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Tamarin and ECMAScript 4
      John Resig (ejohn.org)
       Mozilla Corporation
The Big Picture
                     ECMAScript 3


JavaScript 1.5   ActionScript 2      JScript        Etc.


SpiderMonkey         AVM          JScript Engine KJS (Apple)


   Rhino                                           Opera
The Direction
                         ECMAScript 4


JavaScript 2         ActionScript 4      JScript       Etc.


                                        Screaming
               Tamarin                              KJS (Apple)
                                         Monkey


                                                      Opera
Tamarin
    Tamarin
✦
    ✦ New Virtual Machine from Adobe
    ✦ Perfect for ActionScript
      ✦ (a mutant cousin of JavaScript 2)

    The Three Monkeys:
✦
    ✦ ActionMonkey
    ✦ ScreamingMonkey
    ✦ IronMonkey
Three Monkies
    ActionMonkey
✦
    ✦ Integrating Tamarin into SpiderMonkey
    ✦ Powering Firefox 4 (?) + JavaScript 2

    ScreamingMonkey
✦
    ✦ Bringing Tamarin into Internet Explorer
    ✦ (Kicking and screaming?)

    IronMonkey
✦
    ✦ Bringing Python + Ruby to Tamarin
Jav
                a




1999
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            Jav
                a



2005
                 Sc
                      rip
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                            .6
            Jav
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2006
                 Sc
                      rip
                         t1
                            .7
            Jav
                a
2008
                 Sc
                      rip
                         t1
                            .8
            Ja
                                     Path to JavaScript 2




               va
                  S   cr
2008-2009




                        ip
                          t
                                 2
The JavaScript Language
    Current:
✦
    JavaScript 1.5 (ECMAScript 3)
    JavaScript 1.6 (Firefox 1.5)
✦

    JavaScript 1.7 (Firefox 2)
✦

    JavaScipt 1.8 (Firefox 3)
✦

    ...
✦

    JavaScript 2 (ECMAScript 4)
✦
ECMAScript 4 Goals
    Compatible with ECMAScript 3
✦

    Suitable to developing large systems
✦

    Allow for reusable libraries
✦

    Merge previous efforts (ActionScript)
✦

    Fix ECMAScript 3 bugs
✦

    Keep it usable for small programs
✦
Features
    Classes and Interfaces
✦

    Packages and Namespaces
✦

    Type Annotations
✦

    Strict Verification
✦

    Optimization
✦

    Syntax Shortcuts
✦

    Iterators and Generators
✦

    Self-hosting
✦
Classes
Classes
    class Programmer {
✦
       var name;
       var city = “Boston, MA”;
       const interest = “computers”;
       function work() {}
    }
    var p = new Programmer;
✦
    p.name = “John”;
    p.work();
    p.work.apply( someotherp );
    p.interest = “science”; // Error
Dynamic Classes
    dynamic class Programmer {
✦
      var name;
      var city = “Boston, MA”;
      const interest = “computers”;
      function work() {}
    }
    var p = new Programmer;
✦
    p.lastName = “Resig”;
    for ( var i in p )
       alert( i );
    // alert( “Resig” );
Getters and Setters
    class Programmer {
✦
       var _name;
       function get name(){ return _name; }
       function set name(value){
         _name = value + “ Resig”;
       }
    }
    var p = new Programmer;
✦
    p.name = “John”;
    alert( p.name );
    // “John Resig”
Catch-Alls
    dynamic class Programmer {
✦
      meta function get(name) { ... }
      meta function set(name, value) {
        alert(“Setting “ + name + “ to “ + value);
      }
    }
    var p = new Programmer
✦
    p.name = “John”;
    // alert(“Setting name to John”);
Inheritance
    class Artist {
✦
       function draw() { alert(“Drawing!”); }
    }
    class Designer extends Artist {
       override function draw() {
         alert(“Designing!”);
       }
    }
    var d = new Designer
✦
    d.draw();
    // alert(“Designing!”);
Inheritance (cont.)
    ‘final’ methods can’t be overriden
✦

    class Artist {
✦
       final function draw() {alert(“Drawing!”);}
    }
    class Designer extends Artist {
       // ERROR: Can’t override draw!
       override function draw() {
          alert(“Designing!”);
       }
    }
Inheritance (cont.)
    ‘final’ classes can’t be inherited from
✦

