SlideShare a Scribd company logo
1 of 18
Captain Strike
Post-mortem
JOY Entertainment
Le Giang Anh
CEO
2
CAPTAIN STRIKE - MOBILE MMOTPS
CAPTAIN STRIKE - MOBILE MMOTPS
3
First mobile Third-person shooter game in Asia
http://captainstrike.com
4
• Cross platform (iOS, Android)
• Based in our in-house 3D game
engine
• 1.2M+ users for Vietnamese
version
• 1.4M+ unique users for SEA
market
• DAU: 30K
• Avg. Session Duration: 00:29:12
CAPTAIN STRIKE - MOBILE MMOTPS
5
• We use in-house game
engine
• A modified version of
Irrlicht 3D
• C++
GAME ENGINE
6
GAME ENGINE
• Cost at least 1 developers for the
engine itself
• Cost more time to develop the
game
• Hard to learn for new member (C++,
complex)
• Free
• Good performance
• Flexible
• Programmers mastered it
What went wrong?What went right?
7
GAME ENGINE
• Good documentation
• Training & training
• Using commercial engine
How to
improve?
8
• We use in-house game back
end
• Learn from Google
BACK-END
Database
Cache
API Services
Room
Controller
Room
Room
Room
Room
Server1 Server2
9
GAME BACK-END
What went wrong?What went right?
• Free
• Flexible
• Scalable
• Not so hard to deploy
• Bugs
• Failure
• Huge workload to develop
10
GAME BACK-END
• Minimize long live connections
• Minimize number of request
• Use DNS instead of IP address
for server URL
• Use online parameters to
configuration game without
updating client
How to
improve?
11
• We used in-house analytic /
tracking tools
• We used in-house admin
tool
ANALYTICS/ADMIN TOOL
12
ANALYTICS/ADMIN TOOL
What went wrong?What went right?
• Free
• Flexible
• Can handle some specific
requests
• At least 1 dev for the tool itself
• Lack of some good feature
(real-time tracking, Drill…)
• Bugs
13
• Use Google Analytics in parallel
with in-house tool
• GA: Real-time tracking, statistics
• Improve admin tool based on
publishers’ feedback
ANALYTICS/ADMIN TOOL
How to
improve?
14
• In-app purchase
• Sell items (weapon, armor,
boosters)
• No ads
MONETIZATION
15
What went wrong?What went right?
• Good balance
• Users don’t complain
• Don’t cost too much resource
• Gamer buy only 1 his favorite
weapon/armor
• VIP gamers buy all weapon/armor
within first weak
• Users ask for the update quickly
MONETIZATION
16
• Learn from Chinese / Korean /
Japanese developers
• GACHA
• Upgrade system
• Use reward videos
MONETIZATION
How to
improve?
CLASH OF ALLSTARS
GAMES 17
A REAL MOBA GAME FOR MOBILE – COMING SOON
18
THANK anh.le@joy-entertainment.com

More Related Content

What's hot

How to Reliably Measure and Optimize Graphics Performance of Your Android Games
How to Reliably Measure and Optimize Graphics Performance of Your Android GamesHow to Reliably Measure and Optimize Graphics Performance of Your Android Games
How to Reliably Measure and Optimize Graphics Performance of Your Android GamesBitbar
 
Станіслав Осіпов “Кросплатформова інтеграція рідних сервісів у гру”
Станіслав Осіпов “Кросплатформова інтеграція рідних сервісів у гру”Станіслав Осіпов “Кросплатформова інтеграція рідних сервісів у гру”
Станіслав Осіпов “Кросплатформова інтеграція рідних сервісів у гру”Lviv Startup Club
 
SauceCon 2017: Are Manual Testers Needed In Automated DevOps World?
SauceCon 2017: Are Manual Testers Needed In Automated DevOps World?SauceCon 2017: Are Manual Testers Needed In Automated DevOps World?
SauceCon 2017: Are Manual Testers Needed In Automated DevOps World?Sauce Labs
 
