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IT in the
New Experience
   Economy




                    IT in the New
             Experience Economy
                 Dr. Jimmy Schwarzkopf
IT Services

 1970-2010:                     2011- :
 verbal; sequential and          Unstructured approach to tasks;
 logical structured thinking;               multitasking ; visual
 analyzing and controlling                 emotional responses;
 processes;                                        social beings
 logical beings
                                                   IT Clients:
 IT Clients:                                         •      Sales
 •   Finance                                         • Marketing
 •   Logistics                                        • Consumer
 •   HR
 •   Transactional core


                                                             2
Today’s presentation: deals mostly with the right brain




                                                          3
Did we see this coming ? What will happen next ?




                                                   4
Did we see this coming ? What will happen next ?




                                                   5
Example of what can happen…… if you behave like an ostrich…..




                                                                6
Example of what can happen…… if you behave like an ostrich…..




                                                                7
Example of what can happen…… if you behave like an ostrich…..




                                                                8
Re-invent ourselves or else … “BLUE OCEAN”




                                             9
Re-invent ourselves or else … “BLUE OCEAN”




                                             10
Red Ocean Strategy   Blue Ocean Strategy
WICKED problems : DESIGN THINKING




                               Wicked problems




                                           13
Design Thinking: all about creating experiences




                                                  14
Two point roadmap: create value and optimize costs

                               Business demand
                                for IT services
                                                     Why so
                                                      big?


                                 Innovate &
                                  more value


                                 Optimize &
                                 cut costs
                                               IT budget


                        Time
                                                              15
“New Normal” Pressure to Optimize & Innovate FAST

       BUSINESS DEMAND FOR
            INNOVATION




                             IT must
                              fill this
                             growing
                                gap!




     IT CAPACITY FOR INNOVATION



                                   IT TRANSFORMS
                   from:      MAINTAINING TECHNOLOGY
                    to:   DELIVERING INNOVATION
-“Every man is guilty of all the good he didn’t do”- Voltaire 1770s

              idea
                         idea
          idea

                 idea




 Innovation          1


                     2

                     3


                                                                      17
Technology Differentiation Fades….
Pre-requisites for every IT Change




Human Resource           Business Process
 Empowerment               Re-engineering




           Planning for
             Disasters
New economic playbox :



                      Service
  Goods-Based
                     Economy
   Economy

                                The Experience
                                  Economy

 Agrarian
 Economy




                                                 20
Experience Economy > Age of the Customer

From 1900 to 1960, Age of Manufacturing , if you owned a factory,
you owned the market.

From 1960 to 2000, Age of Distribution, if you owned the distribution
channels, you owned the market.

From 2000 to 2011, Age of Information, if you owned the information,
you owned the market.

From 2011, Age of the Customer, if you engage the customer, you own
the market



                                                                  21
“the NEW experience economy”




                               22
“the NEW experience economy”




                               23
Starbucks Frappuccino or not? Why not?




                                         24
New IT client: Chief Marketing Officer (CMO)


  There are only 3 reasons why you choose to
  buy a product or a service :
  1. It's the cheapest
  2. It's unique
  3. You're sold on marketing!!




                                               25
Customer Experience Management (CEM)

     The lifetime value of a customer has changed,
   combination of transactional value and social value

• Customers interact:
    • pre-sale (marketing)
    • during the sale (transaction)
    • after the sale (service)



• Customers want to interact wherever and however they want:
    • call centers, stores , face-to-face, mobile , social [networks], kiosks and games

• CEM refers to the notion of improving a customer's experience wherever
 they may be through all possible channels


                                                                                          26
Technology will shape who we are and our “new economy”


       a new economy that’s vast, automatic, and invisible
thereby bringing the biggest change since the Industrial Revolution




                                                                27
Rules 1994: the web   Rules 2012: the social web




                                               28
What is happening to the diffusion of IT technologies?




                                                         29
The Consumerization of IT:
Real Companies and The Next Generation of Business




                                                     30
The Consumerization of IT:
Real Companies and The Next Generation of Business




                                                     31
Things my grandson taught me:
•    Touch screens change the way we see the world
He assumes that any screen is a touch screen
He prefers to navigate surfaces to retrieve information instead of diving
into nested structures.
•    Voice Interface
Devices should understand us, and pull up some good animal videos
when we ask.
•    Linear TV is dead
TV is about watching what they want, when they want
•    Games are social
Sharing playing experience
•    The alive web will be huge:
You call people to share an experience,
Turntable.fm
Google’s Hangouts
MeetingBurner


