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Kreatives Arbeiten
mit dem Computer
Vernissage Kunst & Computer, 18.10.16
Joachim Wedekind, Tübingen
• Computerkunst
• Werkzeuge für die
Medienkunst
Herbert W. Franke, 1971
„Als Computerkunstwerk wird jedes
ästhetische Gebilde verstanden, das
auf Grund von logischen oder nume-
rischen Umsetzungen gegebener
Daten mit Hilfe elektronischer Auto-
maten entstand.“
Plotter Zuse Graphomat
Computer SEL ER56
Studiengalerie TH Stuttgart, 5.-19.2.1965
Georg Nees
Howard Wise Gallery, NewYork, 6.-24.4.1965
Buchhandlung Niedlich Stuttgart, 5.-26.11.1965
Frieder Nake
Michael Noll
Georg Nees: achsenparallele Irrwege (1965) Michael Noll:Vertical-Horizontal (1964)
Georg Nees: Schotter, 1969
Michael Noll: Ninety Parallel Sinusoids,1964
Vera Molnar: Unordnung (250 Quadrate, 4 %), 1980
Merkmale (I):
• Schwarz/Weiß-Ausgabe
• Linien und Linienzüge
• Linienschraffuren
• Quadrate, Vielecke
• Kreise, Ellipsen
• (Sinus) Kurven
Merkmale (II):
• Wiederholung
• Variation
• Zufall
Hommage à Georg Nees: Polygonfelder
Wiederholung,Variation, gleichverteilte Zufallszahlen
Merkmale (III):
• Farben
• Flächen
• Ausgabe Bildschirm
• Animation
• Interaktion
(Eingabe, Steuerung)
• Zeichenroboter
Variation Flaggenfarben: Äthiopien, Deutschland, Italien
Wiederholung,Variation
Sortierte Punkte Hommage à Molnar
Wiederholung,Variation, gleichverteilte
Zufallszahlen
Farbfeldvariationen Rasterstrukturen
Wiederholung,Variation, Zufallsverteilungen Wiederholung,Variation, Zufall und Interaktion
Hommage à Jackson Pollock
Algorithmische Kunst (I):
Ein Algorithmus ist eine eindeutige
Abfolge von Handlungsvorschriften zur
Lösung eines Problems.
Ein Programm ist die Formulierung eines
Algorithmus in einer Programmier-
sprache.
Algorithmische Kunst (II):
„Algorithmisch ist das, was hinter dem
Bild steckt, die Unterfläche des Bildes.“
(S. Grabowski, 2012).
„The idea becomes the machine that
makes the art.“
(Sol LeWitt, 1967)
Sol LeWitt:Wall Markings, 1968
1 ‘ B E G I N ’ ‘ C O M M E N T ’ S C H O T T E R . ,
2 ‘ R E A L ’ R , P I H A L B , P 1 4 T . ,
3 ‘ I N T E G E R ’ I . ,
4 ‘ P R O C E D U R E ’ Q U A D . ,
5 ‘ B E G I N ’
6 ‘ R E A L ’ P 1 , Q 1 , P S I . , ‘ I N T E G E R ’ S . ,
7 J E 1 . = 5 * 1 / 2 6 4 . , J A l . = - J E l . ,
8 J E 2 . = P I 4 T * ( l + I / 2 6 4 ) . , J A 2 . = P I 4 T * ( 1 - I / 2 6 4 ) . ,
9 P l . = P + 5 + J l . , Q l . = Q + 5 + J 1 . , P S I . = J 2 . ,
1 0 L E E R ( P 1 + R * C O S ( P S I ) , Q l + R * S I N ( P S I ) ) . ,
1 1 ‘ F O R ’ S . = 1 ’ S T E P ’ 1 ’ U N T I L ’ 4 ’ D O ’
1 2 ‘ B E G I N ’ P S I . = P S I + P I H A L B . ,
1 3 L I N E ( P 1 + R * C O S ( P S I ) , Q l + R * S I N ( P S I ) )
1 4 ‘ E N D ’ . , I . = I + 1
1 5 ‘ E N D ’ Q U A D . ,
1 6 R . = 5 * 1 . 4 1 4 2 . ,
1 7 P I H A L B . = 3 . 1 4 1 5 9 * . 5 . , P 1 4 T . = P I H A L B * . 5 . ,
1 8 I . = 0 . ,
1 9 S E R I E ( 1 0 . 0 , 1 0 . 0 , 2 2 , l 2 , Q U A D )
2 0 ‘ E N D ’ S C H O T T E R . ,
