The document describes a code retreat event where participants will practice test-driven development and pair programming. The event involves 6 coding sessions focused on implementing tic-tac-toe, each lasting 40 minutes with a 10-15 minute retrospective afterwards. Participants are instructed to pair program, deleting code between sessions. Retrospectives involve reflecting on the session and providing tips. Coding challenges are introduced such as prohibiting loops/ifs or limiting method size. The goal is to improve skills through deliberate practice and exploring new techniques outside normal work constraints.
3. Deliberate Practice
Improve ability to perform a task
Repetition, repetition, repetition...
Not complete the task, but master it.
4. Simple Design
Run all tests and check they pass.
Don't Repeat Yourself
Reveal intent
Small methods & classes
5. Open your mind !
Try things you can't try @ work.
Do silly things that just *can't* work...
Explore, experiment.
Pair with as much people as you can
Don't be shy, try new languages.
6. Introduction
a session lasts 40 minutes
followed by a 10-15 minutes retrospective
pair programming
swap on each session
delete all code after each session
9. TicTacToe rules
1. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a
player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a
player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
10. Session #1 10h00 10h40
1. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a
player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a
player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
11. Rétro #1 10h40 11h00
Does your code work at the end of the session ?
What is your implementation path ?
How was your pair programming experience ?
How was your TDD experience ? How did it help ?
Did you notice any code smells ?
Did you notice any communication smells ?
Any tips for the others ?
12. Session #2 11h00 11h40
1. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a
player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a
player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
13. Rétro #2 11h40 12h00
Does your code work at the end of the session ?
What is your implementation path ?
How was your pair programming experience ?
How was your TDD experience ? How did it help ?
Did you notice any code smells ?
Did you notice any communication smells ?
Any tips for the others ?
14. Session #3 12h00 12h40
1. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a
player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a
player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
15. Rétro #3 12h40 13h00
Does your code work at the end of the session ?
What is your implementation path ?
How was your pair programming experience ?
How was your TDD experience ? How did it help ?
Did you notice any code smells ?
Did you notice any communication smells ?
Any tips for the others ?
17. Session #4 14h00 14h40
1. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a
player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a
player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
TDD as you meant it || No mouse || Switch keyb.
18. TDD AS YOU MEANT IT
1. write exactly ONE failing test
2. make this test pass by first writing implementation code IN THE TEST METHOD
3. create a new implementation method by:
1. doing extract method on implementation code created as per (2), or
2. moving implementation code as per (2) into an existing implementation
method
4. only ever create new methods IN THE TEST CLASS
5. only ever create implementation classes to provide a destination for extracting a
method created as per (4).
6. populate implementation classes by doing move method from a test class into
them
7. refactor as required
8. go to (1)
19. Rétro #4 14h40 15h00
Does your code work at the end of the session ?
What is your implementation path ?
How was your pair programming experience ?
How was your TDD experience ? How did it help ?
Did you notice any code smells ?
Did you notice any communication smells ?
Any tips for the others ?
20. Session #5 15h00 15h40
1. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a
player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a
player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
No Loops || No if(s) || Small methods (<5)
21. Rétro #5 15h40 16h00
Does your code work at the end of the session ?
What is your implementation path ?
How was your pair programming experience ?
How was your TDD experience ? How did it help ?
Did you notice any code smells ?
Did you notice any communication smells ?
Any tips for the others ?
22. Session #6 16h00 16h40
1. a game is over when all fields are taken
2. a game is over when all fields in a column are taken by a
player
3. a game is over when all fields in a row are taken by a player
4. a game is over when all fields in a diagonal are taken by a
player
5. a player can take a field if not already taken
6. players take turns taking fields until the game is over
No Loops || No if(s) || Small methods (<5)
23. Day Retrospective
What did you learn today ?
What were you surprised about today ?
What will you apply starting Monday ?