    final class Artist {
✦
      function draw() { alert(“Drawing!”); }
    }

    // ERROR: Can’t inherit from Artist
    class Designer extends Artist {
       override function draw() {
         alert(“Designing!”);
       }
    }
Metaclass
    Provide global functions and properties on
✦
    a class object
    class Users {
✦
       static function find( name ) {
         // ...
       }
    }
    Users.find( “John” );
✦
Interfaces
    Verify that a class implements another
✦

    interface Artist {
✦
       function draw();
    }
    class Designer implements Artist {
       function draw() { alert(“Designing!”); }
    }
    var d = new Designer();
✦
    if ( d is Artist )
       alert(“Designers are Artists!”);
Types
Numbers
    Numbers are now broken down into:
✦
    ✦ byte
    ✦ int
    ✦ uint
    ✦ double (ECMAScript 3-style Number)
    ✦ decimal
Type Annotations
    var name : string = “John”;
✦

    let x : double = 5.3;
✦

    function stuff( x: int, obj: Object ) :
✦
    boolean {}
Function Types
    Only return specific types:
✦
    function isValid() : boolean { }
    Only be used on certain objects types:
✦
    function every( this: Array, value: int ) {
       for ( var i = 0; i < this.length; i++ )
          alert( this[i] );
    }
    every.call( [0,1,2], 3 );
    // alert(0); alert(1); alert(2);
    every.call({a: “b”}, 4);
    // ERROR
Rest Arguments
    function stuff( name, ...values ){
✦
      alert( values.length );
    }
    stuff( “John”, 1, 2, 3, 4 );
✦
    // alert( 4 );
    function stuff( name : string, ...values : [int] ) : void {
✦
      alert( values.length );
    }
Union and Any Types
    var test : (string, int, double) = “test”;
✦
    test = 3;
    test = false; // ERROR
    type AnyNumber = (byte, int, double, decimal, uint);
✦



    var test : AnyNumber = 3
✦

    These are equivalent:
✦
    ✦ var test : * = “test”;
    ✦ var test = “test”;
Type Definitions
    type Point = { x: int, y: int };
✦

    var p : Point = { x: 3, y: 24 };
✦
Nullability
    Prevent variables from accepting null
✦
    values
    var name : * = “John”;
✦

    var name : String! = “John”;
✦
    name = “Ted”;
    name = null; // ERROR
    function test( name: String? ) {
✦
      alert( name );
    }
Initialization
    class User {
✦
       var name : string!; // Must be initialized
       var last : string!;
       function User( n, l ) : name = n, last = l {
          // ...
       }
    }
“like”
    type Point = { x: int, y: int };
✦

    if ( { x: 3, y: 5 } like Point )
✦
       alert( “That looks like a point to me!” );
    if ( !({ x: 3 } like Point) )
✦
       alert( “Not a point!” );
    // Loop over array-like things:
✦
    function every( a: like { length: uint } ) {
       for ( var i = 0; i < a.length; i++ )
         alert( a[i] );
    }
“wrap”
    Force a type if compatible one doesn’t
✦
    exist
    type Point = { x: int, y: int };
✦
    var p: wrap Point = { x: 3, y: 8 };
    var p: Point = { x: 3, y: 8 } wrap Point;
✦

    var p: Point = { x: 3, y: 8 } : Point;
✦
Parameterized Types
    var m: Map.<Object, string>;
✦

    class Point.<T> {
✦
       var x: T, y: T;
    }
    var p = new Point.<double>;
✦
    p.x = 3.0;
    p.y = 5.0;
Structure
For .. Each
    For each loops through values
✦

    let s = “”;
✦
    for each ( let n in [“a”,”b”,”c”] )
        s += n;
    alert(s);
    // “abc”
let statements
    for ( let i = 0; i < a.length; i++ )
✦
        alert( a[i] );
    // i is undefined
    Using block statements:
✦
    {
        let x = 5;
        {
           let x = 6;
           alert( x ); // 6
        }
        alert( x ); // 5
    }
let (cont.)
    let expressions:
✦
    var a = 5;
    var x = 10 + (let (a=3) a) + a*a;
    // x == 19
    let blocks:
✦
    let ( a=3 ) {
       alert( a ); // 3
    }
    // a is undefined
    let a = function(){ };
✦
Packages
    package simple.tracker {
✦
      internal var count: int = 0;
      public function add(){
        return ++count;
      }
    }
    import simple.tracker.*
✦
    alert( add() ); // alert(“1”)
    count // ERROR, undefined
Namespaces
    namespace extra = “extra”;
✦