1 ‘ R E A L ’ P , Q , P 1 , Q 1 , X M , Y M , H O R , V E R , J L I , J R E , J U N , J O B . ,
5 ‘ I N T E G E R ’ I , M , M , T . ,
7 ‘ P R O C E D U R E ’ S E R I E ( Q U E R , H O C H , X M A L , Y M A L , F I G U R ) . ,
8 ‘ V A L U E ‘ Q U E R , H O C H , X M A L , Y M A L . ,
9 ‘ R E A L ‘ Q U E R , H O C H . ,
1 0 ‘ I N T E G E R ’ X M A L , Y M A L . ,
1 1 ‘ P R O C E D U R E ’ F I G U R . ,
1 2 ‘ B E G I N ‘
1 3 ‘ R E A L ’ Y A N F . ,
1 4 ‘ I N T E G E R ’ C O U N T X , C O U N T Y . ,
1 5 P . = - Q U E R * X M A L * . 5 . ,
1 6 Q . = Y A N F . = - H O C H * Y M A L * . 5 . ,
1 7 ‘ F O R ’ C O U N T X . = 1 ’ S T E P ’ 1 ‘ U N T I L ’ X M A L ’ D O ’
1 8 ‘ B E G I N ’ Q . = Y A N F . ,
1 9 ‘ F O R ’ C O U N T Y . = 1 ’ S T E P ’ 1 ‘ U N T I L ’ Y M A L ’ D O ’
2 0 ‘ B E G I N ’ F I G U R . , Q . = Q + H O C H
2 1 ‘ E N D ‘ . , P . = P + Q U E R
2 2 ‘ E N D ‘ . ,
2 3 L E E R ( - 1 4 8 . 0 , - 1 0 5 . 0 ) . , C L O S E . ,
2 4 S O N K ( 1 1 ) . ,
2 5 O P B E N ( X , Y )
2 6 ‘ E N D ‘ S E R I E . ,
Georg Nees: Schotter, 1969Computersprache:ALGOL
Georg Nees: Schotter, 1969Computersprache: SNAP!
SNAP! - Schildkrötengrafik
Computersprache: SNAP! (Jens Mönig u.a., 2012)
Vielen Dank!

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Kunst und Computer

  • 1. Kreatives Arbeiten mit dem Computer Vernissage Kunst & Computer, 18.10.16 Joachim Wedekind, Tübingen
  • 2. • Computerkunst • Werkzeuge für die Medienkunst
  • 3. Herbert W. Franke, 1971 „Als Computerkunstwerk wird jedes ästhetische Gebilde verstanden, das auf Grund von logischen oder nume- rischen Umsetzungen gegebener Daten mit Hilfe elektronischer Auto- maten entstand.“
  • 5. Studiengalerie TH Stuttgart, 5.-19.2.1965 Georg Nees Howard Wise Gallery, NewYork, 6.-24.4.1965 Buchhandlung Niedlich Stuttgart, 5.-26.11.1965 Frieder Nake Michael Noll
  • 6. Georg Nees: achsenparallele Irrwege (1965) Michael Noll:Vertical-Horizontal (1964)
  • 7. Georg Nees: Schotter, 1969 Michael Noll: Ninety Parallel Sinusoids,1964 Vera Molnar: Unordnung (250 Quadrate, 4 %), 1980
  • 8. Merkmale (I): • Schwarz/Weiß-Ausgabe • Linien und Linienzüge • Linienschraffuren • Quadrate, Vielecke • Kreise, Ellipsen • (Sinus) Kurven
  • 9. Merkmale (II): • Wiederholung • Variation • Zufall
  • 10. Hommage à Georg Nees: Polygonfelder Wiederholung,Variation, gleichverteilte Zufallszahlen
  • 11. Merkmale (III): • Farben • Flächen • Ausgabe Bildschirm • Animation • Interaktion (Eingabe, Steuerung) • Zeichenroboter
  • 12. Variation Flaggenfarben: Äthiopien, Deutschland, Italien Wiederholung,Variation Sortierte Punkte Hommage à Molnar Wiederholung,Variation, gleichverteilte Zufallszahlen Farbfeldvariationen Rasterstrukturen Wiederholung,Variation, Zufallsverteilungen Wiederholung,Variation, Zufall und Interaktion Hommage à Jackson Pollock
  • 13. Algorithmische Kunst (I): Ein Algorithmus ist eine eindeutige Abfolge von Handlungsvorschriften zur Lösung eines Problems. Ein Programm ist die Formulierung eines Algorithmus in einer Programmier- sprache.