Develop scalable high quality apps using Google Firebase - Lior Bruder, 11sheep
Develop scalable high quality apps using Google Firebase - Lior Bruder, 11sheepDevelop scalable high quality apps using Google Firebase - Lior Bruder, 11sheep
Develop scalable high quality apps using Google Firebase - Lior Bruder, 11sheepDroidConTLV
 
SauceCon 2017: Building a Continuous Delivery Pipeline with Testing in Mind
SauceCon 2017: Building a Continuous Delivery Pipeline with Testing in MindSauceCon 2017: Building a Continuous Delivery Pipeline with Testing in Mind
SauceCon 2017: Building a Continuous Delivery Pipeline with Testing in MindSauce Labs
 
Evaluation Question 6 - Gabriel Kelly AS Media
Evaluation Question 6 - Gabriel Kelly AS MediaEvaluation Question 6 - Gabriel Kelly AS Media
Evaluation Question 6 - Gabriel Kelly AS MediaTheMightyGabes
 
Handling Many Platforms with a Small Development Team
Handling Many Platforms with a Small Development TeamHandling Many Platforms with a Small Development Team
Handling Many Platforms with a Small Development TeamDietmar Hauser
 
Rumble Entertainment GDC 2014: Maximizing Revenue Through Logging
Rumble Entertainment GDC 2014: Maximizing Revenue Through LoggingRumble Entertainment GDC 2014: Maximizing Revenue Through Logging
Rumble Entertainment GDC 2014: Maximizing Revenue Through LoggingSolarWinds Loggly
 
Live Panel: Appium Core Committers Answer Your Questions
Live Panel: Appium Core Committers Answer Your Questions		Live Panel: Appium Core Committers Answer Your Questions
Live Panel: Appium Core Committers Answer Your Questions Sauce Labs
 

What's hot (13)

Equipment list
Equipment listEquipment list
Equipment list
 
How to Reliably Measure and Optimize Graphics Performance of Your Android Games
How to Reliably Measure and Optimize Graphics Performance of Your Android GamesHow to Reliably Measure and Optimize Graphics Performance of Your Android Games
How to Reliably Measure and Optimize Graphics Performance of Your Android Games
 
Станіслав Осіпов “Кросплатформова інтеграція рідних сервісів у гру”
Станіслав Осіпов “Кросплатформова інтеграція рідних сервісів у гру”Станіслав Осіпов “Кросплатформова інтеграція рідних сервісів у гру”
Станіслав Осіпов “Кросплатформова інтеграція рідних сервісів у гру”
 
3rd day
3rd day3rd day
3rd day
 
SauceCon 2017: Are Manual Testers Needed In Automated DevOps World?
SauceCon 2017: Are Manual Testers Needed In Automated DevOps World?SauceCon 2017: Are Manual Testers Needed In Automated DevOps World?
SauceCon 2017: Are Manual Testers Needed In Automated DevOps World?
 
Team Development
Team DevelopmentTeam Development
Team Development
 
Develop scalable high quality apps using Google Firebase - Lior Bruder, 11sheep
Develop scalable high quality apps using Google Firebase - Lior Bruder, 11sheepDevelop scalable high quality apps using Google Firebase - Lior Bruder, 11sheep
Develop scalable high quality apps using Google Firebase - Lior Bruder, 11sheep
 
Tips on building chatbots
Tips on building chatbotsTips on building chatbots
Tips on building chatbots
 
SauceCon 2017: Building a Continuous Delivery Pipeline with Testing in Mind
SauceCon 2017: Building a Continuous Delivery Pipeline with Testing in MindSauceCon 2017: Building a Continuous Delivery Pipeline with Testing in Mind
SauceCon 2017: Building a Continuous Delivery Pipeline with Testing in Mind
 
Evaluation Question 6 - Gabriel Kelly AS Media
Evaluation Question 6 - Gabriel Kelly AS MediaEvaluation Question 6 - Gabriel Kelly AS Media
Evaluation Question 6 - Gabriel Kelly AS Media
 
