5. What is a project (IPMA)?
Project
characteristics
One of a kind
Cross
organizational
TargetedTime limited
Ressource
demanding
6. The project rocket
Idea Planning
Imple-
mentation
Operation
Project leadership (doing it right)
Project management (doing the right things)
7. An agile version
Project leadership(do it right)
Project management(do the right things)
Imple-
mentati
on
Operation
Plan-
ning
Imple-
mentati
on
Operation
Plan-
ning
Imple-
mentati
on
Operation
Plan-
ning
Idea
18. What´s in it for us?
How does the world
look afterwards?
End point:
1. From product focus to effect focus
Purpose:
Ressources
Why?
Products
Productivity
Efficiency
By what means? How?
Success criteria
(SMART)
Succes criteria
(SMART)
19. 1. From product focus to effect focus
Deliver more value with
less waste
What´s in it for us?
How does the world
look afterwards?
End point:Purpose:
Ressources
Why?
Products
Productivity
Efficiency
By what means? How?
Success criteria
(SMART)
Succes criteria
(SMART)
20. 1. From product focus to effect focus
Project Waste:
1. Multi tasking
2. Unnecessary
movements
3. Over processing
4. Over production
5. Stocks
6. Handovers/Transitions
7. Errors
8. Transportation
9. Unused potential
What´s in it for us?
How does the world
look afterwards?
End point:Purpose:
Ressources
Why?
Products
Productivity
Efficiency
By what means? How?
Success criteria
(SMART)
Succes criteria
(SMART)
21. 2. From normative project models to customized project processes
Requirement
Spec
SW
Requirements
Analysis
Program
design
Coding
Testing
Operations
22. 2. From normative project models to customized project processes
VerySerious
risks
Manageable
risks
23. 30 years of research on critical success criteria for projects:
3. From tools focus to human focus
1. The project manager
2. The project team
3. Strong Commitment from project sponsor(s)
4. Early involvement of stakeholders
5. Stakeholder approval of project plans
6. Ample communications
24. 3. From tools focus to human focus
1. Communication
2. Coordination of tasks
3. Balance of individual contributions
4. One for all, all for one
5. Effort
6. Cohesion
Critical success criterias for teams:
25. What do project managers do – 6+1 role
Sense maker
Web weaver
Flow master
Game master
Motion master
Problem master
(Knowledge master)
26. Sense maker
Web weaver
Flow master
Game master
Motion master
Problem master
(Knowledge master)
What do project managers do – 6+1 role
27. Sense maker
Web weaver
Flow master
Game master
Motion master
Problem master
(Knowledge master)
What do project managers do – 6+1 role
28. Sense maker
Web weaver
Flow master
Game master
Motion master
Problem master
(Knowledge master)
What do project managers do – 6+1 role
29. Sense maker
Web weaver
Flow master
Game master
Motion master
Problem master
(Knowledge master)
What do project managers do – 6+1 role
30. Sense maker
Web weaver
Flow master
Game master
Motion master
Problem master
(Knowledge master)
What do project managers do – 6+1 role
31. Sense maker
Web weaver
Flow master
Game master
Motion master
Problem master
(Knowledge master)
What do project managers do – 6+1 role
32. Sense maker
Web weaver
Flow master
Game master
Motion master
Problem master
(Knowledge master)
What do project managers do – 6+1 role
39. 4. From external to intrinsic motivation
Algoritmic task
Pisk og gulerod virker!
Heuristic task
Pisk og gulerod virker ikke!
William
Kamkwamba
”Drengen der
tæmmede vinden”
Bakken har 2
funktioner
Tilsæt pisk og
gulerod, og
opgaven tager
(meget) længere
tid
40. 4. From external to intrinsic motivation
Algoritmic task
Stick & Carrot works
Heuristic task
Stick & Carrot doesn work
41. 4. From external to intrinsic motivation
Algoritmic task
Stick & Carrot works
Heuristic task
Stick & Carrot doesn work
42. 4. From external to intrinsic motivation
Algoritmic task
Stick & Carrot works
Heuristic task
Stick & Carrot doesn work
43. 5. From projects in silo organizations to projects as organization
Gartner: Disciplone Zero: Teams of Teams
1. Common purpose
2. Shared success
3. Non-traditional Teams
4. Fluid and Dynamic
5. Learning Organization
6. ”Not Invented Here” is Positive!
Legacy Culture:
Silo Apps, Silo Teams