                                                                            32
Things my grandson taught me:
•    Touch screens change the way we see the world
He assumes that any screen is a touch screen
He prefers to navigate surfaces to retrieve information instead of diving
into nested structures.
•    Voice Interface
Devices should understand us, and pull up some good animal videos
when we ask.
•    Linear TV is dead
TV is about watching what they want, when they want
•    Games are social
Sharing playing experience
•    The alive web will be huge:
You call people to share an experience,
Turntable.fm
Google’s Hangouts
MeetingBurner


                                                                            33
When will we have usable “Industrial Information” Machines ?

       It takes time not only for people to adopt
      technologies into their daily routines but also
              for technologists to figure out
        how to make things USABLE (experience)



                                  33 years
                            understand users:
                          how they want to drive




                                                        The Austin 7 was produced
                                                        from 1922 through to 1939
The Karl Benz Patent Motorwagen 1885,.                   by the Austin Motor Company.



                                                                                        34
The rule: +/-30 years




           Specs aren’t important, the sum is more than the whole of their parts.
              Specs are tactical decisions in order to execute a larger strategy.
                      What is ultimately important is the experience.




                                                                                35
The rule: +/-30 years




           Specs aren’t important, the sum is more than the whole of their parts.
              Specs are tactical decisions in order to execute a larger strategy.
                      What is ultimately important is the experience.




                                                                                36
UX Revolution (experience) – Touch / Sound(Voice) / Move Era




                                                           37
2012: Sound/Voice is in




                          38
2012: Face recognition is in




                               39
Content, not hardware, has made tablets the current king


                                                                             storage
                                                                           increase X2
                                                                         every 12 months
     Increase in power, storage and network capacity per dollar




                                                                                      Processor power
                                                                                        increase X2
                                                                                      every 18 months




                                                                                              Networks
                                                                                           increase slowly
                                                                                               3G > 4G




                                                                  TIME


                                                                                                        40
Content, not hardware, has made tablets the current king


                                                                                                      storage
                                                                                                    increase X2
                                                                     Why waste all that           every 12 months
     Increase in power, storage and network capacity per dollar




                                                                    power and storage?
                                                                  Only so it is easier for IT ?
                                                                                                               Processor power
                                                                                                                 increase X2
                                                                                                               every 18 months




                                                                                                                       Networks
                                                                                                                    increase slowly
                                                                                                                        3G > 4G




                                                                                          TIME


                                                                                                                                 41
less to do with the worker and more to do with changes in the way that people work




                                                                  Client/Server V2
                                                                  1.   Most work on/off line
 Terminals V 2                                                    2.   Most of the time connected
 WEB/Browser client                                               3.   Uses cloud/local applications
                                                                  4.   Move from APP to SERVICE
 2 types of applications:
 1. Off-line: processing and
 storage local (not apps)
 2. Always connected:
                                                           Client/Server V1
 browser based applications                                   2 types of applications:
                                                           1. Off-line: processing and storage local
           Terminals V1                                    2. Always connected : data moves;
           Always connected                                   processing@server; GUI@client
           I/O only at the local

                                   ADVANCES/COST
                                   1. Communications/networking
                                   2. Processor/storage
                                   3. Power /battery

                                                                                                42
So……… what do you do?




                        43
Prof. Clayton Christensen: Disruptive Innovation Model




                       T1      T2




                                                         44
Prof. Clayton Christensen: Disruptive Innovation Model




                       T1      T2




                                                         45
Prof. Clayton Christensen: Disruptive Innovation Model

OS X and Windows 8 work only on devices with Intel's x86/64- CPUs
iOS, Android and Windows RT work only on devices with ARM-CPUs
Apple informed Intel that it better drastically slash its power consumption or would
likely lose Apple’s business. “It was a real wake-up call to us,” Intel said.




                                                                Medfield




                                  T1         T2




                                                                                46
A little history………


                      I want a
                       choice




                                 47
What the Market thinks…




                          48
What the Market thinks…




                          49
Israel (expected end 2012):




      Wintel: Q42011 compared to Q42010
      Desktop PCs: -25% Notebooks: -35%
                                          50
What about Productivity Software (office)?