Handling Many Platforms with a Small Development Team
Handling Many Platforms with a Small Development TeamHandling Many Platforms with a Small Development Team
Handling Many Platforms with a Small Development Team
 
Rumble Entertainment GDC 2014: Maximizing Revenue Through Logging
Rumble Entertainment GDC 2014: Maximizing Revenue Through LoggingRumble Entertainment GDC 2014: Maximizing Revenue Through Logging
Rumble Entertainment GDC 2014: Maximizing Revenue Through Logging
 
Live Panel: Appium Core Committers Answer Your Questions
Live Panel: Appium Core Committers Answer Your Questions		Live Panel: Appium Core Committers Answer Your Questions
Live Panel: Appium Core Committers Answer Your Questions
 

Similar to Captain Strike Post-mortem

Captain Strike Post-mortem
Captain Strike Post-mortemCaptain Strike Post-mortem
Captain Strike Post-mortemThuy Tran
 
Game Mobile Captain Strike Post-Mortem - Le Giang Anh
Game Mobile Captain Strike Post-Mortem - Le Giang AnhGame Mobile Captain Strike Post-Mortem - Le Giang Anh
Game Mobile Captain Strike Post-Mortem - Le Giang AnhPhạm Quốc Chinh
 
Best Practices in Mobile Game Testing
Best Practices in Mobile Game TestingBest Practices in Mobile Game Testing
Best Practices in Mobile Game TestingBitbar
 
Gdco12 kartik ayyar
Gdco12 kartik ayyarGdco12 kartik ayyar
Gdco12 kartik ayyarKartik Ayyar
 
Android Application Optimization: Overview and Tools - Oref Barad, AVG
Android Application Optimization: Overview and Tools - Oref Barad, AVGAndroid Application Optimization: Overview and Tools - Oref Barad, AVG
Android Application Optimization: Overview and Tools - Oref Barad, AVGDroidConTLV
 
Supersize your production pipe enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hdSupersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe enjmin 2013 v1.1 hdslantsixgames
 
PlayFab and unity gdc2019
PlayFab and unity gdc2019PlayFab and unity gdc2019
PlayFab and unity gdc2019Crystin Cox
 
From Unity3D to Unreal Engine 4
From Unity3D to Unreal Engine 4From Unity3D to Unreal Engine 4
From Unity3D to Unreal Engine 4Martin Pernica
 
Maximize Your Production Effort (English)
Maximize Your Production Effort (English)Maximize Your Production Effort (English)
Maximize Your Production Effort (English)slantsixgames
 
How We Won Gamedev By Rolling Our Own Tech (no notes)
How We Won Gamedev By Rolling Our Own Tech (no notes)How We Won Gamedev By Rolling Our Own Tech (no notes)
How We Won Gamedev By Rolling Our Own Tech (no notes)Mihai Gosa
 
Designing a pragmatic back-end service for mobile games
Designing a pragmatic back-end service for mobile gamesDesigning a pragmatic back-end service for mobile games
Designing a pragmatic back-end service for mobile gamesiFunFactory Inc.
 
User Experience Design for Embedded Devices
User Experience Design for Embedded DevicesUser Experience Design for Embedded Devices
User Experience Design for Embedded DevicesICS
 
Recap of the google io 2017
Recap of the google io 2017Recap of the google io 2017
Recap of the google io 2017Karan Trehan
 
[CB21] MUSHIKAGO: IT and OT Automation Penetration testing Tool Using Game AI...
[CB21] MUSHIKAGO: IT and OT Automation Penetration testing Tool Using Game AI...[CB21] MUSHIKAGO: IT and OT Automation Penetration testing Tool Using Game AI...
[CB21] MUSHIKAGO: IT and OT Automation Penetration testing Tool Using Game AI...CODE BLUE
 
Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...
Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...
Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...Lviv Startup Club
 