    Pre-defined namespaces:
✦
    ✦ __ES4__
      ✦ intrinsic
      ✦ iterator
      ✦ meta

    import dojo.query;
✦
    import jquery.query;
    dojo::query(“#foo”)
    jquery::query(“div > .foo”)
Namespaces (cont.)
    import dojo.query;
✦
    import jquery.query;
    use namespace dojo;
    query(“#foo”) // using dojo

    use namespace jquery;
    query(“div > .foo”) // using jquery
Multimethods
    generic function intersect(s1, s2);
✦
    generic function intersect(s1: Shape, s2: Shape ) {
      // ...
    }
    generic function intersect(s1: Rect, s2: Rect ) {
      // ...
    }
Program Units
    use unit jQuery “http://jquery.com/jQuery”
✦
    import com.jquery.*;
    new jQuery();
    unit jQuery {
✦
      use unit Selectors “lib/Selectors”;
      package com.jquery {
         class jQuery {
            function find() : jQuery {}
         }
      }
    }
Operator Overloading
    class Complex! { ... }
✦


    generic intrinsic function +(a: Complex, b: Complex)
      new Complex( a.real + b.real, a.imag + b.imag )

    generic intrinsic function +(a: Complex, b: AnyNumber)
      a + Complex(b)

    generic intrinsic function +(a: AnyNumber, b: Complex)
      Complex(a) + b
Self-Hosting
Map.es
    The reference implementation’s classes are
✦
    written in ECMAScript
    package
✦
    {
      use namespace intrinsic;
      use default namespace public;
      intrinsic class Map.<K,V>
      {
        static const length = 2;
        function Map(equals=intrinsic::===, hashcode=intrinsic::hashcode)
            : equals = equals
            , hashcode = hashcode
            , element_count = 0
        {
        }
        // ...
    }
More Info
    ECMAScript site:
✦
    http://ecmascript.org/
    ECMAScript 4 White Paper Overview:
✦
    http://www.ecmascript.org/es4/spec/overview.pdf