                                                 Office 15
                                              ARM/Intel
                                             iOS6, Android, W8,MacOS




                                                                51
What about Productivity Software (office)?




                                                 Office 15
                                              ARM/Intel
                                             iOS6, Android, W8,MacOS




                                                                52
53
Mobility v2: WORK is not a place you go, but a thing you do




                                                              54
Four screens of convergence: TV, PC, mobile devices and in-car

• We want to be connected 24X7
• Each of these screens is useful during our
  day and each is connected to the 'cloud'




• IT should allow us to use the same
  business (IT supports ALL) and
  entertainment applications

                                                                  55
Can IT support all devices (at same time) ?

• Employees will:
    • use as many computers and mobile devices
      as they wish
    • keep their data in sync with a backup copy
      for all devices
• Solutions should be enterprise class :
    • Secure; reliable; maintainable
    • integrated to critical back-office systems


                             52% 3 or more
                             60% use for home/work



                                                     56
Desktop and Mobile ecosystems begin to converge




                  “BYOD : bring your own device"
       employees asserting control over the technology they use for work

                                                                           57
BYOD policy = Access policy




                              58
Policies: Access Strategy (IT)

1. User-based access control: Who owns the device?



2. Device-based access control: Trust the device?




3. Location-based access control: Where is the device?
Access policy: need for Unified Communication technologies

  Instant                               Video                            Web       E-mail and               Audio
 Messaging          Voice Mail      Conferencing     Telephony        Conferencing Calendaring            Conferencing




                                    Authentication                      Authentication
  Authentication                                                                                           Authentication
                                    Administration                      Administration
  Administration                                                                                           Administration
                                       Storage                             Storage
     Storage                                                                                                  Storage

                   Authentication                    Authentication                      Authentication
                   Administration                    Administration                      Administration
                      Storage                           Storage                             Storage
Access policy: need for Unified Communication technologies
Bring Your Own Device Architecture

                          Personal Cloud



                                      Hybrid Application Software

        Apps Strategy

                                      Productivity Software: Office 15

        Prod. Standard
                                            OS: iOS-Android-W8


                                             Hwre: Intel -ARM

        Access Strategy
                                           Unified Communication

                                                                         62
Summary: Consumerization . . . a tipping point

        IT User                        IT Consumer
  Dependent              WORK STYLE         Self-Service


  The Office              LOCATION               Anywhere


  M-F, 9-5               WORK HOURS                     24/7

                                                  Flexibility
  Devices                  NEEDS
                                                 Scalability

  IT USERS have matured to become IT CONSUMERS
                                                                63
The value of mobile is in the apps .. sorry service

   "specialized local services
    running in conjunction with
     cloud-based services
          (private/public)
           that mostly do
         A2P messaging
                 in
    location aware devices
    processing to figure out the
context and state of the user”-
                                                      64
For in context services we need:


                              The 4 Ws




                                         65
For in context services we need:




                                   66
This is what a device knows about you……

1. Activity based context: What are you doing?
2. Social context: With whom are you?
3. Spatial-Temporal context: Where are you?
   What time is it?
4. Physiological context: Heart rate,
   movement, temperature
5. Environmental context: In what environment
   are you?
6. Mental context: How are you feeling?
7. Virtual context: What is happening with you
   in the virtual space?
8. Me context: Who are you?

                                                 67
“CONTEXT”: definitions

 Context enables the services that make sense right at the point
 where an action takes place.
 Context allows organizations to shift their focus from insight:
 • to actionable insight
 • to insight at the point of action




                                                                   68
“CONTEXT”: definitions

 Context enables the services that make sense right at the point
 where an action takes place.
 Context allows organizations to shift their focus from insight:
 • to actionable insight
 • to insight at the point of action




                                                                   69
2013 : context-sensitive A2P service




                                   What do I recommend?




                                        Provide Mobile
                                        Coupon & Payment



                                                           70
2013 : context-sensitive A2P service




                                   What do I recommend?




                                        Provide Mobile
                                        Coupon & Payment



                                                           71
E-bizz everywhere but differently: now   A2P based
1. Mobile:
2. “FRIENDS” Pricing:
3. Video Commerce:
4. Search :
5. Social Business:
The real change comes from:
--”APPLICATION-TO-
PERSON (A2P)
MESSAGING – messages                                 You want to buy
between a user and an
automated                       You want to choose

application”--
                                                                 72
A2P messaging – messages between a user and an automated application




                                                  CONTEXT

                                                          73
A2P messaging – messages between a user and an automated application




                                                          74
how to influence in-store, online and mobile shopping ?

