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Insights You Need to Win in
Mobile Gaming
Herman Lee
Senior Manager of Professional Services
Agenda
• The Big Picture
• Mobile Gaming Market Highlights
• 2019 Gaming Trends
• Monetization: Mobile Games
• Q&A
COPYRIGHT 2019
The Big Picture
COPYRIGHT 2019
How many apps do
you think we use in
one month?
COPYRIGHT 2019
A. <10
B. 10–19
C. 20–29
D. 30–39
E. 40+
Mobile is transforming all industries
COPYRIGHT 2019
EAT & DRINK CONNECT NEWSLISTEN WORK SHOP
PAY TRAVEL WATCH PLAY BANK
How many apps do
you think we use in
one month?
COPYRIGHT 2019
A. <10
B. 10–19
C. 20–29
D. 30–39
E. 40+
We use over 35
apps per month
and have over 100
apps installed
COPYRIGHT 2019
Monthly Average Number of Apps Used and Installed
Smartphone Users in Select Markets, 2018
Apps Used Apps Installed
0 10 20 30 40 50 60 70 80 90
China
Japan
Brazil
United Kingdom
France
Germany
United States
India
Canada
South Korea
100 110
We Have Many
Games & Play
2–5 / Month
COPYRIGHT 2019
We spend nearly
3 hrs / day on
mobile
5
4
3
2
1
Average Daily Hours Spent Per Device
on Mobile in 2018
Emerging Markets Mature Markets
Note: Android phone
COPYRIGHT 2019
COPYRIGHT 2019
Games Carve
Out a Sizable
Portion of Time
Spent in Apps
COPYRIGHT 2019
App Market
Maturity Model
Emerging Markets
Driving Download
Growth
COPYRIGHT 2019
Who We Are
The Mobile Performance Standard
C O P Y R I G H T 2 0 1 9
App Annie provides the mobile data
and analytics companies need to thrive in
a mobile world
1M+
Connected Apps
1M+
Registered Users
1100+
Enterprise Clients
$100M+
ARR
C O P Y R I G H T 2 0 1 9
Our Mission Is to Help Companies Deliver Winning Mobile Experiences
Mobile Gaming Market
Highlights
COPYRIGHT 2019
Games Unique
Position in Mobile
COPYRIGHT 2019
H1 2019
36% of Downloads*
10% of Time Spent**
73% of Consumer Spend*
*Worldwide across iOS and Google Play
**Worldwide on Android phone; excluding China
The majority of time spent in Games
is by people 25+
Gaming Maintains
a Broad User Base
COPYRIGHT 2019
Aged 16-24 Aged 25+
1.1+M Games
Released on
iOS in 2018
COPYRIGHT 2019
1.6+M Games
Released on
Google Play in
2018
COPYRIGHT 2019
Mobile Is 1.2x of PC / Mac,
Handheld, Console, Combined
COPYRIGHT 2019
Worldwide Consumer Spending on Games,
by Device, 2014 — 2018
2019 Gaming Trends
COPYRIGHT 2019
Hyper Casual
Games Take-off,
Broadening Market
COPYRIGHT 2019
China – HQ’d
Publishers Look
Overseas to
Accelerate Growth
COPYRIGHT 2019
Subscription Gaming
Creates New Pathways to
Revenue for Publishers and
Engagement for Gamers
COPYRIGHT 2019
Monetization:
Mobile Games
COPYRIGHT 2019
Revenue Opportunities
Not Limited to Top
Games
COPYRIGHT 2019
Number of Games that Generated More
than $5M in Annual Consumer Spend*
1200
in 2016
1900
in 2019
Monetization
Potential for
Gaming Is Still
Climbing
COPYRIGHT 2019
ARPU Strongly
Varies Depending
on Market
Growth in Average ARPU & Total Revenue by Category*
12m to June 2017 vs 2019, Analysis of Top 200 Games by Revenue in the United States
*Categories defined by App Annie analysts
based on GameRefinery’s Category, Genre
and Sub-Genre Definitions
COPYRIGHT 2019
ARPU Growth Across Categories — Users Spending More
COPYRIGHT 2019
Growth in Average ARPU & Total Revenue for Mid-Core Strategy Games*
12m to June 2017 vs 2019, in the United States
A Gap Has Opened in the Mid-Core Strategy Genre