    Blogging:
✦
    http://ejohn.org/

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Tamarin and ECMAScript 4

  • 1. Tamarin and ECMAScript 4 John Resig (ejohn.org) Mozilla Corporation
  • 2. The Big Picture ECMAScript 3 JavaScript 1.5 ActionScript 2 JScript Etc. SpiderMonkey AVM JScript Engine KJS (Apple) Rhino Opera
  • 3. The Direction ECMAScript 4 JavaScript 2 ActionScript 4 JScript Etc. Screaming Tamarin KJS (Apple) Monkey Opera
  • 4. Tamarin Tamarin ✦ ✦ New Virtual Machine from Adobe ✦ Perfect for ActionScript ✦ (a mutant cousin of JavaScript 2) The Three Monkeys: ✦ ✦ ActionMonkey ✦ ScreamingMonkey ✦ IronMonkey
  • 5. Three Monkies ActionMonkey ✦ ✦ Integrating Tamarin into SpiderMonkey ✦ Powering Firefox 4 (?) + JavaScript 2 ScreamingMonkey ✦ ✦ Bringing Tamarin into Internet Explorer ✦ (Kicking and screaming?) IronMonkey ✦ ✦ Bringing Python + Ruby to Tamarin
  • 6. Jav a 1999 Sc rip t1 .5 Jav a 2005 Sc rip t1 .6 Jav a 2006 Sc rip t1 .7 Jav a 2008 Sc rip t1 .8 Ja Path to JavaScript 2 va S cr 2008-2009 ip t 2
  • 7. The JavaScript Language Current: ✦ JavaScript 1.5 (ECMAScript 3) JavaScript 1.6 (Firefox 1.5) ✦ JavaScript 1.7 (Firefox 2) ✦ JavaScipt 1.8 (Firefox 3) ✦ ... ✦ JavaScript 2 (ECMAScript 4) ✦
  • 8. ECMAScript 4 Goals Compatible with ECMAScript 3 ✦ Suitable to developing large systems ✦ Allow for reusable libraries ✦ Merge previous efforts (ActionScript) ✦ Fix ECMAScript 3 bugs ✦ Keep it usable for small programs ✦
  • 9. Features Classes and Interfaces ✦ Packages and Namespaces ✦ Type Annotations ✦ Strict Verification ✦ Optimization ✦ Syntax Shortcuts ✦ Iterators and Generators ✦ Self-hosting ✦
  • 11. Classes class Programmer { ✦ var name; var city = “Boston, MA”; const interest = “computers”; function work() {} } var p = new Programmer; ✦ p.name = “John”; p.work(); p.work.apply( someotherp ); p.interest = “science”; // Error
  • 12. Dynamic Classes dynamic class Programmer { ✦ var name; var city = “Boston, MA”; const interest = “computers”; function work() {} } var p = new Programmer; ✦ p.lastName = “Resig”; for ( var i in p ) alert( i ); // alert( “Resig” );
  • 13. Getters and Setters class Programmer { ✦ var _name; function get name(){ return _name; } function set name(value){ _name = value + “ Resig”; } } var p = new Programmer; ✦ p.name = “John”; alert( p.name ); // “John Resig”
  • 14. Catch-Alls dynamic class Programmer { ✦ meta function get(name) { ... } meta function set(name, value) { alert(“Setting “ + name + “ to “ + value); } } var p = new Programmer ✦ p.name = “John”; // alert(“Setting name to John”);
  • 15. Inheritance class Artist { ✦ function draw() { alert(“Drawing!”); } } class Designer extends Artist { override function draw() { alert(“Designing!”); } } var d = new Designer ✦ d.draw(); // alert(“Designing!”);
  • 16. Inheritance (cont.) ‘final’ methods can’t be overriden ✦ class Artist { ✦ final function draw() {alert(“Drawing!”);} } class Designer extends Artist { // ERROR: Can’t override draw! override function draw() { alert(“Designing!”); } }
  • 17. Inheritance (cont.) ‘final’ classes can’t be inherited from ✦ final class Artist { ✦ function draw() { alert(“Drawing!”); } } // ERROR: Can’t inherit from Artist class Designer extends Artist { override function draw() { alert(“Designing!”); } }
  • 18. Metaclass Provide global functions and properties on ✦ a class object class Users { ✦ static function find( name ) { // ... } } Users.find( “John” ); ✦
  • 19. Interfaces Verify that a class implements another ✦ interface Artist { ✦ function draw(); } class Designer implements Artist { function draw() { alert(“Designing!”); } } var d = new Designer(); ✦ if ( d is Artist ) alert(“Designers are Artists!”);
  • 20. Types
  • 21. Numbers Numbers are now broken down into: ✦ ✦ byte ✦ int ✦ uint ✦ double (ECMAScript 3-style Number) ✦ decimal
  • 22. Type Annotations var name : string = “John”; ✦ let x : double = 5.3; ✦ function stuff( x: int, obj: Object ) : ✦ boolean {}