  • 14. Algorithmische Kunst (II): „Algorithmisch ist das, was hinter dem Bild steckt, die Unterfläche des Bildes.“ (S. Grabowski, 2012). „The idea becomes the machine that makes the art.“ (Sol LeWitt, 1967)
  • 16. 1 ‘ B E G I N ’ ‘ C O M M E N T ’ S C H O T T E R . , 2 ‘ R E A L ’ R , P I H A L B , P 1 4 T . , 3 ‘ I N T E G E R ’ I . , 4 ‘ P R O C E D U R E ’ Q U A D . , 5 ‘ B E G I N ’ 6 ‘ R E A L ’ P 1 , Q 1 , P S I . , ‘ I N T E G E R ’ S . , 7 J E 1 . = 5 * 1 / 2 6 4 . , J A l . = - J E l . , 8 J E 2 . = P I 4 T * ( l + I / 2 6 4 ) . , J A 2 . = P I 4 T * ( 1 - I / 2 6 4 ) . , 9 P l . = P + 5 + J l . , Q l . = Q + 5 + J 1 . , P S I . = J 2 . , 1 0 L E E R ( P 1 + R * C O S ( P S I ) , Q l + R * S I N ( P S I ) ) . , 1 1 ‘ F O R ’ S . = 1 ’ S T E P ’ 1 ’ U N T I L ’ 4 ’ D O ’ 1 2 ‘ B E G I N ’ P S I . = P S I + P I H A L B . , 1 3 L I N E ( P 1 + R * C O S ( P S I ) , Q l + R * S I N ( P S I ) ) 1 4 ‘ E N D ’ . , I . = I + 1 1 5 ‘ E N D ’ Q U A D . , 1 6 R . = 5 * 1 . 4 1 4 2 . , 1 7 P I H A L B . = 3 . 1 4 1 5 9 * . 5 . , P 1 4 T . = P I H A L B * . 5 . , 1 8 I . = 0 . , 1 9 S E R I E ( 1 0 . 0 , 1 0 . 0 , 2 2 , l 2 , Q U A D ) 2 0 ‘ E N D ’ S C H O T T E R . , 1 ‘ R E A L ’ P , Q , P 1 , Q 1 , X M , Y M , H O R , V E R , J L I , J R E , J U N , J O B . , 5 ‘ I N T E G E R ’ I , M , M , T . , 7 ‘ P R O C E D U R E ’ S E R I E ( Q U E R , H O C H , X M A L , Y M A L , F I G U R ) . , 8 ‘ V A L U E ‘ Q U E R , H O C H , X M A L , Y M A L . , 9 ‘ R E A L ‘ Q U E R , H O C H . , 1 0 ‘ I N T E G E R ’ X M A L , Y M A L . , 1 1 ‘ P R O C E D U R E ’ F I G U R . , 1 2 ‘ B E G I N ‘ 1 3 ‘ R E A L ’ Y A N F . , 1 4 ‘ I N T E G E R ’ C O U N T X , C O U N T Y . , 1 5 P . = - Q U E R * X M A L * . 5 . , 1 6 Q . = Y A N F . = - H O C H * Y M A L * . 5 . , 1 7 ‘ F O R ’ C O U N T X . = 1 ’ S T E P ’ 1 ‘ U N T I L ’ X M A L ’ D O ’ 1 8 ‘ B E G I N ’ Q . = Y A N F . , 1 9 ‘ F O R ’ C O U N T Y . = 1 ’ S T E P ’ 1 ‘ U N T I L ’ Y M A L ’ D O ’ 2 0 ‘ B E G I N ’ F I G U R . , Q . = Q + H O C H 2 1 ‘ E N D ‘ . , P . = P + Q U E R 2 2 ‘ E N D ‘ . , 2 3 L E E R ( - 1 4 8 . 0 , - 1 0 5 . 0 ) . , C L O S E . , 2 4 S O N K ( 1 1 ) . , 2 5 O P B E N ( X , Y ) 2 6 ‘ E N D ‘ S E R I E . , Georg Nees: Schotter, 1969Computersprache:ALGOL
  • 17. Georg Nees: Schotter, 1969Computersprache: SNAP!
  • 18. SNAP! - Schildkrötengrafik Computersprache: SNAP! (Jens Mönig u.a., 2012)