*Categories defined by App Annie analysts
based on GameRefinery’s Category, Genre
and Sub-Genre Definitions
COPYRIGHT 2019
Growth in Average ARPU & Total Revenue for Mid-Core RPGs*
12m to June 2017 vs 2019, in the United States
Mid-Core RPG Genre is Bucking the Trend
*Categories defined by App Annie analysts
based on GameRefinery’s Category, Genre
and Sub-Genre Definitions
COPYRIGHT 2019
Growth in Average ARPU & Total Revenue for Casual Puzzle Games*
12m to June 2017 vs 2019, in the United States
Casual Puzzle Presents a Rapidly Expanding Genre
*Categories defined by App Annie analysts
based on GameRefinery’s Category, Genre
and Sub-Genre Definitions
COPYRIGHT 2019
King Uses Cross-App Gaming Data to Build
New Blockbuster Games
*Mobile Gaming Market, Audience Sizes and
Connection; Created Using App Annie Data,
August 2018, iOS, US
D I S C O V E R
Understand the
opportunity, competition
and discover key drivers
of success
S T R A T E G I Z E
Develop a mobile
strategy to drive market,
corp dev or global
objectives
A C Q U I R E
Increase app visibility
and optimize user
acquisition
E N G A G E
Better understand
targeted users and drive
deeper engagement
M O N E T I Z E
Accelerate revenue
through mobile
34
App Annie Intelligence Platform
The Most Complete Offering to Confidently Grow Businesses Through Mobile
COPYRIGHT 2019
The State of Mobile in 2019
194B
Worldwide
Downloads in 2018
$101B
Worldwide App
Store Consumer
Spend in 2018
3 Hrs
Per day spent in
mobile by the
average user in
2018
360%
Higher average IPO
valuation (USD) for
companies with
mobile as a core
focus in 2018
30%
Higher engagement
in non-gaming apps
for Gen Z vs. older
demographics in
2018
35 COPYRIGHT 2019
Q&A
COPYRIGHT 2019
Thank You
appannie.com

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Insights You Need to Win in Mobile Gaming | Herman Lee

  • 1. Insights You Need to Win in Mobile Gaming Herman Lee Senior Manager of Professional Services
  • 2. Agenda • The Big Picture • Mobile Gaming Market Highlights • 2019 Gaming Trends • Monetization: Mobile Games • Q&A COPYRIGHT 2019
  • 4. How many apps do you think we use in one month? COPYRIGHT 2019 A. <10 B. 10–19 C. 20–29 D. 30–39 E. 40+
  • 5. Mobile is transforming all industries COPYRIGHT 2019 EAT & DRINK CONNECT NEWSLISTEN WORK SHOP PAY TRAVEL WATCH PLAY BANK
  • 6. How many apps do you think we use in one month? COPYRIGHT 2019 A. <10 B. 10–19 C. 20–29 D. 30–39 E. 40+
  • 7. We use over 35 apps per month and have over 100 apps installed COPYRIGHT 2019 Monthly Average Number of Apps Used and Installed Smartphone Users in Select Markets, 2018 Apps Used Apps Installed 0 10 20 30 40 50 60 70 80 90 China Japan Brazil United Kingdom France Germany United States India Canada South Korea 100 110
  • 8. We Have Many Games & Play 2–5 / Month COPYRIGHT 2019
  • 9. We spend nearly 3 hrs / day on mobile 5 4 3 2 1 Average Daily Hours Spent Per Device on Mobile in 2018 Emerging Markets Mature Markets Note: Android phone COPYRIGHT 2019
  • 10. COPYRIGHT 2019 Games Carve Out a Sizable Portion of Time Spent in Apps
  • 13. Who We Are The Mobile Performance Standard C O P Y R I G H T 2 0 1 9 App Annie provides the mobile data and analytics companies need to thrive in a mobile world 1M+ Connected Apps 1M+ Registered Users 1100+ Enterprise Clients $100M+ ARR