OSMC 2014 | Naemon 1, 2, 3, N by Andreas Ericsson
OSMC 2014 | Naemon 1, 2, 3, N by Andreas EricssonOSMC 2014 | Naemon 1, 2, 3, N by Andreas Ericsson
OSMC 2014 | Naemon 1, 2, 3, N by Andreas EricssonNETWAYS
 
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...gamifi.cc
 
Gree Internship Presentation
Gree Internship PresentationGree Internship Presentation
Gree Internship PresentationKushagra Udai
 

Similar to Captain Strike Post-mortem (20)

Captain Strike Post-mortem
Captain Strike Post-mortemCaptain Strike Post-mortem
Captain Strike Post-mortem
 
Game Mobile Captain Strike Post-Mortem - Le Giang Anh
Game Mobile Captain Strike Post-Mortem - Le Giang AnhGame Mobile Captain Strike Post-Mortem - Le Giang Anh
Game Mobile Captain Strike Post-Mortem - Le Giang Anh
 
Best Practices in Mobile Game Testing
Best Practices in Mobile Game TestingBest Practices in Mobile Game Testing
Best Practices in Mobile Game Testing
 
Gdco12 kartik ayyar
Gdco12 kartik ayyarGdco12 kartik ayyar
Gdco12 kartik ayyar
 
Android Application Optimization: Overview and Tools - Oref Barad, AVG
Android Application Optimization: Overview and Tools - Oref Barad, AVGAndroid Application Optimization: Overview and Tools - Oref Barad, AVG
Android Application Optimization: Overview and Tools - Oref Barad, AVG
 
Supersize your production pipe enjmin 2013 v1.1 hd
Supersize your production pipe    enjmin 2013 v1.1 hdSupersize your production pipe    enjmin 2013 v1.1 hd
Supersize your production pipe enjmin 2013 v1.1 hd
 
PlayFab and unity gdc2019
PlayFab and unity gdc2019PlayFab and unity gdc2019
PlayFab and unity gdc2019
 
From Unity3D to Unreal Engine 4
From Unity3D to Unreal Engine 4From Unity3D to Unreal Engine 4
From Unity3D to Unreal Engine 4
 
Gaming Testing
Gaming TestingGaming Testing
Gaming Testing
 
Maximize Your Production Effort (English)
Maximize Your Production Effort (English)Maximize Your Production Effort (English)
Maximize Your Production Effort (English)
 
How We Won Gamedev By Rolling Our Own Tech (no notes)
How We Won Gamedev By Rolling Our Own Tech (no notes)How We Won Gamedev By Rolling Our Own Tech (no notes)
How We Won Gamedev By Rolling Our Own Tech (no notes)
 
Designing a pragmatic back-end service for mobile games
Designing a pragmatic back-end service for mobile gamesDesigning a pragmatic back-end service for mobile games
Designing a pragmatic back-end service for mobile games
 
User Experience Design for Embedded Devices
User Experience Design for Embedded DevicesUser Experience Design for Embedded Devices
User Experience Design for Embedded Devices
 
Recap of the google io 2017
Recap of the google io 2017Recap of the google io 2017
Recap of the google io 2017
 
Epic Fails in LiveOps
Epic Fails in LiveOpsEpic Fails in LiveOps
Epic Fails in LiveOps
 
[CB21] MUSHIKAGO: IT and OT Automation Penetration testing Tool Using Game AI...
[CB21] MUSHIKAGO: IT and OT Automation Penetration testing Tool Using Game AI...[CB21] MUSHIKAGO: IT and OT Automation Penetration testing Tool Using Game AI...
[CB21] MUSHIKAGO: IT and OT Automation Penetration testing Tool Using Game AI...
 
Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...
Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...
Шлигін Олександр “Розробка ігор в Unity загальні помилки” GameDev Conference ...
 
OSMC 2014 | Naemon 1, 2, 3, N by Andreas Ericsson
OSMC 2014 | Naemon 1, 2, 3, N by Andreas EricssonOSMC 2014 | Naemon 1, 2, 3, N by Andreas Ericsson
OSMC 2014 | Naemon 1, 2, 3, N by Andreas Ericsson
 
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
Developing applications and games in Unity engine - Matej Jariabka, Rudolf Ka...
 
