49. Solutions:
Put goal in front (literally)
Support Goal Types:
• Long Term, Mid Term &
Immediate
Be careful switching goals
Problem 1:
No clear visual goal
from start.
50.
51. Solutions:
VR is freeing, embrace it!
Don’t focus player too much
Balance parallel and serial tasks
Player should feel in charge
Problem 2:
No (perceived)
freedom.
52.
53. Solutions:
VR is freeing, embrace it!
Don’t focus player too much
Balance parallel and serial tasks
Player should feel in charge
Problem 2:
No (perceived)
freedom.
54.
55. Solutions:
Build goals from affordances
Lead from one to another
Goals need to fit together
Problem 3:
No clear bread
crumbing.
56.
57. Solutions:
Solves should make sense
Solves make you feel clever
Solves make you feel cool
Problem 4:
No great puzzle solves.
58. Solutions:
VR is AWESOME! Use it!
Let player cause moment
Player is hero in that moment
Problem 5:
No awesome moment.