  • 14. C O P Y R I G H T 2 0 1 9 Our Mission Is to Help Companies Deliver Winning Mobile Experiences
  • 16. Games Unique Position in Mobile COPYRIGHT 2019 H1 2019 36% of Downloads* 10% of Time Spent** 73% of Consumer Spend* *Worldwide across iOS and Google Play **Worldwide on Android phone; excluding China
  • 17. The majority of time spent in Games is by people 25+ Gaming Maintains a Broad User Base COPYRIGHT 2019 Aged 16-24 Aged 25+
  • 18. 1.1+M Games Released on iOS in 2018 COPYRIGHT 2019
  • 19. 1.6+M Games Released on Google Play in 2018 COPYRIGHT 2019
  • 20. Mobile Is 1.2x of PC / Mac, Handheld, Console, Combined COPYRIGHT 2019 Worldwide Consumer Spending on Games, by Device, 2014 — 2018
  • 23. China – HQ’d Publishers Look Overseas to Accelerate Growth COPYRIGHT 2019
  • 24. Subscription Gaming Creates New Pathways to Revenue for Publishers and Engagement for Gamers COPYRIGHT 2019
  • 26. Revenue Opportunities Not Limited to Top Games COPYRIGHT 2019 Number of Games that Generated More than $5M in Annual Consumer Spend* 1200 in 2016 1900 in 2019
  • 27. Monetization Potential for Gaming Is Still Climbing COPYRIGHT 2019
  • 29. Growth in Average ARPU & Total Revenue by Category* 12m to June 2017 vs 2019, Analysis of Top 200 Games by Revenue in the United States *Categories defined by App Annie analysts based on GameRefinery’s Category, Genre and Sub-Genre Definitions COPYRIGHT 2019 ARPU Growth Across Categories — Users Spending More
  • 30. COPYRIGHT 2019 Growth in Average ARPU & Total Revenue for Mid-Core Strategy Games* 12m to June 2017 vs 2019, in the United States A Gap Has Opened in the Mid-Core Strategy Genre *Categories defined by App Annie analysts based on GameRefinery’s Category, Genre and Sub-Genre Definitions
  • 31. COPYRIGHT 2019 Growth in Average ARPU & Total Revenue for Mid-Core RPGs* 12m to June 2017 vs 2019, in the United States Mid-Core RPG Genre is Bucking the Trend *Categories defined by App Annie analysts based on GameRefinery’s Category, Genre and Sub-Genre Definitions
  • 32. COPYRIGHT 2019 Growth in Average ARPU & Total Revenue for Casual Puzzle Games* 12m to June 2017 vs 2019, in the United States Casual Puzzle Presents a Rapidly Expanding Genre *Categories defined by App Annie analysts based on GameRefinery’s Category, Genre and Sub-Genre Definitions
  • 33. COPYRIGHT 2019 King Uses Cross-App Gaming Data to Build New Blockbuster Games *Mobile Gaming Market, Audience Sizes and Connection; Created Using App Annie Data, August 2018, iOS, US
  • 34. D I S C O V E R Understand the opportunity, competition and discover key drivers of success S T R A T E G I Z E Develop a mobile strategy to drive market, corp dev or global objectives A C Q U I R E Increase app visibility and optimize user acquisition E N G A G E Better understand targeted users and drive deeper engagement M O N E T I Z E Accelerate revenue through mobile 34 App Annie Intelligence Platform The Most Complete Offering to Confidently Grow Businesses Through Mobile COPYRIGHT 2019
  • 35. The State of Mobile in 2019 194B Worldwide Downloads in 2018 $101B Worldwide App Store Consumer Spend in 2018 3 Hrs Per day spent in mobile by the average user in 2018 360% Higher average IPO valuation (USD) for companies with mobile as a core focus in 2018 30% Higher engagement in non-gaming apps for Gen Z vs. older demographics in 2018 35 COPYRIGHT 2019