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Embodiment, Cognition and
Intention Preservation
Anthony Steed
University College London, London, UK
HITLab, Christchurch, New Zealand
Microsoft Research, Redmond, USA
AI & VR
Steed & Slater
VRAIS 96
Giunchi, James & Steed
Expressive 2018
• Embodiment and how to achieve it
• Cognition and how it should depend on body
schema
• Intention preservation and how this is a social
construct
Why is Virtual Reality Interesting?
Response to Threat
• At a specific time, the
lamp falls over
• The ball and hole have
been pre-cued so that
the hand is in the
region where the lamp
falls
• Looking for a stress
response
Yuan, Steed, et al., 2010
Self-Avatar with gesture
allowed
Steed, Pan, et al., 2016
Self-Avatar with gesture not
allowed
Method
• Procedure
– Practice (3 trials); Section 1 (10 trials); Section 2 (10 trials)
15 seconds 15 seconds 10 seconds 10 seconds 5seconds
(a) (b) (c) (d) (e)
Result - Letter Recall
• In the self-avatar condition,
participants remembered
28% more letter pairs when
gesturing than when not
gesturing
• In the without a self-avatar
condition, the difference
between the two gesture
conditions was not
significant
Self-avatar
Gesture
Allowed
Error
Bars:
95% CI
Not allowed
Self-avatarNo self-avatar
MeanProportionofcorrectly
rememberedletterpairs
0.80
0.60
0.40
0.20
0.00
0.49 0.51
0.44
0.72
Failures?
• Challenge 1: how to learn about the user to create
an embodiment, visual quality, behavior, gestures,
clothing, belongings
• The brain is highly plastic BUT also very good at
noticing discrepancies
• High individual variance in reaction to self-
representation
Murcia-Lopez, Steed, 2018
• Challenge 2: learn how the user interacts with the
world and replace absent cues appropriately.
Dexterity of hands seems to be a specific
challenge
• At the current time, VR is failing to reproduce
certain real-world behaviours
• However, knowledge that something isn’t real
doesn’t necessarily change their behaviour
Solving the Cube
Schroeder, Steed, et al., 2001 (and other papers)
Solving the Cube
Solving the Cube
Pan & Steed, 2017
• Challenge 3: intention builds upon knowledge of
the user and is a social construct
• There is complex meaning in collaborative
behaviours, can we interpret it and support it
transparently
Thanks
A.Steed@ucl.ac.uk

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Embodiment, Cognition and Intention in VR

  • 1. Embodiment, Cognition and Intention Preservation Anthony Steed University College London, London, UK HITLab, Christchurch, New Zealand Microsoft Research, Redmond, USA
  • 2. AI & VR Steed & Slater VRAIS 96 Giunchi, James & Steed Expressive 2018
  • 3.
  • 4. • Embodiment and how to achieve it • Cognition and how it should depend on body schema • Intention preservation and how this is a social construct
  • 5. Why is Virtual Reality Interesting?
  • 6. Response to Threat • At a specific time, the lamp falls over • The ball and hole have been pre-cued so that the hand is in the region where the lamp falls • Looking for a stress response Yuan, Steed, et al., 2010
  • 9. Method • Procedure – Practice (3 trials); Section 1 (10 trials); Section 2 (10 trials) 15 seconds 15 seconds 10 seconds 10 seconds 5seconds (a) (b) (c) (d) (e)
  • 10. Result - Letter Recall • In the self-avatar condition, participants remembered 28% more letter pairs when gesturing than when not gesturing • In the without a self-avatar condition, the difference between the two gesture conditions was not significant Self-avatar Gesture Allowed Error Bars: 95% CI Not allowed Self-avatarNo self-avatar MeanProportionofcorrectly rememberedletterpairs 0.80 0.60 0.40 0.20 0.00 0.49 0.51 0.44 0.72
  • 12. • Challenge 1: how to learn about the user to create an embodiment, visual quality, behavior, gestures, clothing, belongings • The brain is highly plastic BUT also very good at noticing discrepancies • High individual variance in reaction to self- representation
  • 14. • Challenge 2: learn how the user interacts with the world and replace absent cues appropriately. Dexterity of hands seems to be a specific challenge • At the current time, VR is failing to reproduce certain real-world behaviours • However, knowledge that something isn’t real doesn’t necessarily change their behaviour
  • 15. Solving the Cube Schroeder, Steed, et al., 2001 (and other papers)
  • 18. Pan & Steed, 2017
  • 19.
  • 20.
  • 21.
  • 22.
  • 23. • Challenge 3: intention builds upon knowledge of the user and is a social construct • There is complex meaning in collaborative behaviours, can we interpret it and support it transparently