More Related Content Similar to Lessons from Game Design (20) More from Jesse Schell (20) Lessons from Game Design12. Introspection
• Pros?
• I am the user! I can see into
my MIND!
• My motivation solves a
problem!
• SPEED!
• Cons?
• Bias!
• Paralysis by analysis
15. Work in the invisible world
at least as hard as you do in
the visible.
-Rumi
37. Games are special because…
• They are interactive
• They are designed ENTIRELY for
pleasure
38. Games provide:
•Clear Feedback
•A Sense of Progress
•The Possibility of Success
•Mental and Physical Exercise
•A Chance to Satisfy Your Curiosity
•A Chance to Solve a Problem
•A Feeling of Freedom
47. Three Factors of Interest
1 : Inherent interest of events
2 : Poetry of presentation
3 : Psychological proximity
49. Three Factors of Interest
1 : Inherent interest of events
2 : Poetry of presentation
3 : Psychological proximity
Interest
Time
57. The Art of Interactive
Entertainment
is
The Art of Indirect Control
63. 4) Indirect Control through Visual Design
We are led to believe a lie
when we see with, not through, the eye.
- William Blake
73. Six Methods of Indirect Control
1) Constraints
2) Goals
3) Interface
4) Visual Design
5) Characters
6) Music
78. When the best leader’s work is done,
the people say “We did it ourselves!”
- Lao Tzu