryle, 1949; Merleau-Ponty, 1963; Dreyfus, 1979; Suchman, 1986)
  • 40. What does this ‘know how’ consist of? (In other words what should we design for?) DESIGN FOR SKILLS DESIGN FOR SOCIAL PRACTICES DESIGN FOR TRACES (Van Dijk, Van der Lugt & Hummels, 2014) Beyond Distributed Representation…
  • 42. An alternative solution, however, to open the campus for business without any paths, and with g ering all the spaces between buildings. Over a period of month will begin to emerge. These will reflect both the real needs of t the tendency of individuals to follow emerging trails. Andy Clark exlaining ‘Stigmergy’ In: “Being There”, 1997
  • 43. Traces • Based on Stigmergy (ant trails, termite hills, etc…) Definition of an interactive trace: 1. 2. 3. 4. 5. 6. People are immersed in an activity that is meaningful to them There is not much ‘thinking’ involved, it is a skilled routine (e.g. biking to work) As a ‘by-effect’ the activity leaves a trace (e.g. worn grass) Later on, these same people, or other people, can use such traces to guide their actions (see where to go on the grass field) Again, one does not need to think about this, the trace gets ‘taken up’ in the skilled routine, it becomes part of unconscious ‘embodied action’. We can make technology that enables people to create and perceive new kinds of traces that don’t exist in the natural world (e.g. we could create ‘worn grass’ on a concrete road if that concrete is made interactive)
  • 44. Flight strips: the role of artifacts • Study by Hughes et al, 1995 • Studying everyday work practices of air-traffic controllers • “Flight strips” do not just ‘record information’ • Strips and their location in the space help people to coordinate work ‘in action’, without explicit planning and management. • People show ‘what they are doing now’ through the way they leave the flight strips as traces in the environment • (Dourish, 2001)
  • 45.
  • 46.
  • 47. Smart Aarhus, Media Architecture Institute research centre CAVI
  • 48. Smart Aarhus workgroup Intelligent Traffic Systems (ITS)
  • 50.
  • 51.
  • 52.
  • 53. Sensing people’s activities in order to create the trace INPUT
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59. Making the trace perceivable by the user OUTPUT
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
  • 65.
  • 66. • Natuurlijke slijtage van product als ‘feedback’? (“Echte” traces?)
  • 67. Target group • • • • • • • • • • • Elementary school children (age 6-12) Independent living seniors (70-80 years old) Working mothers People that bicycle to work each morning in rush-hour Immigrants that just came to live in the city Single people aged 25-35 who are married to their high-paid fulltime job City cleaners Ambulance personnel Police officers who patrol the street (walking) Street artists or street-musicians Tourists from Azia (Don’t take ‘students’ as a target group)
  • 68. Ask the “How can...” question • • • • • • • How can parents keep track of their children in the city through traces? How can bikers be more social in traffic through traces? How can foreign visitors meet local people through traces? How can police patrol be optimized (or made less obtrusive) using traces? How can children enjoy urban playgrounds more, using traces? How can graffiti-art take on a whole new dimension, using traces? How can older people show each other the way to ‘aged-friendly’ shops, using traces? • How can ….
  • 69. Photocollage 30 min • Search (or make!) a photo of people of your target group) in their typical urban setting (e.g. bikers in rush-hour) • Add your concept of interactive traces in Photoshop • Make sure it is clear what the people are doing, what ‘is happening’ • Make sure it is clear what role the traces play in their activity (how they help) • Design from the concept, do not let the technological (im)possibilities constrain your thinking. • Send your picture to jelle1975@gmail.com 1 min per team • Pitch your concept 30 min • Discussion and reflection
  • 70. RESULTS OF WORKSHOP CITIES: PLACES FOR TRACES
  • 71. Traces guide people to less crowded spots on platform
  • 72. Traces indicate where people went for dinner last evening
  • 73. Traces enable you to run against a ‘ghost’ (the trace of another runner, or yourself, on another day/time, on this same track)
  • 74. Traces show where local people often go, to tourists
  • 75. Traces show how people usually walk to platform 1, 2, 3 (indicated in colours)
  • 76. Traces show in which offices people are happy
  • 77. Traces show how people usually walk to train, to taxi, to the busses, etc.