Gree Internship Presentation
Gree Internship PresentationGree Internship Presentation
Gree Internship Presentation
 

Recently uploaded

Testing with Fewer Resources: Toward Adaptive Approaches for Cost-effective ...
Testing with Fewer Resources:  Toward Adaptive Approaches for Cost-effective ...Testing with Fewer Resources:  Toward Adaptive Approaches for Cost-effective ...
Testing with Fewer Resources: Toward Adaptive Approaches for Cost-effective ...Sebastiano Panichella
 
05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx
05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx
05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptxerickamwana1
 
Sunlight Spectacle 2024 Practical Action Launch Event 2024-04-08
Sunlight Spectacle 2024 Practical Action Launch Event 2024-04-08Sunlight Spectacle 2024 Practical Action Launch Event 2024-04-08
Sunlight Spectacle 2024 Practical Action Launch Event 2024-04-08LloydHelferty
 
Scootsy Overview Deck - Pan City Delivery
Scootsy Overview Deck - Pan City DeliveryScootsy Overview Deck - Pan City Delivery
Scootsy Overview Deck - Pan City Deliveryrishi338139
 
Application of GIS in Landslide Disaster Response.pptx
Application of GIS in Landslide Disaster Response.pptxApplication of GIS in Landslide Disaster Response.pptx
Application of GIS in Landslide Disaster Response.pptxRoquia Salam
 
cse-csp batch4 review-1.1.pptx cyber security
cse-csp batch4 review-1.1.pptx cyber securitycse-csp batch4 review-1.1.pptx cyber security
cse-csp batch4 review-1.1.pptx cyber securitysandeepnani2260
 
Don't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunity
Don't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunityDon't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunity
Don't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunityApp Ethena
 
GESCO SE Press and Analyst Conference on Financial Results 2024
GESCO SE Press and Analyst Conference on Financial Results 2024GESCO SE Press and Analyst Conference on Financial Results 2024
GESCO SE Press and Analyst Conference on Financial Results 2024GESCO SE
 
General Elections Final Press Noteas per M
General Elections Final Press Noteas per MGeneral Elections Final Press Noteas per M
General Elections Final Press Noteas per MVidyaAdsule1
 
Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...
Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...
Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...Sebastiano Panichella
 
Understanding Post Production changes (PPC) in Clinical Data Management (CDM)...
Understanding Post Production changes (PPC) in Clinical Data Management (CDM)...Understanding Post Production changes (PPC) in Clinical Data Management (CDM)...
Understanding Post Production changes (PPC) in Clinical Data Management (CDM)...soumyapottola
 

Recently uploaded (11)

Testing with Fewer Resources: Toward Adaptive Approaches for Cost-effective ...
Testing with Fewer Resources:  Toward Adaptive Approaches for Cost-effective ...Testing with Fewer Resources:  Toward Adaptive Approaches for Cost-effective ...
Testing with Fewer Resources: Toward Adaptive Approaches for Cost-effective ...
 
05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx
05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx
05.02 MMC - Assignment 4 - Image Attribution Lovepreet.pptx
 
Sunlight Spectacle 2024 Practical Action Launch Event 2024-04-08
Sunlight Spectacle 2024 Practical Action Launch Event 2024-04-08Sunlight Spectacle 2024 Practical Action Launch Event 2024-04-08
Sunlight Spectacle 2024 Practical Action Launch Event 2024-04-08
 
Scootsy Overview Deck - Pan City Delivery
Scootsy Overview Deck - Pan City DeliveryScootsy Overview Deck - Pan City Delivery
Scootsy Overview Deck - Pan City Delivery
 