SHOPKICK automatically recognizes when someone walks into a store.
“kickbucks” to the user for:
walking into a retail store
trying on clothes
scanning a barcode
other actions
“kickbucks” redeemed across all partner stores for
gift card rewards
Facebook credits
special discounts

SHOPKICK expects to pass 1 billion product views this year



                                                                     75
Example of new payment technologies:




                                       76
Amazon as the “ultimate” in context “social store”




                                                     77
“follow us on Facebook” has replaced the website, what will be next?




   • people will have a simple payment credential attached to their
     account
   • with one click they will be able to complete a transaction
   • Facebook credits and payments could be the airline miles of the
     next decade
       • consumers will be rewarded with Facebook Credits for brand loyalty


                                                                              78
Conclusion: be prepared for the disruptions in classical IT




                                                              79

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IT in the New Experience Economy

  • 1. IT in the New Experience Economy IT in the New Experience Economy Dr. Jimmy Schwarzkopf
  • 2. IT Services 1970-2010: 2011- : verbal; sequential and Unstructured approach to tasks; logical structured thinking; multitasking ; visual analyzing and controlling emotional responses; processes; social beings logical beings IT Clients: IT Clients: • Sales • Finance • Marketing • Logistics • Consumer • HR • Transactional core 2
  • 3. Today’s presentation: deals mostly with the right brain 3
  • 4. Did we see this coming ? What will happen next ? 4
  • 5. Did we see this coming ? What will happen next ? 5
  • 6. Example of what can happen…… if you behave like an ostrich….. 6
  • 7. Example of what can happen…… if you behave like an ostrich….. 7
  • 8. Example of what can happen…… if you behave like an ostrich….. 8
  • 9. Re-invent ourselves or else … “BLUE OCEAN” 9
  • 10. Re-invent ourselves or else … “BLUE OCEAN” 10
  • 11.
  • 12. Red Ocean Strategy Blue Ocean Strategy
  • 13. WICKED problems : DESIGN THINKING Wicked problems 13
  • 14. Design Thinking: all about creating experiences 14
  • 15. Two point roadmap: create value and optimize costs Business demand for IT services Why so big? Innovate & more value Optimize & cut costs IT budget Time 15
  • 16. “New Normal” Pressure to Optimize & Innovate FAST BUSINESS DEMAND FOR INNOVATION IT must fill this growing gap! IT CAPACITY FOR INNOVATION IT TRANSFORMS from: MAINTAINING TECHNOLOGY to: DELIVERING INNOVATION
  • 17. -“Every man is guilty of all the good he didn’t do”- Voltaire 1770s idea idea idea idea Innovation 1 2 3 17
  • 19. Pre-requisites for every IT Change Human Resource Business Process Empowerment Re-engineering Planning for Disasters
  • 20. New economic playbox : Service Goods-Based Economy Economy The Experience Economy Agrarian Economy 20
  • 21. Experience Economy > Age of the Customer From 1900 to 1960, Age of Manufacturing , if you owned a factory, you owned the market. From 1960 to 2000, Age of Distribution, if you owned the distribution channels, you owned the market. From 2000 to 2011, Age of Information, if you owned the information, you owned the market. From 2011, Age of the Customer, if you engage the customer, you own the market 21
  • 22. “the NEW experience economy” 22
  • 23. “the NEW experience economy” 23
  • 24. Starbucks Frappuccino or not? Why not? 24
  • 25. New IT client: Chief Marketing Officer (CMO) There are only 3 reasons why you choose to buy a product or a service : 1. It's the cheapest 2. It's unique 3. You're sold on marketing!! 25
  • 26. Customer Experience Management (CEM) The lifetime value of a customer has changed, combination of transactional value and social value • Customers interact: • pre-sale (marketing) • during the sale (transaction) • after the sale (service) • Customers want to interact wherever and however they want: • call centers, stores , face-to-face, mobile , social [networks], kiosks and games • CEM refers to the notion of improving a customer's experience wherever they may be through all possible channels 26
  • 27. Technology will shape who we are and our “new economy” a new economy that’s vast, automatic, and invisible thereby bringing the biggest change since the Industrial Revolution 27
  • 28. Rules 1994: the web Rules 2012: the social web 28
  • 29. What is happening to the diffusion of IT technologies? 29