  • 23. Function Types Only return specific types: ✦ function isValid() : boolean { } Only be used on certain objects types: ✦ function every( this: Array, value: int ) { for ( var i = 0; i < this.length; i++ ) alert( this[i] ); } every.call( [0,1,2], 3 ); // alert(0); alert(1); alert(2); every.call({a: “b”}, 4); // ERROR
  • 24. Rest Arguments function stuff( name, ...values ){ ✦ alert( values.length ); } stuff( “John”, 1, 2, 3, 4 ); ✦ // alert( 4 ); function stuff( name : string, ...values : [int] ) : void { ✦ alert( values.length ); }
  • 25. Union and Any Types var test : (string, int, double) = “test”; ✦ test = 3; test = false; // ERROR type AnyNumber = (byte, int, double, decimal, uint); ✦ var test : AnyNumber = 3 ✦ These are equivalent: ✦ ✦ var test : * = “test”; ✦ var test = “test”;
  • 26. Type Definitions type Point = { x: int, y: int }; ✦ var p : Point = { x: 3, y: 24 }; ✦
  • 27. Nullability Prevent variables from accepting null ✦ values var name : * = “John”; ✦ var name : String! = “John”; ✦ name = “Ted”; name = null; // ERROR function test( name: String? ) { ✦ alert( name ); }
  • 28. Initialization class User { ✦ var name : string!; // Must be initialized var last : string!; function User( n, l ) : name = n, last = l { // ... } }
  • 29. “like” type Point = { x: int, y: int }; ✦ if ( { x: 3, y: 5 } like Point ) ✦ alert( “That looks like a point to me!” ); if ( !({ x: 3 } like Point) ) ✦ alert( “Not a point!” ); // Loop over array-like things: ✦ function every( a: like { length: uint } ) { for ( var i = 0; i < a.length; i++ ) alert( a[i] ); }
  • 30. “wrap” Force a type if compatible one doesn’t ✦ exist type Point = { x: int, y: int }; ✦ var p: wrap Point = { x: 3, y: 8 }; var p: Point = { x: 3, y: 8 } wrap Point; ✦ var p: Point = { x: 3, y: 8 } : Point; ✦
  • 31. Parameterized Types var m: Map.<Object, string>; ✦ class Point.<T> { ✦ var x: T, y: T; } var p = new Point.<double>; ✦ p.x = 3.0; p.y = 5.0;
  • 33. For .. Each For each loops through values ✦ let s = “”; ✦ for each ( let n in [“a”,”b”,”c”] ) s += n; alert(s); // “abc”
  • 34. let statements for ( let i = 0; i < a.length; i++ ) ✦ alert( a[i] ); // i is undefined Using block statements: ✦ { let x = 5; { let x = 6; alert( x ); // 6 } alert( x ); // 5 }
  • 35. let (cont.) let expressions: ✦ var a = 5; var x = 10 + (let (a=3) a) + a*a; // x == 19 let blocks: ✦ let ( a=3 ) { alert( a ); // 3 } // a is undefined let a = function(){ }; ✦
  • 36. Packages package simple.tracker { ✦ internal var count: int = 0; public function add(){ return ++count; } } import simple.tracker.* ✦ alert( add() ); // alert(“1”) count // ERROR, undefined
  • 37. Namespaces namespace extra = “extra”; ✦ Pre-defined namespaces: ✦ ✦ __ES4__ ✦ intrinsic ✦ iterator ✦ meta import dojo.query; ✦ import jquery.query; dojo::query(“#foo”) jquery::query(“div > .foo”)
  • 38. Namespaces (cont.) import dojo.query; ✦ import jquery.query; use namespace dojo; query(“#foo”) // using dojo use namespace jquery; query(“div > .foo”) // using jquery
  • 39. Multimethods generic function intersect(s1, s2); ✦ generic function intersect(s1: Shape, s2: Shape ) { // ... } generic function intersect(s1: Rect, s2: Rect ) { // ... }
  • 40. Program Units use unit jQuery “http://jquery.com/jQuery” ✦ import com.jquery.*; new jQuery(); unit jQuery { ✦ use unit Selectors “lib/Selectors”; package com.jquery { class jQuery { function find() : jQuery {} } } }
  • 41. Operator Overloading class Complex! { ... } ✦ generic intrinsic function +(a: Complex, b: Complex) new Complex( a.real + b.real, a.imag + b.imag ) generic intrinsic function +(a: Complex, b: AnyNumber) a + Complex(b) generic intrinsic function +(a: AnyNumber, b: Complex) Complex(a) + b
  • 43. Map.es The reference implementation’s classes are ✦ written in ECMAScript package ✦ { use namespace intrinsic; use default namespace public; intrinsic class Map.<K,V> { static const length = 2; function Map(equals=intrinsic::===, hashcode=intrinsic::hashcode) : equals = equals , hashcode = hashcode , element_count = 0 { } // ... }
  • 44. More Info ECMAScript site: ✦ http://ecmascript.org/ ECMAScript 4 White Paper Overview: ✦ http://www.ecmascript.org/es4/spec/overview.pdf Blogging: ✦ http://ejohn.org/