Application of GIS in Landslide Disaster Response.pptx
Application of GIS in Landslide Disaster Response.pptxApplication of GIS in Landslide Disaster Response.pptx
Application of GIS in Landslide Disaster Response.pptx
 
cse-csp batch4 review-1.1.pptx cyber security
cse-csp batch4 review-1.1.pptx cyber securitycse-csp batch4 review-1.1.pptx cyber security
cse-csp batch4 review-1.1.pptx cyber security
 
Don't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunity
Don't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunityDon't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunity
Don't Miss Out: Strategies for Making the Most of the Ethena DigitalOpportunity
 
GESCO SE Press and Analyst Conference on Financial Results 2024
GESCO SE Press and Analyst Conference on Financial Results 2024GESCO SE Press and Analyst Conference on Financial Results 2024
GESCO SE Press and Analyst Conference on Financial Results 2024
 
General Elections Final Press Noteas per M
General Elections Final Press Noteas per MGeneral Elections Final Press Noteas per M
General Elections Final Press Noteas per M
 
Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...
Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...
Testing and Development Challenges for Complex Cyber-Physical Systems: Insigh...
 
Understanding Post Production changes (PPC) in Clinical Data Management (CDM)...
Understanding Post Production changes (PPC) in Clinical Data Management (CDM)...Understanding Post Production changes (PPC) in Clinical Data Management (CDM)...
Understanding Post Production changes (PPC) in Clinical Data Management (CDM)...
 

Captain Strike Post-mortem

  • 2. 2 CAPTAIN STRIKE - MOBILE MMOTPS
  • 3. CAPTAIN STRIKE - MOBILE MMOTPS 3 First mobile Third-person shooter game in Asia http://captainstrike.com
  • 4. 4 • Cross platform (iOS, Android) • Based in our in-house 3D game engine • 1.2M+ users for Vietnamese version • 1.4M+ unique users for SEA market • DAU: 30K • Avg. Session Duration: 00:29:12 CAPTAIN STRIKE - MOBILE MMOTPS
  • 5. 5 • We use in-house game engine • A modified version of Irrlicht 3D • C++ GAME ENGINE
  • 6. 6 GAME ENGINE • Cost at least 1 developers for the engine itself • Cost more time to develop the game • Hard to learn for new member (C++, complex) • Free • Good performance • Flexible • Programmers mastered it What went wrong?What went right?
  • 7. 7 GAME ENGINE • Good documentation • Training & training • Using commercial engine How to improve?
  • 8. 8 • We use in-house game back end • Learn from Google BACK-END Database Cache API Services Room Controller Room Room Room Room Server1 Server2
  • 9. 9 GAME BACK-END What went wrong?What went right? • Free • Flexible • Scalable • Not so hard to deploy • Bugs • Failure • Huge workload to develop
  • 10. 10 GAME BACK-END • Minimize long live connections • Minimize number of request • Use DNS instead of IP address for server URL • Use online parameters to configuration game without updating client How to improve?
  • 11. 11 • We used in-house analytic / tracking tools • We used in-house admin tool ANALYTICS/ADMIN TOOL
  • 12. 12 ANALYTICS/ADMIN TOOL What went wrong?What went right? • Free • Flexible • Can handle some specific requests • At least 1 dev for the tool itself • Lack of some good feature (real-time tracking, Drill…) • Bugs
  • 13. 13 • Use Google Analytics in parallel with in-house tool • GA: Real-time tracking, statistics • Improve admin tool based on publishers’ feedback ANALYTICS/ADMIN TOOL How to improve?
  • 14. 14 • In-app purchase • Sell items (weapon, armor, boosters) • No ads MONETIZATION
  • 15. 15 What went wrong?What went right? • Good balance • Users don’t complain • Don’t cost too much resource • Gamer buy only 1 his favorite weapon/armor • VIP gamers buy all weapon/armor within first weak • Users ask for the update quickly MONETIZATION
  • 16. 16 • Learn from Chinese / Korean / Japanese developers • GACHA • Upgrade system • Use reward videos MONETIZATION How to improve?
  • 17. CLASH OF ALLSTARS GAMES 17 A REAL MOBA GAME FOR MOBILE – COMING SOON