  • 30. The Consumerization of IT: Real Companies and The Next Generation of Business 30
  • 31. The Consumerization of IT: Real Companies and The Next Generation of Business 31
  • 32. Things my grandson taught me: • Touch screens change the way we see the world He assumes that any screen is a touch screen He prefers to navigate surfaces to retrieve information instead of diving into nested structures. • Voice Interface Devices should understand us, and pull up some good animal videos when we ask. • Linear TV is dead TV is about watching what they want, when they want • Games are social Sharing playing experience • The alive web will be huge: You call people to share an experience, Turntable.fm Google’s Hangouts MeetingBurner 32
  • 33. Things my grandson taught me: • Touch screens change the way we see the world He assumes that any screen is a touch screen He prefers to navigate surfaces to retrieve information instead of diving into nested structures. • Voice Interface Devices should understand us, and pull up some good animal videos when we ask. • Linear TV is dead TV is about watching what they want, when they want • Games are social Sharing playing experience • The alive web will be huge: You call people to share an experience, Turntable.fm Google’s Hangouts MeetingBurner 33
  • 34. When will we have usable “Industrial Information” Machines ? It takes time not only for people to adopt technologies into their daily routines but also for technologists to figure out how to make things USABLE (experience) 33 years understand users: how they want to drive The Austin 7 was produced from 1922 through to 1939 The Karl Benz Patent Motorwagen 1885,. by the Austin Motor Company. 34
  • 35. The rule: +/-30 years Specs aren’t important, the sum is more than the whole of their parts. Specs are tactical decisions in order to execute a larger strategy. What is ultimately important is the experience. 35
  • 36. The rule: +/-30 years Specs aren’t important, the sum is more than the whole of their parts. Specs are tactical decisions in order to execute a larger strategy. What is ultimately important is the experience. 36
  • 37. UX Revolution (experience) – Touch / Sound(Voice) / Move Era 37
  • 40. Content, not hardware, has made tablets the current king storage increase X2 every 12 months Increase in power, storage and network capacity per dollar Processor power increase X2 every 18 months Networks increase slowly 3G > 4G TIME 40
  • 41. Content, not hardware, has made tablets the current king storage increase X2 Why waste all that every 12 months Increase in power, storage and network capacity per dollar power and storage? Only so it is easier for IT ? Processor power increase X2 every 18 months Networks increase slowly 3G > 4G TIME 41
  • 42. less to do with the worker and more to do with changes in the way that people work Client/Server V2 1. Most work on/off line Terminals V 2 2. Most of the time connected WEB/Browser client 3. Uses cloud/local applications 4. Move from APP to SERVICE 2 types of applications: 1. Off-line: processing and storage local (not apps) 2. Always connected: Client/Server V1 browser based applications 2 types of applications: 1. Off-line: processing and storage local Terminals V1 2. Always connected : data moves; Always connected processing@server; GUI@client I/O only at the local ADVANCES/COST 1. Communications/networking 2. Processor/storage 3. Power /battery 42
  • 43. So……… what do you do? 43
  • 44. Prof. Clayton Christensen: Disruptive Innovation Model T1 T2 44
  • 45. Prof. Clayton Christensen: Disruptive Innovation Model T1 T2 45
  • 46. Prof. Clayton Christensen: Disruptive Innovation Model OS X and Windows 8 work only on devices with Intel's x86/64- CPUs iOS, Android and Windows RT work only on devices with ARM-CPUs Apple informed Intel that it better drastically slash its power consumption or would likely lose Apple’s business. “It was a real wake-up call to us,” Intel said. Medfield T1 T2 46
  • 47. A little history……… I want a choice 47
  • 48. What the Market thinks… 48
  • 49. What the Market thinks… 49
  • 50. Israel (expected end 2012): Wintel: Q42011 compared to Q42010 Desktop PCs: -25% Notebooks: -35% 50
  • 51. What about Productivity Software (office)? Office 15 ARM/Intel iOS6, Android, W8,MacOS 51
  • 52. What about Productivity Software (office)? Office 15 ARM/Intel iOS6, Android, W8,MacOS 52
  • 53. 53
  • 54. Mobility v2: WORK is not a place you go, but a thing you do 54
  • 55. Four screens of convergence: TV, PC, mobile devices and in-car • We want to be connected 24X7 • Each of these screens is useful during our day and each is connected to the 'cloud' • IT should allow us to use the same business (IT supports ALL) and entertainment applications 55
  • 56. Can IT support all devices (at same time) ? • Employees will: • use as many computers and mobile devices as they wish • keep their data in sync with a backup copy for all devices • Solutions should be enterprise class : • Secure; reliable; maintainable • integrated to critical back-office systems 52% 3 or more 60% use for home/work 56
  • 57. Desktop and Mobile ecosystems begin to converge “BYOD : bring your own device" employees asserting control over the technology they use for work 57
  • 58. BYOD policy = Access policy 58
  • 59. Policies: Access Strategy (IT) 1. User-based access control: Who owns the device? 2. Device-based access control: Trust the device? 3. Location-based access control: Where is the device?
  • 60. Access policy: need for Unified Communication technologies Instant Video Web E-mail and Audio Messaging Voice Mail Conferencing Telephony Conferencing Calendaring Conferencing Authentication Authentication Authentication Authentication Administration Administration Administration Administration Storage Storage Storage Storage Authentication Authentication Authentication Administration Administration Administration Storage Storage Storage
  • 61. Access policy: need for Unified Communication technologies
  • 62. Bring Your Own Device Architecture Personal Cloud Hybrid Application Software Apps Strategy Productivity Software: Office 15 Prod. Standard OS: iOS-Android-W8 Hwre: Intel -ARM Access Strategy Unified Communication 62
  • 63. Summary: Consumerization . . . a tipping point IT User IT Consumer Dependent WORK STYLE Self-Service The Office LOCATION Anywhere M-F, 9-5 WORK HOURS 24/7 Flexibility Devices NEEDS Scalability IT USERS have matured to become IT CONSUMERS 63
  • 64. The value of mobile is in the apps .. sorry service "specialized local services running in conjunction with cloud-based services (private/public) that mostly do A2P messaging in location aware devices processing to figure out the context and state of the user”- 64
  • 65. For in context services we need: The 4 Ws 65
  • 66. For in context services we need: 66
  • 67. This is what a device knows about you…… 1. Activity based context: What are you doing? 2. Social context: With whom are you? 3. Spatial-Temporal context: Where are you? What time is it? 4. Physiological context: Heart rate, movement, temperature 5. Environmental context: In what environment are you? 6. Mental context: How are you feeling? 7. Virtual context: What is happening with you in the virtual space? 8. Me context: Who are you? 67
  • 68. “CONTEXT”: definitions Context enables the services that make sense right at the point where an action takes place. Context allows organizations to shift their focus from insight: • to actionable insight • to insight at the point of action 68
  • 69. “CONTEXT”: definitions Context enables the services that make sense right at the point where an action takes place. Context allows organizations to shift their focus from insight: • to actionable insight • to insight at the point of action 69
  • 70. 2013 : context-sensitive A2P service What do I recommend? Provide Mobile Coupon & Payment 70
  • 71. 2013 : context-sensitive A2P service What do I recommend? Provide Mobile Coupon & Payment 71
  • 72. E-bizz everywhere but differently: now A2P based 1. Mobile: 2. “FRIENDS” Pricing: 3. Video Commerce: 4. Search : 5. Social Business: The real change comes from: --”APPLICATION-TO- PERSON (A2P) MESSAGING – messages You want to buy between a user and an automated You want to choose application”-- 72
  • 73. A2P messaging – messages between a user and an automated application CONTEXT 73
  • 74. A2P messaging – messages between a user and an automated application 74
  • 75. how to influence in-store, online and mobile shopping ? SHOPKICK automatically recognizes when someone walks into a store. “kickbucks” to the user for: walking into a retail store trying on clothes scanning a barcode other actions “kickbucks” redeemed across all partner stores for gift card rewards Facebook credits special discounts SHOPKICK expects to pass 1 billion product views this year 75
  • 76. Example of new payment technologies: 76
  • 77. Amazon as the “ultimate” in context “social store” 77
  • 78. “follow us on Facebook” has replaced the website, what will be next? • people will have a simple payment credential attached to their account • with one click they will be able to complete a transaction • Facebook credits and payments could be the airline miles of the next decade • consumers will be rewarded with Facebook Credits for brand loyalty 78
  • 79. Conclusion: be prepared for the disruptions in classical IT 79